• Publisher: Capcom
  • Release Date: Aug 8, 2006
  • Summary: Dead Rising follows the harrowing tale of Frank West, an overly zealous freelance photojournalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to a small suburban town only to find that it has become overrun by zombies. He escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of enemies, but players will have full reign of a realistic shopping center, utilizing anything they find to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic. Dead Rising features an open level of freedom and offers a vast array of gameplay possibilities. As part of a real time system, time is dynamic in Dead Rising, marching on whether Frank is actively engaged or if he is stationary. Time also plays a role as zombies become more powerful when the sun goes down. Though they move slowly during the day, the zombies become stronger and faster at night, making it even more dangerous for players to survive. The unprecedented numbers of enemies come in never-ending waves and consist of a diverse population of former humans that have retained some memory of their previous lives, which is reflected in their behavior and appearance. The variety of different stores in the mall offers players an endless supply of resources including vehicles, makeshift weapons and more. Players will also encounter other survivors along the way and by helping them can acquire valuable clues as to what has happened. Expand
Score distribution:
  1. Positive: 79 out of 82
  2. Negative: 0 out of 82
  1. The spaced out save points create a wonderfully rare sense of dread. You'll want to stock up on inventory and weapons before attempting a particularly difficult passage. And you're not always secure whether you're going to make it. This is where Dead Rising's sandbox zombie killing comes into its own.
  2. In many ways, Rising is a spiritual successor to Capcom's "Resident Evil." This zombie epic, however, has brains and a heart to go with its blood and gore. [Sept 2006, p.55]
  3. Except for the mentioned flaws it is spot on design-wise and and the enjoyable zombie theme and a tasteful art direction accompanied by a good soundtrack ranging from creepy keyboard-tunes to spot on wishy-washy mall muzak helps to propel a great atmosphere, which is just satirical enough to avoid taking itself too seriously.

See all 82 Critic Reviews

Score distribution:
  1. Negative: 36 out of 157
  1. MikeW
    10
    Every comment with a score below 5 seems to have missed the options screen where you can decide if aim follows character view or camera view :) An excellent game. Completed it this morning, started right back from the start immediately. The deadlines are tight and the saves infrequent, but that just adds more adrenalin to an already tightly packed game. Fantastuic, definietly a must buy (and rtfm on the controls for extra pleasure! Expand
    • 2 of 2 users said yes
  2. IanR.
    6
    This is the first game for Xbox 360 that I wanted and it ended up being the most disappointing. It does have fun game play but one killer flaw caused me to hate this game. The save system sucks. Even though I gave this a 6 you should still give it a try though. Expand
    • 1 of 1 users said yes
  3. JimM.
    3
    I cannot believe this game is getting great reviews. It is SO repetitive, confusing, the interface sucks, its a mess. This game deserves like a 50 at best - I guess none of these reviewers have the balls to slag off Capcom or something. The graphics aren't great, the interface isn't intuative, the fight control sucks, no aiming system for the pistols, it goes on and on. And on top of that, no multiplayer or even 2 player. Trust me, this game SUCKS! Expand
    • 2 of 2 users said yes

See all 157 User Reviews