• Summary: Dante's Inferno tells an adapted story that focuses on delivering a blockbuster 3rd person action game experience while bringing Alighieri's depiction of Hell to the medium. Players assume the role of Dante, who descends into Hell after returning home to find his beloved Beatrice murdered, with Lucifer seducing her soul into the underworld. Dante sets out on a rescue mission to save Beatrice, but he soon realizes he is also in Hell to face his own demons and ultimately to redeem himself. Players take Dante through nine unique circles of Hell as mapped out and described by Alighieri: limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery. Each circle showcases its own distinct look, with demons, monsters, damned and geography that are crafted straight from the poem's vivid descriptions. To take down the demons of Hell, Dante is outfitted with two primary weapons: the Scythe he takes from Death and the Holy Cross given to him by Beatrice, which has spiritual powers that will help Dante collect souls and spells from the creatures he defeats on his journey. The game also features a deep upgrade system so gamers can customize their abilities to their specific gameplay style, something they'll need as Dante comes face to face with Hell's fiercest beasts and bosses. If successful, Dante will be able to tame certain beasts, exacting their will and turning Hell’s punishments back on itself. [Electronic Arts] Expand
Score distribution:
  1. Positive: 38 out of 71
  2. Negative: 1 out of 71
  1. It's about eight to ten hours of pure, fast-paced action no one should look down on, unless you're just not a fan of the genre. With such an appealing story and addictive gameplay, Dante's Inferno's only sin seems to be its shameless similarity to Sony's celebrated franchise.
  2. A solid romp, but Dante's Inferno fails to live up to its promise as EA's Next Big Thing. [Apr 2010, p.87]
  3. Imitation is an open invitation for comparison, and while it's mostly competent from a technical perspective, it's all very rote.

See all 71 Critic Reviews

Score distribution:
  1. Positive: 24 out of 30
  2. Negative: 2 out of 30
  1. AlJ
    9
    This is a beautifull game with fantastic controls and graphics. Lot's of people compare this to God of War, but I don't look at it like that (And unlike GOW 1&2, I actually will bother beating Dantes Inferno!) If you have any interest in the Divine Comedy (On which this game is loosely based) your gonna be in for a treat. One of the best $60 purchases I've made in awhile! Expand
    • 3 of 3 users said yes
  2. FN
    5
    Really disappointing, the source material had such potential but the end product is a bland dank depressing drag. It would be easier to point of the differences with GOW than the similarities, basically all the good stuff. I did like the relics and the upgrade system was interesting but punished you for not know what would be useful against the next boss or enemy. So sick of pushing circle twenty times, when will game designers learn it's not f*ing fun. Expand
    • 1 of 2 users said yes
  3. Mediocre is spot on. I'm going to get this out of the way straight away...Comparisons to God of War are unavoidable when playing Dante's Inferno. But God of War got it right. Dante's Inferno takes, no, steals every single gimmick from God of War and does them 20% as well. The subject matter is excellent and it was very brave of Visceral Games and EA to have ago at translating the poem into a game. I guess riding on the back of the unprecedented success of Dead Space they felt they could give anything a go. The combat doesn't flow, the enemies are unimaginative, throwing wings on a character who appeared at the beginning of the game and placing it at the end of the game is a pretty pathetic and lackluster idea. The bosses are boring and their patterns are too easy to figure out, there's is just no pay-offs when you defeat them. The magic are is as equally unimaginative as the enemies, once again, God of War hits the nail on the head. The relics are an unnecessary addition and are a pointless inclusion being that you can't use all of them and their effects are unnoticeable. The graphics are ok at best, the cut scenes are pretty impressive, but the flash back cartoons once again plagiarised from the original God of War which was a another gimmick from almost a decade ago, look like they did on PS2. A lot of the shades would be unknown to the majority of gamers but it was fun punishing them but again unnecessary. The inclusion of Cleopatra and Marc Antony was from very left field so much so that I didn't like it. There also appeared to be multiple occasions where the developers got their mythology mixed up, muddling Roman, Greek, Christian, Catholic and Pagan folklore. The level design is good for about 5 minutes then like everything else it gets repetitive and the 10 circles of Fraud are a lame excuse for developers running out of ideas. There are so many things wrong with this game and the major thing wrong is that it could've been so much better Expand
    • 0 of 0 users said yes

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