Mixed or average reviews - based on 16 Critics What's this?

User Score

Mixed or average reviews- based on 16 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Initially set 25 years after the events of Castlevania: Lords of Shadow, Mirror of Fate will reveal the story of Gabriel's descendants, as they battle their own destiny in each era only to discover their true, shocking fate.

    Trevor Belmont, a knight of the Brotherhood of Light sets out to
    avenge the death of his mother, at the hands of his own father, who has now returned from years of exile to take up residence in a mysterious castle. What was once Gabriel Belmont now stands a powerful vampire called Dracula. Dracula has declared war upon the Brotherhood and thus the scene is set for a cataclysmic showdown between Father and Son! Expand
Score distribution:
  1. Positive: 7 out of 16
  2. Negative: 0 out of 16
  1. Nov 14, 2013
    Castlevania: Lords of Shadow – Mirror of Fate HD is a fun ride and will take you some time to play through. It also looks good, especially for being a port of a Nintendo 3DS handheld title and will provide fans with more of the Belmont history than you could find on
  2. Oct 31, 2013
    Mirror of Fate on the 3DS may not have been the side-scrolling, vampire-hunting adventure that we all hoped it would be, but with its heightened presentation and revamped mechanics, Mirror of Fate HD is a big step in the right direction.
  3. Jan 15, 2014
    This is the best version of the game, without a doubt, but it’s the best version of a game that is still, at it’s core, good without ever crossing the threshold into great.
  4. Nov 3, 2013
    Overall, this is a game that will likely divide Castlevania fans. It’s still that a dark and forbidding fairy tale told that worked so well on the 3DS. It doesn’t quite fit as well here but it does manage to create some of the same atmospheric, dark and brutal adventure and if more people get a chance to experience it then that can only be a good thing. Its home is clearly on the 3DS though.
  5. Jan 10, 2014
    It’s not the best Castlevania game ever, but for a digitally distributed minor title it’s really decent. And the visuals are surprisingly good for a game initially created for the 3DS. [01/2014, p.62]
  6. Nov 9, 2013
    The experience here is exactly the same as the one from the 3DS edition -which is good- and the story is essential for those who wish to follow the lore from the Lords of Shadow franchise.
  7. Nov 13, 2013
    Mirror of Fate got away with its shortcomings on a handheld, but on the big screen it becomes painfully obvious how much it falls short. With exactly the same problems and no additions worth mentioning, Mirror of Fate HD resembles a toothless vampire: harmless and worthy of the name Dracula.

See all 16 Critic Reviews

Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Dec 9, 2013
    After completing Castlevania: Lords of Shadow and the expansion packs (albeit a couple of years after their release), I immediately wanted more. The original effort from Mercury Steam Konami was a triumph in gaming. It was incredibly engrossing gameplay beset with incredible scenery and good, if not always great, storytelling. Do these qualities carry over to the scaled down Mirror of Fate, the 3ds game making its HD appearance on consoles? In large part, yes it does.

    In Mirror of Fate you play as three characters with interconnecting stories: Simon, Alucard, and Trevor. Each character has its own segment and as their stories and locations overlap, the feels like a solidified production and not simply three disjointed stories plastered together hastily. While, I won’t divulge any of the story, I will say that it is well done and was told in such a way that held my interest even when it was a bit obvious what was going on. Additionally, in line with the efforts of the Lords of Shadow, the voice acting is excellent and the characters are believable and consistent in their progression.

    The gameplay is not the full 3D experience of the parent title for the PS3 and Xbox 360, but rather a side-scrolling effort. As such the direct attacks are strong horizontal efforts and the area attacks come in a rainbow-like arcing. This does make the combat less engaging than Lords of Shadow and most of the strategy will come through choosing which magic perks (e.g. light/ dark magic, mist form, spiritual shield, etc.) and secondary attacks (e.g. axes, boomerangs, holy water, etc.) to use. Each character has a completely different set of both and this does wonders in making each segment fresh.

    The levels are full of secrets (in the form of backstory, tips, bestiary entries or power-ups) and the player is rewarded with a special cut scene if all are found at completion. It may be a small thing, but I really enjoyed the secrets. They were challenging, but not ridiculously concealed or unattainable after racking one’s noggin for a bit. I am very adverse to receiving any help or going online to look up secrets for games I’d rather be incomplete that use a walkthrough so I found the level of challenge perfect. I thoroughly enjoyed revisiting sections of the castle with my new power-ups to find the secrets and increase my abilities.

    If you decide to secret hunt, there is enough meat in this story alone to sink a good 10 hours into. Replay value could be extended by increasing the difficulty level (I went through on Normal difficulty) or participating in the Boss Rush mode that is unlocked upon completion of the story. I came for the same story-driven action that Lords of Shadow provided, and I found most of it here doing quite well in a 2D environment. This is a worthy addition to the Lords of Shadow rebranding of Castlevania and further heightens interest in the soon-to-be released Lords of Shadow 2.
  2. Mar 11, 2014
    Though the atmosphere and the story are good, the rest of the game is just average. It has a good pace but that's a trick of the storytelling. The throwable power-ups are all essentially the same and the fighting is toned down from the first game to somewhat dull...

    It could be a 8 or possibly a 7 if it wasn't for the overall lazy done port and those damn loading times. On the 3DS, I could see why it's good, but on the home consoles, the expectations are higher. With competition such as Shadow Complex and Guacamelee, this is obviously inferior in every possible aspect.

    Nonetheless, if you like the Lords of Shadow story, there is fun to be had here, as is for the metroidvania lovers. There are a lot of boss fights with some of them being cool and the others quite nice. The levels are boring as is the platforming, but if you like collectibles and "100% status", you will give this game some of your time. I liked it because of its story, but if you are not a Castlevania fan, there are way better options both for a good Castlevania game and for a metroidvania game.

    If you want to see what happens between LoS 1 and 2, you can watch the clip at the beginning (about 15 minutes in) of LoS 2. Though it felt way better learning the story through Mirror of Fate, it's no big deal if you choose to pass on this game.