Mixed or average reviews - based on 43 Critics

Critic score distribution:
  1. Positive: 7 out of 43
  2. Negative: 8 out of 43
Buy On
  1. Games Master UK
    May 30, 2013
    Serviceable co-op romp which goes out of its way to irritate. [July 2013, p.72]
  2. May 29, 2013
    The combat and weapons are fun and the levelling systems keep things interesting and give an air of replayability to the title if your Xbox is starting to get a little dusty. If we see a third instalment though, the game needs to step up a little to keep up with the competition.
  3. May 24, 2013
    Dead Island: Riptide is an unnecessary addition to the franchise and it has nothing to offer when compared to the first title of the series. Two years was a long time for a company like Techland to improve upon the experience of Dead Island, but nothing was done about it.
  4. X-ONE Magazine UK
    May 22, 2013
    Those hoping for improvements will be left disappointed. [Issue#98, p.76]
  5. games(TM)
    May 20, 2013
    Riptide is full of the juddering frame-rate, buggy environments and unwieldy frame-rate, buggy environments and unwieldy collision detection that plagued its predecessor; it makes it feel and handle like a very long piece of DLC. [Issue#135, p.110]
  6. May 17, 2013
    All the things that were wrong with the first island: the repetitive action, the bugs, the embarrassing voices and the mind rotting story raise their head here too.
  7. CD-Action
    May 13, 2013
    Riptide does a great job as a co-operative action game and it tastes best played with friends. If someone is still hungry for some zombie slashing after having finished the original Dead Island, Riptide will provide same fun enriched with some new equipment and fresh gameplay mechanics. Unfortunately it repeats most of the mistakes of the predecessor. [CD-Action 06/2013, p.48]
  8. May 12, 2013
    If you were a fan of the first and didn’t get bored of the repetitive zombie slaying you might enjoy your stay on Palanai, but I’m willing to put money on most players giving up after only a few hours into the game.
  9. May 6, 2013
    Dead Island Riptide remains a product of moderate value, repeating in part the success of its predecessor.
  10. May 5, 2013
    Dead Island: Riptide is more of the same. In the case of combat and leveling up this is a good thing. But unfortunately it also bring along all of the issues of its predecessor. They've also chosen for the more linear jungle and city settings instead of the unique holiday resort. These faults make this a disappointment that can still be fun to play.
  11. May 3, 2013
    There’s no reason at all to play it alone, but if you can round up a consistent crew to run through the game together, it’s well worth the price of admission.
  12. May 1, 2013
    Riptide is an unimaginative rerun of the predecessors few strengths and many weaknesses. Sure, the game offers moments of zombie smashing fun online, but a horrible story-line and repetitive game play quickly turns the single player into a boring gorefest.
  13. May 1, 2013
    This sequel feels like a huge expansion. The game doesn't really offer anything new apart from a few new zombies and weapons. It has a lot of bugs and suffers from frame drops when things get busy.
  14. May 1, 2013
    Dead Island Riptide is by no means a terrible game; it’s just not very fun to play for very long.
  15. Apr 30, 2013
    There are zombies? Really? I don’t care. I’d rather die than to stay on the beautiful island Panai where all I can do is participate in a boring fight for survival, filled with collectable overkill and horrible quest design.
  16. Apr 30, 2013
    Dead Island: Riptide takes all of the worst elements of that title, removes some of the better ones and adds a few features that are average at best to create something that is wholly underwhelming. Here’s hoping this series is allowed to rest in peace.
  17. Apr 30, 2013
    Despite the new enemies and other additions, Dead Island: Riptide feels too much like more of the same. Techland had the opportunity to fix many of the flaws of the first game - bad story, technical glitches, repetitiveness - but they did almost nothing about it.
  18. Apr 29, 2013
    You're only a few minutes into this, before you realize that "more of the same" was all they aimed to achieve with Riptide. The devs didn't seem to care about anything else, not even ironing out all the kinks of the original game. There will be people who think this was enough, as the basic lot of zombie killing and looting is still intact. In a week where Capcom gives us a Dark Arisen that encompasses all of the original game – Dragon's Dogma – for a much, much lower asking price, you really can't help but feel like someone's having a laugh at your expense.
  19. Apr 26, 2013
    If, like a zombie on Banoi, you've been absolutely starved for fresh meat, then Riptide might be for you. In my case, it left me with a familiar heartburn and a bad taste in my gullet.
  20. Apr 25, 2013
    And don't try enlisting a few friends for some four-player co-op: it doesn't make the game any more exciting. Sure, having a few friends around makes those hordes disappear a little faster, and there are some extra quests you can take on, but the core experience remains as glacial as ever.
  21. Apr 25, 2013
    Dead Island: Riptide is a game where enjoyment hinges entirely on personal satisfaction of repetitively killing thousands of zombies and having friends with the same passion. For these select people, Riptide can be a whole lot of fun; but for anybody going it solo or demanding more from a game than just mindless violence, however, it will prove increasingly tedious.
  22. Apr 25, 2013
    While taking on legions of shambling undead with Morgan's fists was a genuine high point, it's not enough to make up for the fourth-class experience that Riptide is. I forgave many of the original Dead Island's problems since it had such a fresh, exciting vision, but Riptide lacks the same heart. Don't get me wrong, though—the developers don't need to reinvent the wheel every time (and more of a good thing is usually a good thing) but there's no excusing the slapdash production values and shortage of good ideas on display here.
  23. Apr 24, 2013
    Even ignoring all those failings – something at which Dead Island fans will have had plenty of practice – Riptide’s biggest flaw is that it never justifies its existence in terms of plot or new ideas. It’s not simply yesterday’s game, but a time capsule from 2011, a time when zombies weren’t as overplayed and games such as Far Cry 3 and Borderlands 2 weren’t around to cast their long shadows over the action.
  24. Apr 24, 2013
    In the end, I found Dead Island: Riptide to be a fun stopgap in the series, despite not being a full-fledged sequel. Certain things could have been better, like the characters, story, and more innovation. There are a couple of new skills, a new character, and new locations, but it's not wildly different. The initial location is nearly identical to the starting island area from the original game, and while it might feature a different layout, it's really hard to initially tell them apart.
  25. Apr 23, 2013
    If you loved Dead Island you'll love that Riptide gives you more of the same, but everyone else should use their brains before they turn to zombie chow.
  26. GameTrailers
    Apr 23, 2013
    The game has a lot going for it when everything is working properly and the handful of new gameplay elements turns Riptide into something legitimately better than its predecessor. In some ways, Dead Island: Riptide feels like a massive content patch, but considering its smarter pacing and greater visual and gameplay variety, it's closer to what the original game probably should have been.
  27. Apr 22, 2013
    It’s a shame that Riptide couldn’t have been a bit more given how much opportunity there was here for improvement, but as it stands, it’s basically the same flawed game we got nearly two years ago — for better or for worse.
  28. Apr 22, 2013
    If I'd come out of Dead Island with a burning desire for more Dead Island, Riptide would go down a lot easier, but since that original game started out strong and just got weaker as it wore on, playing through another 15 hours of almost exactly the same thing, when the first one already felt like more than enough, instead just becomes a tiresome exercise.
  29. Apr 22, 2013
    Riptide offers what Dead Island’s fans were waiting for: a “more of the same” splatter-gory gameplay with some tiny additions... but not enough to give everyone else something to remember!
  30. Apr 22, 2013
    As frustrating as all of the technoglitches are, they might be dealable if there was anything or anyone to care about in Riptide, but there isn't.
  31. Apr 22, 2013
    Not much has happened in terms of gameplay. If you've played Dead Island you'll know exactly what to expect, but Riptide still combines RPG elements with an action concept for a nice thrill ride.
  32. Apr 22, 2013
    Despite its propensity for insignificant plot points, I can’t wait to play Dead Island Riptide again. I’ll return for the desperate bid for survival, and stay for the stories that emerge as a result.
  33. Apr 22, 2013
    More of the same is literally what Dead Island: Riptide has to offer. The original's strengths and weaknesses return unchanged but inside a wider open world that greatly increases exploration, quests and things to do. It's still very enjoyable, especially in multiplayer, but the original's sense of freshness is almost lost.
  34. 40
    It's so much easier to forgive glitches, outdated visuals and flick-book framerate when you've got a friend laughing at them too, but this doesn't mean we should forgive them. Should Riptide wash up on your shore, you'd best throw in back in.
  35. Apr 22, 2013
    The concept of an open world zombie survival game is still good on paper, but somehow Techland has failed for a second time to make sure it works in execution.
  36. Apr 22, 2013
    It’s clearly been made in a hurry and with no more care than the deeply flawed original, which means only the truly zombie-obsessed should apply.
  37. Apr 22, 2013
    Riptide’s flaws are many, but they couldn’t hold me back from having a blast. Few games nail the visceral feel of melee combat and co-op fun like Dead Island. At its worst, an annoying hiccup breaks the immersion of the grizzly trek through a zombie-infested paradise. At its best, Riptide hits the same high notes as the original.
  38. Apr 22, 2013
    I seriously love Dead Island Riptide for its satisfying zombie dismemberment and co-op, but technically, it's done nothing to build itself into a great game.
  39. Apr 22, 2013
    While Dead Island: Riptide serves the zombie genre well, it doesn’t do anything new with it. You’ve killed a million enemies like this before, and the only real differences this time around are aesthetic. The developers at Techland are adamant that Riptide is more of a spin-off than a true sequel, so maybe next time they’ll find some brains for this undead series.
  40. Apr 22, 2013
    While Riptide banks on you having loved the first, in actuality you have a lot more to gain if you've never touched it...If you played the first game, however, I'd recommend waiting for a real sequel, because Riptide fails to get away with pulling the same trick twice.
  41. 75
    While it’s got some irritating rough patches, Dead Island: Riptide’s 15-hour campaign still manages to be a lot more fun than it has any right to be.
  42. Apr 22, 2013
    Newcomers to the franchise will likely be more forgiving of many flaws, much like many of us were with the first Dead Island, considering the fun zombie-bashing core and unique dichotomy of an apocalypse in paradise has remained intact. Veterans of the first Dead Island, on the other hand, will feel cheated, as they’ll recognize the cheap carbon copy that Riptide actually is. Combine this with glitches galore and a plot with more holes in it than the sinking ship the game starts off on, and it’s hard to recommend Riptide to all but the most naïve of zombie enthusiasts.
  43. Apr 21, 2013
    If you've played Dead Island and want more of the same - Riptide is the game for you. It's smoother, better looking and less buggy, but in the end it's pretty much the same experience all over again, albeit an improved one.
User Score

Mixed or average reviews- based on 194 Ratings

User score distribution:
  1. Positive: 83 out of 194
  2. Negative: 44 out of 194
  1. Apr 26, 2013
    In no way is this game a masterpiece, but it's still fun. People are too harsh on this game. People need to quit using games like skyrim andIn no way is this game a masterpiece, but it's still fun. People are too harsh on this game. People need to quit using games like skyrim and black ops as standards for other games in their genres. Full Review »
  2. Apr 25, 2013
    It blows me away that this game has scored so poorly from some people. I, for one, absolutely love this game. All I can say is that if youIt blows me away that this game has scored so poorly from some people. I, for one, absolutely love this game. All I can say is that if you liked the first one, you're really going to like the second one. The story, and voice acting aren't incredible, but given the zombie slaying action, I could really care less. After all, it's a game, not an action movie. I love that you can target specific limbs during combat. You can beak a zombies arms so they can't grapple with you anymore. This game is great Full Review »
  3. Apr 29, 2013
    People need to understand a few things about this game. Was it meant for story? No. Was it meant for sound design? No. Was it meant to bePeople need to understand a few things about this game. Was it meant for story? No. Was it meant for sound design? No. Was it meant to be a blockbuster to get all the press and millions of fans for the series? No. This game was meant to be played. Not drooled over, not get die hard fans, or the press's panties wet. The game lies where it was meant to be in more important aspects. The environment od a gorgeous island, the weapons that are plentiful, the scavenging of items to sell or give for EXP, the crafting to make the weapons badass and useful, the slaying of zombies by the thousands, and playing with friends to around and enjoy themselves.

    People, you need to look at the finer things, because if you look in the wrong direction it will lead you to an area that has no value or expression, but look the other way and you can find the possibilities and value. But the only value will be the time you enjoyed. Now... would you want to go on the good path or the bad path?
    Full Review »