Mixed or average reviews - based on 46 Critics What's this?

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Generally favorable reviews- based on 59 Ratings

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  • Summary: An unflinching realisation of a Clive Barker nightmare for next-gen console platforms and PC, Clive Barker's Jericho is a supernatural horror concept with story by the master mythmaker, novelist and filmmaker Clive Barker. Jericho deals with the mysterious reappearance of a lost city in a remote desert. When a form of evil that goes right back to the dawn of days resurfaces from there, a Special Forces squad, trained in both conventional warfare and the arcane arts, is sent in. Their mission: Hunt down and destroy the evil that lurks at the heart of the city before it destroys humanity. Jericho is designed as an action horror title that ups the stakes in visuals and phantasmagorical special effects. Mingling the darkest elements of Barker’s horror fiction and films with an ambitious, age-spanning story, aimed at mature gamers, fans of Clive Barker and horror fiction enthusiasts. [Codemasters] Expand
Score distribution:
  1. Positive: 11 out of 46
  2. Negative: 5 out of 46
  1. 90
    Remember this kids, Clive Barker Mercury Steam and Codemasters have formed together to make what is in my mind one of the best shooters this year.
  2. Clive Barker’s Jericho doesn’t provide the same degree of deep and engaging gameplay as Undying, opting instead for a more accessible, mainstream adventure that can be frightening at best, and repetitive at worst. Still, the game has no shortage of action and intensity.
  3. A solid shooter marred by poor design. Excellent visuals and some fine FPS gameplay are to be had in Jericho, but I wouldn't pay full price for it.
  4. Overall, Clive Barker's Jericho is somewhat of a disappointment. I was hoping for another great horror game just in time for the Halloween season but this was not the case as the storyline and character design is not enough to save this game which is flawed on many different levels.
  5. If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.
  6. 56
    Instead of getting caught up in the struggle against a demonic force that threatens the continued existence of your race, you're left with tacked-on squad elements, poor friendly and enemy AI, repetitive encounters, and unabashedly linear levels. Jericho has a few memorable moments, but they're not worth the cash.
  7. 30
    Also worthy of note: the stupid, unforgiving, scripted button-tapping events (think God of War, only terrible). The only reason these do not throw me into a fit of vein-bursting rage is that you can retry them infinitely.

See all 46 Critic Reviews

Score distribution:
  1. Positive: 20 out of 27
  2. Negative: 5 out of 27
  1. Dec 24, 2010
    Jericho claims to be a jump-out-of-your-seat horror game, but it just isn't. There is a hell of a lot of blood, but gore doesn't equal scary, gore is just a cheap excuse for horror. Clive Barker has created some messed up stuff in his time, but this is anything but scary in the most remote sense. Graphics are okay but anything but life changing. Sound effects are great but the voice acting is just dull and uninspired. and gameplay is its huge fault, the controls are fine but the AI got me throwing the controller. Your teammates die again and again and again and again and again and its up to you to.
    The whole experiance is mediocre and anger inducing. Avoid.
  2. Aug 14, 2011
    I felt like this was a fantastic game, AI was awesome and switching between them was very unique. I replay the game all the time. The dark story was different and the gore was perfect. The story could have been longer though. I have played other Clive Baker games like Undying which did scare me but jericho does not make want to keep the lights on after playing which did disappoint me. Graphics are amazing, the undead creatures are creepy, definitely in my top 10 games Expand
  3. Mar 30, 2012
    I recently bought this game for £5 and really enjoyed it. Its cheap and worth picking up. It is extremely refreshing when compared to the stupid samey FPS market of today. I'm having a blast playing this game, so much so i threw my MW3 to the side and now just play this for my shooting kicks. The mechanics are good with the ability to switch between squad members and use thier different weapons and powers adds enough variety to make this fun all the way through. The graphics are solid for a 2007 game and the gore and monsters look fantastic. It's very satisfying to be mowing down monsters with a minigun one moment and then the next firing slow motion, steerable sniper bullets directly into an abominations cranium. Yes the ending is a alls up but it leaves it open to a sequel, a sequel I think they should make. A unique and interesting story and frantastic gameplay and art style more than make up for its faults and buggy AI. Buy it. Now. Its only a few quid. Expand
  4. Nov 24, 2013
    Jericho is one of those games that was quite painful to play through for me, due in large part to the vast amount of wasted potential. Simply put, this game easily possessed all of the necessary ingredients for triple A gaming greatness. It could've been one of the greatest horror/action/supernatural shooters in existence and yet, that potential was squandered by the myriad of technical issues and a story that will leave you raging. Yes, I'm aware that this game is extremely old by gaming standards, but I acquired it for a mere $4.00 and figured I'd post my opinion on it. With an original storyline from one of the masters of horror, Clive Barker, and a decent developer at the helm (Codemasters is solid for the most part), it's easy to see why this game received so much hype before release. Graphically, for its time, it was one of the sharpest-looking games out there. Unfortunately, when all is said and done, pretty graphics and a top-notch pedigree are simply not enough to craft a triple A experience. The game starts you off as Ross, captain of a Navy SEAL-esque squad known as the Jericho team that is capable of wielding supernatural powers.Through a chain of events related to the storyline, the player eventually gains the ability to switch between squad members instantly, with each squad member possessing their own unique weapons and abilities. Surprisingly, this is one of the few mechanics that actually works extremely well throughout the game. Each squad member's unique powers are extremely fun and Codemasters even managed to incorporate this mechanic as part of the storyline rather than just a gameplay gimmick. The action is explosively fast-paced and the game rarely lets up, which is actually one of its downfalls. The non-stop shooting becomes extremely tiresome, blasting through wave after wave of the same enemies. In fact, the majority of the campaign consists of walking through a bland and colorless environment before proceeding to blast through a seemingly endless supply of baddies. And while the combat is occasionally fun, the game once again manages to strike out with a host of technical issues. The actual shooting (this game is a first-person shooter) is ridiculously incompetent, making you feel like a total idiot trying to hit most enemies. To make matters worse, unless you're scoring consistent headshots (as if), even the puniest and most basic enemies can absorb an absurd amount of bullets before going down. Most of the weapons that your squad members possess lack any sort of oomph to them and so you'll find yourself more often than not relying on your character's powers rather than their primary means of attacking. One of the biggest issues by far that I have with Jericho is the fact that your AI teammates cannot by any means revive one another should they become incapacitated during battle, save for Rawlings. However, if Rawlings also becomes incapacitated, you are apparently the only individual that can revive anyone. It may not sound like much on paper to gripe about, but it's actually an absolute nightmare during battle. Teammates constantly scream at your character to revive your fallen comrades since they are too incompetent to do so themselves and this is the primary reason that you should ever reach the GAME OVER screen. I'm not sure how difficult it would've been for Codemasters to improve the AI enough to accomplish this task, but I promise you that the game would've been significantly better if this problem did not exist. Boss battles could have been epic but wind up being quite lackluster and extremely easy, even on the higher difficulties. Gameplay mechanics aside, Jericho's storyline is actually one of the few redeeming qualities that the game possesses. Although it somewhat lacks focus, it is actually quite engaging and managed to keep me interested up until the very end. But of course, the ending is what ruined the entire experience for me. Quite simply put, it's one of those endings that will leave its audience shouting in anger as they eject the disc. Failing to explain anything that remotely needs explained, the finale is over so abruptly that you'll probably stare in disbelief as the credits roll. There's no doubt in my mind that the developers at Codemasters received scathing hate-mail for the ending. Overall, Jericho is one of those games that I imagine will have a sizable cult-following. It would be a downright lie to say that I never had any fun with the game, because I genuinely did at times. Unfortunately, these times were few and far between. As I mentioned earlier, this truly could have been a triple A title but incompetent AI, poor gameplay mechanics, repetitive gameplay, and a slap-in-the-face ending mar the overall experience. I admit, I would love to see a sequel that can hopefully remedy the abundance of issues but as of now, that will probably never happen. Expand
  5. Feb 13, 2012
    Not scary at all and very repetitive. Switching between characters has already been done better before. I picked it up because it was so cheap. Not god awful but not groundbreaking. Expand
  6. Jan 25, 2013
    A totally boring FPS that really does not belong in the modern age. Had it come out 10 years earlier, it might have been forgivable. On the positive it does have some decent visuals and the concept behind it is perhaps its only saving grace. Had it not been for Clive Barker's name attached I doubt it would have gotten any recognition at all. Overall: It's crap. Expand

See all 27 User Reviews