Mixed or average reviews - based on 61 Critics

Critic score distribution:
  1. Positive: 3 out of 61
  2. Negative: 19 out of 61
Buy On
  1. Games Master UK
    Sep 25, 2011
    A boldly simple shooter with great innovations and colourful visuals, let down by a lack of story. [Nov 2011, p.92]
  2. Aug 29, 2011
    If you want to break way from the regular FPS drones and try something old-fashioned yet refreshing, then give Bodycount a go – you'll be surprised how much fun mindless shooting can be.
  3. Sep 2, 2011
    While its limited multiplayer and even more limited AI will keep it from being as legendary as, well, the other A-list stuff, it's still worth a look, mainly because of its entertaining weapons play and its solid visuals. If you're in the mood for an off-the-grid shooter or just want to blow shit up while you wait for EA's masterstroke, lock and load.
  4. 73
    Deep in its heart Bodycount is a great arcade action game with some really good shooting mechanics - but when it comes to all the little extras that make a game special, it fails. The aiming system just doesn't feel right, there is no working mechanic to make the player feel the current health for his character, the score system fails to make you wanna replay the missions and so on. The really good and nicely exaggerated spy story in the background doesn't help much either - it's told in a totally boring and underwhelming way.
  5. Sep 20, 2011
    Bodycount is, at its core, still a fun FPS. It's nice to look at and has enough enemies to keep you interested, as long as you like blastin' fools and wreckin' buildings. While the $60 asking price is a bit hard to swallow, it is well worth an eventual bargain bin pickup.
  6. Pelit (Finland)
    Oct 10, 2011
    A quite decent FPS, which misses the target on several counts. You can break stuff, but not enough and there's some arcade elements, but not enough. [Oct 2011]
  7. Sep 28, 2011
    There's nothing really bad about it, but nothing really exemplary, either.
  8. Aug 31, 2011
    Aside from the enjoyable and well-weighted multiplayer, pretty much everything around that core experience of destroying things with big weapons is flaky. Big time flaky. But thankfully, happiness really is a warm gun, even if it is on the 50th respawn before that damn warehouse.
  9. Aug 31, 2011
    As it stands this is a game that's quirky and fun, offering a welcome change from what we've come to expect from the genre, but ends up trying too hard to be smart and misses the target with many of its peripheral ideas.
  10. 70
    If you can [ignore the storyline], Bodycount offers a six hour burst of relentless explosions. It's short, but the big levels bear replaying, and a co-op survival mode and deathmatch arenas make good use of those sizey maps. For lovers of spectacle over nuance, Bodycount is a great way to build bad virtual karma.
  11. Sep 28, 2011
    Bodycount is viscerally fun. It plays fast and sounds great thanks to all the carnage you dish out. However, it isn't really deep. The story almost seemed like a second thought and AI makes most levels feel like just a shooting gallery. If you like your shooters shallow, it is at least worth a try.
  12. Sep 4, 2011
    Bodycount has its place, but for the full price and at this time of year, it's hard to recommend for purchase for any gamer who needs to pick and choose his way through this upcoming holiday gaming season. Ultimately, it manages to be fun enough to play in spite of a variety of key issues in the design and execution.
  13. Aug 31, 2011
    BodyCount is a regular action game that had potential, but due to poorly implemented procedures and boring gameplay will likely fall into that category of being just a mediocre FPS.
  14. 65
    It's a decent experience for core genre fans, but not consistently sharp enough to stand out from the competition.
  15. Oct 23, 2011
    Bodycount is fun enough but seems to come off more as a late summer diversion; something to keep you busy until a "real FPS" game arrives. It has its moments, along with an awkward control scheme and a glitched grenade system, but Bodycount sadly ends up being just another disposable FPS, released at the wrong time, and destined for the budget bin.
  16. X-ONE Magazine UK
    Nov 14, 2011
    Caught somewhere between being a score attack shooter and one that tries to tell a story, Bodycount is left wandering the middle ground aimlessly. [Issue#77, p.88]
  17. LEVEL (Czech Republic)
    Oct 31, 2011
    If you love shooters and hate everything what obstructs you from pulling the trigger (like story or dialogues or non-action parts) Bodycount is the game exactly for you. [Oct 2011]
  18. Sep 13, 2011
    On first sight, Bodycount's gameplay pillars are inviting: with arcade shooters being few and far between this generation and destructible environments remaining surprisingly underused, there's some real potential for compelling gameplay here. Unfortunately, Codemasters hasn't executed either of these features particularly well and unforgivably lacklustre design elsewhere cripples the game.
  19. Sep 8, 2011
    Bodycount may not be a bad game, but it suffers from uninspired gameplay and a weak back story.
  20. Sep 6, 2011
    Safe to say, it isn't the future of first-person shooters. But it is great fun.
  21. Sep 4, 2011
    With its focus on mindless destruction, Bodycount starts as a refreshing return to the roots of the original FPS, but the short campaign, the lack of many game modes and a certain monotony during the levels keep the Codemasters' title from being a good game overall.
  22. Sep 4, 2011
    While the gunplay is fun and the mechanics unhindered by brick-wall sticking points, there's nowhere near enough content delivered to justify the big green plastic case with its commensurately large price tag.
  23. Aug 31, 2011
    In many ways, this is one fast, entertaining action game. And yet it doesn't take too much time from you to properly entertain you. But it won't take too much time to bore or annoy you either. There are not so many solid arcade action games out there, so the majority of the faults can be forgiven as far as this style of gameplay suits you.
  24. Aug 30, 2011
    The disconnect between Bodycount's chaotic visual spectacle and its precise scoring system drive a large divide between how you want to play and how Bodycount expects you to play.
  25. Sep 7, 2011
    Bodycount is a no-brains needed arcade shooter that provides a few hours of embellished destruction.
  26. Sep 6, 2011
    If you're jonesing for a shooter fix in this end of summer, pre-holiday rush of new games, Bodycount might just fill that void. I'd suggest a rental first though. The idea is there but the execution seems to lack that edge. This one amounts to nothing more than a completely generic shooting gallery. Even though the action is fast paced the controls, graphics, and sound are just okay at best.
  27. Sep 19, 2011
    By the time it's all over, just after you've finished the dopey out-of-place boss fight, you're left with Generic Shooter Videogame Number Umpteen, drawn out with a few levels stuffed with filler instead of gameplay.
  28. Sep 2, 2011
    We like Bodycount proposal of non-stop action, but the execution of the idea has been a bit poor, with a short and not inspiring campaign, and a very weak multiplayer.
  29. Nov 15, 2011
    Bodycount could have been so much more than the generic FPS that it's turned out to be. It has its moments, but they're too few and far between in a game that's plagued with imperfections and glaring flaws. Bodycount is not a completely terrible game by any means, it just feels dated and doesn't measure up to the high standards set by most of today's shooters. It's Shoddycount.
  30. Aug 30, 2011
    Explosive action and incentivized gunplay fail to heat up in Bodycount, a tepid and short-lived shooter.
  31. Sep 26, 2011
    Unfortunately Bodycount is not the "spiritual successor" of Black that we were waiting for. It's completely unoriginal in both its campaign and multiplayer, extremely short and with nothing memorable to offer.
  32. Sep 8, 2011
    With its shallow multiplayer modes and brief campaign, Bodycount's long-term play value is limited, making it more suitable for renting than purchasing. Had the developers spent more time in fleshing out the game's modes, play mechanics, and options, Bodycount might have been more memorable than your average B-action movie. Sadly, it's not.
  33. Sep 7, 2011
    Bodycount is a mix of uncompleted ideas, good ones and bad ones. The linearity of the campaign and the poor ideas for the multiplayer make the Codemasters production annoying and frustrating.
  34. Sep 6, 2011
    Bodycount might have gotten more attention five years ago, but even compared to Black, it's unexceptional. The word "generic" has become quite overused in recent years, but if ever a game truly deserved it, Bodycount would definitely be a top contender.
  35. 50
    The action is bland, the level design is horrible and the main people behind Bodycount left the company before it was even finished. Sounds like a recipe for success? Well, it isn't.
  36. Sep 2, 2011
    It professes to be a reaction to overblown, scripted rollercoaster FPSes, but never manages to bring a whole lot to the table for itself. Bodycount even makes a fuss over destructible cover, which was done better by Battlefield Bad Company. Bodycount is not a poor game, just a confused and unremarkable one, even if those instant restarts really are wonderful.
  37. Sep 1, 2011
    There are so many things wrong here it is hard to recommend it to even the hardcore shooter fans.
  38. Sep 1, 2011
    A disappointing game, failing both on the graphics side and the gameplay mechanics side, like with the lumbering cover/aim system and the lacking multiplayer. The single-player campaign is capable of delivering some good moments of destructive action, but it isn't enough.
  39. Aug 31, 2011
    If you are looking for a fun and action-packed FPS, there are much better alternatives to consider.
  40. Aug 31, 2011
    Bodycount isn't a good game. It might provide a few hours of entertainment if you're into basic, straight-up shooting, but the controls and dodgy AI will likely put off most players.
  41. Aug 31, 2011
    Bodycount has a lot of ideas but also a large amount of problems. A weak storyline guides the player through an average campaign mode, and the most interesting things are the co-op campaign and the Bodycount mode (the arcade style mode where you fight for the final grade). All the rest simply doesn't work as intended.
  42. Aug 30, 2011
    It's clear that the team didn't have the time and resources to really do Bodycount right, and the departure of at least two high level people during development didn't help either. What's left is a bland and essentially incomplete game that fans hoping for more Black, or simply a decent shooter, will be disappointed in.
  43. Aug 31, 2011
    Bodycount has too many flaws to emerge in such a competitive market. Poor AI, unpolished and uninspired graphics and many issues with the ironsight definitely sink the boat.
  44. games(TM)
    Oct 18, 2011
    In the most competitive genre in gaming Bodycount just doesn't measure up, and certainly doesn't get anywhere near the brutal brilliance of Epic and People Can Fly's Bulletstorm. [Nov 2011, p.108]
  45. Sep 21, 2011
    It's a pity that a video game which attempts to revel in back to basics no nonsense escapism - through a hail of bullets and bodies - somehow ends up being more forgettable than the Black Ops campaign. And that's saying something.
  46. Sep 5, 2011
    Bodycount's lack of consistent game design, flitting between arcadey action and a sub-par story-driven campaign, ultimately causes the game to misfire. The lesser parts of Bodycount's gameplay ultimately shout the loudest, drowning out its charms and distracting from the flourishes of inspired ideas.
  47. Sep 2, 2011
    A twitchy, mindless experience filled with weak firearms, poor enemy behavior, bland environments, and multiplayer combat that you wouldn't find acceptable in a $15 downloadable shooter.
  48. Sep 2, 2011
    Bodycount tries to drown out its many, many shortcomings with the din of a few big, loud guns.
  49. Sep 2, 2011
    You begin to think that behind Bodycount there is perhaps the story of an heroic development team tasked with doing far too much with far too little, who have performed a minor miracle in simply shipping something that works. Well, works some of the time. It's an explanation. But the killer fact about Bodycount is that it's nowhere near good enough to compete in the FPS arena, and serves nobody - player, developer or publisher.
  50. Sep 2, 2011
    Bodycount is supposed to be a violence venting machine. A very arcady FPS, if you will. But though the action itself is indeed there, nothing is making it stand out from the other productions of the genre, and the load of shortcomings (poor AI, average production values, uninteresting special moves system, completely dull story) will probably ruin the fun for most. With some heavy eights of the genre incoming, or already there, it's impossible to recommend.
  51. Aug 30, 2011
    Largely an awful shooter. And instead of trying to do everything and failing to deliver virtually anything worthwhile, Bodycount probably would have been much more successful if its design was simplified by focusing on one or two key features it could attempt to do differently. But it didn't, and the end result is not pretty.
  52. Xbox World 360 Magazine UK
    Dec 2, 2011
    Niggly, thoroughly uninspired, and lacking variety, Bodycount is destined to sink without trace in 360's deep pool of generic shooters. [Dec 2011, p.100]
  53. Sep 23, 2011
    It does not happen very often that there's nothing positive to mention about a game, but Bodycount manages. The controls aren't adequate, the destruction and AI are largely missing and the scoring-system is misplaced. For a game that's supposed to be inspired by Black it's a slap in the face of gamers.
  54. Sep 9, 2011
    Bodycount is probably the most disappointing game of the year. The bad story, exceptionally stupid AI and the bad controls result in an extremely frustrating game. For the love of gamers, don't play this game.
  55. Aug 31, 2011
    Bodycount feels like something a developer would hand to a publisher as a proof-of- concept, not an actual game that should be on store shelves. Its brief moments of fun are overshadowed by poor controls, laughable story, and limited environments.
  56. Sep 29, 2011
    I don't want anyone to feel like they are trudging through the monotony and minutia of this game just to witness the pretty lights. It's not worth it. Sure, the environments are pretty, but that doesn't hide the ugly that is this game. For people looking for a quick shooter, you can find it in Bodycount, but other than that, look elsewhere.
  57. Sep 16, 2011
    Bodycount isn't entertaining, it looks awful and fast forwards through a story that is irrelevant in the first place. Bulletstorm did this concept ten times better, and wasn't haunted by imbecile artificial intelligence or major, game-breaking bugs.
  58. Sep 8, 2011
    Bodycount has been pinned as the spiritual successor to Black, but this couldn't be any further from the truth. The latter was full of quality at the end of the last generation's lifespan, while this title whimpers to a halt in a key point of 2011's gaming calendar.
  59. Sep 6, 2011
    Even if you're a hardcore shooter fan with an undying love for all things that involve action, you're going to be disappointed with the money you waste on this one.
  60. Oct 17, 2011
    With a non-existent storyline and fledgling gameplay that hinges solely on the run and gun mechanic, Bodycount simply is not anywhere on the level of a top tier FPS. Add in the fact that there is flat out no multiplayer to speak of and you have a game that was on life support before it even released.
  61. Nov 14, 2011
    Bodycount is a bad game. A very bad game. It's overly simple, the setting is dry, and the controls don't even work all that well. There is quite literally nothing good about it.
User Score

Generally unfavorable reviews- based on 74 Ratings

User score distribution:
  1. Positive: 21 out of 74
  2. Negative: 39 out of 74
  1. Sep 6, 2011
    No. no. no. no. no. no. I liked the demo. I thought it was an interesting take on a shooter and you could blow a lot of stuff up. Playing theNo. no. no. no. no. no. I liked the demo. I thought it was an interesting take on a shooter and you could blow a lot of stuff up. Playing the full game its just not as fun. The enemy is known only as "The Target", how generic is that? While the shooting and control from the demo is intact and fun, I lost interest when it went from shooting at, somewhat equal enemies to sci-fi armored enemies that reminded me of the Thumb-Thumb soldiers of Spy Kids 2. Multiplayer is a joke unless you actually enjoy sitting in a lobby with that one person who just won't ready up.

    Save your money.
    Full Review »
  2. Aug 31, 2011
    Holy crap what an increadible waste of time, this has so little going for it an in crazy to think that it is
    even an 2011 release for new
    Holy crap what an increadible waste of time, this has so little going for it an in crazy to think that it is
    even an 2011 release for new consoles. Games of the same genre were made better back on the old Vic 20 or commodore 64. From game play that has just hap-hazard shooting with no difference from weapon to weapon. A cover system that never feels like your in cover, rag doll effects which is more like a thunder birds puppet show, one of the worst story lines of the modern era ( OMG one second your in Africa, the next your shooting in a computer main frame like a throw back to TRON ) geesh what drugs were these guys/gals on. Seriously avoid the game at all cost.

    CRAP, CRAP, and more SUPER CRAP.
    Full Review »
  3. Aug 31, 2011
    Pretty bog standard shooter nothing truly special at al,l the weapons don't fel like they don't havet any impact at all aiming around feelsPretty bog standard shooter nothing truly special at al,l the weapons don't fel like they don't havet any impact at all aiming around feels clumsy using old skool mecanics and an attempt at an 'arcade' fps but lacking any real speed or enjoyment. The nice touches like being able to blow a whole in almost any part of the scenery can't hide the fact that this style of play is very dated and with nothing fresh to truly offer its a case of "looks better in the making of" rather than the finished product. Full Review »