- Summary: In Disney's most ambitious video game initiative ever, Disney Infinity introduces an all-new game universe where a spark of imagination unlocks a fantastical world where players have unprecedented freedom and endless opportunity to create stories and play experiences starring the belovedIn Disney's most ambitious video game initiative ever, Disney Infinity introduces an all-new game universe where a spark of imagination unlocks a fantastical world where players have unprecedented freedom and endless opportunity to create stories and play experiences starring the beloved characters from Walt Disney and Pixar Animation Studios' most popular franchises.… Expand
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Aug 18, 2013Disney Infinity is off to a great start and will hopefully be supported for years to come. The thought of Avalanche Software potentially tapping Star Wars, Marvel Comics, and other properties in Disney’s vault for upcoming sets makes this game’s future just as exciting as spending an afternoon creating adventures with friends.
Aug 19, 2013The Play Set portion of Disney Infinity consists of average to slightly above-average platformers, with enough collectibles to send players with OCD off the deep end. Things get better in the Toy Box, where the potential for player-crafted adventures really opened up the experience. Overall, Disney Infinity is an excellent addition to the fairly new toy-enhanced game genre.
Official Xbox Magazine UKOct 9, 2013A grand idea, but needs deep pockets. [Nov 2013, p.94]
Aug 18, 2013Unfortunately, the core mechanics in each of these campaigns are dull and lack any real depth. For starters, when you die, you simply respawn where you fell. There is no punishment for death at all. This isn't helped by the simplistic combat and the lack of enemy variety. Even in the combat-heavy Pirates and The Incredibles Play Sets, blocking and dodging is hardly required. Single-button mashing for the most part will do the trick with ease.
Aug 23, 2013First off some of the critics of this game must not have children or have lost the child in their hearts. I have spent hundreds of dollarsFirst off some of the critics of this game must not have children or have lost the child in their hearts. I have spent hundreds of dollars looking for a game for my five year old daughter. I bought this game for her and I (don't tell mom) I told my daughter she was going to get a new toy and gave her a pack of the power-ups. Extreme disappointment ensued. After she wondered what i was thinking for a bit I pulled out the starter pack. She thought it looked like a boys game and I told her to give it a chance. Within an hour we were back at the store getting a couple of the Incredibles and the Cars starter pack.
I have been playing games for 25 years and I have never seen a kid so engulfed in a game. The age gap in entertainment value is astonishing. Basic game play without harsh consequences for falling apart (not dying).
It is going to cost some money ,but if you are looking for a game to thoroughly have fun with a child I would highly recommend this game. Mom, daughter, and I all laughed and had a great time while playing this. We don't need super crazy graphics and over-the-top button combinations to have a good time gaming and this game shows us why.
The toy box mode is unbelievable you get to construct a world from your children's' dreams and then interact with it. I have only scratched the surface of this game and cant tell you how much fun you will have with a little one or two!… Expand
Oct 4, 2013This game with the critics not liking this game much but is is awesome skylanders is not good even throw its fun and the toy box is the sellerThis game with the critics not liking this game much but is is awesome skylanders is not good even throw its fun and the toy box is the seller but its not confusing and kids will understand and the play sets are open world and custom stories but all together is more worth then skylanders so I would like 2 here your review… Collapse
Feb 25, 2015I like infinity because you get to make your own world and share your imagination. My favorite characters are Hulk, Green Goblin, RocketI like infinity because you get to make your own world and share your imagination. My favorite characters are Hulk, Green Goblin, Rocket Raccoon, and Venom.… Expand
Aug 29, 2013I'm really not sure about this game i bought it, being really excited. And the intro to the game lived up to expectation being magical likeI'm really not sure about this game i bought it, being really excited. And the intro to the game lived up to expectation being magical like Disney always is. But when i started to play the play set of M.U it started to get repetitive and boring. But the Incredibles is improving though. Also i found the Toy box not to be as good as I thought most of the stuff to make it an enjoyable experience is locked, making you have to buy more figures. But this game is very nostalgic and brings back great memory's.… Expand
Dec 20, 2013Well, the game is fun. Especially with kids. I'll give it that. However, it fails on several key fronts:
First, there is no reason thatWell, the game is fun. Especially with kids. I'll give it that. However, it fails on several key fronts:
First, there is no reason that this game should have been tied to a toy franchise. The toys merely unlock characters in the game. No significant data is stored on them, and leveling them up does nothing for the characters themselves other than incrementing a numeric value. From a collector's perspective or a child's perspective, it might be nice to have figurines to show off or play with, but from a gamer's perspective, this is an entirely egregious use of resources and a rip-off to boot. They could have made the same game without the portal of power knock-off and the toys that go along with it, charged less, and focused more resources on improving on the game itself, which is lacking, in the end. The Toy Story 3 game, which this one was clearly based on, was great, affordable, and provided fantastic game-play, both linear and open ended. Disney infinity is a stumble in the a half-right, half-wrong direction.
Second off, the creative toy box mode is extremely limited and totally buggy. You cannot fill your toy box with much before it maxes out and forces you to delete things if you want to add more. You cannot make any of it interactive beyond the built-in interactivity of the objects you place in it you can't create missions, or dialog, or set up any sort of logic-triggered events. Also, it often breaks. I often will place an object and want to move it around, but half the time the object becomes permanently fixed is space with no way to select it. This is one of several unacceptable glitches in this mode that make it frustrating more than fun, more stifling than freeing.
Finally, co-op presents many missed opportunities. I love couch co-op, I love playing video games with my kid. This one is pretty fun for a little while. Still, forcing you to buy more toys to unlock specific characters in order to even play co-op after you're already spent 70$ on the game is an insult. See, you can't bring characters from different movies into each others worlds. This right here is a huge missed opportunity for fun. What's more, there is no co-op specific content. There are no vehicles that can carry two people. There are no missions requiring two players, co-operation, or that particularly benefit from being carried out by two people other than you might finish them faster which means you likely have to split up anyways.
Again, it can be fun for kids. Disney Infinity is more creative than its obvious counterpart, Skylanders, provides more interest methods of travel throughout its worlds, and is a fine way to distract or spend an evening with your kid. But it doesn't really live up to its promises, and takes on the excessively wasteful and expensive baggage of real world toys without any clear reason or obvious benefit other than to make more money.… Expand
Aug 25, 2013Firstly, the toys are really awesome. They look and feel great. I was sceptical of their price point at first, but the figure is worth it. ButFirstly, the toys are really awesome. They look and feel great. I was sceptical of their price point at first, but the figure is worth it. But it doesn't seem like much data is saved on them. They have character levels (which don't do anything), but there are no individual items or skill sets, so the toys feel like they're keys you're obliged to use to unlock enjoyment. You soon find that putting your own Jack Sparrow on the portal is identical to putting ANY Jack Sparrow on the portal, and then some of that fun and wonder of your toy coming to life slips away.
Annoyingly the special unique powers that characters would normally get from levelling up are in the form of physical disks. For those not in the know, power disks are small disks that unlock power-ups or items when placed on the portal. That you have to buy separately. In blind packs of two. For $8 a pop.
The toys aren't so much 'in the game' as they are a not-particularly-subtitle paywall, blocking you from doing what you want to do in the game… which brings me to… The Toy Box.
There are hundreds of items that you can use, but you only get a handful to start out with. You have to unlock more by playing the play sets, doing challenges or levelling up. Except instead of items you get 'spins' which you spend these at a slot-machine that grants you a random piece to build with. You can control the randomness to some extent, but your dreams of building a castle may well be dashed as the curser passes over the bit you want and gives you a sidewalk instead.
Annoyingly, unlike Little Big Planet you can't unlock all the pieces just by playing around and using spins. Many of the best and most interesting pieces are unlocked by playing Play Sets, so if you're not planning on getting them all some of the best items will be forever denied to you.
And even if you DO have all the Play Sets, many of the most significant items are hidden inside a vault requires every figure related to that play set before it will open, which furthers that nagging feeling that the toys are just keys.
Other items require a specific physical 'power disk' (in blind-buy packs again). So if you want to make a level themed around Wreak-it-Ralph or Nemo, you’ll need to buy blind packs of disks until you can find the little disks that unlock those items in the toy box. Oh, and if you like TRON, tough luck those disks were random draws in rare EB Exclusive packs.
Building is fun, but it's just so aggravating how many pay walls you're constantly bumping into… and even the stuff that isn't pay-walled is handed out so inconstantly.
On to Play Sets, where you’ll find that only characters from the featured franchise can play, so you can't have the Lone Ranger running about Monster University you’ll need to buy more figures.
Design wise thecontrols are quite complicated using all four face buttons, both sticks, both triggers, the right-bumper and the directional pad. When you factor in jumping and manual camera control, which is too much for younger kids.
While more complicated navigation will lock out younger players, older players will still be boarded to death by a game that offers exactly zero challenge. You have a health bar, but it's meaningless, as the only penalty for death is a 2 second animation. You don't have any downside at all.
The biggest crime of all is that the play sets just feel soulless. They don't have the same vibe as the source material; they feel slapped together for the sake of having a 'single player experience'. As gamers we all know that feeling it's the feeling you get when you play a rushed movie tie-in… the sort you stop half way through, because you just can't be arsed finishing it.
Bottom line, Infinity might be a fun construction set. Perhaps. I can't tell for sure, as it's hidden under layers of physical DLC, the necessary to play through dreadful single player campaigns and a unlock system that doesn't give you the items you need.
I can't stress enough how awful the DLC/toy-unlock system for this game is. You need every toy if you want to experience the whole game.
I have a real problem with rating Infinity, because what are you actually rating?
Do I score the Disney Infinity experience I am personally having (after spending roughly $180usd) with several character packs and an additional play set?
Or are you rating the experience that a family will have with just the core pack no way to co-op the campaign content and with no way to access many of the key building blocks in Play Sets? Because that family will also have less chances to earn 'spins', thus locking them out of many of the key 'normal' pieces too.
I feel like this is a product that will offer a lot of people a lot of fun… but you can't score it based on that, because not everyone will have access to that same experience after buying the game.… Expand
Dec 26, 2014Full of bugs, several sections of the game modes don't work and just crash the game, figures don't save any data on them... Disney haveFull of bugs, several sections of the game modes don't work and just crash the game, figures don't save any data on them... Disney have basically ripped off the Skylanders game model and created an inferior game.… Expand