Dark Messiah of Might and Magic: Elements Xbox 360

  • Publisher: Ubisoft
  • Release Date: Feb 12, 2008
  • Also On: PC

Mixed or average reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 2 out of 27
  2. Negative: 8 out of 27
Buy On
  1. For a game that originally hit over a year ago, it’s surprising to see how rushed the console version feels. Still, if you’re hard up for adventure, you could do worse ... but you could do a whole lot better as well.
  2. I love and hate Dark Messiah: Elements. For everything that's good about the combat intensity, the flexibility of the skill system, the quality of the puzzles and the brooding, engaging atmosphere, it's undone by massive technical problems.
  3. 360 Gamer Magazine UK
    The multiplayer seems to work well enough and we hope for some tasty downloadable content to coax us back in later in 2008. However, it’s a tough market out there right now for average fantasy fayre and as a single player game, Dark Messiah of Might and Magic: Elements just doesn’t quite have the spark to stand out.
  4. X-ONE Magazine UK
    Poor dialogue and slightly dated graphics are made up for by thumping combat and comic battles. [Issue#30, p.92]
  5. Out-dated and out-gunned, Elements feels like a failure on 360. It may have been a hit on PC two years ago, but since then gaming has moved forward, leaving us wishing for a true sequel to Dark Messiah rather than this half-arsed port.
  6. Games Master UK
    Just the combat would have been dumb fun. Sadly, too much clag gets in the way. [Feb 2008, p.58]
  7. Dark Messiah certainly had potential, but poor decisions and a sloppy conversion put a damper on what should have been an improvement over the earlier PC game. Oddly enough, we found ourselves continuing to play just to see if it got any better. Unfortunately, it didn’t.
  8. The reliance on platforming badly mars the gameplay, which never fares well with a first-person view.
  9. 57
    Tells a formulaic story atop repetitive gameplay and is troubled by frequent technical problems.
  10. This not a good game. It's not an outright right failure either, but with limited gaming funds and time I suggest giving this title a wide berth.
  11. When the PC version of Dark Messiah of Might and Magic was released late in 2006, it had issues with both single- and multiplayer. Here we are a little over a year later, the Xbox 360 version doesn’t fare much better.
  12. In translation from the PC it seems the evil porting gremlins have infected another PC-console port leaving gamers with experience that makes Dark Messiah really hard to love.
  13. Official Xbox Magazine UK
    It's just a bit shallow, and technically flawed with it: the frame-rate is nowhere near as solid as you'd expect from a game that looks only "all right" and the physics system is prone to craziness. Despite all the time in development, it lacks polish. [Feb 2008, p.96]
  14. There's no denying that Dark Messiah has a certain bloody charm, with battles against numerous enemies being both challenging and rather gory. By the end though, things do become a little repetitive, and this prevents the game from being anything truly special.
  15. A poorly executed game that suffers from just about every malady known to gaming, from bad plot to sketchy gameplay. Best to avoid this one entirely.
  16. While not a total loss, there's just too many other titles to choose from to give this one a slight rental recommendation.
  17. An interesting experiment in genre-bending. Unfortunately, the process wasn't handled with enough care for the result to be anything more than an interesting interlude in between sessions of Call of Duty 4 and Halo 3.
User Score

Mixed or average reviews- based on 48 Ratings

User score distribution:
  1. Positive: 13 out of 18
  2. Negative: 2 out of 18
  1. TankH.
    Feb 27, 2008
    I feel like a god when I
  2. JackJ.
    Feb 26, 2008
    This game is awful, it is an abomination of the pc version. The game is changed to the point where it should not be called the same thing, This game is awful, it is an abomination of the pc version. The game is changed to the point where it should not be called the same thing, the levels and story are twisted and distorted from the pc version, which wasnt exactly a masterpiece, but was still clearly better than this trash. Full Review »
  3. Sep 17, 2016
    This games rating to me is clearly a 6 however please dont let that score turn you off just read the reviews here because this game isThis games rating to me is clearly a 6 however please dont let that score turn you off just read the reviews here because this game is actually worth a look as a very entertaining game. This game clearly has problems but for every problem it has there is a solution and the game is drastically fun if you go into the game knowing how to deal with the software before it deals with you. This game is a very fun cheesy game. It allows you to play it according to your tastes and this is where it excels. Is it high quality? Well no. Is it fun? Absolutely. Im going to address each downfall and the solution. Platforming. Ok, not sure why this game has platforming but it has some and the jump action sucks hard to be honest. However its not a rediculous amount and the upside is there are multiple paths to take so its not too big a deal. Just take a different path. Saving. Necessary and annoying but not a full on problem. If you die you lose your stuff since last checkpoint and have to repeat getting it back by trying to remember which part of the chapter you found it in. Thankfully the game has lots of save slots so be proactive to avoid this annoyance. I didn't come across many glitches but read other reviews there are some. Save often. Gameplay AI. Well, most of the game enemies are cheesy idiots with terrible combat however there are some really good effects and spells. The game was designed to allow you to plan traps and not be overwhelmed by speed. In turn bad AI gives plenty of time to set up planned traps and such forth. There is enough challenge its just not off the charts This is the draw of the game in my opinion. Being able to plan a funny demise to the enemies. You can kick them into spikewalls. you can set paths of exploding traps, you have pretty decent spells and a huge variety of weapons to play around with. This choice and freedom is where this game shines. Its not serious battle but it is wtf cheesy and uniquely fun. The same kind of draw as deadrising in a way I guess. What else. Well I really liked the chapter designs. Each was a small piece of the game if you want you just follow the linear path and complete the chapter or if you want to explore and take your time there was a lot of secret areas to get into and find neat stuff. I found the game entertaining and relaxing. As much as this game is low quality it really did draw me in and make me want to play it just because there was so much choice available. As a gamer this was a fun game. Its too bad it was so cheesy and low end but all things considered I actually do want to own this game for another playthrough. This game wont wow anyone but it definitely deserves a break as it is entertaining. I would recommend playing the game for a bit always saving here and there then put the game down for a few days to a week and carry on. The game does have too many annoyances for a straight playthrough. This is really its only problem in my opinion. Its not fully broken. Full Review »