Mixed or average reviews - based on 42 Critics What's this?

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Mixed or average reviews- based on 13 Ratings

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  • Summary: Nathan Spencer will make use of his trademark tool – his bionic grappling hook – to grab, swing and leap through series of lush new environments. He’ll be met by plenty of gun-toting soldiers and mechanized threats ready to give him a hostile greeting. Bionic Commando Rearmed 2 improves upon the visual achievements of its predecessor with the addition of more detailed character models, textures, and vibrant colors. New player mechanics will add another strategic layer of platforming to the overall experience and the famous bionic arm will be getting a major makeover delivering a more dynamic bionic experience to the player. Expand
Score distribution:
  1. Positive: 6 out of 42
  2. Negative: 3 out of 42
  1. Feb 3, 2011
    Rearmed 2 may not be as easy to recommend as its predecessor was--1200 Microsoft points isn't peanuts--but if you've been craving another dalliance with Spencer, you won't be disappointed, provided you're not a stickler about the whole jumping thing.
  2. Feb 11, 2011
    Rearmed 2 seemed like a dream game in theory because of how well-crafted Rearmed was, but it doesn't live up to that in execution.
  3. 70
    Solid sidescrolling 2D arcade shooter, and unlike its predecessor, you can jump this time around! There's plenty of action, challenging bossfights, and while Bionic Commando: Rearmed 2 might not win any awards for being arcade game of the year, it's well worth the price.
  4. Feb 25, 2011
    Capcom deserves all the praise in the world for bringing back the folks behind Rearmed. It's just too bad their attempt to win back Bionic Commando lovers after the devastating (in more ways than one) 3D experiment fell short.
  5. Feb 10, 2011
    Rearmed 2 is far from a bad game and it can be a decent value at $15, but it never really excels past the standard set by its predecessor.
  6. Feb 2, 2011
    Falls awkwardly between two stools; neither retro enough for the purists, nor accessible enough by contemporary standards, it's a disappointing backwards step from its flawed but fascinating forebear.
  7. A well-made revival of a rotten formula, Bionic Commando is better in your head than on your screen. [Apr 2011, p.121]

See all 42 Critic Reviews

Score distribution:
  1. Positive: 4 out of 5
  2. Negative: 0 out of 5
  1. Jun 9, 2011
    Great game. Seems like many people expected the sequel be just as the first game. It offers a lot of challenges and the art style is really nice. As a non hard core gamer I really like the new level of difficulty. I couldn't even complete the first 3 levels in the first game. A wide range of weapons makes a higher replay value as well. Expand
  2. Feb 15, 2011
    I think this game is really great. I did not play the first game that much, but this I really like. I think it's the controller that is making the difference. Also, it's fun to play co-op. Expand
  3. Feb 5, 2011
    This is more of the same, plus new features such as death from above and jumping. Great looking game, and basically, if you liked BCR you'll like this. Expand
  4. Sep 6, 2013
    This game is actually pretty fun. It adds a variety of challenge and a new jumping mechanic, which isn't as helpful as it seems, you can beat every level without ever jumping. Still, BC Rearmed 2 is definitely one of the better XBLA titles. Expand
  5. Feb 3, 2011
    this was an instant buy for me and at first i was happy about the nice graphical style but once i started actually playing, major disappointment set in. i expected the basic gameplay to be exactly as in BCR1 but with jumping added on a formerly unused button.
    instead, EVERYTHING is different. and often unnecessarily so. because e.g. grabbing and throwing barrels works exactly like it did in BCR1 but the input you have to do on the controller is different. the way you swing is basically the same (with some added features) but the way you tell the game to let go is not the same. again, for no apparent reason. and probably most stupid: it is not possible to shoot the arm straight forward using the d-pad. you can only do that with the analog stick and by aiming between "forward" and "down-forward". very badly designed.
    they could've at least had the old control scheme as an option. not difficult to program, there are barely any options as it is anyway - so no reason not to include that.
    another drawback IMO is the fact that the record times for the various levels do not differentiate between the use of jumps and retro gameplay.
    as already said in the beginning - the graphical touchup is great. and some of the added features make the game feel nicer (e.g. not needing a shotgun to start swinging and being able to adjust the arm length while hanging) but with the broken controls that means nothing.
    unless there will be an update offering the option to have retro control scheme/mechanics, i refuse to play this.