Mixed or average reviews - based on 61 Critics What's this?

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Generally unfavorable reviews- based on 64 Ratings

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  • Summary: Bodycount rips apart the first person shooter as genre-defining gunplay comes alive in a balletic orgy of bullets and destruction.

    Experience the intense thrill of close-quarters combat in a shreddable world as Bodycount blasts outrageous fire-fights and ferocious action from both
    barrels. Become a powerful combat asset green-lighted to eliminate enemies known only as 'Targets' on behalf of the 'Network', ensnared in a clandestine global power struggle that rages away from the headlines and under the cover of conventional war zones.

    This exhilarating shooter drops players into chaotic areas of operations equipped with a mouth-watering selection of contemporary weapons to tear through environments and enemies, chaining kills, earning power ups and building up a bullet meter to unleash devastating air strikes on enemies.
    Complimented by co-operative online play and multiplayer modes, Bodycount will set new standards for spectacular, visceral gun play and put the fun back into the FPS.
Score distribution:
  1. Positive: 3 out of 61
  2. Negative: 19 out of 61
  1. Sep 25, 2011
    A boldly simple shooter with great innovations and colourful visuals, let down by a lack of story. [Nov 2011, p.92]
  2. Aug 31, 2011
    Aside from the enjoyable and well-weighted multiplayer, pretty much everything around that core experience of destroying things with big weapons is flaky. Big time flaky. But thankfully, happiness really is a warm gun, even if it is on the 50th respawn before that damn warehouse.
  3. Oct 23, 2011
    Bodycount is fun enough but seems to come off more as a late summer diversion; something to keep you busy until a "real FPS" game arrives. It has its moments, along with an awkward control scheme and a glitched grenade system, but Bodycount sadly ends up being just another disposable FPS, released at the wrong time, and destined for the budget bin.
  4. Sep 1, 2011
    A disappointing game, failing both on the graphics side and the gameplay mechanics side, like with the lumbering cover/aim system and the lacking multiplayer. The single-player campaign is capable of delivering some good moments of destructive action, but it isn't enough.
  5. Sep 26, 2011
    Unfortunately Bodycount is not the "spiritual successor" of Black that we were waiting for. It's completely unoriginal in both its campaign and multiplayer, extremely short and with nothing memorable to offer.
  6. Sep 21, 2011
    It's a pity that a video game which attempts to revel in back to basics no nonsense escapism - through a hail of bullets and bodies - somehow ends up being more forgettable than the Black Ops campaign. And that's saying something.
  7. Nov 14, 2011
    Bodycount is a bad game. A very bad game. It's overly simple, the setting is dry, and the controls don't even work all that well. There is quite literally nothing good about it.

See all 61 Critic Reviews

Score distribution:
  1. Positive: 15 out of 31
  2. Negative: 12 out of 31
  1. Aug 30, 2011
    Typical critics. Codemasters didn't take out and ads on their sites or magazines so reviewers didn't get their advertising dollars. They didn't give out exclusive coverage either. It's not a clone of MW so it's no good in their minds. They had zero incentive to give it a good score, so they were intentionally harsh on it.

    Bodycount is a fun game...period!
  2. Sep 1, 2011
    This is a shooter done right. The guns, visual effects, audio and controls feel perfectly tuned, and the game punches well above its weight. The gameplay, pacing and level design are stronger than other games in the Genre, Gun Porn sums it up well. If you like shooters, you'll finish this one. Expand
  3. Sep 15, 2011
    Classic, simple and mind-blowing is what defines Bodycount while other games of the same genre strive to become the same. it's what Duke Nukem Forever should've been, and is a great nostalgic ride to get away from other military FPSs of this era, and if you really don't get your mind into it with details and textures and whatnot, this game gives you a huge amount of **** time to spare. that's for me, i chose it to Dead Island after all. Expand
  4. Sep 11, 2012
    Bought this XB360 game the other day at Fry's for $20.00. Glad I didn't pay more, and I feel bad for those of you who paid full price when it first came out. That being said I will say that I got $20.00 worth of fun shooting and blowing things up, and found the Brink-like environment and structures also enjoyable . . . and that's about it. The story is a mess - under-developed, shallow, and your computer linked assistant is a cheesy female voice that is out of place and annoying. I did not find the checkpoints to be bad like other reviews have said. Expand
  5. Feb 14, 2012
    Way better then i thought, the biggest problem with this game is that you cant move and shoot at the same time, thats very odd and i have no idea why they made it like that. i love achievments and this game had pretty easy achievments and the shooting was allright. pretty short campaign and repetetive but for me at the low price i bought it its deffo a 5/10 Expand
  6. Nov 28, 2011
    No. Just no. This game is too short, boring and NO FUN. So Why give it a 3? Well because the story was decent. But decent story + Repetative Game = Terrible, still. DO NOT GET THIS GAME UNLESS YOU LIKE TO BE RIPPED OFF! Expand
  7. Sep 3, 2011
    My friend was mad enough to buy this game on launch. He finished it in 4 hours and so i borrowed it today and finished it in just over 4 hours myself. Short advice: do not buy this game. It is astonishing just how bad this game is and that something like this can actually be released, and at full AAA price as well. That is just pure rip-off.

    Gameplay: The guns are fun. Not varied enough and run of the mill really (depsite having some fancy names). No rocket launcher. In a game that is supposed to be about destruction thats pretty bad in my book. Even Black (bad as it was) managed a rocket launcher for some set-pieces. The core gameplay tries to be a run and gun game, but at the same time the main aim control roots you to the spot, which makes me think the devs did not know what they wanted to do. Missions and Objectives are just terrible. Most shooters are shallow, but this game goes beyond. Checkpoints and pressing x. killing a random guy that often looks no different then the rest of the AI. that really is about it. AI: non-existing. You can tell exactly where control points were placed in the level. AI spawn and run to the points then start firing. It also seems that there can only be about 10 AI on screen at the same time and i never saw more than 3 or 4 firing at me. I never once felt under threat and often you can run past them while they look into a wall.

    Destruction: what destruction? "Shredding" as they call it lets me rip apart about 20 to 30% of the level. And its not readable at all. On some buildings i can destroy a wall, but an identical looking wall next to it stays solid and only takes decals. There is no common thread and you can not plan ahead and feel smart. Shredding is accidental at best. What is there is detailed to a point its pointless. In the heat of battle i personal dont care if a chair disintigrates into 400 pieces. Give me Bad Company building collapses every day.

    Story and Character: Not present. My character has no name and a no-name **** chick screams in my ear. The writing is so bland and boring that i would guess Codemasters saved the money for a professional writer and developed the story in house. Bad mistake. I dont expect a Deus Ex story line in a shooter, but give me at least SOMETHING that makes sense and tells me why i should be killing everyone.

    Graphics: about 5 years dated. Looks like previous xbox and not 360. surprising considering the same engine looks gorgeous on GRID and DIRT. the color scheme is a total rip-off from Brink but implemented terribly. The levels are so full of color it hurts your eyes and AI (often in the same color palette) blend in completely. Audio: Audio is largely good and so is the music, but the music feels out of place for this game somehow.

    Level Design: The Levels are generally nice and open, inviting you to explore. But this is where the rest breaks down. Missions are linear scripted (as if the scripter did not realize he had a semi open world to play with and it was all corridor shooter) and the AI just falls apart when you diviate from the critical path.

    Overall: Avoid at all cost. Or ask yourself how much 1000 Achievment points are really worth to you cash wise.

See all 31 User Reviews