Summary:
Condemned: Criminal Origins allows players to experience a heightened level of psychological tension as they use their instincts, forensic tools, and melee combat to hunt serial killers and bring them to justice. Agent Thomas, an FBI investigator in the Serial Crimes Unit (SCU), pursues relentless serial killer through detailed urban environments filled with deadly sociopaths lurking on the periphery of humanity. Presented in a first-person view for maximum visceral effect, Condemned: Criminal Origins is best played with the surround-sound up and the lights off. Given the power of next-generation hardware, this atmospheric thriller features photo-realistic backdrops, life-like physics, and highly sophisticated artificial intelligence. [Sega]
| Rating: | M |
|---|---|
| Developer: | Monolith Productions |
| Genre(s): | Action Adventure |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore, Intense Violence, Strong Language |
| Sound: | Dolby Digital 5.1 |
| Connectivity: | Scoreboards |
| Resolution: | 1080i, 480p, 720p, Widescreen |
| Cast | Credit |
|---|---|
| Aaron Leiby | Senior Software Engineer |
| Eric Kohler | Art Director |
| James Ackley | Director Of Audio/ Sound Designer |
| Courtney Evans | Art Lead |
| Nathan Grigg | Composer |
| Nathan Hendrickson | Original Concept |
| Brian Pamintuan | Sound Designer, Lead |
| Dan Thibadeau | Artist |
| Simon Wong | Lead Motion Capture Technician |
| Brian Legge | Software Engineer |
| Frank Rooke | Story/Script Writer |
| Frank Rooke | Story/Script Writer |
| Jonathan Stein | Level Designer |
| Kevin Francis | Senior Software Engineer |
| Sasha Runnels | Senior Artist |
| Kevin Stephens | Director Of Technology |
| Mike Baldwin | Software Engineer |
| Michael Drummond | Lead Level Designer |
| Won Choi | Artist |
| Niles Sankey | Level Designer |
| Jim Welch | Artist |
| Josh Paraventi | Animator |
| Matthew Rice | Software Engineer |
| Derek Chatwood | Level Designer |
| Piotr Mintus | Software Engineer |
| Kristofor Mellroth | Sound Designer |
| Kristen Quebe | Sound Designer |
| Jeff Cotton | Software Engineer |
| Alexander Pfeiffer | Level Designer |
| Nick Kondo | Animator |
| Kymberli Colbourne | Voice Actor:Rosa And Others |
| Peter Jacobs | Voice Actor:Dickenson,Becker,SKX,And Ferrell |
| Chris Alderson | 3D Artist |
| Dave Hasle | Producer |
| Matthew Allen | Art Lead |
| Casey Burpee | Artist |
| Geoff Kaimmer | Senior Artist |
| Anthony Lamp | Artist |
| Rocky Newton | Animator |
| Scott Sheppard | Artist |
| Joe Waters Jr. | Lead Engineer |
| John O'Rourke | Senior Software Engineer |
| Tarl Raney | Associate Producer |
| Jason Hall | Original Concept |
| Greg Grunberg | Voice Actor:Ethan Thomas |
| Terry Jones | Software Engineer |
| John Armstrong | Voice Actor:Vanhorn And Others |
| Terry Jones | Software Engineer |
| Greg Grunberg | Voice Actor:Ethan Thomas |
| John Armstrong | Voice Actor:Vanhorn And Others |
| Jason Hall | Original Concept |
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