Metascore
82

Generally favorable reviews - based on 40 Critics

Critic score distribution:
  1. Positive: 32 out of 40
  2. Negative: 0 out of 40
  1. Very little was lost in the transition to the Xbox 360, which is an encouraging sign for future RTS games on consoles.
  2. The controls are intuitive, proving there’s life in console RTS games yet, and the game itself is as diverse, challenging and enjoyable as the series ought to be.
  3. With Tiberium Wars finally correcting so many of the problems that have beset the genre since its console inception, it would be hard not to recommend this as a purchase to any 360-owning strategy fan.
  4. Electronic Arts applies the control scheme from its previous PC to console real time strategy game, "The Lord of the Rings: The Battle of Middle-earth II" with excellent results, offering gamers a user-friendly scheme that makes controlling units and building structures simple.
  5. Even with that raised expectation, C&C 3: Tiberium Wars more than meets my stringent standards for the franchise, and Electronic Arts’ EA Los Angeles team proves once again their skill at designing an excellent RTS title for the Xbox 360.
  6. Command & Conquer 3: Tiberium Wars is confident enough to stick out its chest on PC and indeed the console for its impressive control setups.
  7. 90
    The only sore spot in the game is the controls, I commend EA for doing a wonderful job, but because of how fast paced C&C can be you will have to wrestle with them for a little while until you can get them all down.
  8. Any gamer casually interested in RTS games should pick this one up, as it provides a unique look back at the genre's roots in an entertaining and polished manner.
  9. 90
    The PC version of Tiberium Wars certainly retains an edge, thanks to its mouse support, but chances are you'll be pleasantly surprised how quickly that advantage comes to seem moot when doing battle from your couch instead of an office chair.
  10. If you still have a sneaking suspicion that the Xbox 360 version suffers from the inferior control scheme of a controller, think again. After a few minutes of adjusting, you'll find that it's just as easy to perform at your peak on the Xbox 360's controller as it is on a keyboard and mouse setup on a PC.
  11. Command & Conquer 3 is proof that the 360 is just as able to deliver a solid RTS experience.
  12. Tiberium Wars is just an excellent example of how a strategy game off of its native platform should be.
  13. By using an intuitive control scheme similar to Electronic Arts' own "Battle for Middle-earth 2," Command & Conquer 3 Tiberium Wars proves that strategy has a big role to play on consoles. If you have an Xbox 360 and even the remotest interest in earth-shattering explosions or campy science fiction, you owe it to yourself to pick up a copy.
  14. A great port of the PC game, offering robust online play and an intuitive control scheme.
  15. 87
    The main achievement of Command & Conquer 3: Tiberium Wars - which rises above all other minor concerns - is that it represents the first genuinely appealing real-time strategy success on a home videogames console.
  16. Though not perfect, this is the best RTS title you're going to find on a console, bar-none. Even fans of the genre on the PC should give the title's 360 outing a go. You may even find that it's worth losing your keyboard and mouse controls for the comfort of the couch.
  17. Despite the limitations the Xbox 360 controller presents to a game of this type, EA has done an exceptional job porting this game from the PC.
  18. Part of this game’s success rests on its simplistic design. RTS fans can rant all they want about how it doesn’t come close to offering the same level of micro-management found in Starcraft, or the genre-bending innovations that made Company of Heroes such a hit, but in its simplicity, Command & Conquer 3: Tiberium Wars delivers one of the greatest single player campaigns in all of RTS.
  19. The beautiful graphics, relative ease of control and immersive gameplay round out the “expectedly cheesy” storyline to provide an intense gameplay experience that no fan of the genre should miss.
  20. In C&C 3’s world of the future, you expect the units to be faster-moving craft that crackle, zoom and jet from spot to spot—they are and they do. That speed is part of what makes the game look great, but which causes headaches in the gameplay, because the AI foe doesn’t seem to have any problem throwing units at you. Meanwhile, you’ll be pulling triggers, moving sticks and pushing buttons at a much less-efficient rate...and therefore need to scramble more to keep up.
  21. A must buy for RTS fans who own a 360.
  22. 82
    The online play has a great feature set and with a level playing field is great fun. When you put it all together, you’ve got one impressive little game.
  23. Oozes class. [July 2007, p.67]
  24. Once you get into the rhythm of the game, though, you remember why this series is so popular. It's not the mythology or the unit design or the videos as much as it is the kill-or-be-killed simplicity of it all.
  25. It delivers on every front, with great action, deceptive strategic depth, stunning visuals and incredible multiplayer support.
  26. Tactic fiends may fiend it slightly lacking; everyone else will go bonkers. [Issue#20, p.86]
  27. All of the Xbox Live gametypes offer support for the oft forgotten Xbox Live Vision Camera, where players can see their opponents in a small Picture-in-Picture screen in the corner of the TV. A nice detail that's more about bragging/flaming rights than an in-depth addition to the gameplay, perhaps it's an option for developers to make use of the peripheral.
  28. It may not be the most elegant or thoughtful of strategy games, but C&C 3 can't be beat when it comes to super-slick, visceral mayhem. Pledge you allegiance to Kane if you've been craving sizzling RTS action - he won't disappoint you. [June 2007, p.68]
  29. While not a perfect PC to console translation, C&C3 is a great evolution of the control scheme for RTS gamers who've migrated to the home console world.
  30. It’s strategically strong, with custom setups, objectives and teams available. The ten or so maps are, as always, well balanced though uninspired, and the AI can be a beast – humans even tougher.
  31. 80
    With the Xbox 360 version, you can gawk at Jennifer Morrison on your TV instead of on your computer monitor. And that’ll make you look slightly less loserish. Right?
  32. All things being equal if you have a PC that is capable of playing its version of the C&C 3 you are probably better off doing so, as the Xbox 360 does have significant flaws in its graphics handling and to some extent its control scheme.
  33. Command and Conquer 3: Tiberium Wars does all that rather well, and even streamlines the fine BFME2 controls, letting you construct units and buildings without having to scroll back to click on the proper source structure. [June 2007, p.86]
  34. A shiny port of a PC game marred by balance issues and a control scheme that is fun to use in the smaller battles, but becomes an obstacle in the larger ones.
  35. The bottom line with Command and Conquer 3 is if you're a huge strategy nut who doesn't own a decent PC then you'll absolutely love this. If you're not or are hoping for this to break you into the world of RTS' then it's best to look elsewhere for your thrills because before you know it the game will absolutely hammer you into the ground before you have time to blink.
  36. If you have a computer that is capable enough to handle C&C 3 at, at least medium settings then there is really no reason to get the 360 version as the PC version is hands down the better package deal. However for those who are not blessed with such machines the Xbox 360 version is still a capable RTS that just suffers from lackluster controls.
  37. 70
    Because of all the extra micromanagement you need to worry about in C&C3 -- the aforementioned problems were never issues in "BFME2" -- some campaign missions become aggravatingly difficult. The A.I. opponent doesn't let up on the accelerator even though you can't manage everything as quickly as you can on a PC.
  38. It's certainly a good game, but we want to wage war against Sawyer from Lost, not our 360 controller.
  39. It doesn't quite work. Although it's hard to see how the controls could be improved, at the same it's not hard to see that improvements are necessary if console real-time strategy games are ever going to be an easy alternative to those on the PC.
  40. 70
    Command & Conquer 3 isn't a brilliant reinvention of the RTS game. It's dirt-farming and mediocre live-action cutscenes and tank rushes and screaming that the Mammoth Tank is unbalanced (it is), and that's where the fun lies.
User Score
7.2

Mixed or average reviews- based on 50 Ratings

User score distribution:
  1. Positive: 13 out of 17
  2. Negative: 0 out of 17
  1. Jan 18, 2014
    6
    For an RTS on a console this game is good but suffers from the same old control issues of all RTS games not on PC. The fact is this game offers nothing new to the franchise and is a box standard command and conquer title but is the best RTS on the 360 so it's only worth playing if you can pick it up for under £5 and you have the RTS itch......... although I would also consult a doctor. Full Review »
  2. Sep 26, 2013
    8
    I was pleasantly surprised to see just how well this handled on a console. Still not as good as the PC, but a good attempt and it ended up being very enjoyable.

    Compelling single player campaigns with a great story arc, a shame the Scrin Campaign was so short and not as flushed out as GDI's or NOD's.

    Overall:
    A good addition to the series and a much needed good RTS game for the consoles.
    Full Review »
  3. Aug 1, 2012
    8
    Good game, better than I expected for a console RTS. As others have mentioned, acting is sub-par, but most of the missions are enjoyable. I may be biased due to the fact that I loved the original C&C, but I thought this was a pretty decent game. Full Review »