User Score
8.6 out of 10

Generally favorable reviews- based on 860 Ratings

User score distribution:
  1. Negative: 71 out of 860

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  1. Mar 28, 2013
    9
    One of the most beautiful, polished, original, creative, and thought provoking games ever made. There's really no game like it on the market except for the original Bioshock. The game has a stunning beginning and a mind blowing conclusion that is actually only the beginning to understanding the story. Playing the game again brings about a totally new perspective on the game.
  2. Apr 2, 2013
    8
    This is a game that I wish I could rate higher, as it has soooooo much potential, that it just barely scratches in order not to confuse its general gaming public.

    First the good: (1) Absolutely fantastic art direction, concept design and execution of almost all of the vistas and locations are utterly breathtaking, particularly in the opening act that just explodes with detail. (2) Eliza
    beth is just one of the best design characters I've ever seen in a game. Such a wonderful personality and she really does feel like a real person at times. (3) Booker may come across a bit flat at first, but he really grows and develops into an extremely deep character. (4) Music was also pretty good, although I never was a big fan of the music of that era, still, I can appreciate that it was well done and fit the game perfectly (in fact one or two of the songs seemed oddly familiar and for most of the game that did bug me until the reveal about Albert Fink's "inspiration." Clever!) (5) Combat is fun and engaging for the most part, particularly the Handymen. (6) The Songbird is such an eerie character and does a superb job at creating a tense and even scary atmosphere whenever it appears. (7) The Lettuce twins are a riot and the banter just charming as hell. I would love to see more characters like them in games in general. (8) This game has big balls! Racism, sexism, preaching religion, and they really didn't ease up on it either. This is really unique as most movies/games tend to water it down, nice to see they were trying to keep it as realistic as possible to the way the world was back then.

    Now the bad: (1) While I said the backgrounds looked good, character models seem a little poorly done at times (aside from Booker, Elizabeth and the Songbird.) Enemies and lesser character just seem completely lifeless and completely artificial if you look to closely. (2) Aside from the main characters (Booker, Elizabeth, Comstock, Lettuce twins) NONE of the other side character get much depth, or enough that you would care. All the side characters' character development was either non-existent or rushed (I know the Voxophones act as filler, but they alone are not enough.) (3) Vigors feel mostly useless most of the time. While they are fun to use, I found myself mostly ignoring them (aside from Possession, which was generally useful.) (4) Two weapon system: This was REALLY annoying! While I do get why they did it, there is a fine line on just how realistic you want to make a game. (5) Lack of variety in enemy types the Vox and Patriot troops more or less were the same, just reskinned (kind of funny considering the racist undertones of the game.) (6) No real boss fights, aside from the Comstock Bank "boss" but that kind of is up to debate on whether that can be considered a boss battle. (7) Aside from the last area of the game, the rest of the game is more or less linear giving you a semi-scripted path to follow. While it does flow naturally, it would have been nice to have a bit more of an open and larger world to discover, the Skyline system shows that this is possible. (8) None of the "choices" you make in the game matter. There is only one ending, one outcome. While I get this is kind of the point, as stated in the ending, it still feels a little cheap considering the previous games did feature this.

    Side Notes: (1) While not a bad or good thing I found Elizabeth a bit too similar to Belle from Disney's Beauty and the Beast, especially in the beginning. Half the time I expected her to burst into song. (2) The ending: It is good, but not as brilliant as many reviewers think. In fact it could have been brilliant, had they actually gone into the subject with a bit more depth as it is a really interesting topic they touched upon. Sadly they dumbed it down for the masses to be able to understand. A pity. So yes I liked the ending, but they could have done more with it.

    Overall: Bioshock Infinite fills me with really mixed feelings. I want to look at it as the perfection that it could have been. I'm sure many who barely understand it think it is, but I fully grasps the subject and wish it could have done more as I can see that it easily could. The foundation is there, why they stopped building is beyond me, but I do get they want everyone to understand, not just me. So yes, Bioshock Infinite is an excellent game worthy of anyone's collection. Just for me a bit of a missed opportunity.
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  3. Mar 28, 2013
    10
    As a fan of the franchise, I have been looking forward to BioShock: Infinite for a long time...and it was worth the wait. BioShock: Infinite is an absolutely beautiful and amazing instalment to the franchise that is both filled with breath-taking graphs and heart-pounding moments. The game's story is original and well-executed and in BioShock fashion, it takes you to place you'd never expect to go. In my opinion, this game is flawless and since being a huge fan, some moments nearly brought me to tears due to awe! This alongside the original is no doubt to best game ever and is like I said completely flawless. A ground-breaking work of art that will inspire many games in the future. Expand
  4. Apr 6, 2013
    8
    Very few games will ever be able to compete with the opening to the original Bioshock as you enter the underwater city of Rapture and, while Columbia is certainly spectacular, it just doesn’t inspire the same sense of awe.

    Where Infinite does better its predecessors however is in its story and gameplay. The combat is not all that different with the weapons mapped to the right trigger an
    and the powers (plasmids in all but name) mapped to the left they can, as before, be combined in all manner of ways during combat. The two big additions to this formula are the skyhooks that can be used to zip around the environment, helping to attack or escape foes, and the ‘tears in reality’ that can be opened by companion Elizabeth to allow access to weapons, ammo, cover etc. Both are arguably not used to their full potential but between them certainly bring a new dimension to the combat.

    As for the story, I won’t go into any ruinous detail but suffice to say it is one of the best in gaming despite the sometimes rather clumsy approach to topics such as racism on occasions. Importantly however it is told completely without cut-scenes meaning for the first time in a while I was actually interested in what was happening as I didn’t have to sit a watch endless non-interactive sections. In the end it doesn’t compete with the best the movie and TV industry can offer of course but I can’t think of many other games in which I felt the need to look on online forums to see other people’s thoughts.
    Summary: Many reviews may lead people to believe that Bioshock Infinite will change gaming but it is too many obvious faults for that. What we do have though is a very good game indeed.
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  5. Apr 11, 2013
    9
    After 2012 not having any games that I have played get over a 9.5. So will Bioshock infinite change that or will it fall short? Bioshock is an fantastic game and it deserves all the great review and money its getting. First of the floating city of Columbia is such a beautiful place and is done better then the underwater city of Rapture. But things do get darker and grimmer as the game goes on. Power you get are really cool unlike the first 2 games I have not found any of them usless. Story is great with couple of great twists and turns while playing through it. The new sky lines are fun to use and can be tense at times. New charactors are well done. Enimies are a bit easy until you face a handy man, sort of like big dadfys but much harder. My only con for this game is their is only one ending witch spoils the chances for replay value. But the one ending is really good witch I did not see coming at all. Overall Bioshock Infinite fantasic game and its worth every piece of money. Bioshock Infinite 9.6/10 Expand
  6. Apr 13, 2013
    10
    Better get this out of the way early, I like the Bioshock franchise, hell I love it to bits but there is liking a game and then understanding that a game was overrated and liked for the wrong reasons (glaring over at Bioshock 1). Bioshock 1 was System Shock 2 (the developer, Irrational Games, previous title) to a T, hell it even ripped half the name off it. System Shock 2 was a game that had been made nearly 10 years earlier and for quite a lot of people did the job a damn lot better than Bioshock did. Anyway I digress, on with Bioshock Infinite.
    You are Booker DeWitt, a man sent to pay off a debt by capturing a girl named Elizabeth from the flying city of Columbia and bringing her back to New York. However soon after arriving on Columbia you are marked out as the Antichrist that will destroy Columbia. Eventually you find Elizabeth and begin your journey to New York (or as she is lead to believe, Paris) but are stopped time and time again by dark secrets about Columbia, Elizabeth and yourself as well as a majority of the supporting cast. The story gets pretty out of control rather quickly from then on and is probably better left to first hand experience but make sure you bring some migraine tablets and someone with a Masters Degree in Quantum Mechanics otherwise you'll have no clue what on Earth has happened by the end of the game (and the funny part is you think I'm joking about the Quantum Physicist).
    The game plays like the past 2 Bioshock games but with a faster pace, better shooting mechanics and half a ton less ammo (which is a bit odd considering the amount of weapons there are just laying around) Plasmids are back but they are Vigour's now and you can also use a special tonic thing to upgrade your health, shield and Salt (the substitute for Eve) but unfortunately these are rather scarce and make the feature near pointless. Also the audio logs are back and this makes the story even harder to understand when you miss one of the bastards because they are so well hidden.
    The game looks pretty gorgeous but the console versions suffer from muddy textures, slow frame rates and the lack of mouse & Keyboard controls making the PC version much superior but its nothing that shouldn't be expected from the ageing consoles this late into their lifespan.
    In short Bioshock Infinite is the best Bioshock game yet, probably one of the best games of the year but its still early days (It is only March after all) but it is still getting too much hype for it shouldn't be taking credit for, plus what's with the love of steampunk since Bioshock 1 landed? Its like people treat it as though its a new thing.
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  7. Apr 4, 2013
    9
    As this generation of console is coming to a close, gamers are spoiled for choice in terms of quality games to buy. This generation is also recognized as a proof that Western Developers are eclipsing their Japanese counterparts. Sure, many of their outputs are low brow, violent, military shooters, a trend that seems to sell games by the millions. Nevertheless, western games 'auteurs'? Well, they are not as 'prevalent' as in Japan, but with Bioshock Infinite, we can finally say that Ken Levine is indeed one of such type of game developers, standing along legendary game makers such as Hideo Kojima and Shigeru Miyamoto. Infinite is an incredibly beautiful game, pushing current hardware to the max. It's a FPS at heart, but it contains a narrative drive and worldview that is truly great. Surprisingly poignant storyline is coupled with jaw dropping set pieces. It has a great AI partner that really helps you in a bind, but at the same time really forms the core of the story. The world of Columbia is so detailed, 'Miyazaki'-eqsue at times, and its immersive nature is done without a nary of cut scenes in sight. Is Infinite one of the best game of this generation? Yes it is. And along with other great games coming in the last two months, such as Tomb Raider and MG Rising, will definitely leave a mark on your finances! Expand
  8. Apr 1, 2013
    10
    There's nothing else to say about the atmosphere and setting. It's the gameplay which hooked me. It's better than ever and I can't stop playing for that reason alone, and the rest of the game is almost impossibly good. The first bioshock had the atmosphere but game play was a little off. The gameplay in the second bioshock was better but the atmosphere not quite as good. Infinites has better gameplay than the best from 2, and a better atmosphere than the best from 1. I'm trying to avoid saying 'Best Game Ever' or 'Best Game This Generation' but..... um..... yeah. Expand
  9. DME
    Apr 10, 2013
    9
    The graphics and environments are great. The story is excellent, so long as you have the mind to make sense of it (it increasingly becomes more complicated). However, the ending to the story, while satisfying, just wasn't paced very well. The combat is a lot of fun, especially with the SkyHook. Unfortunately, though, you're restricted to being able to carry only two weapons at a time, which I believe was a poor design choice. Weapon and Vigor upgrades are useful, but unimaginative. Now, the most damning part of the game is frequent moments when your immersion is broken, due to contrived character behaviors. For example, Elizabeth will have an emotional scene where she is very angry and confused, but then suddenly become happy again the moment the scene is over. It also bothered me how a lot of unimportant NPCs many times don't acknowledge you. They just ignore you as you loot drawers and trashcans and jump up and down in front of them. You can't interact with them very much, and I feel it takes you out of the game. Also, the whole concept of "stealing" in the game was implemented horribly. Nobody bats an eye if you raid their desks and cabinets, but if you grab a certain item that the game decides is not okay, then suddenly 50 people start mowing you down with guns (because apparently, stealing is punishable by death). But problems aside, Bioshock Infinite is a really awesome game, but it's just far from perfection. If you can look past its faults, you can really enjoy this title. Expand
  10. Apr 15, 2013
    10
    BioShock Infinite isn't a merely a game, it's an experience, one that will leave you questioning everything you know and sad that never again will there be a game so complete.
  11. Mar 28, 2013
    10
    This is one of the best games ever! I completed it in 3 days in a total time of 20 hours and Im looking forward to play this again on the 1999 difficulty very soon. While Infinite is nowhere as scary as the first two BioShocks were, it still maintains its atmosphere, combat functions etc. The story is also great and the multi-dimensions can be real Columbia is also as previous Rapture trying to be the "utopia". Columbia however manages to do this far more successfully. The world is actually very open considering its a linear game and exploration can get rewarding. The voxophones provide the backstory that suits BioShock so well and the vigors are the same as plasmids. What really sucks is that false advertising demo from E3. That section looked AWESOME and is nowhere in the game. Unexpectable from a game like this. Expand
  12. Mar 28, 2013
    10
    This review contains spoilers, click expand to view. With jaw-dropping visuals,audio,voice acting and story,Bioshock Infinite is a masterly crafted game worthy of standing beside the likes of Bioshock and Half-Life 2.Actually experiencing Columbia and its fall is truly amazing as the world changes around you and the war progresses,getting darker and more chaotic.Experimenting with the Vigors is awesome with my favourite being Possession,while setting various traps and using Undertow is always awe inspiring.The Skyline system is great fun and adds an exciting element to the city,especially during combat.If I had a serious issue it would be regarding weapons.Woe betide those like myself who prefer to use the Handcannon and RPG,but can't.You'll be out of ammo within a minute during larger battles(though vending machines are often close by) and the two weapon system makes little sense.Whether its two pistols or two heavy weapons,that's all you can carry and four would have been the smarter choice,especially considering the number of weapons in the game.That said,Bioshock Infinite wowed me throughout its entirety and I cannot wait to experience more stories of Columbia. Expand
  13. Apr 3, 2013
    7
    The story is quite extraordinary, and that's what carries the entire game but the frustrating game mechanics and shooting is below par to give this any higher of a score. I recommend this game as a rental, or buying it half-priced. It takes about 15 hours to play (I died a lot on normal setting), which is better than the average first person shooter, but its ending is such that you'll never want to play it again. The first person camera frame is too narrow to get an appreciation of your surroundings when you are being attacked from all directions. I haven't seen a camera frame this narrow since Dead Island.. The floating islands of the city are quite spectacular, but your path through it is linear. The populace in the city are all the same and non-interactive. The bottom line is the story is great but is it a fun game to play? No, not really. Expand
  14. May 9, 2013
    4
    This review contains spoilers, click expand to view. Bioshock Infinite was a HUGE disappointment. One of the most overrated games ever. Here's why:

    The weapon/ammo system was FAR less engaging than in the previous Bioshock. I was bored to death with Infinite’s extremely limited combat mechanics.

    Sadly, there was none of the cool gadget-type stuff that helped make the previous game so much fun: no hacking, no trap ammo, etc. I wanted to be using all kinds of different ammo, setting traps with my weapons (trap rivets, spear traps, etc.), hacking lots of machines to fly around and help me out…. but none of that was in this game. I couldn’t believe it.

    The powers/perks system was pretty boring this time around too. No ice power so you could freeze enemies? WTF?

    The enemies themselves were also boring as hell. There was nowhere near the variety of interesting splicers and whatnot from the previous game. Most of the time it seemed like you just fought regular-type dudes, and every once in a while you’d fight a robot patriot guy. YAAAAAAWN. The enemy selection for Infinite was downright awful.

    No Big Daddies/Little Sisters? That is a Bioshock trademark, and yet they took that out and replaced it with really lackluster enemies. Unbelievable.

    Lastly, Elizabeth was there to do the rogue-ish stuff (i.e. pick locks), but a huge flaw was that she didn’t really contribute much to the actual fighting. She should have been able to use her powers to damage/confuse enemies, but instead she just threw you ammo every once in a while and allowed you to open “tears” which weren’t very interesting.

    Overall, the story/characters/graphics were very good, but the gameplay was downright TERRIBLE. Bioshock Infinite just wasn’t fun at all.
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  15. Apr 7, 2013
    7
    Few games totally upended genres as effectively as the original Bioshock. The weird amalgamation of shooter and sorcery-style gameplay, the settings, the story writing...all of it was fresh, original, and thoroughly unexpected at every turn. Bioshock 2 tried to keep up with that legacy, although didn't quite have the steam (seriously, no pun). So how did Infinite do in keeping up the Bioshock mantle? In short, it did pretty well. Make no mistake: Infinite is a radical departure from the games that have come before. For a change, you are not in the decaying and (mostly, not quite enough) abandoned city of Rapture, but rather the vibrant and very much alive...and flying, did they mention the flying part?...city of Columbia. Columbia is sort of the mirror-universe evil twin of the America we know and love: it's a place of racial segregation, theocracy, and mindless fervor based on a cult of personality built around a "prophet" whose bolts aren't just loose, they're missing. The other quirk the game design has, and this one is unique among all the games I've seen, is that nearly the entire game is an escort mission, but escorting someone fully capable of handling problems. That someone is Elizabeth, a character so well-designed and well-written that the folks on Irrational's "Liz Squad," the tiger team put together to make sure she was a good addition to the game, clearly all deserve major congratulations and probably a raise. (Read some of the development information to learn more about them.) Let me say this: I hate, capital HATE, escort missions. They annoy me. It's constantly trying to save a brainless AI from itself. I almost decided against Infinite because of Elizabeth, but got it anyway. Glad I did, because Elizabeth isn't your usual escortee. She's tough, very helpful, and never a hindrance. Environments are well-built, thematic, and engaging, not to mention unbelievably creative. So that's a lot of praise...why a 7? A few reasons. One, where environmental graphics are good, the people inhabiting this world are not well rendered; they all have a china doll appearance which is very unsettling. Texture resolutions are generally good, but some of the level decor does suffer from decreased resolution. Interactivity with the world is variable and, while occasionally quite good, does sometimes leave the player wondering why something has no interactions. But perhaps most frustrating is the total lack of directional input on character development. You are locked into the script as it was developed by writers and have no opportunity to make choices...and, frankly, the player's character is really rather a jerk, and that didn't resonate with me at all. Finally, Infinite does follow the Bioshock 2 approach of segmented world progression, meaning that when you leave a sector, there's typically no returning. That's a departure that started with Bioshock 2 and one of my least favorite things about the game. So, points off for poor NPC graphics resolution, the inability to change your character's insufferably-bad attitude, and lack of open worldness (or even its emulation). Still, don't misunderstand: 7 is a good score, and Infinite is well worth your time. It is a true piece of originality in an ocean of the mundane and the ONLY heavy-hitter release in the last three months that didn't leave me severely disappointed (I'm looking at YOU, Colonial Marines). A good and well-earned 7 for Bioshock Infinite, the year's first actual "you really should play this" game. Expand
  16. Mar 26, 2013
    10
    BioShock Infinite is not only one of the best story-driven games, but it’s one of the best games ever. With a fantastic chemistry between the game’s two central characters, one of the most stunningly realised game worlds, some excellent game mechanics, incredible production values and a frankly genius story, it’s a game that simply everyone and his dog must own.
  17. May 7, 2013
    9
    Bioshock Infinite triumphs over all of todays modern military shooters delivering a complex story, evolved gameplay mechanics and only falling short on sound design and graphics. Anyone that gives this a bad review is an obnoxious COD fanboy who have no right to be posting their "superior opinion" it is time that people grow up and look for an intelligent shooter like this.
  18. Mar 26, 2013
    10
    FIRST IMPRESSIONS Full Review to follow:

    Bioshock Infinite, despite it's lofty expectations and undeniably "sky high" promises from creative powerhouse Irrational Games, is an incredible achievement in interactive entertainment. From the incredible art style to the story, the well written script to Columbia itself, Bioshock Infinite is more than just a game on disc; it's an incredibly
    and thoughtfully created world quite unlike most games of today just waiting to be explored. Attention to detail is where it starts, and it only grows from there. The world feels alive, from the propaganda littering the streets to the way Elizabeth reacts to certain discoveries while you both slowly crawl around Columbia's cityscape. It's a game that doesn't hold your hand, freely allowing you to explore Columbia at your own pace. There's plenty off the beaten path, but it never forces the player to find it. You have to be invested, curious, and interested. Playing Bioshock just to get to the next shootout is not playing Bioshock Infinite at all. The gameplay, while I haven't had any major battles featuring the skylines, feels tighter and much more action packed, peppered by intense battles and a lethal arsenal. The level design is also incredibly unique, featuring some truly stunning moments even within the first few hours. Now, the game isn't without some faults. Flat textures abound on consoles, but it is a far from ugly game (far from it actually). Elizabeth also sometimes moves around way too much (I assume she is attempting to focus on the player's location, and the AI engine can't decide what to do), giving her a sense of a hyper curious person. It doesn't ruin the experience, but it is a little jarring as at certain points she is incredibly life like, and others feels like an NPC deciding where to stand. That being said, Elizabeth is impressive so far. Her animations are stupendous, facial animations are stunning, and the voice work (for everyone, at that) is spot on. I have yet to jump into the meat of the story, as I'm taking this game very slow, but so far the wait has been worth it. Well worth it. Expand
  19. Mar 31, 2013
    10
    Bioshock Infinite is a Bioshock game, period. I know it looks different and may seem different, but a lot of the things from Bioshock are in Bioshock Infinite. While Infinite has its own look and everything, which makes it feel new and fresh, this is a Shock game through and through, so you have a mix of the familiar with something entirely new. The combat is very similar to the first game, but guns have more of a kick this time around. Plasmids also make a comeback in the form of Vigors, which allow for a lot of variation and experimentation in combat. There's also the inclusion of sky-lines, which make some fights really exciting and frantic. I'd say the combat scenarios are an improvement from the first Bioshock. You'll also be looting the environment and corpses for money, food, salt (for Vigors), etc.

    Bioshock's art direction is simply stunning. It takes a very talented art team to pull off something like Infinite, and the team at Irrational was definitely up to the task. The amount of detail in each and every environment is staggering. You'll definitely understand why this game was such an undertaking and took so many years to create when you see it in action. Then you have Elizabeth, which is one of the most realized characters in all of gaming. Elizabeth's animations and interactions are one of Infinite's many highlights.

    But Bioshock Infinite is ultimately all about the narrative, which it delivers on from beginning to end. This game's story is hands down one of the best in the business, even going as far as surpassing the original Bioshock. While Bioshock was a masterpiece, its ending left a little something to be desired. But this isn't the case with Bioshock Infinite. This game has an ending that'll blow you away.
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  20. Apr 24, 2013
    7
    This review contains spoilers, click expand to view. When reviewing a game with the Bioshock name it is important to take in to account the games that came before it. In no way does this game compare to the previous titles, but as a standalone game it is worth playing for the overall experience. However, I was not a fan of the majority of the new abilities, my favorite part of the story was the final sequences that were mainly story based with little action or excitement--visiting Rapture gave me memories of what some on Metacritic consider an "overated" game but the first Bioshock was revolutionary--not overated. In this podcaster's experience reviewing games Infinite was a good game but looking at the Critic Reviews, I feel it is overated. Listen to all my reviews on the show, Liquid Gamer Podcast http://waip.tripod.com Expand
  21. May 15, 2013
    10
    This review contains spoilers, click expand to view. A brilliant shooter that nudges the entire genre forward with innovations in both storytelling and gameplay. It trips over itself in a couple of spots, but not in any way that should keep you from embracing it with your utmost enthusiasm. Expand
  22. Apr 1, 2013
    8
    Its good but not a classic like BioShock 1 or System Shock 2 are. Truth is the game has been streamlined to such an extent that it doesn't really live up to the legacy of the ‘Shock’ series…
    - GAMEPLAY It kind of feels just like every other game out there the way it has been stripped out of all its complex mechanics. The U-Invent crafting machines have gone, the researching to improve ab
    ove abilities, there’s no map screen, the Vigors and Gear feel extremely shallow compared to the Plasmids and Tonics, the focus on emergent gameplay doesn't seem to have been a focus this time. Dynamic gameplay were all the systems interact with each other is much less present than previous games. Also there are no alternate ammo types, only two weapons at a time, no visual weapon upgrades, the weapons themselves are rather generic (nothing exotic or unique), levels feel much less detailed and a lot more linear, straightforward and less fun to explore, the looting has been simplified to just cash and ammo, with a couple health, shield upgrades, a few pieces of gear too. There is no stealth support what so ever, so those gamers looking to play cautiously like they did in previous games are outta luck (very sad about that). There are no patrolling enemies were the player could observe them from a distance and then strategically plan when and where battle will occur, enemies are more like obstacles that you HAVE to fight on the spot, you often can't return to previously explored areas, the hacking system is completely removed; no hacking of security bots to make allies, no hacking cameras to turn them on your side, no hacking vending machines or health dispenser (I miss poisoning splicers), no security cameras to avoid alerting. You can't take medkits and Eve (Salts) hypnos with you to use on the fly, which causes a lot of backtracking to previously explored areas just looking for un-looted health/salts. Very few meaningful interesting morality or story decisions to be made. Nothing like the harvesting little sisters from BS.
    Don't get me wrong, they did instead bring in the skyrails and Elizabeth as a companion, but as innovative as those mechanics are, they don't make up for all the things that were stripped away, and only Liz is present for the majority of the game, the skyrails are often hard to come by. They also added a shield regeneration mechanics just like Halo's, which imho really doesn't belong in a game like this.
    - STORY As for the story, its not bad, but its not great either. It becomes very muddled and messy, and takes forever to really get going. There are a lot of "save the princess" moments which seem a bit forced in to add length to the narrative. One twist right at the end in particular is hard to swallow IMO. The narrative also seems full of plotholes that don’t really make sense. There is a huge information dump at the end during an overly long and extremely linear piece of scripted handholding. The delivery is a lot more overt and spoon fed this time. Control is snatched away far to regularly for first person cutscenes, or ‘look’ only scripted scenes to throw narrative our way. Overall it felt like one of those games that wanted to be a movie, rather than a video game that wanted to be an immersive and dynamic video game. Not at all how story was delivered in previous shock games. CHARACTERS Good, but not as interesting as those seen and heard in BioShock 1 and 2. Only Lutece comes to mind as memorable. No Sander Cohen’s, Tenebaum’s or Andrew Ryan‘s, and certainly no arch nemesis on the awesome and terrifying scale as Shodan from SS2 or Atlas from BS1. The enemy too lack imagination, they are not scary at all like the messed up Splicers were from BS or the Machines and Many were from SS2. They’re just people, which kinda makes it feel odd when you are slaughtering them by the dozens. Also Liz’s A.I really contrasts how poor their NPC’s A.I is. They just seem to stand around looking off into space. You cant interact with them and they don’t give the feeling like Skyrim or GTA that they have lives.
    - FINAL VERDICT I didn't expect a BioShock 1 remake, but like System Shock 2 to BioShock, I did expect all of the cool things to return in new guises of one form or another, but that just didn’t happen. I don't hate the game, its by Irrational and its still a GOOD game, but its just a lot less than I expected it to be.
    Compared to BS 1 and System Shock 2, which in my opinion are two of the greatest games ever made, it was just too hard to follow, which in turns makes me appreciate what 2K Marin pulled off in BioShock 2 a lot more.
    - SCORE I gave BioShock 1 and System Shock 2 a 10/10 on metacritic, and BS2 a 9/10. I am sad to say that Infinite will only be getting a 8/10. Its good game, as good as most everything else that is out right now, but it is also far away from the deep and meaningful game that I expected. So good, but not a classic.
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  23. Mar 28, 2013
    10
    Incredible game! The only medium that has aptly portrayed the other dimensions theory intelligently. The gameplay is quite fun and one of the best AI's for a npc and enemies alike. I am ecstatic there isn't a tacked on multiplayer trying to nickle and dime consumers. Atta boy.
  24. Apr 22, 2013
    9
    This is an excellent swan song for the 360. This beautiful well made game has been the beautiful story driven game I've been waiting (way too long) for. The use of weapons and plasmids, sorry vigors is just as fun and flexible as in the Rapture based games. It took everything we loved from the first game and transplanted them into this new venue. Now I don't feel that it surpassed the original (except in graphics) It did a great job with gameplay and storytelling but I don't think it really kicked it up a notch. Thats not a complaint, keeping the franchise on par with the original is a huge job which they did well. The addition of the skyhook was fun, allowing you to travel quickly above and below enemies giving fights more depth. The best addition is hands down Elizabeth. Having a companion who not only didn't need babysitting but actually helped YOU out during fights is an awesome feat which many games struggle with. It more than the new locale is what really made this feel like it was worth the wait. The only quibble I was left with was the fact that the story while interesting did not draw me in like Rapture did the first time. I know that judging it by its predecessor is not totally fair but it is what I kept thinking. And yes there is a twist at the end which I did not see coming and I was tying my brain in knots trying to predict what it would be. Bottom line is definitely buy it. It is a fun game with an engaging story, even if it did not surpass my high expectations it was still very good. Expand
  25. Apr 27, 2013
    8
    This game failed to impress me at some point: first, no map navigation, so wandering around and have no idea where to go is confusing. Second: the large enemies are much more annoying and not so villainous as the BigDaddy, and third: No choice affect the final ending. Nevertheless, the great story and good gameplay shows that this game is a great candidate for GOTY this year. Worth playing anyway.
  26. May 17, 2013
    6
    I started playing today and found the ambiance of the game very weak. Once it reaches Columbia we see a very rich scenario and many people talking, but it is not possible to interact with any of them Even the kid who is selling newspapers. Several games do it why can't I talk to nobody happens here?? I got the feeling that my character was an invisible ghost. Soon after, at the racism rock scene we have to make a choice but no matter the choice the result will be the same and the city immediately turns into a ghost place where there are only policemen appearing one after another, CoD style, without any trace of virtual intelligence; on these aspects Dihonored is infinitely better and more developed. Expand
  27. Mar 26, 2013
    10
    It's not often I give a perfect score, but this game earns it. You're pulled into an atmospheric world that brims with life and festivities. Most everyone you encounter has something to say and has an aura to them. It's a game you need to take slow to enjoy every aspect of, there's beauty and depth throughout the entire game. The narrative is extraordinary, the character you play as (Booker DeWitt) story unfolds through the progression of the game, you always feel there's something more to him. But the character that you come to rescue (Elizabeth) drives the story more than anything and gains your affection and care. Comstock serves as a great villain and the world of Columbia is like none other. While Infinite undoubtedly feels like a Bioshock game, combat has been balanced and flows fluently through playtime. The most miraculous things in this game are just pit stops or novelties, discussions heard abroad or a barbershop quartet singing singing a Beach Boys song as they float aloft. Infinite flips between story, and action at a great rate and fuses the two well, for near perfect progression. The game is flawless and will stand as a marvel in video game history. The ending will be something discussed for a long time in the future, you're doing a disservice to yourself if you don't get this game, it's one of the best I've ever played. Expand
  28. Apr 8, 2013
    7
    I loved both Bioshock and Bioshock 2 and this game is very good as well but it is not a 10. There are a lot of excellent ideas and all are well executed and the game is beautiful to look at but the atmosphere that was so compelling in the other 2 games is not as rich in this one. I had a lot of fun playing this game but the achievements were a little ordinary as compared with the old games. The game grabbed me most when it referenced the old games so there was some emotional impact but not nearly as much as the old games. This game is worth playing and worth buying to encourage these kind of games being made but while a good effort it lacks the magic of the first 2 games. Expand
  29. Apr 2, 2013
    3
    This review contains spoilers, click expand to view. Yeah, we got it, the artistic content is good. But at what point did Bioshock become a solid shooter? This game required very little focus on the vigor abilities, and pretty much quickly devolved into a run-and-gun with some content such as flying across rails and what not. The vigor abilities were not as useful as previous Bioshocks, and the weapon customization was unimaginative at best. As for the plot, whoooo boy. The developers decided to do the "Inception" approach that basically just kept changing what was going on through the use of "tears". Do I like plot devices that are imaginative and lend themselves to games? Yes. Do I like games that have pretentious plot devices that insist upon themselves to make a completely innocuous ending? Hell to the no! Expand
  30. Apr 8, 2013
    9
    Amazing Graphics, Game play, etc. but the thing that sold me about this game is that it touches religion and
    politics, also racial diversity and it is ironic how heaven can be so evil.
  31. Mar 26, 2013
    10
    This game is extraordinary and really does deserve all the praise. It has a solid story-line and has smooth controls that work well. Bioshock Infinite captures all the fun things we love in a shooter, well balanced action and lots of ways to kill (especially the vigors)
  32. Apr 18, 2013
    10
    Holy hot hell, what a game. I'm absolutely blown away and perplexed by everything this game has just thrown at me. The story is the stand out point in this game, being it focal point... It will confuse you, it will make you think about it but trust me, keep with it. Everything about this game was incredible. The first and second BioShocks were masterful, but it needed a change and I was interested to see where it was going to go. This game is just absolutely flawless... Regardless if you're a gamer or not, play this game. If not for anything else but the story. Amazing experience, game of the year, game of the century and perhaps the best game ever. Well done 2K Games and Irrational Games, this was an absolute pleasure. Expand
  33. Apr 10, 2013
    8
    I wanted to love this game. The hype surrounding this game was immense. I wasn't a big fan of the original BioShock and BioShock 2 just bored me. I was hoping that this game would give me a new perspective of the BioShock series. Before anything, BioShock Infinite is a great game. Definitely one of the best games this year in what seems to be an extremely dead gaming period. Graphics are outstanding, gameplay is smooth and combat is solid. However, a game isn't complete without a good story. This is where Bioshock Infinite was a let down for me. The story was really hard to follow. The plot characters just seemed way out of place. Elizabeth is said to be the "loveable" character in the game but even her role is somewhat hard to pick out. This is only made more confusing by final hour or so of the game. A lot of people have "complained" about the ending of this game and it is clear why. It is just a mess. It seems to trail off its natural path, giving the kind of "shutters island" finale that is just difficult to fully understand what is happening. Also, this game contains one of biggest pet peeves in gaming. The "survival" type final fight. A lot of games seem to be adapting this lately and it is just annoying and ruins everything about the game before that point. All this been said though, I liked BioShock Infinite. It did not give a new look on the series as I had hoped it would but I am glad I picked it up. A definite, if not inevitable" front runner for game of the year. Expand
  34. May 1, 2013
    10
    Initially, Bioshock Infinite caught my eye in a passing manner. I was certainly interested, but didn't really anticipate it like some prior releases. As soon as I picked it up, though, it was immediately clear this game went above and beyond the expectations set forth by the current generation of FPS games. I admit, I was a fan of the first Bioshock. The tone and atmosphere were great, and the concept captured my imagination. Though I had some minor gripes with some gameplay mechanics, and polish issues, it was and still is a great game. Bioshock infinite on the other hand, blew me away with its great storytelling and fluid gameplay.
    First off, the look of the game. Its certainly not as gritty and textured as some games, but I really don't feel that is the point. Its stylized, and for a purpose. To encapsulate the bright and floaty feel the city should take, and to emphasize the time period. From the characters, to the city, to the machines; it all fits within the confines of the look and feels natural. Though it initially starts off bright and scenic, the colors dampen and darken as you turn the stones to reveal the dark underbelly of the cities politics.
    The story and setting are amazing. The city is a wonder, and its great to explore. It is filled with voxophones (audio diaries) and other historical items to expand upon the universe, but even when I had collected all of them I wanted to learn more. The story, without any real spoilers, isn't limited to the fantastical and faces very real issues of the time. From religious fanaticism to racism, the human element is very prevalent. But it is all centered around the main character, Booker Dewitt. A veteran and former Pinkerton, who is hired to bring a girl to New York in exchange for wiping clean his gambling (and other) debts. And from the girl, Elizabeth, to the prophet Comstock, to the rebellion leader Fitzroy, everyone has a part in the story, and everyone is as colorful and thought out as the next.
    Game-play, I found, was very fluid and in my experiences cinematic. If you have played the first Bioshock at all you would know that tandem use of plasmids (known as Vigors in Infinite) and guns were difficult and unwieldy. You had to either equip weaponry OR plasmid. In Infinite, thankfully they are more seamlessly combined. Though a similar layout is used (left trigger vigor, right trigger gun), you can now keep your weapon equipped and use left trigger to instantly blast out a vigor. Weapons themselves are your standard affair: pistol, machine gun, shotgun, etc. But the vigors are the standouts. This time around, vigors are a bit more refined, as Bioshock had many great vigors, they were too varied and too specialized. The creators have now smartly combined traps and instant use as a secondary and primary fire, and thus vigors can be used several ways each. Lastly, the sky lines. These things are GREAT. Not only for travel, which is fun to zip through areas anyway, but in combat it is awesome to lunge onto one to get a birds eye view of the battle or to buy some time and heal up.
    I could go on for MUCH MUCH longer about the companion aspect with Elizabeth, which Infinite may be credited with being the first game to get it right, to Songbird, the Infinite Big Daddy equivalent, to the thought provoking story-line, but I have limited words on this tiny box. One thing I can say is, PLAY THIS GAME! You wont regret this purchase!
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  35. Mar 30, 2013
    10
    One of the best or maybe the best fps i have ever played! A story and characters that will grab you from the start and combat that has the old bio-shock feel. And plot twist that will go WTF more then once, You need to do yourself a favor and get this game now
  36. Apr 2, 2013
    5
    This review contains spoilers, click expand to view. I will go middle road on this game. Mainly due to being hugely impressed by story, graphics and concepts. Although these don't make a good game, it is the game play. This game really didn't have much game play. The story was so short, the campaign lasting as little as 6 hours max 10 hours in 2 playthrough's. The AI was no existent committing suicide, getting stuck, or running away. While your guns and a lot of the vigor's were for the most part the same or very similar. Ammo, health, salt were in huge abundance, making this game so easy. While you had those massive I win buttons, through gear and vigor killing all enemy very easily. Upon death if you where very unlucky, enemies retained the same loss of health and any killed remained so most oftenly. Lack of any real in game choices apart, from the rpg element of leveling vigor and guns. Nothing in the story line apart from flip a coin and choice of pendant. Which you had to play a certain way always going forward rarely returning to the same area's once progressing. For the most part it was a crime that this games, game play, played like poo. Away from these very bad elements the game had some favourable points. It was a lot of fun, this came from collecting all the collectibles which each had there own story. Exploring each location to find all of the collectibles. While playing a very engaging thought provoking story. Using vigor and Skyrail system was also very fun. Having Elizabeth as support again was great. Great graphics, humour, and concepts. Although ultimately what a complete and utter rip off that really should be avoided. It is so criminal to support a game that has a very small story and where the AI is practically non-existent and also the game play is far to easy. At least wait until all content is available while the game is at hugely discounted price. Undoubtedly a DLC will arrive later with a mass effect 3 scenario. Freaking rip off lame. Do the critic's even play these games? Expand
  37. Apr 13, 2013
    10
    One of the most beautiful and inventive games ever created. I found it every bit as awe-inspiring and addictive as the first two installments, and I have completed two play-throughs of each of the three games. If you consider this game a reboot or standalone product in the franchise, I personally find nothing worth complaining about. Compared to other games on the market right now, unless your obsession is multiplayer, you won't find anything more absorbing or entertaining than Bioshock Infinite. Compared to first two games in the series...I have a hard time finding a way to rank them. The weapons in Infinite are definitely less appealing, the choices are pretty much nonexistent, the save-anywhere feature is gone, the levels are smaller, and I didn't find my skin crawling with goosebumps. While there are certainly some disturbing moments in Infinite, I found the first Bioshock a bit more compelling simply because everything was horrifying; and with that element gone, the urgency and intensity of survival disappears. I can't bring myself to knock Infinite any points though, because to me that complaint sounds more like artistic opinion than any comment on the actual quality of the game. The only legitimate complaint about Infinite when compared to the first two games is that sense of choice: Bioshock 1 and 2 offered two endings and two ways to deal with situations, giving the player a reason to replay the game. Bioshock Infinite gives you a few moments where you're given the illusion of choice, but only one ending to the game exists (sorry if that's a spoiler). Infinite is worth replaying, but the only incentive is to experiment with different guns and powers. I know these sound like enough complaints to damage the score, but I'm sticking with my score despite all the flak reviewers get on this site for giving a perfect 10. Bioshock Infinite is a worthy successor to Bioshock because the series has once again revitalized a stale genre with inventive combat, impressive scenery, deep narrative and solid amount of player customization. I could go on and on about this game all day. I hope you find time to play it. Expand
  38. Mar 29, 2013
    10
    Just finished it. I'm at a loss for words, so deeply affecting is this game. I can only describe it as a masterpiece. It transcends the genre and can be held up against any contemporary medium. Also, It shows a glaring light on the state of the games industry, this game is possible, yet what we so often get is marginalized and made stupid and any weed of intellect and art must be removed. It shows the industry is a sham. Expand
  39. Apr 5, 2013
    9
    this game is epic. i love the bioshock series and this one is no doubt the best one. the setting columbia is beautiful and breathtaking, the vigors are powerful and fun to use, the gunplay is vastly improved over the other games and elizabeth is the best videogame companion in recent memory! The story is well told and will definitely you. the skyhook is fun as well. everything about this game is fantastic which is expected of the bioshock series. It definitely deserves to be a part of any gamers collection...its just that damn good! so do yourself a favor and buy this masterpiece and enjoy adventuring with elizabeth in columbia. Expand
  40. Mar 29, 2013
    4
    Honestly disappointed in this game. I was expecting alot more, but wasn't satisfied. While the story, graphics, music and voice acting is incredible, the gameplay seems to lag behind everything else. There are only 8 vigors, as opposed to the 11 plasmids from the first game, and only about 8 weapons, most of which are useless and boring to use. The hacking puzzles that I personally enjoyed are gone. Weapon upgrading is nowhere near as good as it was in the first two games, The Sky-Hook, though, was really awesome and cool. Landing those fatalities with the weapon was so satisfying. The last thing I'll say about this game is that the ending was a huge disappointment, and not rewarding at all. But hey, alot of people seem to be calling this game their GOTY contender, so keep playing. I still think it sucks, I still think it's stupid, but keep playing. Expand
  41. Apr 6, 2013
    10
    The original Bioshock is my favorite video game of all time, and I thought there was absolutely no way this game can live up to it. I was wrong. I have never had so much fun in a game in my entire life. The sky rails are amazing and I could stay on those things all day. Although there are less powers (Vigors), the powers are all very different and I do not need anymore. My personal favorite is Undertow. The ending was superb and makes this game have the best story of any video game of ALL time. Play it and you will experience this masterpiece. Expand
  42. Apr 8, 2013
    9
    The game is a blast.
    Nothing new on mechanics but works well through all the game. Gorgeous scenarios and OST.
    The story starts in one direction and twist to twist plays with your head, making the game to gain intensity and proposing perspectives that actual games doesn't use to.
    It's a little suspicious that all specialized media give the game a 10/10 when usually they just play the ga
    me for a few hours at best.
    For me, a really good game and one of the bests FPS I've played in a long time.
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  43. Apr 15, 2013
    10
    Ken Levine proof that is one of the best developers in the last years, BioShock Infinite is a masterpiece in every way. He fails to beat the first of the series But, who cares when is so good?
  44. Apr 17, 2013
    8
    I loved the other Bioshocks, but this had a dissapointing feel. The ending was epic and amazing, but this game could have been so much better. There is alot of loopholes in the story (non ending wise), and it just doesn't make sense that not a single person you fight against uses the "plasmids" against you.

    It is damn good, but it should no way win game of the year.
  45. Mar 30, 2013
    10
    I loved the original Bioshock when it came out in 2007. That the pace of the plot evaporated after the twist mattered not one jot, the game delivered deep in something sadly missing from many games today atmosphere. Bioshock 2 I also enjoyed in 2010, with the way that it opened up more, and gave a spin on events in Rapture of its own accord, but it never stunned like the original. After seeing the first trailers for Bioshock Infinite 2 years ago, I was hoping for something that would deliver in all key areas of a great game i was not disappointed!! Presentation is generally excellent for the 360, the loads being minimal and fairly fast. The graphics are beautiful in the way that they are executed and the imagination behind them, and if there is the occasional pop-in of objects or textures, and an odd moment of frame rate stutter, it never affects the gameplay. Sound design is on another level though, completely the voice actors do a sterling job, the sound effects are eerie in their delivery, and coupled with the amazing soundtrack which at times evokes memories of Stanley Kubrick's The Shining, amongst other things. The soundtrack is a loud, cluttered and often blustering bundle of objects that does what its supposed to it fills in the spaces that the graphics depend on to deliver the whole 'feel' so to speak. And so to the gameplay, which is where I have to state that this latest entry in the Bioshock series truly is the best so far. There are a handful of neat gimmicks put into the game at key points (the skyhooks, the tears in time), which when coupled with some familiar aspects (the vigors you may have seen before, and the weaponry), makes for some compulsive First-Person shooter gameplay however, the final ingredient, the one that makes this game truly great, and probably one of this years' best (and probably the decades I'm going to state right now!!) is the plot thundering through on some riffs from Alan Moore (think sparks of League of Extraordinary Gentlemen and Watchmen), and some very clear influences from Terry Gilliam (Brazil, 12 Monkeys), and many more I could mention, the whole thing moves from scene to scene, and never ever detaches the player from the game I've said this before, but if this were a book (the whole thing certainly feels like a graphic novel) you'd be up until 4 in the morning reading it!! The last time I played a game that truly made me want to get to the end, to see the whole thing, and know what was going on so much, was either Shadow of the Colossus or Half Life 2, so I think you can understand how highly I rate this game. i could write more, but alas, I'm on my second playthrough of the cursed game you see, and I want to get back to it, so I'll finish with this it is the best single-player campaign game I have played in years, it threatens to overflow with the wealth of ideas bursting forth, and even if you don't think you'll enjoy it, you have to give it at least a try. One utterly superb game. Expand
  46. Mar 27, 2013
    9
    --Read the last paragraph for a quick summary.--
    I started this game slowly because the amazing graphics had me in awe. I walked around just looking and exploring what Columbia was. Then I got into the game I got my feet wet in the plot and combat.

    This game is simply amazing. Combat is great fast paced but strategic and the incorporation of Elizabeth is outstanding. The can toss y
    ou ammo at the perfect moment to help you out, but it doesn't ruin your current combat. It is so quick and in no way takes you out of the moment. You also don't need to worry about protecting her, since she will take cover and handle herself. The different powers and weapons can be combined very strategically, and the limited ammo can force the trigger-happy players to swap in new guns. The hook-claw works well for opening up an entire combat scenario, and Elizabeth's tears can morph the battlefield in various ways. This gameplay is like good ol' Bioshock, but with a more fast-paced, strategic, open environment.

    Then there's the plot. Without giving away any spoilers, this plot is amazing. If you know the first installment of the series (Bioshock) and the "would you kindly" twist, you know you are in for a treat. This one has multiple plots Columbia vs. the Vox, Booker & Elizabeth trying to escape, then the idea of what is Elizabeth and the mystery of her powers, and the equally-interesting exploration of Booker DeWitt, the protagonist. The exploration of Columbia and its internal conflicts poses an interesting idea similar to the Atlas vs. Ryan conflict of Bioshock's Rapture. You have two forces competing for control of the city with opposing ideologies. Your typical rebellion/revolution scenario. This is simply a scenario that allows us to explore Columbia as a culture and city.

    Next you have Booker's mission find the girl and wipe away the debt. Booker is trying to take Elizabeth to New York to pay off a debt. This girl is too valuable for the city to give up she is their "lamb" and prophesied to do great things. Comstock, the prophet and leader of Columbia, will do anything to keep her in the city, and uses the flying Songbird to ensure such. The greatest part of this is that you see Booker and Elizabeth grow together. You see Elizabeth grow as a character and gain her confidence. The relationship is just all too great.

    The exploration of Elizabeth and her powers is interesting. She is puzzled by them and is trying to find meaning in all of it. As she explores the use of her powers, she begins to learn the consequences of her actions. Her powers come into effect in combat, as I said before, but they are really more key to the story. As you witness her powers grow, you begin to fear her potential.

    Booker DeWitt is the protagonist of Bioshock: Infinite. Booker is sent to Columbia with one mission in mind: bring the girl to New York, wipe away the dept. He is haunted by his past, and has trouble living with the things he has done. I will let you see for yourself, but I will say that no game has ever connected me to a character as well as this. I felt with Booker, I shared his pain and sorrow, his determination and anger. While playing, I WAS Booker DeWitt.

    All in all, this game was outstanding. The world, the character, the gameplay, the plot--all made for one of the greatest games out there. This is not Rapture, but it is certainly still the excellence we have come to expect with Bioshock. I would strongly recommend this game to anyone and everyone, even at the $60 starting price (which I never do).
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  47. Apr 21, 2013
    10
    (SORRY FOR LANGUAGE) I just don't get how GOOD is BioShock Infinite. First of all, I wouldn't give the game 10 out of 10. A 9.5 would be excellent. About the game, the story is one of the most epic, tragic and dramatic I've ever seen and experienced. It never got down but some of the gameplay mechanics turned it kinda tedious. The only problems of the game were that at the nearly end the gameplay was turning repetitive, and that was a bit disappointing. Great visuals and you may have fun hearing covers from famous songs of all time and some references to many movies and TV shows. Also, Elizabeth is one of the best video game characters ever. Her personality, although not the coolest, it will convince you. But her relationship with Booker can become sometimes cold and weird.
    I don't know how does the PC version of the game runs, but this one sometimes has a lower FPS and textures that remind me the Nintendo 64.
    Overall, BioShock Infinite is a video game that puts the industry near from a new form of art, instead of a money-machine.
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  48. Mar 27, 2013
    10
    A lot of thought and hard work really went into this one. The music, gameplay, AI, and story are very meticulously crafted to the point where it flows almost seamlessly. The game even does the unthinkable and makes a reality-warp based story fairly sensical and without too many plotholes. At its heart, its an FPS sure... but it stands above and beyond the rest. In terms of fun, I'm not sure it deserves a 10/10 from me as I like strategy games and horror games a bit more. But that being said, its the most incredible FPS I've ever played. Period Expand
  49. Apr 6, 2013
    9
    The Original BioShock is one of the best games of this generation of consoles, and it has been proven. Here's Why: No game makes you feel scared though connected with a deep, sort of moral storyline you actually have to build yourself. BioShock had one of the best ambiance and story in video games, and BioShock Infinite follows the step of its predecessor in a similar, only less creepy way.
    The story starts as simple as it can be: You are Booker DeWitt, private investigator, who owes money to some mysterious man. To clean his debt, he must go to the flying city of Columbia and bring a girl called Elizabeth back to New York. As he does this, he will discover that Columbia is a city at war between the religious, rich side of the town that are followers of prophet and founder Zachary Comstock, and the poor, less privileged side of the town that are the rebels also known as the Vox Populi. But this that I've just told you means nothing at the end of BioShock Infinite, which has one of the most twisted and confusing endings in video game, that will leave us thinking for a long time. Not gonna post Spoilers, but boy, it will get you. BioShock Infinite is also great by its visual spectacle. The original BioShock with its overwhelming art design and "art deco" architecture was already mind blowing. The Sky city of Columbia is even more impressive. As I played it on Xbox 360, I wasn't lucky enough to have the high resolution textures from the PC. ANYWAY, the game still looks amazing. Sometimes, breathtaking moments will push us to enjoy the sights the game offers.
    Storywise, we've already told you the game is good, but even though it is confusing as hell, still BioShock Infinite has its plot holes, some of them really important, not to understand the story but to get some things cleared out. One obvious is how the hell Elizabeth (Your companion AI) got those powers. You will ask yourself that more in the ending that in the middle of the game.
    Talking about Gameplay, BioShock Infinite is mostly successful. You have a pretty wide variety of guns, and vigors. You will need Ammo for the weapons, and salts for the vigors, really similar to the original game's functionality. If you are in a tight situation, Elizabeth will stock you with Ammo, Salts, Health or Money. But there are some annoying aspects such as not changing the vigors: The game lets you have two vigors, but if you drink one more, one of them is replaced FOREVER. That is really bad as one of my favourite vigors, Possession, could only been used for the first quarter of the game before being replaced with some useless ones. Also, you have upgrade stations, although still it does not seem to have much effect when you are playing. They are small flaws to how fun and awesome you feel once you kill the really, REALLY hard bosses, or when you make your enemies float and shoot them one by one with the shotgun.
    There is no multiplayer or Co-op. That is not bad, but it is when the game has little replayability. It is a consistent game, about 10 hours long if you play it in a medium difficulty. Still, there is no much reason to take the ride again, only if you want to clear your mind again. BUT this game encourages you to play something else again: The original BioShock. Yes Infinite is a prequel, one hard to get in that sense, but a successful one.
    Overall, BioShock Infinite is as good as the same one. Yes, I missed the creepy ambiance of the first one, but not the story, as BioShock Infinite has that and more.
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  50. Apr 8, 2013
    8
    Looking at Bioshock Infinite as a game, its not very good. Shooting mechanics are poor and the constant looting is boring. Why loot if you don't have a proper inventory system? Looking at Bioshock Infinite as a interactive story, it pretty much hits the nail on the head. I loved the story but found the game play elements got in the way of the story. It was a drag through the game to get to the next part of the story. Visually, it's impressive and the sound design is one of the best. I'll give this an 8 for story but if i was scoring it as a game it would be a 5. Expand
  51. Apr 7, 2013
    10
    Gameplay is as u'd expect the bioshock formula. But the story... the story is confusing, you sit there at the end of the game with your jaw on the ground trying to understand. This just makes you want more, it engages you, its not another game that's all about gameplay and the story is a side game. I felt like I was playing a movie. The characters are great, what some people have said is that they needed more faces to the voices, a face for Fink a face for Booker because we play it we feel like its a movie nd we want to c the faces behind the voices with the emotions being formed in their faces. Only complaint but it doesn't take away from the beautiful city in the sky, the music that creates the atmosphere, its brilliant. This is what new gen games should be like. This is what dishonoured wishes it was. Expand
  52. Mar 28, 2013
    10
    Simply the best game I've ever bought! (I own just about every 1st/3rd person shooter on the market). There really isn't anything to compare with it except maybe Half-Life 2 or the previous Bioshock games. It keeps the fun 2 handed fighting of the original bioshocks (ie. plasma's or vigors as they are now called in the left hand). It lets you fight with the weapons you like best, upgrading them throughout the game. I downloaded the main song since it's the 2nd best theme track I've also ever heard (Battlefield: Bad Company being the best.) I already know that once I've finished the game, I'll be playing it again. (I'm only about 1/3 way through so far and like a great movie, you want to watch it again and again to enjoy all the details you may have missed the first time.) It's a game that I'll remember for a long time since there are so many awe-shocking scenes. I bought the Turtle Beach PX51 headset just for this game and the sounds/creepy music simply blow me away. I would recommend buying the $20 guide book which is impressive in itself. I can truly say that this game was well worth the $60. If you're not a Bioshock fan, you'll still enjoy the variety of characters, weapons, and outlandlish story with this game. It's an adventure/world that you'll remember for a long, long, long time regardless of how many games you've played. There simply isn't anything like it. I'm not sure if it has any multi-player capabilities yet but I really don't care. This is a game that is best enjoyed by playing the single-player (just you and Elizabeth). Seriously, get this game!! Expand
  53. Mar 29, 2013
    10
    Bioshock Infinite is, simply put, a masterpiece. The original Bioshock was good, but this game is a truly great. I was a little hesitant to say so at first, because saying that would put it up there with the likes of Red Dead Redemption and others. But, after finishing it, I can say without pause that Bioshock Infinite is everything Irrational set out to do in more. The story is probably what most will come to the game for, and rightfully so. While the gameplay of Infinite is incredibly fun and addicting, it must be said that it doesn't quite live up to the story. This is acceptable though, because the story told by Ken Levine in this game is right up there with some of the best stories ever told in the video game universe. Before playing the original Bioshock, I had no clue that a video game could actually make me think. But, alas, they can. Then, last year, a video game made me cry. The Walking Dead probably did that for many. And this year, Bioshock Infinite does all of that and more. My only advice to people who have picked up this game or plan to is this: TAKE YOUR TIME! Do not rush through this game. Explore and absorb everything Columbia has to offer. If you are still on the fence over whether or not this game is worth $60, IT IS! Call of Duty and Halo are the Sirloin steaks of gaming. Bioshock Infinite is the Filet Mignon. Expand
  54. Apr 26, 2013
    8
    The game overall is great it had a amazing story but the game play was average. The game should have let players carry more then one gun to increase the options you can choose from. But instead with 2 guns I would end up choosing the guns the did the most damage instead of experimenting with other guns. It was also annoying how you could complete the game by using the same vigor's. They should have made it so some enemies were weak against certain vigor. Though I really enjoyed the art style of the game but the graphics weren't to appealing in my opinion. Expand
  55. Mar 31, 2013
    9
    Excellent game, a great adventure from start to finish. There are negatives to be found, mostly in the form of occasional low-res textures when you get up really close to some objects. Pretty much everything else was fantastic. The story is just as good as the previous Bioshock games, with twists in the plot that you will likely not be expecting. Gameplay is excellent, and I spent around 25 hours (I explore everything very thoroughly) in total on Hard mode, but have yet to try my hand at 1999 mode. If you like something a little different than the traditional shooter (i.e. more story-driven), this is the game for you. Expand
  56. Mar 26, 2013
    10
    This game is amazing. It has great graphics, great gameplay, and great... well... everything... just buy this game and listen to what the critics are saying, they're right, this game is too good to be true.
  57. Apr 15, 2013
    9
    Irrational Games is back in it, and boy did it deliver. This game is getting rave reviews, and is easily a contender for GOTY. It is the most sold game during the week of its release on the Xbox 360 and the PC, and is number 2 on the PS3, and when I got my hands on it, I couldn't put it down.

    In my review of Bioshock, I noted that I loved it for its ability to make me think and keep me
    on the edge of my seat thanks to its gameplay. The gameplay of Bioshock is complimented everything else. That gameplay type is most certainly NOT here. Although certain elements like Plasmids (now vigors) and upgradable weapons are still a major gameplay element, that feel of being alone and outnumber has been severed. The genre has changed from the first game and is simply now a shooter. In my review of Bioshock 2, I stated that it had the same difference, and that it was a real problem. This time, it isn't at all.

    This time around, the story is what is complimented by everything else. Severing that feeling of being alone and scared to walk around the next corner was a genius difference, because it made way for Elizabeth. Elizabeth switched what Bioshock 1 had. Instead of having a 9/10 story and a 10/10 gameplay, Bioshock Infinite has a 10/10 story and a 9/10 gameplay.
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  58. CPB
    Apr 1, 2013
    10
    One of the best games of all time, let alone 2013. The story tackles everything from American history, politics, and science. The gameplay is smooth and fluent, and the rail system is a very innovative mechanic. I liked the first bioshock, thought the second one was okay, but this is great 10/10.
  59. Mar 27, 2013
    9
    Not a fan of Bioshock 1 or 2, bought them well after release and still haven't finished either of them. So was a little apprehensive at preodering Bioshock Inifinite, but fancied the city in the clouds experience. I have to say straight from the off, perhaps the more open setting or the sky hook, it just grabbed me. I like the fact it doesn't push you into a stupid movement tutorial or hold your hand at the start. It's a much more vibrant setting than the previous games which I prefer. Has a lot more going on because at the start this place isn't in chaos. I had fun playing the shooting games at the fair for example and just wandering around. When the action did get going it seemed pretty solid. Overall it's early days but I am looking forward to finishing this one. Expand
  60. Apr 24, 2013
    6
    Overrated, it's like walking through a living history museum, you try to make the best of a bad situation, because you never wanted to go in the first place, then you get dragged off to go look at something your friend finds fascinating, which you don't. Not a bad experience, but not 10 quality.
  61. Apr 4, 2013
    9
    The most entertaining lesson in quantum physics that I've ever had! So, was Bioshock Infinite worth the wait? HELL YES! Will the story mess with your head? DAMN RIGHT! I've just finished my first play through and have been completely blown away. Not so much by the game play, which remains pretty similar to previous Bioshock titles, but more by the attention to detail and pure love that has been shown in the production of this game. It's beautiful in a way that I can't even begin to describe. I spent the first 15 20 minutes of the game just wondering around taking in the scenery with a huge smile on my face! Once I got into the combat I quickly realised that this game wants you to experiment with your abilities. If you just stick to simply gun play then you're going to miss out on so much. Using Vigor (Previously Plasmid) abilities is where the fun lies. My only criticism would be that the pacing of gaining new weapons and abilities is a little off. Also, the game rations out money so harshly that you are really forced to focus on one or two weapons and abilities to be able to fully upgrade them. I suppose though that this adds to the incentive to play through again. Or have I already played, will play, am playing again? Goddamn, my head hurts! Thanks for that Irrational Games. Buy this game people. Expand
  62. Apr 2, 2013
    6
    Did I miss something? Did Ken Levine on his extended promo tour utter the words, 'Would you kindly give my game an obscenely high score please Mr Reviewer?' Or could it be because the game actually offers us something thought provoking, even profound that screams I AM ART! I AM WORTHY! that reviewers everywhere have been blinded to the GAME'S shortcomings, or scared that they'l be seen as lobotomized COD fan-boys if they fail to gush over this work of art?
    The game starts intriguingly and you'll be in awe the first time you enter Columbia and it's beautifully detailed environment. But once you realise the inhabitants are all a similar, barely functioning model and all your plans of freely soaring along the skylines to reach far off islands is not possible, the whole world is revealed as limited and lifeless as you obediently plod along linear paths with blurry floating boxes hanging teasingly in the distance. When they actually do appear, skylines are limited in their usefulness and just aren't as prevalent or as essential as they should have been. You can't carry any supplies and there is a stupid 2-gun limit which leads to infuriating uncertainty to which guns you should pick, and use your money to upgrade. While we're on the subject, if you want to upgrade these and get the more powerful evolutions of the vigors, be prepared to spend upwards of 40% of the game speed-humping tables, boxes and cupboards, spamming the 'a' button to collect loot between every.single.fight. This is made utterly infuriating in conjunction with one of the most obnoxious autosaves in living memory. There is no manual save and forget about being able to save when you want to quit to, y'know do life stuff. After a while the repetitive formula of fight, ransack, search for items, upgrade, fight, ransack.... becomes excruciating and to your regret you'll start whizzing past all the little details that you know you should be admiring.
    The combat is relentlessly frantic, with uninspired enemies who all have 100% accuracy that mostly just brainless rush you which feels rather archaic. Vigors are fun powered up and when you have enough Salt to utilise them properly but there are few of them that have much effect on the Heavy-Hitters, who are very poor relations to the BIg Daddies of Bioshock.
    The much-hyped Elizabeth is a mixed bag. She is amazingly alive and her facial expressions are great, as are the tears she creates for you in combat, even if again they are rather constrained. Her ability to not need protecting, not get in your way, and throw you much needed supplies during combat initially seems impressive...until you remember that in Bioshock it actually allowed you to carry stuff like health and Eve so you didn't need this artificial crutch. She is also by far the best,most well developed character in the game, constantly evolving like her moods. Refreshingly, she is never treated as a sex-object, and even when she does have a damsel moment, it is merely for you to unshackle her to allow her use her powers again. Even so, the players feels a huge sense of responsibility and protection towards her. However, talk of her as 'revolutionary' is pure hyperbole. The rest of the cast are underused and underdeveloped throughout, only Booker and Comstock receiving any kind of real explanation and satisfactory ending If I had to describe B.I. in one word it would be: limited. Everything in the previews promised genuine gaming evolution, creativity and freedom. Yet somewhere along the way everything seems to have been reined in. Was this down to the much documented troubles in development, this gen's aging hardware, or simply bad design choices. Who knows. What we've ended up with is Bioshock in the sky with some interesting but disappointingly underdeveloped new mechanics, playing second-fiddle to a genuinely profound story. A simultaneously good but hugely disappointing game that fails to live up to what it promised, and is the most critically overrated game since GTA4.
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  63. May 9, 2013
    10
    This game was an incredible experience for me, start to finish. The art design and characters were great, and the story made me want to keep playing until I had beaten the whole game. I had a blast with the skyhook. In my opinion, this game surpassed the original Bioshock.
  64. Mar 27, 2013
    8
    Bioshock Infinite starts off pulling the player in by immersing them in a creative sky city, where buildings move and the town is filled with circus games and stores. The story is pretty good and the voice acting by the main characters is top notch. The random npcs can become a little stale because most look the same and act the same but that doesn't hinder the game really. The graphics on 360 are good, not great with barely any textures but the art style makes up for the lack of textures. The atmosphere and art style is what you would expect from a Bioshock game, but this time the setting is in a different location entirely. The gameplay as well is what you would expect as well but with a few changes such as the unique sky hook which makes action quicker and kills all the more satisfying. To me after a while the gameplay gets a little stale, and the shooting seems kind of dull but that is just my take on it. The game to me gets a little tedious at times when there are a lot of enemies, I prefer when there are less and you can explore more. The story has a good pace to it and will keep you interested the whole way through, with a pretty good ending. Besides the sky hook the game feels the same as previous Bioshocks which is good and bad I guess. I personally am getting a little tired of the same art style and atmosphere with the whole early 1900's but it feels modern. It seems like a lot of games use that theme now but Bioshock uses it better than anyone else. Overall I feel the game is very solid and interesting but gets a little boring from time to time for me. I almost feel as if it is a bit overrated cause I feel like the game is good but not great. I give it a 9/10 for story, 8/10 for graphics, 8/10 for gameplay. I would give this game an 8.5 overall but metacritic does not do decimals so I give it an 8. Expand
  65. Mar 29, 2013
    10
    Before Infinite, BioShock is probably one of my favorite games. Everything about it was epic, and then, when 2 came out, I enjoyed it, though it could have been vastly better. I have had Infinite pre-ordered since they announced it, and, now, when it finally comes out, it is becoming one of my favorite games of this generation. Everything about it, the art-direction, the AI, the combat, everything screams "Game of the Year." Even with all the next-gen games coming out this year, I feel that Infinite will still stay my top game of the year. I sat down in the morning after it came out, and played straight into the night, and it was probably the most fun I've had playing a game in years. I highly recommend getting this if you thought the first BioShock was good/great, or even if you're not a fan, because Infinite is probably the most immersive games I've ever played. Expand
  66. Apr 29, 2013
    8
    First thing you will notice is that this game will suck you in. Then after a while though the charm will wear off and you will no longer feel that special feeling when playing the game. Still amazing voice acting and plot.
  67. Apr 27, 2013
    10
    Loved every minute of the game the graphics, the sounds effects, the guns and the way the story line was it was perfect hope to see another game like this on PS4.
  68. Mar 27, 2013
    10
    "BIOSHOCK INFINITE is a brilliantly crafted experience from beginning to end that celebrates videogames as an art form. The flying city of Columbia is a marvel to behold & the gameplay is so fine tuned that at no point does the experience ever get stale.

    The characters are fantastic, the powers are fun & the attention to detail is ridiculously well crafted. The best part of the package
    is the story, which will blow your mind. BIOSHOCK INFINITE is worth the wait since entering Rapture so many years ago."

    Read my full SPOILER FREE review here: http://tmblr.co/ZOA6EyhFsjBr
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  69. Mar 30, 2013
    9
    While not quite deserving of the title of Game of the Generation, Bioshock Infinite does so much right, it's hard not to fall in love. The graphics are a little dated, but the art direction is beautiful, just beautiful. To walk out of the door and see a floating city easily rivals the intro to Rapture from Bioshock 1. The Characters are real, believable, and the voice actors are fantastic. Combat is much like Bioshock 1, but the Skyhook makes for a great and balanced weapon and tool, and the executions are brutal, but still great to perform. I would only say that it feels a bit lengthy, and I really wish multiplayer had been included. Irrational has been open with us about this thought, and that makes up for some of Infinite's flaws. Overall, after playing the game, I would consider Bioshock Infinite to be a rare gem in a genre suffering from too many bad shooters. It is enjoyable, pretty, and is going to be a good choice for GOTY of 2013. Expand
  70. May 5, 2013
    4
    The story is well thought out with an ending that will either leave you happy or have you discussing it with you're friend. Now I'll completely ignore that considering THIS IS A SHOOTER! Story games like The Walking Dead are fine for having a great story because that is the focus, but Bioshock Infinite makes gameplay just as much, if not more, of the focus.
    Ignoring the plot may be hard,
    but going into this a huge of the series, I was disappointed that it "went Halo" as The Spoony One aptly put it. Vigors are useless after you get the shotgun, all guns except for the shotgun and carbine are quickly ignored and There is NO REPLAY VALUE!!! For a game that is begging to be liked by shooter and Bioshock fans alike, It lets the fans down way to much. Expand
  71. Mar 29, 2013
    8
    bioshock does look good but the Xbox really is beginning to look it's age. the presentation, sound and graphics are absolutely top notch. the art direction great although not on a par with the original game. that is the problem for me whilst playing I do admire the beautiful environment but the game fails to deliver tense fight action. so ultimately let down because I really feel let down as the first two games were excellent. this is still a good game worth buying and miles better than farcry which I again say was appalling. the best games of the year for me are dishonored, tomb raider then bioshock infinite. I give this a solid eight because although good does not raise the bar for a sequel like tomb raider did or have the excellent story telling and gameplay of dishonored. Expand
  72. Mar 28, 2013
    10
    Words can not describe the absolutely thrilling experience that is BioShock Infinite. From start to finish, Infinite boasts gorgeous visuals, a beautiful soundtrack and very customizable gameplay. Not to mention that the story is extremely original. The ending kept me up at night after beating it and that alone makes it a game worth playing. If I do have any gripes, it's that the game does stutter at times, but that is a problem with the 360's aging hardware. If you can play it on PC, I'd recommend it, but the Xbox version is great too. Expand
  73. Apr 7, 2013
    10
    So I'd been hearing about all the hype about this game for awhile, so I caved and bought the damn thing. All the while playing it, I was very impressed, but not really thinking that it was a 'masterpiece' that some people had claimed. I thought that until I got up to the end, and honestly everything I thought I knew about games went out the window. Definitely the most thought-provoking and mind-bending end to a game I've ever played... I literally said 'WTF' to my TV. Comparing this to the last 2 games does it no justice, it stands on its own as a great achievement in video games. Of course it's not without its faults, but really the story alone is the reason to experience Bioshock Infinite. I'm definitely going to play it again. Expand
  74. Apr 9, 2013
    2
    If the original Bioshock was an artistic and profoundly engaging story with decisions, atmosphere, and detailed design in a house-of-horrors-meets-jules-verne kind of way, Bioshock Infinite is a head-scratching, convoluted affair in the theme-park-design-meets-castle-wolfenstein-gameplay kind of way. It's quite clear that everything about Bioshock Infinite was "designed by committee". A roundtable of ego-centrics wanting to have their pet idea implanted in the game. Writers that practically vomit bucketloads of inane and lifted ideas on you from the beginning. Gone are the subtle undertones of ideology and dystopia. Replaced with in-your-face-eat-it dogma designed more for an audience of short-attention-span-can't-read-between-the-lines teenagers than mature audiences the title is labeled for. Much like the skylines that you simply sit-and-watch yourself zoom along like Sonic the Hedgehog (a good game), the entire game is mostly a watching event separated by periods of "find the fruit in the desk" and "dodge the angry citizen" minigames. The setting for this game is not well framed or introduced making it even more unbelievable than when you see it for the first time. Audacious and inconceivable in any alternate reality. The writers couldn't devise an acceptable set of premises to build their environment out of, so it was simply glossed over to be assumed by the player. Sorry, this is insufficient for me. One example is using your hook to jump around. No real reason how that should be physically possible. It could easily have been designed as a grappling hook or tether to root it in the realm of "possibility", but instead things just happen magically as there are no real laws of physics here. Whatever needs to happen, just does! Expand
  75. Apr 1, 2013
    10
    A game such as this comes once in a generation, and very few times in a lifetime. True Master craft worked with the biggest love and attention, from music to visuals, it was an incredible pleasure. The story in particular is the work of genius, it will have you thinking for days after you've finished it. Never has a game had such an incredible story and characters that can stir some deep emotions inside of you. Thank you Irrational. Unforgettable. Expand
  76. Mar 26, 2013
    10
    Right away i was blown away and i keep being amazed by this game. Its surprises you all the time and makes your feelings swing, your happy and interested in everything then startled and frightened the next. The game play is phenomenal and entertaining, the audio/music is outstanding and the graphics are gorgeous. If you have every played a bioshock game before this then you will love this one possibly more than 1 & 2. If you haven't played bioshock before then you will still be able to get into this game and fall in love with bioshock. Expand
  77. Apr 27, 2013
    9
    I have had the best gaming expierience playing this game. The story is deep and well built, atmosphere in a racial community is also top notch. As for gameplay mechanics, there is nothing very special, same thing with Vigors(powers) in Bioshock, these are not very useful i ended up not using them throughout the game. Overall, Bioshock: Infinite is a great game with a great story(probably the best story in gaming history, seriously) and with a characters that are believable and likeble this game deserves a 9/10. Epic story/Believable characters/Decent gameplay. Expand
  78. Mar 27, 2013
    10
    This game has one of the best stories that I have played in quite a while. I do not completely understand why people say it is anti-christian or anti-american. It is about a group of people who pretty much have their own religion and they have succeeded from the union. Then some people say it is not believable like bioshock one because of the skyhooks and it being a floating city. It's a work of fiction. This is a great game all around. If I had any complaints it would be that it was a little easy which made it a little short. I played my first play through on hard which made it much more difficult, but not nearly as difficult as most games on hard. Great music, great scenery, great story. I have not enjoyed a games story as much as this one in quite some time. Expand
  79. May 13, 2013
    9
    I don't think any game deserves a perfect score because hopefully developers continue to strive for perfection for a game with updates throughout it's cycle but if any game deserves an almost perfect score it would be this.

    The story is solid, one of the best any game can give you, and the game play is equally impressive. If you a fan of Bioshock or Bioshock 2 you'll love this game. An
    yone that gives this game a 0 isn't being fair to the game and the people who worked hard to give us an amazing experience.

    And if someone says the 1999 mode isn't hard enough please prove it.
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  80. Mar 29, 2013
    10
    *9.9* The biggest issue in Bioshock Infinite is that not only does it beg to be explored, it is necessary to fully understand and appreciate the game.
  81. Mar 27, 2013
    6
    Bioshock Infinite feels like the 1st year sociology major that has decided to talk to you and you are sort of interested in what they are saying but they go on & on and you end up losing interest and then realise that they don't really understand what they are talking about and don't have a point but just enjoy hearing themselves talk about social theory and concepts ect. Also they are no fun. This is Bioshock Infinite, has a lot to say, starts off interesting but fails to maintain interest and ends up being a conversation that you are keen to finish. Infinite can be fun at times,I was very much looking forward to the sky hook tool, but the shooting is very clunky (probably more accurate with a mouse) and the sky hook, when you're allowed to use it, is just not as enjoyable as it should be. Draw distance is meh and the graphics overall do not compliment the sweeping vistas that are associated with a city in the clouds. The atmosphere of the first Bioshock is not apparent after the first hour of gameplay, the sense of wonder is lost and the "city in the sky" is merely a set of boxes in the sky connected by elevators and sometimes sky rails. Plasmids, or vigors, are noticibly less usefull than in previous games, markedly in the number available (8), and the types available. I loved the freezing, telekenisis and insect plasmids and they are now gone, replaced with mediocre ones which I didn't end up using or upgrading. Also the weapons do not physically change when upgraded, something I really enjoyed in the 1st game. There is an exact point when I realise I am not having fun playing a game when I open up the achievements menu and count how many chapters or special/ secret achievements I have to go until I finish the game and this happened about 4 hours into Infinite. I still finished it and the ending is interesting however nonsensical and the combat can be very fun at times. But the hacking, sense of exploration, creepyness, a great antagonist and well presented story is gone. Definitely worth a play and undoubtabley some people will LOVE the themes explored and the occasional fun combat and level design but my opinion is that it is a messy game without clear direction, ended up being a chore and the sky hook should have been awesome. 6/10. Also Elizabeth's ability to open time but ONLY at a certain place, and ONLY bringing in certain objects is rubbish compared to what was shown at E3. Expand
  82. Apr 30, 2013
    9
    I found Bioshock Infinite too be great. I loved the atmosphere of Columbia, I liked the visuals and its lighting buoyancy. I felt immersed. It is a beautiful setting but I wished for more missions in daylight Columbia. It just kept getting darker and darker as I progress through the game.
    Gameplay wise, it is good, although quite simple. It was a run and gun shooting game but I still
    liked the fights. The Sky rails are a good addition. The rails never felt unnecessary and I often use them to defeat enemies. Some people may be disappointed by the fact that you can only bring two guns at a time but I consider them as a way of balancing the game, especially when you are faced with various enemies. The vigors are never overpowering and quite fun too use though I wished for more variety. Enemies are varied enough but I wished that the other mini bosses would have more presence in the game. Elizabeth is a smart AI partner too. A player never has to babysit her, although there a few glitches with her like she would simply be stuck in a wall.

    For the plot, I appreciate how Irrational gives a setting that is not common in games but I found the game having too large a scope in the story. The plot never really focused much on Columbia. The plot never really touched on the city's issues like racism, revolution, religious and patriotic extremism. The city and these themes only felt like a backdrop for the game. The plot focuses much on the main characters but forgets Columbia. The plot's ending was the only really interesting part of the story. The story in the middle part felt unnecessary, especially at Fink's factory portion. Nonetheless, the ending was shocking and memorable. However, I think that the ending was not original because I believe there are other sci-fi stories with similar alternating timelines or dimensions kind of story having similar twists.

    To sum it all up, the game is just simply wonderful despite some flaws and I recommend this game to everyone.
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  83. Mar 26, 2013
    10
    Coming from someone who didn't play BIoshock 1 or Bioshock 2, the game is awesome! The vivid world called Columbia is an environment I haven't quite ever seen in a game! The game reminds me a lot of Skyrim how you can use magic or perks that just massacre your enemies. I'm 3 hours in and the story is solid as well. Has a huge religious undertone to it. So far I'd recommend this game, it's awesome!!! Expand
  84. Mar 29, 2013
    10
    This review contains spoilers, click expand to view. Simply put, amazing everything. SPOILERS the ending... a bit strange Expand
  85. Apr 20, 2013
    9
    I have been a huge fan of all of the Bioshocks for their storyline and creepy, entertaining gameplay. Bioshock Infinitte did not disappoint. The worlds are colorful yet have very ominous tones and you always have that feeling that something in this utopia is not quite right. The issues with race and religion are very intriguing and the ending makes up for the confusing storyline. The fighting is a little stiff and the vigors are not as strong and as useful as the plasmids in previous games. Elizabeth is an amazing character and really makes you love the game. Expand
  86. May 16, 2013
    7
    This review contains spoilers, click expand to view. Does this game live up to all the hype? In some areas it does, in other areas it falls short. The bests aspects of the game are its characters, setting, semantics and story. While the combat is arguably one of the games lower points. In many places the combat seems terribly scripted and some of the level design is awfully generic. And sadly there isn't that much variation in the enemies, the adversaries shown off in the trailer only make brief appearances in the latter half of the game. My biggest gripe however is the plot, I won't spoil anything, but too me it seems like the developers ran out of ideas and came up with a plot twist that would extend the length of the game. Sadly though in the process they throw every thing that was important during the first half out the window, characters, setting and even semantics.

    All that said, it is still a very enjoyable experience, and despite the poor engine optimization I would highly recommend this game.
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  87. Apr 4, 2013
    5
    As a preface, I will say that I haven't finished the game yet. Although, I feel what I've seen thus far (about 50% or so) is enough for me to give my overall impressions and still have some weight behind them.

    GRAPHICS On a technical level they are actually pretty bad and it pains me to say that. Textures are muddy all over the place. In places it honestly looks like a late-gen orig
    inal Xbox game, no joke. Moreover, I have experienced numerous graphical aberrations with water and lighting effects. I just wasn't expecting this poor quality considering the first Bioshock still looks really good and that was released in 2007. Some games hold up even as you inspect closer; not this one unfortunately. From an artistic standpoint though things improve, so I applaud the development team in that regard at least.

    SOUND Good voice acting, nothing groundbreaking though. The songs are pretty cool. Standard FPS effects. They use some similar cues from the original Bioshock which are nice.

    STORY It's probably unfair for me to rate this since I haven't finished it. So far, I can appreciate the ties into American history and the religious overtones. It seems pretty far out there but I have purposely shied away from any spoilers so far. I'm not feeling a strong sense of player agency though, as others have mentioned. Levine might have bitten off more than even he can chew here. We'll see.

    GAMEPLAY Obviously the most important aspect of any game and this bring my biggest complaints to this title. I can easily encapsulate my feelings here: I'm not dying to pick up the controller and play this again. There is hardly anything here that I haven't done a thousand times in other games. Basically run around looking in trash cans and looting from dead bodies, madly pressing the X button. That is in no way FUN. Then stopping for a pretty standard gun/tonic battle against some mediocre intelligence level bad guys who seldom have any charisma or stand out personality traits. The fact that the levels are floating in the sky doesn't really do anything for me. If the developers were trying to create a sense of wonder and suspense from this, then they failed in my mind. Case in point, if you accidentally or even on purpose jump or fall over an edge you just magically teleport right back to safety. That just kills so much of the world for me right there. And yeah I was expecting the same kind of thing when you died, you just get placed in an area a little bit back from where you died and lose some cash. But it's just jarring when you die like 8 times in the span of one firefight and you see the exact same sequence with Elizabeth every time. I could go on about other specific ways I think the gameplay is stale, just as a FPS/adventure game in general and also compared with the original Bioshock, but I won't.

    In summation, I'm pretty disappointed with this game. It feels tedious rather than fun to play in and explore the world. In my time with it so far there have been a few moments that were neat and made me smile, but few are far between. It offers maybe one new gameplay mechanic (sky hooks). The tears are not very original as a mechanic. No inventory, limited choices in how you manage things, unoriginal upgrades and weapons. I'd rather go back and play Tomb Raider again 9 times out of 10. That's just my two or three cents.
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  88. Mar 29, 2013
    10
    I was highly anticipating this game especially after loving Bioshock 1 & 2! Ok so the scenery is a little different but I guess thats why I enjoyed it so much it was something different. Absolutely loved the graphics, game play and the immersive world that you are thrown into. I spent ages searching all the rooms and alleys looking for voxophones and collectibles. Really enojoyed having Elizabeth there, kinda missed her when she wasn't, lol. I think that her character is done really well, she is helpful and not a damsel in distress that you constantly have to baby sit and protect. From the minute I put this game into the console I could not wait to play this game again. Everything justs seems to flow in this game. The different bots through it like the patriots and handymen keep you on your toes. I cannot believe people are scoring it so low (especially for the graphics), they are done in typical Bioshock flare. All I can say is get this game and give it a go you will not be disappointed. I take my hat off to the team who designed this game, absolutely loved it and cannot wait to play it through again and get all the things I missed. Well done. Expand
  89. Apr 2, 2013
    10
    If you are a Bioshock fan, you will LOVE this game. This is everything I have waited patiently for all these years. I hope the DLC is just as good as the campaign.
  90. Mar 26, 2013
    9
    Big waste of imagination and spectacular graphics, with many epic moments, you can not miss in any house of any player, with the first Bioshock did not expect much of February and loved it, but this bioshock in the sky is incredible and exciting
  91. Mar 27, 2013
    10
    FIRST IMPRESSIONS Full Review to follow: Bioshock Infinite, despite it's lofty expectations and undeniably "sky high" promises from creative powerhouse Irrational Games, is an incredible achievement in interactive entertainment. i have not anymore to say
  92. May 13, 2013
    10
    Alright, so the first Bioshock has been out since 2007 and was a jaw dropping theme then, what with the game changing art style, revolutionary gameplay, it really was a spectacle to see be released on the 360. Then it came to Bioshock 2, and as far as it goes to say, it was a good reason to hop back on the bathysphere to explore more that the city of Rapture had to offer. But now, with a step out of the water to take a breath of fresh air in a city up in the clouds, Columbia. As soon as you get shot up into this unbelievable town. Where as it doesn't start the action right away, this is actually a good thing because it gives you a chance to take everything in, really take in all the sights of this game Irrational Games has been on for years. Since I was already a big fan of the other two, you bet I had my copy pre-ordered and I awaited til midnight to get my chance to play this magnificent game, and definitely was not disappointed. Among other things, you will notice right away that it feels kind of different from the past two games, but still the same similarity. The combat in this game is where it really takes the cake, it's like they had finally read the complaints about the other games in the means of combat and DID something about it, and that is why I see this gaming company going farther with a series like this, which I hope they really do, even though the ending in this game, leaves you with a mind enough as it is. What I really love about this game, is that the protagonist Booker DeWitt, actually has a voice to be heard, and an opinion around every corner, so that you can really grow closer to how Booker feels and thinks about most things, building a connection. The sky-lines are a cool aspect in this game, although not really used as much as I thought they would be, being a major way to travel around the city and around combat, however, I suppose it actually is a good thing that it is not revolved around such an aspect, since it could get old pretty fast, leaving the sequences still to be looked forward to when they happen. Kind of like the ordeals with Songbird when Elizabeth's guardian shows up to do its job, these are really fun sequences that just don't happen that often. Now, they do have many options to choose in this game, where you might think it could make a huge difference in the gameplay later or change how the game plays, this is not really the case however, feel free to make choices without much penalty to the outlook of the story. All in all, this game lives up from its predecessors, and keeps the Bioshock name awesome as ever. If you're considering about trying this game, you're overthinking the answer will always be yes, even if you weren't a big fan of the first one, the ending of this game is completely mind-bottling and changes how you could look at things. This is definitely the kind of ending, when you finish it, you will want to find a friend who's finished it as well and have a long, deep conversation with them about what they thought it all meant over a cup of tea. I give Bioshock Infinite, 10/10 Expand
  93. Apr 8, 2013
    10
    Bioshock Infinite is the most hooked I've been on a game since Fallout 2. I was a little late on the hype wagon so I made extra sure to not read any spoilers while I awaited my order to arrive from overseas (cheaper this way).
    From the opening scene, nay the Main Menu even, the graphics are easily the best seen on consoles (and most probably PC yet). Not the best as in technologically wo
    wing or polygon counts that require you to buy a liquid nitrogen cooling system, but the overall impact of the art direction and surroundings that draw you into this game world. The sunshafts look exquisite and the subtle dust clouds (which were something a friend noticed before I did) just make the whole image 'complete'. The effects when you first acquire a new vigor are awesome albeit a little chilling and I'm saying this while plodding through my second playthrough (already done Hard, time for 1999 mode now).

    The audio is top-notch. I'm playing through 5.1 in the lounge room (with a bit of recline on the sofa and the subtle background effects are incredible. I looked around the lounge room once because I thought there was a fly behind me! Great sample rate guys In certain areas the crackle and burn of an overloaded electrical circuit sounds as 'nails on a chalkboard' painful as you'd expect. All that was missing was the burnt plastic smell! I'll concede that in certain firefights it can be tricky to pinpoint an enemy's location based on the audio alone. I have a feeling there may be some 'echoing' acoustics in play however which may well be by design.

    Finally the story! You know naught other than what Booker witnesses the second the game kicks off. There is plenty of gameplay before you even meet Elizabeth, but when you do that's when it all shifts up a gear. I refuse to give anything away here, but even though I may have been frustrated due to failing repeatedly in a gun battle here or there, the niggling 'what happens next?' compelled me to power on through to victory.

    Based on the usual logical criteria and gameplay itself this game would still rock a solid 8 or 9. But the feeling the player is left with after finishing the game and witnessing everything come to fruition? That's a 10 in my books.
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  94. Apr 8, 2013
    9
    Simply amazing game, everything about it is just so polished and refined. only complaint is the some of the gun battles in the middle feel a bit forced, overall though a fantastic experience.
  95. Mar 29, 2013
    3
    Absolutely amazing. There are no other ways in which to describe bio shock infinite, the art direction, the attention to detail, the character relationships... Just unreal. Game of the year for me. I just love it that much. I wasn't a big fan of the first bioshock either, but this one really shines for me.
  96. Mar 26, 2013
    9
    This is great stuff. Imaginative. Creative. Textures tend to be muddled, but the art direction is inspired and beautiful. Ditto for the sound design; the Beach Boy's "God Only Knows" is turned into a haunting, Sinatra-esque mantra. Absolutely fun. Absolutely worth the simoleons, imo. Ken Levine is a blessed genius. This game does not exploit multiplayer, which is a minus in my book. A game this great should have comparably singular multiplayer. Still, worthy, and quite the experience. Expand
  97. Apr 25, 2013
    9
    What has been said has been said already, the only thing that I can say is that when you upgrade your weapons you don't really see it and the clothing perk system is a bit lacking, other than that its an amazing game.
  98. Apr 17, 2013
    8
    Empezando a jugarlo, hasta el momento es un juego muy bello e imaginativo, pero siento ke le falta mucho de lo siniestro de las anteriores entregas, parece por momentos a nivel shooter una especie de bulletstorm clone, y el eve se gasta de boleto sobre todo al princiopio del juego, flojera de ke haya poco dinero y todo caro... la solución? Ponte a revisar hasta el último cajón de los mueblebles de este enorme mundo por unas moneditas, este juego le perdono todo esto por ser parte de una de las sagas mas legendarias en el mundo de los juegos aparte de la estupenda dirección artistica que se trae. Expand
  99. Rem
    Apr 21, 2013
    10
    This game is a perfect example of what games should strive to be. Minor technical issues aside, the pacing was great, combat is as fun as ever, and the story is fantastic. Speaking of story, no other games rivals it in terms of ambition. The floating of city of Columbia is perfect example of architecture, and the art pops. The main character Booker, is more than a standard gruff dark history hero. His interactions with the young and beautiful Elizabeth paints an astounding chemistry of a father-daughter relationship. Finally the ending, the ending in short was not what I wanted. Does that it mean it was bad? No, it means that it was perfect in its complexity and design and the final scenes it has to offer got me rushing straight to the forums. Games like that are few and far between, but this one does it better. Overall, Bioshock Infinite is the game I wanted and a true successor to the original Bioshock and in some ways, may surpass it. Irrational Games have always created the most cherished and most ambitious games in history. Like their awesome games, Will the Circle Be Unbroken? Hopefully not. Expand
  100. Apr 27, 2013
    8
    I love the Bioshock series and Bioshock Infinite is a great game that contains a great story but what it lacks is the multiple endings that could be obtained by doing something differently in the game like in Bioshock 2. It also would have been nice if they had included the multiplayer side of things as well that way we could see a variety of game modes played on maps that consist of ground and rails. Expand
Metascore

Universal acclaim - based on 32 Critics

Critic score distribution:
  1. Positive: 30 out of 32
  2. Negative: 0 out of 32
  1. May 11, 2013
    87
    BioShock Infinite is a sure-fire game-of-the-year candidate, and definitely one of the standout single-player games of this generation.
  2. Apr 19, 2013
    70
    Fuzzy-headed narrative and thematically irrelevant auxiliary mechanics make Infinite feel sloppy even when it's working. Combat increases in frequency and decreases in impact after the Hall of Heroes, so for most of its length the game sinks towards a deflated ending rather than rising towards a climax. However, that slow descent starts from a great height, so there is still much to value in Infinite even as it drowns in its own shortcomings.
  3. Apr 15, 2013
    93
    Bioshock Infinite is in many ways far superior to the original Bioshock. Still, it shares many of its predecessors weaknesses. The gunplay feels so-so and the different role-playing game ideas are only toyed with, and not fully committed to. The storyline, the environments and the interaction between Booker and Elizabeth more than make up for it, though. [Apr 2013]