Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 7 out of 16
  2. Negative: 0 out of 16
  1. Jan 22, 2014
    The game is worth a prod though because the feeling can’t be matched. It’s a classic game, with most of the best elements, tossed into a nifty hitch of a game ported over from the DS.
  2. CD-Action
    Jan 10, 2014
    It’s not the best Castlevania game ever, but for a digitally distributed minor title it’s really decent. And the visuals are surprisingly good for a game initially created for the 3DS. [01/2014, p.62]
  3. Official Xbox Magazine UK
    Dec 18, 2013
    There's a touch of imprecision that can make platforming a little on the sluggish side. [Christmas 2013, p.105]
  4. Nov 9, 2013
    The experience here is exactly the same as the one from the 3DS edition -which is good- and the story is essential for those who wish to follow the lore from the Lords of Shadow franchise.
  5. Nov 5, 2013
    A good graphic lifting that hides a lazy porting of the original 3DS game.
  6. Nov 3, 2013
    Overall, this is a game that will likely divide Castlevania fans. It’s still that a dark and forbidding fairy tale told that worked so well on the 3DS. It doesn’t quite fit as well here but it does manage to create some of the same atmospheric, dark and brutal adventure and if more people get a chance to experience it then that can only be a good thing. Its home is clearly on the 3DS though.
  7. Oct 29, 2013
    Anyone who expects Lords of Shadow 2 and would like to know more about the mythology developed by Mercury Steam has to go through this title. If the 3DS version has not already landed in your hands, you can rely on this HD port.
  8. Oct 28, 2013
    Castlevania: Lords of Shadow – Mirror of Fate HD presented MercurySteam with a chance to correct many of the original release’s problems and glaring issues. What we ended up getting was an airlifted port with the only new addition being online leaderboards. Sure, the gameplay is tighter on a controller, but that doesn’t make this lazy port any better than the original release.
  9. Nov 13, 2013
    Mirror of Fate got away with its shortcomings on a handheld, but on the big screen it becomes painfully obvious how much it falls short. With exactly the same problems and no additions worth mentioning, Mirror of Fate HD resembles a toothless vampire: harmless and worthy of the name Dracula.
User Score

Generally favorable reviews- based on 21 Ratings

User score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Aug 20, 2016
    It captures the sense of nostalgia and the 3D technology with the Lords of Shadow linking the classic plot in such a mix, that isIt captures the sense of nostalgia and the 3D technology with the Lords of Shadow linking the classic plot in such a mix, that is irresistible. The puzzles are awesome, the atmosphere is terrific, it has an identity on its on and it is a rare jewel for that. Full Review »
  2. Mar 11, 2014
    Though the atmosphere and the story are good, the rest of the game is just average. It has a good pace but that's a trick of the storytelling.Though the atmosphere and the story are good, the rest of the game is just average. It has a good pace but that's a trick of the storytelling. The throwable power-ups are all essentially the same and the fighting is toned down from the first game to somewhat dull...

    It could be a 8 or possibly a 7 if it wasn't for the overall lazy done port and those damn loading times. On the 3DS, I could see why it's good, but on the home consoles, the expectations are higher. With competition such as Shadow Complex and Guacamelee, this is obviously inferior in every possible aspect.

    Nonetheless, if you like the Lords of Shadow story, there is fun to be had here, as is for the metroidvania lovers. There are a lot of boss fights with some of them being cool and the others quite nice. The levels are boring as is the platforming, but if you like collectibles and "100% status", you will give this game some of your time. I liked it because of its story, but if you are not a Castlevania fan, there are way better options both for a good Castlevania game and for a metroidvania game.

    If you want to see what happens between LoS 1 and 2, you can watch the clip at the beginning (about 15 minutes in) of LoS 2. Though it felt way better learning the story through Mirror of Fate, it's no big deal if you choose to pass on this game.
    Full Review »
  3. Dec 9, 2013
    After completing Castlevania: Lords of Shadow and the expansion packs (albeit a couple of years after their release), I immediately wantedAfter completing Castlevania: Lords of Shadow and the expansion packs (albeit a couple of years after their release), I immediately wanted more. The original effort from Mercury Steam Konami was a triumph in gaming. It was incredibly engrossing gameplay beset with incredible scenery and good, if not always great, storytelling. Do these qualities carry over to the scaled down Mirror of Fate, the 3ds game making its HD appearance on consoles? In large part, yes it does.

    In Mirror of Fate you play as three characters with interconnecting stories: Simon, Alucard, and Trevor. Each character has its own segment and as their stories and locations overlap, the feels like a solidified production and not simply three disjointed stories plastered together hastily. While, I won’t divulge any of the story, I will say that it is well done and was told in such a way that held my interest even when it was a bit obvious what was going on. Additionally, in line with the efforts of the Lords of Shadow, the voice acting is excellent and the characters are believable and consistent in their progression.

    The gameplay is not the full 3D experience of the parent title for the PS3 and Xbox 360, but rather a side-scrolling effort. As such the direct attacks are strong horizontal efforts and the area attacks come in a rainbow-like arcing. This does make the combat less engaging than Lords of Shadow and most of the strategy will come through choosing which magic perks (e.g. light/ dark magic, mist form, spiritual shield, etc.) and secondary attacks (e.g. axes, boomerangs, holy water, etc.) to use. Each character has a completely different set of both and this does wonders in making each segment fresh.

    The levels are full of secrets (in the form of backstory, tips, bestiary entries or power-ups) and the player is rewarded with a special cut scene if all are found at completion. It may be a small thing, but I really enjoyed the secrets. They were challenging, but not ridiculously concealed or unattainable after racking one’s noggin for a bit. I am very adverse to receiving any help or going online to look up secrets for games I’d rather be incomplete that use a walkthrough so I found the level of challenge perfect. I thoroughly enjoyed revisiting sections of the castle with my new power-ups to find the secrets and increase my abilities.

    If you decide to secret hunt, there is enough meat in this story alone to sink a good 10 hours into. Replay value could be extended by increasing the difficulty level (I went through on Normal difficulty) or participating in the Boss Rush mode that is unlocked upon completion of the story. I came for the same story-driven action that Lords of Shadow provided, and I found most of it here doing quite well in a 2D environment. This is a worthy addition to the Lords of Shadow rebranding of Castlevania and further heightens interest in the soon-to-be released Lords of Shadow 2.
    Full Review »