Metascore
72

Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 5 out of 10
  2. Negative: 1 out of 10
  1. Jan 15, 2013
    69
    In terms of story, dialogue, and encounter design, this add-on pales in comparison to the rest of Borderlands 2. It's like the worst episode of a show you love -- it isn't quite bad, but knowing how good it can be makes it hard to get excited over.
  2. Jan 15, 2013
    80
    You'll laugh, you'll die, you'll blow the teeth out of a wandering Borok the size of a small camper van. Compared to the heights of Mr Torgue's Campaign of Carnage, with its masterful blend of Kayfabe jokes and sustained bar-fight intensity, Hammerlock can't quite match up. But it provides several great new reasons to return to Pandora, and that's enough to seal the deal.
  3. Feb 9, 2013
    85
    Tough foes make this the go-to expansion for high-level fighters. [March 2013, p.81]
  4. 70
    Unfortunately, the story feels just as half-hearted, and it's hampered by fast-travel locations and quest kick-off points that seem erratically placed.
  5. Jan 23, 2013
    45
    Enjoying Sir Hammerlock's Big Game Hunt is about managing expectations, about knowing what you want out of Borderlands 2's constantly expanding menu -- its strong suits are the subtle twists on combat and enemy behavior, exploration, farming, and a hidden raid boss that costs almost 100 Eridium to spawn.
  6. Jan 21, 2013
    80
    Maybe the weakest Borderlands 2 add-on so far, but Sir Hammerlock's Big Game Hunt is still greatly enjoyable with lots of side-quest, boss battles, new enemies and monsters and an hovercraft-like vehicle that we wish we could have from the start.
  7. Jan 15, 2013
    70
    A slight step-down from the previous add-ons but sill leagues above most other DLC, even if the whole great white hunter shtick sometimes seems ill-advised.
  8. Jan 16, 2013
    80
    Full of humor, challenge and loot. Another great expansion for a great game.
  9. Jan 23, 2013
    55
    While Sir Hammerlock may simply be "more Borderlands 2," it could have been a whole lot more, and feels a tad unfinished.
  10. Jan 15, 2013
    85
    If the bulk of Borderlands 2 had you laughing till it hurt, then this DLC will certainly continue that trend. A couple of balancing issues with the new enemies introduced, however, will cause some headaches and encourage you to race through more daunting areas.
User Score
6.1

Mixed or average reviews- based on 35 Ratings

User score distribution:
  1. Positive: 5 out of 7
  2. Negative: 0 out of 7
  1. May 29, 2013
    7
    For this standing on the panultimate stand of DLC releases (sharing it with BL1's General Knoxx's Armory), compared to the most exuberant General Knoxx DLC this is a pretty trifling disappointment. Don't get me wrong, on it's own it still stands well enough to play through, what with the usualness of BL2's comedy, gravity of gameplay and environments, with this one tuning to a more murkier, mysterious wasteland with plenty of high arching cliffs and jagged forestry. The gameplay itself has stepped up a notch not exactly in diversity but more in difficulty, and actually, quite a lot so. The witch doctor is perhaps one of the most frustrating common enemies you'll come across, as they are immune to headshots, have a gargantuan sized health bar, deal massive damage almost instantaneously, not to mention they're spells allow them to regenerate health, cripple you, upgrade fellow savages up to ultimate badass and can't be phaselocked nearly as long as most creeps, worst of all having at least one show up in a midst of a savage group. The savages themselves aren't too hard, more of your typical bandit clones but fitted to look more, as you say "savage" and communicate in what seems like intentional jarbles. The new creatures are perhaps the best deal you can get with unique enemies, with a return of the Drifters (although I don't get why they seem to left only for DLC content, as they ironically did this with General Knoxx as well) as well as a whole new barrel of interesting creeps to fight. Although the dlc title does fit more than half of the quests you'll do (killing big game), most of the game you fight surprisingly are less difficult than most commons you fight, perhaps because of their frequency rather than individual difficulty. Not to mention the witch doctors are defiantly are going to be the most difficult because of both frequency and how to deal to with them individually. One of the main problems with this particular DLC is that this time the DLC isn't mainly focused around a secret vault with a supposedly inexplicable way of opening it, rather, the treasure is just there after dealing with the eccentric Nakayama, who I do congratulate Gearbox for making him intentionally a bad guy, and not that kind of "bad". The narrative pacing is slow, as the main nemesis is literally asking you to be archenemesi's with you anyway, which unfortunately you must comply, and overall the length of playing isn't that long to begin with. There is only 4 location in this entire "continent" of Aegrus, despite that on the actual map the continent doesn't look anymore than the size of Rhode Island! Anyway, there is a strange "offering furnace", scattered around Aegrus where you can spend Eridium for some unknown reward, which hasn't been specified or even known yet. IF i do find out, I could get an opinion on it, but more or less it's just a place to waste unecessary Eridium. I have heard of more seraph gear available in this DLC, but the means to get so is still difficult at best, like the witch doctors. This also got docked a few points mainly for my disappointment of no new level caps (although now I omit this because of adding those to the season pass), and for this being the one DLC Gearbox needed to do right, not only with the pacing, but with the gameplay balance and partially towards humor, they seemed to mill it out for unknown reason. The only real thing that may make you seeking to go back is for another "treasure run", or to attempt to get those seraph items. Still, it serves it's place not to bee too horrible, but pray that the fourth DLC will be their "save the best for last" Full Review »
  2. Jan 28, 2013
    7
    I will say that this DLC is really pretty and has some great new enemies and creature design. Just a real shame that it feels a little empty in terms of content. Every area has been lovingly designed and are a joy to explore and marvel. But they lack any real depth. Professor Nakayama is just a fantastic villain as he utterly surprised me with his attitude, trying and failing miserably at being a cliche. Honestly when have you ever seen a villain act the way that he did?! Never, or at least none that I can remember. So, high praise for a highly original character. Overall: An OK DLC that is saved by its visuals (and great leading villain) but failed by its lazy writing and underwhelming overall gameplay. Full Review »
  3. Jan 17, 2013
    9
    The main quest line is shorter and little slower paced than previous Borderlands 2 content, but the artwork that went into this DLC is outstanding - and with zones that pack a large sense of scope to hunt new creatures in, new loot and hours more enjoyment than a $10 movie ticket can give you, Sir Hammerlock's Big Game Hunt is easily worth the money. Full Review »