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Generally favorable reviews - based on 20 Critics What's this?

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Generally favorable reviews- based on 24 Ratings

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  • Summary: [Xbox Live Arcade] Based on the award-winning board game and designed for two to five players, Carcassonne is set in a medieval landscape made up of 72 tiles. Players start from a single tile and then draw from a pool of remaining tiles to create a growing landscape and gain points for ultimate victory. Carcassonne features multiplayer modes both offline and online allowing players to compete against up to five players on Xbox LIVE and four players on a single Xbox 360. Players amass valuable points by strategically placing tiles and claiming land, completing towns, roads and farms. Gamers can master strategy in the medieval world by owning the largest towns, longest roads and biggest farms, not to mention a monastery or two. Or they can score points and properties the old fashioned way--by poaching from others! Expand
Score distribution:
  1. Positive: 14 out of 20
  2. Negative: 0 out of 20
  1. With easy to learn rules, but surprising strategic depth, Catan gets some company in the “Turn-Based Fun” genre of XBLA!
  2. It's highly unlikely that you'll find a better value on Live Arcade.
  3. Carcassonne for the Xbox LIVE Arcade is a great conversion of the original board game, but certain aspects of the game are lacking.
  4. Simpler and faster than "Catan." [Aug 2007, p.92]
  5. Carcassonne is Live Arcade at its best--a fair price for a great game you otherwise wouldn't find on the 360. More please! [Aug 2007, p.80]
  6. Although Carcassonne may not have the depth of strategy that you see in Catan, it still holds its own as a stable addition to the Live Arcade.
  7. The complexity of it all stinks up the mix. [Issue#23, p.98]

See all 20 Critic Reviews

Score distribution:
  1. Positive: 8 out of 9
  2. Negative: 0 out of 9
  1. Nov 28, 2013
    Call me paranoid, but the shuffle on this deck seems a little stacked. I've played the board game and enjoyed it, so I purchased this. While the graphic and music and gameplay are quality, I started noticed a strange pattern when playing. When playing on Easy, I seemed to receive the bulk of monastaries and end caps. When I flipped over to medium, I noticed that each game the computer received the bulk of those items now. I was tied with the computer about halfway through the last game when the computer received 8 endcaps IN A ROW, which allowed him to close 3 castles and open/close 3 more. Meanwhile I was given straight roads and corners. I've never seen anything like it playing the board game. The game before that, the computer received all the monastaries and the majority of the end caps. It's a little creepy, not sure if this P-AI (Psuedo-AI) where the system just throws in random cheats to give the appearance of a tougher AI, its easier than programming a true AI. I'll continue to play the game, but I'm going to start keeping track of percentages.This obviously would not be an issue when playing with another human. Expand

See all 9 User Reviews