Generally favorable reviews - based on 37 Critics What's this?

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Mixed or average reviews- based on 31 Ratings

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  • Summary: Red Alert 3 breaks new ground in the RTS genre, featuring a fully co-operative campaign while bringing back the series’ light-hearted style and classic, action-oriented gameplay. In Red Alert 3, the desperate leadership of a doomed Soviet Union travels back in time to change history and restore the glory of Mother Russia. The time travel mission goes awry, creating an alternate timeline where technology has followed an entirely different evolution, a new superpower has been thrust on to the world stage, and World War III is raging. The Empire of the Rising Sun has risen in the East, making World War III a three-way struggle between the Soviets, the Allies, and the Empire with armies fielding wacky and wonderful weapons and technologies like Tesla coils, heavily armed War Blimps, teleportation, armored bears, intelligent dolphins, floating island fortresses, and transforming tanks. Red Alert 3 asks the question "What If?" What if every bizarre research project and technology experiment for the last 70 years had actually borne fruit? What if the Philadelphia Experiment, time travel theory, teleportation, invisibility, Tesla technology, and a hundred other intriguing research projects had all paid off and gone mainstream? What if the Soviet Union survived and thrived; what would it look like 10 years in the future? What if the Japanese Empire had never fallen and instead became the ultimate high-tech military superpower? The end result is an imaginative and playful vision of an alternate future filled with possibility. [Electronic Arts] Expand
Score distribution:
  1. Positive: 25 out of 37
  2. Negative: 0 out of 37
  1. By blending high-end strategy with vaudeville spectacle it really does offer something special in a relatively weak genre and should not be missed.
  2. 87
    Red Alert 3 is chock full of charm and deserves to be experienced by anyone who enjoys a good strategy game.
  3. A splendid RTS and one that provides plenty of enjoyment, especially if you can find a co-op partner to take along for the ride. This version is not quite as good as the PC equivalent but you won’t find many better on the 360.
  4. Overall I had fun with Red Alert 3, but most of it came from playing through the campaign. If you play strategy games primarily for the multiplayer action, then you may be a bit disappointed with the game, through.
  5. Red Alert 3 is an interesting RTS. However, besides the cooperative mode it doesn't add anything even remotely new. It's still solid, the production values are high, but the missions could use more creativity.
  6. Red Alert 3 is a remarkable RTS. The tactical aspect is weak and we could name it "the arcade version of the RTS", but is also fun and cool at the same time and it works fine with the Xbox 360 pad. A blockbuster entertainment that prioritizes the aggressiveness and the speed, than the intelligence or the smart tactics.
  7. Whatever small fun that can be gleaned from Red Alert 3 is not worth the hideously poor attempts at humor and bargain basement production values that envelop the final product like a shroud.

See all 37 Critic Reviews

Score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
  1. JohnS
    Nov 11, 2008
    Nailed it! The controls, the campy cutscenes, and all the rts goodness you can possibly get. I'm not a big fan of console RTSs but this one is done very well. It's surprisingly easy to play given the limited range of control that a joypad provides. Good times all around Expand
  2. AndreiL.
    Nov 17, 2008
    Although generally the follow-ups to the first and most beloved Westwood strategy series, C&C and Red Alert, couldn't quite live up to my expectations and failed to introduce revolutionary gameplay improvements, RA3 surprises through its fresh re-design and new take on the well-known universe. It comprises some of the best cutscenes ever to be seen in a video game, fresh, stylish and attractive graphics, an almost flawless gameplay in the tradition of the series, nice tutorials and a whole army of easter eggs in a very enjoyable single player component. The cooperative mode rocks and is a very welcome addition (personally I'm very pleased to find it in games such as Call of Duty 5, Left 4 Dead or WorldShift) and even the multiplayer skirmish takes all the C&C juice over the top, being brilliant and well balanced. The self-irony and tasty jokes really spice up its appeal. EA Los Angeles had quite some balls to build the game the way they did and as far as I'm concerned, it proves they were right to do so. After all, these studios are all that's left of Westwood. Overall, the biggest positive surprise of 2008. I wasn't expecting much from this game but I was proven wrong, which is refreshing and makes me a very happy gamer! Expand
  3. BrandonC.
    Nov 20, 2008
    This is everything Red Alert 3 should be. I believe that with this game EALA has done Westwood proud. It retains the same proven and fun gameplay from Red Alert 2, and it manages to keep the silliness, corniness etc without going overboard which is what I was afraid of. My only complaint? The campaign missions are strung together horribly! In Red alert 2 you had an idea of what was going on in the world and where you were going for your mission. It always felt like there was a reason for going there. In Red alert 3 the missions seem totally random and I have no clue whats going on in the war. Where did the Japanese invade? How much of Russia do they hold? How much of Europe is left under allied control? Who knows because the only time you see a map with countries listed is in a cinematic, but they didn't even bother to make it fit with the RA universe. Its a world map straight out of 2008 with Russia's current borders. But the campaign missions ARE extremely fun and the AI isn't bad at all. I do highly recommend playing them online though as that is how it was meant to be played. Expand
  4. Aug 8, 2013
    my review for C%C red alert 3 for xbox 360

    SINGLE PLAYER (STORY)- 8/10. a good story from 3 different factions, with lots of b-movie type
    live action cutscenes with good actors. not the best, but solid.
    GRAPHICS- 9/10. colorful visuals, varied unit types, and great looking explosions. minor lag happens when large battles occur.
    SOUND- 8.5/10. great voice acting with funny lines, but could use more variety in music. the music though, is good.
    GAMEPLAY- 8/10. the controls are overly complicated, but you will get used to them after a while. units and factions are fairly balanced, and maps are good too.
    MULTIPLAYER- 9/10. 4 player multiplayer, with any type of team combo (free 4 all to a 2 vs. 2). lots of varied maps, with lag being infrequent and minor.
    FUN FACTOR- 8.5/10. this game is still really enjoyable even for it's flaws.
    OVERALL- 8/10.
  5. Nov 13, 2011
    Really don't know what to say about this besides that it feels nothing like a C&C Game. I really don't know what EA were thinking (Probably another way to crucify the C&C franchise) When I first played this, I didn't bother with the campaign. This was mainly because it looked like it destroyed the point of Red alert 1 and 2! So Instead I decided to try some Skirmishes to see what the factions were like. And I was Disappointed. It felt so off from what I Expected that I couldn't even take it seriously. Never the less, it still carried problems from the Tiberium series, being the AI Magically knowing exactly what you are doing. So for Red alert 3 I say it depends on what you want. For me, I'd only get the game just for the Soundtrack, cause that, at-least that makes it feel like Command and Conquer! Expand
  6. Orini
    Nov 27, 2008
    Very poor and repetitive mission design makes this game worth missing. Many of the missions are guiding one or two units around a map - the build a base and build a force missions are the exceptions rather than the rule. They still haven't figured out how to get an RTS to work on a console and you'll spend a long time selecting the wrong unit. Missions are mostly working out which particular hoops to jump through at what time rather than allowing you to develop your own strategies. Deviate from EA's plan and you'll have to reload and start again. Expand