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Mixed or average reviews - based on 48 Critics What's this?

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6.0

Mixed or average reviews- based on 60 Ratings

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  • Summary: Featuring a powerful single-player campaign, along with multiple online multiplayer modes,
    BlackSite: Area 51 delivers vicious combat action, next generation graphics and A.I., and a plethora of powerful weapons and vehicles. Set in present day, players take the role of a decorated
    military veteran charged by the government to lead a squadron of "secret soldiers," each with his/her own specialty skill set, into the Rachel, Nevada area to fight off the invasion of unidentified enemy races. The player’s modern-day emotions and fears are driven into a world charged with grave responsibility affecting lives hanging in the balance and eventually finding himself torn between his professional orders and his own ethical standards. In the end, only the actions of the player and his squad can shape the outcome of BlackSite: Area 51 during this potentially pivotal moment in history. [Midway] Expand
Score distribution:
  1. Positive: 10 out of 48
  2. Negative: 3 out of 48
  1. 85
    In actual fact I found this, while admittedly less spectacular, as enjoyable as anything else I've played on the 360. BlackSite never attempts to be innovative, but knows what it does best. A well-oiled working game is ridiculously hard to find these days and, if nothing else, BlackSite is certainly that.
  2. Overall, the game does just enough to be good, but stops short of being great. Still, if you're an FPS fan looking for a break from Halo 3 or CoD 4, Blacksite: Area 51 is definitely worth taking a look at.
  3. A decent shooter, jam-packed with targetable Black Ops soldiers and aliens aplenty and showing moderately good production values, despite a few hitches. However, it's lightweight fluff compared to Call of Duty 4: Modern Warfare and The Orange Box, especially when it comes to the slapped-together multiplayer and lack of story depth.
  4. The game is merely another mediocre bag of wasted potential tossed out that simply begs you to lower your expectations right before diving in.
  5. 60
    I don't dislike this game. Aside from a few minor graphical bugs and hiccups, BlackSite is unquestionably competent at what it does. It's just that what it does isn't particularly notable, or innovative, or memorable -- in either a good or a bad way. It's not even memorably mediocre. It's just...diverting, for 10 hours or so. You could say worse things about a game.
  6. At best, BlackSite is a poor man's "Resistance"; at worst, it's half of an unfinished game with a few cool set pieces. [Holiday 2007, p.74]
  7. 20
    Instead of creating the game they promised themselves in the design documents, the end result is a spaceship sized wreck of catastrophic proportions and with very little redeeming qualities to prevent it from being placed at the very bottom of the bargain bin where it belongs.

See all 48 Critic Reviews

Score distribution:
  1. Positive: 15 out of 27
  2. Negative: 8 out of 27
  1. Jul 30, 2013
    7
    I know this game isn't amazing however I really enjoyed this game and found the story rather interesting. The gameplay was just like any other shooter and easy to get use to. The environments were decent. The graphics were pretty nice for the year this game was made in. Also, if you paid close attention throughout the story there was a few neat references to Star Wars and X-Men. Go give the game a shot and remember that this is a older Xbox 360 game. Expand
  2. Apr 11, 2012
    6
    We all know that there are FPS action games that take the trophy with every release in their series and anything which tries to copy is rarely recognised as being an ambitious and inspirational game. "Blacksite" is no exception. This game will allow you to take on the alias of "Pierce", the sergeant of a small squad of elite soldiers which you will become acquainted with for the duration of the game. The beginning of the game takes place in Iraq, where you and your squad are looking for WMD's in a large Taliban base. Whilst carrying out the mission, you'll find more than you bargained for. After the Iraq prologue, the true enemy reveals itself as some kind of alien species and it's your job to stop its invasion of US soil, as well as find the culprit behind it all. The first thing you'll notice about the technical side of this game is the graphics. Blacksite was built on a modified version of the Unreal engine, allowing for more realistic looking textures and player models. However, these graphics aren't nearly enough to compensate for the amount of bugs and glitches that this game holds. At first, you'll excuse most of them, but over time they will definitely add up. The little things, such as guns and ammunition floating in mid air will quickly annoy you. This, coupled with glitch filled and predictable environments and slow frame rates, will be just enough to make you want to get the game over with. Blacksite doesn't get any better in the gameplay department either. The AI are predictable and lackluster, and the lack of variety in levels will make for a mediocre playing experience. Also, the idea of commanding a squad isn't nearly as cool as it sounds. They are, at many times, utterly useless except for the increasingly annoying times when you have to get them to open doors for you, because apparently you're too good for that. On top of these gameplay issues, Blacksite is far too easy. An annoying crosshair will always eliminate any challenge that even comes close to you, regardless of whether you aim of not. These issues could have easily been fixed if the game's development was not so rushed and more time was allowed for the developers to identify its flaws. In summary, the fans of big popular FPS's such as "Call of Duty" and "Battlefield" will not make a good impression, but will be respected for its effort and lengthy campaign. Don't expect this game to be great, but give it a go and see what you think. Expand
  3. Jan 19, 2013
    5
    Here are some questions to consider. Have you played Gears of War and thought it would work well if it was a military First Person Shooter instead? Do you like mediocrity? Can you settle for average? Can you cope with bad programming? Have you played every shooter you can think of and still want more, regardless of quality? Blacksite is the game you're looking for. Imagine Battlefield 3's campaign on a (VERY) tight budget, much lower quality and generally worse in every way. Blacksite is not a bad game, but not one that you would buy unless you have no alternatives. Graphics are not horrible but the lighting is practically non-existent and in desperate need of about 32x anti-aliasing. It runs on Unreal Engine 3 and is one of the more dated games. You can tell it's old from the old-school levels (very simple, walk and shoot), dumb AI and an average cliche modern American war action story. Achievements aren't good either. The only thing that's really impressed me is the shooting mechanics. Finally, a game where you can play purely by hip-firing, but with an ADS option as well. It kinda reminds me of Prey, but instead of making obvious its old-school mechanics it tries to make itself look better than it is. Controls are OK but could be better; certainly much better than some games. What really lets it down is how it FEELS low budget due to the medieval programming. Not so much glitchy/buggy, but when you play it you feel like it's still in the development stage, and that the levels aren't properly finished. Some games try to cover up lazy design subtly. This game makes no such efforts. It feels scripted and coded by amateurs with little concern over user experience; whereas other games flow much more smoothly with fewer faults. If you get this game, you should expect nothing more than a budget shooter. Expand
  4. May 5, 2012
    3
    If half-Baked could be an artform, Area 51 would be a Picasso. There are pieces of a good game here, but it got put together all wrong. I spent most of playthrough laughing, either at one of the worst assembled story lines EVER, or at the various very entertaining glitches. How this got past Beta testing is beyond me. It's as if they designed seven differnet games, and then just through them together and had a programmer write a plot. Midway does Half-Baked Right! Expand
  5. Jun 16, 2013
    0
    Being a huge fan of the first Area 51, I had high expectations for its sequel. However, what I had paid for (Thankfully, only $5), Was a butchering of one of my favorite games.
    I constantly found myself searching for a character to feel attached to. In the first Area 51, I found myself liking the traits of your teammates. In Blacksite, I feel that they were pushing the player toward liking them, and failing. The only generally likable character is the southern, ripped, "Murikan!" soldier. However, I had such a low sense of likability toward them, that I didn't even bother paying attention to their names.
    Of your teammates, you have a "Medic", who is poorly equipped, and you dislike from the start. A black guy, who is supposed to express the "family man in the war" feel, but winds up simply being a stereotypical "Black guy dies first" joke, at best. Then there's your ally, and final boss, the soldier who you and the medic leave for dead...because...uh....you....can?....And lastly, the comedic relief, the Pure-bred-American who seems to always have something "funny" to say.

    Getting away from the horrible characters, the story is horrible. The story of Blacksite, is the complete removal of the original Area 51's story. In essence, the events in Area 51 NEVER HAPPENED. Not only did that annoy me, as a fan of the first game, but to see Midway pull off such a terrible "Replacement" of a story, just left me in awe.

    Graphics were poor, I couldv'e easily seen this being on the first Xbox. Throw in some of the most ridiculous gameplay mechanics; a car that accelerates to full speed from its stopped position, floating guns after you kill an enemy, and conversations between your squad and civilians, that make me feel that i'm playing a game taking place in an autistic child's fantasy. (As rude as it sounds, there is a scene fairly early in the game, where a man armed with a pistol, upon his house being completely destroyed by a giant worm creature, then tries to attack the worm, claiming "YEEAA I HAVE A GUN!").

    In addition to all previous problems, the game's difficulties are just sad. There's three modes: Easy, Medium, and Hard. And i'll break them down. (Fun fact for this, I'll use the term "Morale" a lot, that shows how your squad is doing. high morale means more accurate bullets from your allies, along with more taunting and actual fighting. Low morale means they will hide, shoot inaccurately, and be virtually no help).
    Easy- Morale will almost always be high, and your character is a human tank. In essence, Master Chief on beginner difficulties wishes he could match that kindv'e armor.
    Normal- Morale will be all over the place. Some areas will be easy, much easier than you'd expect. Other areas will throw suddenly cheep A.I. spikes at you, and drain your allies Morale in a instant. Mix that with a huge drop in heath from easy mode, and this is actually a difficult, yet beatable, difficulty.
    Hard- Ridiculously hard. Your squad's morale will rarely go above low, and your health...well...you don't really have any. You're probably not going to enjoy this mode at all. Then again...would anyone enjoy this game at all?

    In summary: This game is a pathetic attempt of an uninformed reboot to a nice game. Pathetic characters, horrible A.I. and game mechanics, low weapon count (Less than the original game, I believe), horrible difficulty spikes in different difficulties, and poor graphics.

    I really wanted to like SOMETHING about this game...Whether it be an ally, a gun, a map, the story...just something, but there is really nothing fun about this buggy mess.
    Expand

See all 27 User Reviews