Chromehounds isn't just the most exciting giant robot game since MechWarrior 2 opened with that famous Digital Domain cutscene; it's absolutely a reason to buy a 360 and a Live subscription. [Oct. 2006, p.81]
Overall, Chromehounds is a coin-flip because gamers will either love it or hate it due to its weak single player campaign and its robust multiplayer mode, which are both wedged in between inconsistent graphics and boring level design.
Hands-down the greatest mech game ever published. COuld the overheating system have been better? Of course! But, that's why the community got so psyched for a second game, only to be let down. (Please that second game)
One of my favorites back in the day. Still enjoyed it as the ending mission was difficult. Also custom Mech upgrades got my attention as I have a love for it.
An innovative take on how shooters and mech games can play, with a very nice addition of "collect-'em-all" gameplay from the variety of parts available.
However, the technical issues that currently exist in the game in a connection-based capacity really are unacceptable, and it saddens me immensely that issues like this still exist after the widely-known tragedy that was Steel Battalion: Line of Contact, and given how much potential this game has.
Chromehounds is really, really, really boring to play...Not one that I can imagine Xbox 360 players sticking with for more than a handful of hours tops, no matter how starved they are for new releases at the moment.
My favourite Mech game since MechAssault. Chromehounds offers an insane amount of mech customisation which can lead to very varied mechs and strategies for using them. The campaign was okay but the multiplayer was awesome. The maps were massive and the combat was fun. It's really a shame that the multiplayer servers were taken down.
Would give an 8 or so for the Multi. 7 or maybe 6 for Single/Campaign. However, with the servers now being down (I miss you, Chromehounds) my favorite builds are unplayable (due to some parts being from the 'online' portion) in Campaign. Oh well, still one of my fav mech games, so many hours in the garage!
Single Player/Multi Player (0/2)
(If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player)
Gameplay (2/2)
Visuals/Story (0/2)
(If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)
Accessibility/Longevity (2/2)
(Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)
Pricing (1/2)
Wildcard (0)
This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.
The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.
The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.
Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, **** has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section
The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.
Since it's 2022, all we have left of this game is the single player content. Sadly, I missed the boat on this game when it released almost two decades ago (jeez, where did the time go). From everything I know and have seen, if you played this game for the multiplayer when it was active, it was a solid, above average game.
That being said, I hope nobody bought it for the single player. Rarely has a game struck me as so boring, slow, and drab that I can barely play for more than 30 minutes before I need to switch it up. It's very clear that the single player was designed as a big tutorial for the multiplayer because although there is a decent selection of missions, each faction your mercenary works for focuses on a different type of mech. The story is very dull and uninteresting, the graphics are outdone by the first MechAssault on the original Xbox, the gameplay is slow and plodding... I have no desire to ever play this again.
One of the greatest multiplayer games that was 10 years ahead of it's time. A huge global map with factions fighting over territory control, providing new mech parts based on what countries territories your faction captures. No microtransactions, no girding EXP or levels to gain equipment. Win games, capture territories and be rewarded with technology exclusive to the faction of the territory controlled.
Multiplayer forced extreme co-operation and coordination between different mech classes fighting over some of the largest maps we still have yet to see today.
SummaryThis squad-based action title puts gamers in control of giant mechanized military weapons of war. Chromehounds offers an intense, photorealistic look at war from the cockpits of colossal metal vehicles. These heavily-armed weapons of war, called HOUNDSs, dominate ground battles during warfare in the near-future. Squads of HOUNDs take to ...