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Generally favorable reviews- based on 1459 Ratings

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  1. Mar 30, 2013
    I loved the original Bioshock when it came out in 2007. That the pace of the plot evaporated after the twist mattered not one jot, the game delivered deep in something sadly missing from many games today atmosphere. Bioshock 2 I also enjoyed in 2010, with the way that it opened up more, and gave a spin on events in Rapture of its own accord, but it never stunned like the original. After seeing the first trailers for Bioshock Infinite 2 years ago, I was hoping for something that would deliver in all key areas of a great game i was not disappointed!! Presentation is generally excellent for the 360, the loads being minimal and fairly fast. The graphics are beautiful in the way that they are executed and the imagination behind them, and if there is the occasional pop-in of objects or textures, and an odd moment of frame rate stutter, it never affects the gameplay. Sound design is on another level though, completely the voice actors do a sterling job, the sound effects are eerie in their delivery, and coupled with the amazing soundtrack which at times evokes memories of Stanley Kubrick's The Shining, amongst other things. The soundtrack is a loud, cluttered and often blustering bundle of objects that does what its supposed to it fills in the spaces that the graphics depend on to deliver the whole 'feel' so to speak. And so to the gameplay, which is where I have to state that this latest entry in the Bioshock series truly is the best so far. There are a handful of neat gimmicks put into the game at key points (the skyhooks, the tears in time), which when coupled with some familiar aspects (the vigors you may have seen before, and the weaponry), makes for some compulsive First-Person shooter gameplay however, the final ingredient, the one that makes this game truly great, and probably one of this years' best (and probably the decades I'm going to state right now!!) is the plot thundering through on some riffs from Alan Moore (think sparks of League of Extraordinary Gentlemen and Watchmen), and some very clear influences from Terry Gilliam (Brazil, 12 Monkeys), and many more I could mention, the whole thing moves from scene to scene, and never ever detaches the player from the game I've said this before, but if this were a book (the whole thing certainly feels like a graphic novel) you'd be up until 4 in the morning reading it!! The last time I played a game that truly made me want to get to the end, to see the whole thing, and know what was going on so much, was either Shadow of the Colossus or Half Life 2, so I think you can understand how highly I rate this game. i could write more, but alas, I'm on my second playthrough of the cursed game you see, and I want to get back to it, so I'll finish with this it is the best single-player campaign game I have played in years, it threatens to overflow with the wealth of ideas bursting forth, and even if you don't think you'll enjoy it, you have to give it at least a try. One utterly superb game. Expand
  2. Mar 26, 2013
    I would like to preface this by saying that while I did enjoy BioShock 1, I thought and still think it is massively overrated. From the “original” story (while expertly written and acted) which was actually an exact copy of the one found in System Shock 2 right down to the “unpredictable” twist, to the ridiculously binary “moral” choices, to the overly dumbed-down and easy gameplay, to the weak gunplay and contrived use of plasmids… It was, however, very much a game that was more than the sum of its parts, as the setting of Rapture was so unique and well-designed, and its inhabitants so interesting and deep, that I borderline ignored the game’s numerous flaws to complete it three times since its release 5-and-a-half years ago. Needless to say, I was sceptical going into BioShock Infinite, as it was once again being highly praised and hyped by critics. Fool me twice, shame on me, right? Well, since my pre-order copy arrived three days before this game’s release date, I can tell you as one of the first people on the planet outside of Irrational Games to have completed BioShock Infinite that it is, from start to finish, a bona fide masterpiece. I will not discuss the 12-15 hour story for fear of giving away spoilers, but know that it is one of the greatest and most thought-provoking tales in gaming history. It’s worth noting that like System Shock 2 and BioShock 1, there is once again a twist ending, and the revelation is so mind-blowing that it literally makes you want to play the whole game over once you know it. The combat is the most improved aspect over BioShock 1, with numerous weapons that all feel powerful and are useful in different situations, eight dual-functional vigours which are a joy to use and alter your tactics, the superbly innovative ability to ride and fight from Sky-Lines adding verticality, and a wide assortment of enemy types often requiring different attack methods. Elizabeth is the greatest AI companion since Half-Life 2’s Alyx Vance, as not only does she not require any protecting, she also helps you out by periodically giving you supplies or money, and has the ability to spawn objects from weaponry, to cover, to defensive robots, and much more. The city of Columbia itself is far more interesting than even Rapture, and that’s saying something. It absolutely begs for every nook and cranny to be explored, and its Art Nouveau style is like nothing seen in gaming, or indeed film. It’s also filled with civilians something Rapture unfortunately avoided. I could go on and on about why I think this is one of the greatest and most important games ever made, but I’ll close with this: BioShock Infinite, unlike BioShock before it, deserves every bit of praise lavished upon it. Along with (arguably) Mass Effect 2 and (probably) Grand Theft Auto V, it is the game that is destined to be remembered for defining the heights of what the seventh gaming generation managed to achieve in terms of storytelling, artistry, and game design. Play it now. Expand
  3. Mar 27, 2013
    Bioshock Infinite feels like the 1st year sociology major that has decided to talk to you and you are sort of interested in what they are saying but they go on & on and you end up losing interest and then realise that they don't really understand what they are talking about and don't have a point but just enjoy hearing themselves talk about social theory and concepts ect. Also they are no fun. This is Bioshock Infinite, has a lot to say, starts off interesting but fails to maintain interest and ends up being a conversation that you are keen to finish. Infinite can be fun at times,I was very much looking forward to the sky hook tool, but the shooting is very clunky (probably more accurate with a mouse) and the sky hook, when you're allowed to use it, is just not as enjoyable as it should be. Draw distance is meh and the graphics overall do not compliment the sweeping vistas that are associated with a city in the clouds. The atmosphere of the first Bioshock is not apparent after the first hour of gameplay, the sense of wonder is lost and the "city in the sky" is merely a set of boxes in the sky connected by elevators and sometimes sky rails. Plasmids, or vigors, are noticibly less usefull than in previous games, markedly in the number available (8), and the types available. I loved the freezing, telekenisis and insect plasmids and they are now gone, replaced with mediocre ones which I didn't end up using or upgrading. Also the weapons do not physically change when upgraded, something I really enjoyed in the 1st game. There is an exact point when I realise I am not having fun playing a game when I open up the achievements menu and count how many chapters or special/ secret achievements I have to go until I finish the game and this happened about 4 hours into Infinite. I still finished it and the ending is interesting however nonsensical and the combat can be very fun at times. But the hacking, sense of exploration, creepyness, a great antagonist and well presented story is gone. Definitely worth a play and undoubtabley some people will LOVE the themes explored and the occasional fun combat and level design but my opinion is that it is a messy game without clear direction, ended up being a chore and the sky hook should have been awesome. 6/10. Also Elizabeth's ability to open time but ONLY at a certain place, and ONLY bringing in certain objects is rubbish compared to what was shown at E3. Expand
  4. Mar 27, 2013
    The beginning is great, and I was immediately blown away by the art design, but after a while, the constant checking every prop in the game, every crate, cabinet, and desk (God the desks, so many desks rooms filled with desks. Desks on top of desks...) looking for coins becomes... a... grind. You spend half the game pointing at every piece of furniture, and if it glows you press the x button. Woo-hoo! I think the game took me about ten hours. That's roughly five hours of looking and pointing at furniture. Bioshock? How about Interior Decorator shock? "Furniture: Infinity." But money is scarce, and upgrades are expensive, and the thought of screwing up and having to wade through another molasses paced in-game cutscene kept me motivated to always be checking for loose change. And there are so. many. desks. to check. If the intention was to force players to slow down and take in the incredible architecture/lighting/design, I confess it worked. At first. After awhile though, it had the opposite effect. I started just running past all the crates/cabinets/desks to get the checking done so I could get back to the fun stuff. But this gave me the worst possible vantage point to take in the scenery; just skimming, flush along the furniture, spamming the search button to grab loose change or sometimes cake or pineapple. Why so many decrepit desks seemed to have edible cake or pineapple in them was perhaps explained in an audio log I failed to listen to. Maybe that same audio log explained why I could eat fruit out of an old decrepit desk but often lost the ability to eat fruit that was sitting on a fruit stand. Anyway, yeah, I spent much of the game pressed up against stuff looking for change and fruit, and speeding past textures that probably look better a few steps back.

    Here's the thing: when I started the game, I vowed to take it slow. I was gonna look at all the in-game movies and listen to all the audio logs. The movies were the first thing I gave up on. They were mostly redundant anyway. But eventually I stopped caring about the audio logs too. I had desks to check! I started to rationalize, "Let me get my desk checking done and I'll go back and listen to the logs", but nah, never got around to it. I never cared enough about the story. The best thing about the game is the concept, an alternate 1912, combined with genius art direction. The plot points and dialogue, in true video game fashion, were all kind of meh. Trite. Derivative. A medley of various cliches, except not done as well as the films and novels it borrows from. The best thing about the relationship of the two leads is that she throws you stuff during battle. It's a neat effect that never gets old. Everything else, her backstory, your backstory, the "emotional" stuff... as I said... meh. I never cared. But clearly the designers cared, because they slowed me down so I could listen to her wax on about her past and the mystery ahead. I hate games that do that one minute you're playing the game, the next, your character slows down like he's stuck in a tractor beam of boring exposition as an NPC fills you in on the "plot". If I were really part of the story my dialogue would have been, "Move! Can't you move! Why are you walking so slow?! I don't care about your relationship with your parents! I want to attack things with my magic birds but I'm stuck here listening to you! Do you have any idea how many desks need to be checked before I can get back to my birds?! Shut up already!"

    A word about the sky-hook. I know people are saying it's the best thing in the game, so this might just be me, but, yeah, no. There were two kinds of sky-hook events: area travel, and arena fighting. During area travel, my sky-hook experience went like this, "Wait, am I going the right way? Should I stop? Did I pass it? I'm going the wrong way, aren't I? I should've stopped. I passed it." I did not enjoy sky-hook travel. During my arena fighting, my sky-hook went more like, "Wait, where is everybody? Where are the bad guys? Am I going the right way? There they are! I'm shooting, I'm shooting! Where'd they go? Wait, where is everybody?" The sky-hook had it's moments, but mostly it was frustrating, discombobulating, and not to my liking. Every once and a while I managed to time a button press that had me automatically hurl myself off the rail onto an enemy, but way more often I just sort of fell off onto a roof somewhere and tried to get my bearings and get back into the game.

    I'm giving the game a five, because when I wasn't slogging through the boring parts the spells were fun, though fighting in general was less tactical than I expected. Should I use lightning or fire? Eh, either is fine. Should I have the girl warp in some cover or set up a turret? Eh, either. It all kinda plays out like a chaotic Borderlands 2 style mess. Which is fun I love that kind of thing. But at least Borderlands had the decency to leave out an additional five hours of furniture browsing.
  5. Mar 26, 2013
    Extraordinarily poor shooting, an aggravatingly egotistical narrative, and a complete lack of player agency means this game's a real aaa stinker. I gave it a 3 though because I do like the music and some of the visuals are pretty good.
  6. Apr 1, 2013
    The scores you are seeing are very inflated. This is not a bad game. But it's not a 10, it's not a 9, not an 8 or even a 7. It's a 6 at best, 4 at worst. The story is good. The game play is above average. The graphics are average. The game mechanics are below average.

    I found myself laboring over finding loose change for half the game yet it didn't seem to matter much in the result. The
    vigors are a bit nerfed so, it's not like you have that fun superhuman feeling as in last games. The experience is less creepy than previous editions.

    I did have fun blowing stuff up and sniping at times. But the enemies got repetitive, and the hook thing was less useful than I had hoped.

    I can't for the life of me understand how many 10 reviews this game got here. It's worth playing, but the execution just didn't meat the lofty ideas behind it. It was a good game but underwhelming overall. I am convinced that many of these reviews are planted. There's NO WAY this is a potential game of the year, or a game changer, or historically significant. It's just another Bioshock with some changes. Some good and some bad.
  7. Apr 2, 2013
    This review contains spoilers, click expand to view. Yeah, we got it, the artistic content is good. But at what point did Bioshock become a solid shooter? This game required very little focus on the vigor abilities, and pretty much quickly devolved into a run-and-gun with some content such as flying across rails and what not. The vigor abilities were not as useful as previous Bioshocks, and the weapon customization was unimaginative at best. As for the plot, whoooo boy. The developers decided to do the "Inception" approach that basically just kept changing what was going on through the use of "tears". Do I like plot devices that are imaginative and lend themselves to games? Yes. Do I like games that have pretentious plot devices that insist upon themselves to make a completely innocuous ending? Hell to the no! Expand
  8. Mar 27, 2013
    Bioshock Infinite starts off pulling the player in by immersing them in a creative sky city, where buildings move and the town is filled with circus games and stores. The story is pretty good and the voice acting by the main characters is top notch. The random npcs can become a little stale because most look the same and act the same but that doesn't hinder the game really. The graphics on 360 are good, not great with barely any textures but the art style makes up for the lack of textures. The atmosphere and art style is what you would expect from a Bioshock game, but this time the setting is in a different location entirely. The gameplay as well is what you would expect as well but with a few changes such as the unique sky hook which makes action quicker and kills all the more satisfying. To me after a while the gameplay gets a little stale, and the shooting seems kind of dull but that is just my take on it. The game to me gets a little tedious at times when there are a lot of enemies, I prefer when there are less and you can explore more. The story has a good pace to it and will keep you interested the whole way through, with a pretty good ending. Besides the sky hook the game feels the same as previous Bioshocks which is good and bad I guess. I personally am getting a little tired of the same art style and atmosphere with the whole early 1900's but it feels modern. It seems like a lot of games use that theme now but Bioshock uses it better than anyone else. Overall I feel the game is very solid and interesting but gets a little boring from time to time for me. I almost feel as if it is a bit overrated cause I feel like the game is good but not great. I give it a 9/10 for story, 8/10 for graphics, 8/10 for gameplay. I would give this game an 8.5 overall but metacritic does not do decimals so I give it an 8. Expand
  9. Mar 26, 2013
    A masterpiece. It's Bioshock what did you expect? The game is like no other. Highly recommend to fans of any genre. Nothing in this game makes me want to stop playing, this is quality that we haven't seen in games lately.
  10. Mar 26, 2013
    Haven't even finished playing yet but I love it, is is completely beautiful, and the combat is just as beautiful as the world your in, the characters so far as just as you would expect with any game by Ken Levine, my rating may be bias, because I freaking love the Bioshock series, but since I've already seen people give this game scores of 1... I have to be pro-active to the haters. Worth every penny, and possible game of the year. Expand
  11. Apr 2, 2013
    Did I miss something? Did Ken Levine on his extended promo tour utter the words, 'Would you kindly give my game an obscenely high score please Mr Reviewer?' Or could it be because the game actually offers us something thought provoking, even profound that screams I AM ART! I AM WORTHY! that reviewers everywhere have been blinded to the GAME'S shortcomings, or scared that they'l be seen as lobotomized COD fan-boys if they fail to gush over this work of art?
    The game starts intriguingly and you'll be in awe the first time you enter Columbia and it's beautifully detailed environment. But once you realise the inhabitants are all a similar, barely functioning model and all your plans of freely soaring along the skylines to reach far off islands is not possible, the whole world is revealed as limited and lifeless as you obediently plod along linear paths with blurry floating boxes hanging teasingly in the distance. When they actually do appear, skylines are limited in their usefulness and just aren't as prevalent or as essential as they should have been. You can't carry any supplies and there is a stupid 2-gun limit which leads to infuriating uncertainty to which guns you should pick, and use your money to upgrade. While we're on the subject, if you want to upgrade these and get the more powerful evolutions of the vigors, be prepared to spend upwards of 40% of the game speed-humping tables, boxes and cupboards, spamming the 'a' button to collect loot between every.single.fight. This is made utterly infuriating in conjunction with one of the most obnoxious autosaves in living memory. There is no manual save and forget about being able to save when you want to quit to, y'know do life stuff. After a while the repetitive formula of fight, ransack, search for items, upgrade, fight, ransack.... becomes excruciating and to your regret you'll start whizzing past all the little details that you know you should be admiring.
    The combat is relentlessly frantic, with uninspired enemies who all have 100% accuracy that mostly just brainless rush you which feels rather archaic. Vigors are fun powered up and when you have enough Salt to utilise them properly but there are few of them that have much effect on the Heavy-Hitters, who are very poor relations to the BIg Daddies of Bioshock.
    The much-hyped Elizabeth is a mixed bag. She is amazingly alive and her facial expressions are great, as are the tears she creates for you in combat, even if again they are rather constrained. Her ability to not need protecting, not get in your way, and throw you much needed supplies during combat initially seems impressive...until you remember that in Bioshock it actually allowed you to carry stuff like health and Eve so you didn't need this artificial crutch. She is also by far the best,most well developed character in the game, constantly evolving like her moods. Refreshingly, she is never treated as a sex-object, and even when she does have a damsel moment, it is merely for you to unshackle her to allow her use her powers again. Even so, the players feels a huge sense of responsibility and protection towards her. However, talk of her as 'revolutionary' is pure hyperbole. The rest of the cast are underused and underdeveloped throughout, only Booker and Comstock receiving any kind of real explanation and satisfactory ending If I had to describe B.I. in one word it would be: limited. Everything in the previews promised genuine gaming evolution, creativity and freedom. Yet somewhere along the way everything seems to have been reined in. Was this down to the much documented troubles in development, this gen's aging hardware, or simply bad design choices. Who knows. What we've ended up with is Bioshock in the sky with some interesting but disappointingly underdeveloped new mechanics, playing second-fiddle to a genuinely profound story. A simultaneously good but hugely disappointing game that fails to live up to what it promised, and is the most critically overrated game since GTA4.
  12. Mar 26, 2013
    FIRST IMPRESSIONS Full Review to follow:

    Bioshock Infinite, despite it's lofty expectations and undeniably "sky high" promises from creative powerhouse Irrational Games, is an incredible achievement in interactive entertainment. From the incredible art style to the story, the well written script to Columbia itself, Bioshock Infinite is more than just a game on disc; it's an incredibly
    and thoughtfully created world quite unlike most games of today just waiting to be explored. Attention to detail is where it starts, and it only grows from there. The world feels alive, from the propaganda littering the streets to the way Elizabeth reacts to certain discoveries while you both slowly crawl around Columbia's cityscape. It's a game that doesn't hold your hand, freely allowing you to explore Columbia at your own pace. There's plenty off the beaten path, but it never forces the player to find it. You have to be invested, curious, and interested. Playing Bioshock just to get to the next shootout is not playing Bioshock Infinite at all. The gameplay, while I haven't had any major battles featuring the skylines, feels tighter and much more action packed, peppered by intense battles and a lethal arsenal. The level design is also incredibly unique, featuring some truly stunning moments even within the first few hours. Now, the game isn't without some faults. Flat textures abound on consoles, but it is a far from ugly game (far from it actually). Elizabeth also sometimes moves around way too much (I assume she is attempting to focus on the player's location, and the AI engine can't decide what to do), giving her a sense of a hyper curious person. It doesn't ruin the experience, but it is a little jarring as at certain points she is incredibly life like, and others feels like an NPC deciding where to stand. That being said, Elizabeth is impressive so far. Her animations are stupendous, facial animations are stunning, and the voice work (for everyone, at that) is spot on. I have yet to jump into the meat of the story, as I'm taking this game very slow, but so far the wait has been worth it. Well worth it. Expand
  13. Mar 29, 2013
    Honestly disappointed in this game. I was expecting alot more, but wasn't satisfied. While the story, graphics, music and voice acting is incredible, the gameplay seems to lag behind everything else. There are only 8 vigors, as opposed to the 11 plasmids from the first game, and only about 8 weapons, most of which are useless and boring to use. The hacking puzzles that I personally enjoyed are gone. Weapon upgrading is nowhere near as good as it was in the first two games, The Sky-Hook, though, was really awesome and cool. Landing those fatalities with the weapon was so satisfying. The last thing I'll say about this game is that the ending was a huge disappointment, and not rewarding at all. But hey, alot of people seem to be calling this game their GOTY contender, so keep playing. I still think it sucks, I still think it's stupid, but keep playing. Expand
  14. Mar 27, 2013
    It doesn't deserve any hype this game has gotten for the past 2 years.
    The most overhyped game this year and not even close for game of the year category.
    The only good thing in this game is music and graphics not worth the 60$
  15. Mar 26, 2013
    Stellar graphics, gameplay, and storyline. The most fun I've had with a single player game in years and the ending alone is worth the full price. Don't expect a normal ending.
  16. Mar 27, 2013
    "BIOSHOCK INFINITE is a brilliantly crafted experience from beginning to end that celebrates videogames as an art form. The flying city of Columbia is a marvel to behold & the gameplay is so fine tuned that at no point does the experience ever get stale.

    The characters are fantastic, the powers are fun & the attention to detail is ridiculously well crafted. The best part of the package
    is the story, which will blow your mind. BIOSHOCK INFINITE is worth the wait since entering Rapture so many years ago."

    Read my full SPOILER FREE review here:
  17. Apr 9, 2013
    If the original Bioshock was an artistic and profoundly engaging story with decisions, atmosphere, and detailed design in a house-of-horrors-meets-jules-verne kind of way, Bioshock Infinite is a head-scratching, convoluted affair in the theme-park-design-meets-castle-wolfenstein-gameplay kind of way. It's quite clear that everything about Bioshock Infinite was "designed by committee". A roundtable of ego-centrics wanting to have their pet idea implanted in the game. Writers that practically vomit bucketloads of inane and lifted ideas on you from the beginning. Gone are the subtle undertones of ideology and dystopia. Replaced with in-your-face-eat-it dogma designed more for an audience of short-attention-span-can't-read-between-the-lines teenagers than mature audiences the title is labeled for. Much like the skylines that you simply sit-and-watch yourself zoom along like Sonic the Hedgehog (a good game), the entire game is mostly a watching event separated by periods of "find the fruit in the desk" and "dodge the angry citizen" minigames. The setting for this game is not well framed or introduced making it even more unbelievable than when you see it for the first time. Audacious and inconceivable in any alternate reality. The writers couldn't devise an acceptable set of premises to build their environment out of, so it was simply glossed over to be assumed by the player. Sorry, this is insufficient for me. One example is using your hook to jump around. No real reason how that should be physically possible. It could easily have been designed as a grappling hook or tether to root it in the realm of "possibility", but instead things just happen magically as there are no real laws of physics here. Whatever needs to happen, just does! Expand
  18. Apr 2, 2013
    I loved the first two Bioshock games. I have read everyone talking about the first Bioshock but I hope you all played Bioshock 2 as well. As far as Bioshock Infinite goes, I am still playing it. If i'm going to run out and spend $60 on a game, I'm going to take it slow and get my money's worth. To start off, this game's first impression was great graphics. I love the detail and the early century artwork. LOVE IT. So far the story seems ok. I am however disappointed.

    I suppose from the end of Bioshock 2 you can't really continue the story line much, but you could always go back in time and explore the beginning of Rapture, maybe before everyone went nuts if you want a lighter story. I feel this would be a better story to carry the name Bioshock. I don't feel that this game really should be named Bioshock. It is similar, but about as similar as Rockstar games are to each other. This game is what L.A. Noire is to Grand Theft Auto.

    To reiterate what another poster said, THE DESKS! Oh my god, the desks! ENOUGH WITH THE SAVAGING OF THE DESKS ALREADY. Another little thing that bothers me is the extras. They must have only had like 4 to choose from. Every male citizen you go up to looks like the same dude... and that dude looks like me... it's freaking me the hell out! Why waste so much effort in structural detail and design just to skimp on the characters living there?

    As far as the weapons go, WEAK. If there were no prior games to compare this too, it wouldn't be so bad, but sorry, don't get lazy now guys. The "plasmids" are not nearly as fun or powerful. Plus the "Eve" seems to run out so much faster in this game. The new scale that your bars operate on to deplete and refill is also a little confusing. Two shots in the beginning and your out. The Gene Tonics have been replaced with articles of clothing, which to me seem confusing and offer too little. The gun handling is not what you would expect in a FPS either. It's very choppy and hard to aim accurately, quickly. I too dislike the weaponry, the inability to progressively modify your weapon. That was really cool in the past Bioshocks. That kind of makes a player a feel like he's earned something for his time. A little merit badge. A friend comes over and say's "Hey how did you get your shotgun to look so crazy?", and you get to show him the blisters on your fingers.

    To sum it all up I guess I'd say this game would be great if it didn't carry the name Bioshock and along with it all the memories and expectations of the other games. It's misleading. This is not a Rapture story or anything like it. It is also less a FPS and more a First Person Scavenger and storybook. This is all fine, just not what I was expecting.
  19. Mar 26, 2013
    I've been playing for awhile, and i'm having so much fun with this game. The story is great and the gameplay is amazing! The sky-hook is one of the most fun things I've ever been able to do in a game. There aren't very many bad things to say. However, if you have a good gaming PC I've heard Infinite has better textures and framerate so you should get it on PC. This is my GOTY so far.
  20. Mar 27, 2013
    This game has one of the best stories that I have played in quite a while. I do not completely understand why people say it is anti-christian or anti-american. It is about a group of people who pretty much have their own religion and they have succeeded from the union. Then some people say it is not believable like bioshock one because of the skyhooks and it being a floating city. It's a work of fiction. This is a great game all around. If I had any complaints it would be that it was a little easy which made it a little short. I played my first play through on hard which made it much more difficult, but not nearly as difficult as most games on hard. Great music, great scenery, great story. I have not enjoyed a games story as much as this one in quite some time. Expand
  21. Mar 28, 2013
    So, after 4 years Levine came up with this? The game looks ugly on X360, textures and draw distance are terrible and gameplay is average at it's best. The story is excellent but that's not enough, there is no magical combination of various elements that made original Bioshock immortal, just mediocre FPS with good art direction, nothing revolutionary here.
  22. Mar 27, 2013
    All I can say is listen to the 200 people that understand how truly amazing this game is and pay no mind to the 20 people who say its over hyped. this is one of the most truly brilliant games I have ever played its one of those games that cements video gamings status as an art form. I can see how some people might not think its as great as I do but based on all components its a 7.5-8 at the very worst. I give it a perfect 10 but the people who are giving it 1s or 0s are just haters who arent intelligent enough to appreciate it. AMAZING GAME 10/10 for me and the first bioshock 10/10 those who say its a game can go back to COD, have fun blasting hajis over and over with an AK i will be playing something truly original and different. peace Expand
  23. Apr 1, 2013
    This review contains spoilers, click expand to view. What a Disappointment. On Xbox 360 Bioshock Infinite (BI) looks great from afar. Up close and personal it looks worse than any game in my recent memory. Textures, fonts, details, shapes of small objects all horrendous, poor, devoid of realism to a bizarre degree, lacking sharpness, depth. Please don't tell me that Xbox 360 isn't capable of showing good realistic textures. Yes, it's not a souped-up gamer PC, but I just played Dishonored, and it looked very good. I just finished Far Cry 3, it looked terrific, and you could walk from one end of the giant island to the other without loading anything.
    The gameplay.. oh, where to begin.. this is supposed to be a Bioshock, a but a bigger better one, right So, at every turn I was forced to compare BI to the original game and the conclusion was quite disheartening. As many critics point out, BI gameplay is drastically dumbed down, simplified and stripped of most elements that made it exciting in the 1st game. Rapture was full of mad splicers who attacked you without regard for their own life, but in BI you fight police, soldiers or thugs who also lack any common sense, often attacking the grenade launcher wielding you with batons instead of having a second thought. Gun fights feel very subpar, partly due to very mediocre enemy AI, partly due to vast open areas that completely killed off any sense of frantic closed quarters combat. Weapons suck, they don't visually change with upgrades, some are quite similar, most' don't even sound believable or powerful. Vigors blow as well, there less of them than plasmids and in conjunction with almost non-existent security infrastructure and inability to combine vigors you pretty much find two that suit your gameplay and stick with them. I remember having a lot of fun in original Bioshock painting big daddies as enemy and watching how small flying turrets come from all directions and drain their life. Similar vigor in BI doesn't work as well, mainly because they don't trigger multiple elements of security system which is quite rudimentary compared to the original game. There’s no equivalent of big daddies in BI, handymen don't count. Fighting a big daddy was one of the best parts of Bioshock, you could avoid him altogether, could hide from him, could jump to a side when he was charging at you, and big daddy had a reason to be in the game, a very important role to play. Handymen are inserted into BI only to provide a heavy enemy class, but they are poorly executed, too fast, have no depth to their character and fighting them is simply frustrating, and the fact that's there is only 4(!) of them in the entire game is both ridiculous and good. The Siren that was advertised as a separate enemy class is nothing of this sort, it’s a level boss you have to fight 3 times in 3 locations but that's it, only one "siren" in the game, having many would be much more exciting. Boys of Silence is a total letdown. We were led to believe that these disturbing creatures will be another creepy enemy class, but it's only five of them, they don't fight you directly and you never even get to kill any of them and watch their metal head explode. Songbird The one creature that was endlessly showcased in every promotional video and was either supposed to be a boss that you absolutely have to fight or a big daddy- type monster Forget it. You two will never cross swords, and it's not even explained what or who this is. It has a purpose, but not the one I wanted or anticipated...
    There is no hacking whatsoever, an element that was fun and could set off security system in the original game is completely removed from BI. No puzzles of any sort.No inventory which is just a travesty, you can't store anything or see it, can’t use it the way you want, can’t drop items, can’t accumulate salts for refill during combat.. why, Irrational Games, why Are you that irrational nowadays Invisible walls is another thing that separates a good game designer from a bad one, yet BI team doesn’t consider it worth the attention. Too many corners, piles of rubble, seemingly friendly structures were protected by ethereal force field. In promo videos Sky-line looked more intoxicating than I found it to be, it’s not a game changer and didn’t alter the combat in a great and useful way. Remember this
    This is why BI has sucky AI and combat dynamics. Yes, BI has a great story, but this is not a book with beautiful pictures, it’s a game, gameplay here is paramount. I will always remember original Bioshock as one of the best games I ever played where the story was provocative and gameplay electrifying. Bioshock Infinite is a game with a great story and overall great art design ruined by hype, bad graphics (xbox/ps), uninspired combat, forgettable enemies and disregard for many key elements that made original Bioshock great. Dishonored, you win.
  24. May 29, 2013
    One of the best games I have ever played. The story was amazing, well written. I loved the relationship between Elizabeth and Booker throughout the game. The city of Columbia is gorgeous. I like the 'tear' concept which Elizabeth can enter, take things from another dimensions. It surely helped me a lot during combats. For those of you who never played any Bioshock game, try Bioshock Infinite. It does not have any connection with previous two Bioshocks in terms of the story and setting. The ending will blow your mind. Trust me, this game worth every penny. Expand
  25. Mar 28, 2013
    As a fan of the franchise, I have been looking forward to BioShock: Infinite for a long time...and it was worth the wait. BioShock: Infinite is an absolutely beautiful and amazing instalment to the franchise that is both filled with breath-taking graphs and heart-pounding moments. The game's story is original and well-executed and in BioShock fashion, it takes you to place you'd never expect to go. In my opinion, this game is flawless and since being a huge fan, some moments nearly brought me to tears due to awe! This alongside the original is no doubt to best game ever and is like I said completely flawless. A ground-breaking work of art that will inspire many games in the future. Expand
  26. Mar 26, 2013
    It's not often I give a perfect score, but this game earns it. You're pulled into an atmospheric world that brims with life and festivities. Most everyone you encounter has something to say and has an aura to them. It's a game you need to take slow to enjoy every aspect of, there's beauty and depth throughout the entire game. The narrative is extraordinary, the character you play as (Booker DeWitt) story unfolds through the progression of the game, you always feel there's something more to him. But the character that you come to rescue (Elizabeth) drives the story more than anything and gains your affection and care. Comstock serves as a great villain and the world of Columbia is like none other. While Infinite undoubtedly feels like a Bioshock game, combat has been balanced and flows fluently through playtime. The most miraculous things in this game are just pit stops or novelties, discussions heard abroad or a barbershop quartet singing singing a Beach Boys song as they float aloft. Infinite flips between story, and action at a great rate and fuses the two well, for near perfect progression. The game is flawless and will stand as a marvel in video game history. The ending will be something discussed for a long time in the future, you're doing a disservice to yourself if you don't get this game, it's one of the best I've ever played. Expand
  27. Mar 26, 2013
    This game is amazing. It has great graphics, great gameplay, and great... well... everything... just buy this game and listen to what the critics are saying, they're right, this game is too good to be true.
  28. Mar 27, 2013
    Bioshock Infinite is a tough game to give a proper score. On one hand, it's one of the most thought provoking games to ever hit store shelves. On the other hand, it presents a story that seems noticeably absent for at least half the game. None of it really culminates into anything meaningful until the last minutes of the game, arguably where the game is at it's best since the beginning stroll through Columbia. While most might think that it was the most boring part of the game, it did an absolutely brilliant job of presenting the setting of both this city in the clouds and life in 1912. However, as great as the beginning of the game is, the rest of the game feels like a step back from what we got from Bioshock 1 and even 2. Why were Bioshock 1 and 2 so entertaining? Was it because the setting was just THAT good? Was it because the characters were just so memorable? Was it because they didn't hold the player's hand and let you explore large levels that could take anywhere from 1-2 hours to finish everything? Yes, but the main reason we didn't get bored was the sense of progression. When those games began, we felt weak as a player. We felt vulnerable even against 1 or 2 splicers at a time, let alone a big daddy. As we found health, EVE, weapon, plasmid, and tonic upgrades, they felt valuable like we were lucky to even have them at all. We had to put in the effort of taking down a big daddy and dealing with little sisters. Bioshock Infinite removes all sense of progression by letting the player start out as a badass capable of killing 20 or so enemies at a time. I beat the game on "hard" difficulty and not once did i ever feel challenged. The culprit of this issue is *sigh* regenerating health... yep, in a Bioshock game. This turns the game into a pseudo cover shooter. The other half is spent bum-rushing 90% of enemies with your melee attack which is ridiculously overpowered and makes the game a cake walk. Even the big daddy equivalent of Infinite, the motorized patriot, is nothing more than a push-over when spamming him with an electric punch. Infinite sports 8 "vigors" this time around which is far less than what was available in Bioshock 2. the game also has replaced "tonics" with gifts of gear. However, unlike Bioshock 1 & 2 most of the gear is useless. You will likely find yourself sticking with the same 2 or 3 pieces for the entire game and there are no upgraded versions of this gear. You can upgrade "vigors' but upgrading them and weapons alike are all done with money. Money is quite scarce for the cost of these upgrades though, so you will find yourself not upgrading many of either. Speaking of weapons you can only use 2 at a time which also makes you resort to melee most of your enemies in fear of not having ammo when you'll really need it. Also gone is hacking. Anyone who has played either of the first two remember how often you'd find yourself hacking one thing or another. Now all you do is find a lockpick and let Elizabeth pick door locks how fun for ME THE PLAYER. why am i not the one doing these things and why is something that was so prevalent in the first two taken out completely? Remember that other element that added another layer to Bioshock 1 & 2's combat the research camera? It's gone now. Researching helped alleviate the difficulty in fighting certain types of splicers but now it's all about fighting more at once than fighting enemies that feel like they spliced themselves too to become stronger opponents. The level design leaves much to be desired. In the first 2 games, each level was large and took 1-2 hours to do everything. There were countless rooms and entire areas a player didn't have to see if they didn't want just because it was optional. Infinite's level design ranges from extremely linear to quite linear. there is no sense of exploration in the game. The only actual exploration comes from having Elizabeth pick a lock that leads to a room that was blocked off along the main level so you go in, do your search for items, and resume your mission. It gets old very fast. Among the linear level design was an absence of some of the best design choices in the game. The game was heavily advertised with the sky-hook, but these section are few and far between. Any time you can use them in a combat scenario is easily the most fun part in the game but its so underused that you feel the entire game is an average on foot shooter because of it.
    Gone is inventing and gone are hypos and first aid kits. It's all been turned into an average shoot em' up where health is hardly lost and most damage is absorbed by a regenerating shield so damage against you has no real consequence. There isn't even an option to turn off being revived anymore making the game that much easier and lacks any tension. Although I pretty much ragged on this game I don't hate it. It's disappointing and as bare bones of a Bioshock game as it can get. As a Bioshock game it gets a 3, as an action game, an 8.
  29. Mar 26, 2013
    This review contains spoilers, click expand to view. I should probably start out by saying that I am not a fan of the first two Bioshock games, I'm don't dislike them but I wouldn't consider myself a fan, however I decided to buy Bioshock Infinite on a whim, and am so glad that I did. The game is absolutely beautiful, yes it may lack the graphical power of games such as Crysis 3 but the world of Columbia looks absolutely amazing from an artistic point of view, the gameplay is solid but so far seems slightly too easy on medium difficulty I will be trying out 1999 mode on my 2nd playthrough.) The story in the game is one of the best I've seen in a while and I've barley scratched the surface of it, so far despite not much happening I am completely captivated by it. I also found the relationship between Booker and Elizabeth to be believable thanks to the amazing voice acting supplied by Troy Baker and Courtnee Draper. Speaking of Elizabeth, never before have I cared for a gaming character, but thanks to the amazing talent behind her (AI, Motion Capture, Voice, Model, Script etc...) I think I might actually care for the character. I don't know why but when I (Potential Spoilers) first killed a group of men in front of her and I saw that she was scared of me because of that I kind of felt bad because she'd gone from being really happy and ecstatic to scared and cold. (Spoilers End) I could keep writing about this game for a while, but I kind of want to get back to playing it, if you are unsure on whether to buy this game or not, I strongly recommend buying this full price, it's utterly amazing and almost (In my eyes at least) faultless. It's good to see that this console generation is ending on a high note with games such as this and Tomb Raider and hopefully more to come. Expand
  30. Mar 30, 2013
    One of the best or maybe the best fps i have ever played! A story and characters that will grab you from the start and combat that has the old bio-shock feel. And plot twist that will go WTF more then once, You need to do yourself a favor and get this game now

Universal acclaim - based on 33 Critics

Critic score distribution:
  1. Positive: 31 out of 33
  2. Negative: 0 out of 33
  1. May 27, 2013
    An instant classic that should be kept in a special place in every gamer's collection.
  2. May 11, 2013
    BioShock Infinite is a sure-fire game-of-the-year candidate, and definitely one of the standout single-player games of this generation.
  3. Apr 19, 2013
    Fuzzy-headed narrative and thematically irrelevant auxiliary mechanics make Infinite feel sloppy even when it's working. Combat increases in frequency and decreases in impact after the Hall of Heroes, so for most of its length the game sinks towards a deflated ending rather than rising towards a climax. However, that slow descent starts from a great height, so there is still much to value in Infinite even as it drowns in its own shortcomings.