User Score
7.2

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 10 out of 15
  2. Negative: 3 out of 15

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  1. Jul 8, 2013
    9
    Lovely 2D art, beautiful soundtrack, lots of cool weapons (all of which have an alt-fire), Half-Life 2-like gravity gun, gravity RAM, and jetpack. If that doesn't get you curious then I can't really understand the workings of your brain, but let me continue anyway. It costs $10. Open-ended level design. Interesting powerups and secrets to find. Great replayability if you're into topping your own score and going for perfect level runs. Simple but intriguing story. Check out the demo to be sure it's up your alley, but I highly recommend a purchase. Expand
  2. Jul 19, 2013
    9
    Capsized is a surprisingly cool side-scrolling action game reminiscent of Turrican and similar games from around 20 years ago.

    The emphasis is on exploration and combat in a beautiful but hostile alien landscape.

    There are a large number of distinctly different guns which have secondary fire modes and are fun to discover and experiment with. The enemies are well designed and
    satisfying to kill and the graphics/sound design is quite unique.

    There are other modes of play to unlock and local co-op which is very welcome.

    Where it sets itself apart is the way you traverse the levels, you have an extremely useful grapple beam and you can 'gravity ram' the ground to jump extra high. You can wall-grab/jump and there is also a jetpack so players have many options when trying to reach secret areas.

    Try the demo and you'll know what the score is, an old-school flavoured shoot-em-up which offers the satisfying gameplay of classic games with some modern twists. Top quality.
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  3. Jul 13, 2013
    8
    Imagine your spaceship crashing on a alien planet, a foreign world, filled with vibrant color and exotic plant-life, and also a host of hostile creatures out to due-you-in. All alone, armed with some space-age weapons, a jet pack and energy grappling hook you must fight for your survival in an attempt to rescue the remaining crew and get the hell off this crazy world.

    I was pleasantly
    surprised when I picked-up Capsized and started off on single-player story mode. The first thing that will strike you right off the bat is the incredible artwork, not only in the game's levels and characters, but also in the comic-strip panels that move the protagonist's story forward. These tiny panels maybe simple and straight forward, but the artwork does an amazing job of conveying emotion and really adds to the games overall somberness.

    Read the full review at www.GameFan365.com
    Collapse
  4. Jul 13, 2013
    0
    Imagine your spaceship crashing on a alien planet, a foreign world, filled with vibrant color and exotic plant-life, and also a host of hostile creatures out to due-you-in. All alone, armed with some space-age weapons, a jet pack and energy grappling hook you must fight for your survival in an attempt to rescue the remaining crew and get the hell off this crazy world.

    I was pleasantly
    surprised when I picked-up Capsized and started off on single-player story mode. The first thing that will strike you right off the bat is the incredible artwork, not only in the game's levels and characters, but also in the comic-strip panels that move the protagonist's story forward. These tiny panels maybe simple and straight forward, but the artwork does an amazing job of conveying emotion and really adds to the games overall somberness.

    Read the full review at www.GameFan365.com
    Collapse
Metascore
74

Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 14 out of 22
  2. Negative: 0 out of 22
  1. Sep 9, 2013
    76
    A throwback to SNES platformers for your Xbox 360.
  2. Sep 1, 2013
    74
    For those who enjoy a devious logical puzzle, although even on normal difficulty it offers a stiff challenge. [Oct 2013, p.71]
  3. Aug 21, 2013
    60
    It's just a shame the combat side of Capsized is hampered by something the developers can do little about. [Issue#138, p.115]