Metascore

Generally favorable reviews - based on 37 Critics What's this?

User Score

Mixed or average reviews- based on 25 Ratings

  • Summary: Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and reststore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. Red Alert 3 asks the question "What If?" What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility. [Electronic Arts] Expand
Score distribution:
  1. Positive: 25 out of 37
  2. Negative: 0 out of 37
  1. By blending high-end strategy with vaudeville spectacle it really does offer something special in a relatively weak genre and should not be missed.
  2. Red Alert 3 adds some welcome changes that really add to the C&C formula.
  3. Overall, Command & Conquer: Red Alert 3 is a great RTS. I enjoyed it for the ridiculous story line and humor, and I found the gameplay to be quite captivating. While the controls work and establish that consoles can handle these types of games, they just aren't as convenient as they are on a PC.
  4. 74
    Though I didn't have much fun with the campaign and found the friends-only co-op play limiting, there is something worth looking at in the versus mode. Only a classic skirmish is available, but thanks to the interesting units and factions, Red Alert 3 can offer up a decent gaming experience.

See all 37 Critic Reviews

Score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5
  1. JohnS
    10
    Nailed it! The controls, the campy cutscenes, and all the rts goodness you can possibly get. I'm not a big fan of console RTSs but this one is done very well. It's surprisingly easy to play given the limited range of control that a joypad provides. Good times all around Expand
  2. BrandonC.
    8
    This is everything Red Alert 3 should be. I believe that with this game EALA has done Westwood proud. It retains the same proven and fun gameplay from Red Alert 2, and it manages to keep the silliness, corniness etc without going overboard which is what I was afraid of. My only complaint? The campaign missions are strung together horribly! In Red alert 2 you had an idea of what was going on in the world and where you were going for your mission. It always felt like there was a reason for going there. In Red alert 3 the missions seem totally random and I have no clue whats going on in the war. Where did the Japanese invade? How much of Russia do they hold? How much of Europe is left under allied control? Who knows because the only time you see a map with countries listed is in a cinematic, but they didn't even bother to make it fit with the RA universe. Its a world map straight out of 2008 with Russia's current borders. But the campaign missions ARE extremely fun and the AI isn't bad at all. I do highly recommend playing them online though as that is how it was meant to be played. Expand
  3. Really don't know what to say about this besides that it feels nothing like a C&C Game. I really don't know what EA were thinking (Probably another way to crucify the C&C franchise) When I first played this, I didn't bother with the campaign. This was mainly because it looked like it destroyed the point of Red alert 1 and 2! So Instead I decided to try some Skirmishes to see what the factions were like. And I was Disappointed. It felt so off from what I Expected that I couldn't even take it seriously. Never the less, it still carried problems from the Tiberium series, being the AI Magically knowing exactly what you are doing. So for Red alert 3 I say it depends on what you want. For me, I'd only get the game just for the Soundtrack, cause that, at-least that makes it feel like Command and Conquer! Expand
  4. Orini
    0
    Very poor and repetitive mission design makes this game worth missing. Many of the missions are guiding one or two units around a map - the build a base and build a force missions are the exceptions rather than the rule. They still haven't figured out how to get an RTS to work on a console and you'll spend a long time selecting the wrong unit. Missions are mostly working out which particular hoops to jump through at what time rather than allowing you to develop your own strategies. Deviate from EA's plan and you'll have to reload and start again. Expand

See all 5 User Reviews