• Summary: Hero Isaac Clarke returns for another heart-pounding adventure, taking the fight to the Necromorphs in this thrilling action-horror experience. New tools to gruesomely slice and dismember the Necromorphs complement Isaac's signature Plasma Cutter, empowering him as he meets new characters, explores epic Zero-G environments, and fights against a relentless necromorph onslaught. Survival isn't the only thing on Isaac's mind in Dead Space 2 – this time, he calls the shots. [Electronic Arts] Expand
Score distribution:
  1. Positive: 82 out of 83
  2. Negative: 0 out of 83
  1. Mar 23, 2011
    100
    I was expecting Dead Space 2 to be a great game, but it exceeded my expectations with beautiful, creative environments and a large array of both enemies and weapons with which to kill them.
  2. Feb 20, 2011
    100
    Reinvents a genre and unequivocally defines it in one fell swoop. [Issue#106, p.96]
  3. Feb 4, 2011
    60
    There are a couple of interesting levels or sequences throughout the game, and the production values are obviously high, but Dead Space 2 is blatantly uninspired.

See all 83 Critic Reviews

Score distribution:
  1. Negative: 10 out of 150
  1. 10
    This game is awesome. I don't even like this type of games but Dead Space 2 is someting out of the ordinary. The work put to this game is simply astonishing. EA made it happen finally!! The graphics + creepy audio had my heart pounding like crazy Expand
    • 4 of 4 users said yes
  2. Dead Space was an inevitable progression of the survival horror genre, taking cues from the latest iterations of Resident Evil and Silent Hill. It was (is) a perfect video game. The gorgeous graphics, tense atmosphere, kickass silent protagonist decked out in super cool space mining armor, and very satisfying limb-slicing gameplay all added up to a pitch perfect experience that I imagined EA and Visceral would have a difficult time topping, or even matching. I was right. Dead Space 2 doesn't improve on the formula, but instead rehashes it completely while adding some unnecessary flourishes and removes some fun and exciting elements found in the first game. A couple new enemies and guns are available, as well as a flexible (but rarely used and poorly implemented) anti-gravity control scheme and the occasional single pane of fragile glass waiting to send you and your enemies into the depths of space. The other additions are much less palatable, such as the ever-pandering multiplayer mode and Isaac's new vocal chords. Instead of potentially becoming the next silent space-scouring Samus, Isaac has been transformed into your boring, everyday, disgustingly relatable and forever-swearing meathead with a couple of shallow demons on his back that frankly serve more to annoy the player rather than bothering to tell a story with depth and the grandeur that being a lone future space psuedo-solider/hero should provide. Isaac's mystery is gone in the interest of makin dem BroBucks. The disappointments don't end there, as the removal of some key distractions from the endless room-clearing, move on, press switch gameplay progression are sorely missed. No asteroid blasting, no shooting range, no Zero G Basketball. The puzzles are also very very scarce and weak and would have helped greatly in pacing the decimation of the hordes of enemies you encounter throughout the game, especially towards the end. I wouldn't say I'm disappointed in Dead Space 2 though, as it's just enough of a sequel to qualify as one, but once it fulfills its (excellent) jump scares and flawless limb-chopping combat within a game engine that just won't quit, I'm still left feeling dissatisfied and listless. If Dead Space is truly going to become another regular or yearly franchise for EA, then I expect the dilution will continue until the original blood-smeared, helpless aura of the original is reduced to it's bare combat bones even more completely. Expand
    • 1 of 2 users said yes
  3. 4
    Dead Space 1 set a very high bar. All Dead Space 2 managed to do was limbo under it. The plot and concept were fine. DS2 expands on the ground covered by the first game nicely, without going off on any irrelevant tangents like some sequels have been prone to do. The disappointment comes in how the gameplay was implemented, the trial-and-error methods of the deathtraps in particular. The only way they could have made it more blatant is if they paused the action on occasion to flash the message: "We interrupt your regularly scheduled first person horror survival shooter to bring you this cinematic that plays like Dragon's Lair." Expand
    • 0 of 0 users said yes

See all 150 User Reviews

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