Mar 7, 2011100The advancements in RPG mechanics would be enough to set it apart, but the real achievement of Dragon Age II is in the story-telling. I could point out the improved combat and graphics till there's blood covering my face, but BioWare is one of the few companies that uses the advanced computing power available to modern game designers to let you actually play a role.
Dragon Age 2 is a much better game than most people give it credit for. The overall visuals of the game are a major improvement over the original, the plot and character development (despite it not having the grand scale of the first one) was fleshed out better this time around, and it was a little more unique than the usual BioWare fanfare.
To start, the game is called "Dragon Age" not "Warden Age", or at least since the last time I checked. You are not a god-like hero who can face an entire Blight with little to no assistance. People need to remember that the scale of a game does not equate to its quality. You play a refugee who is simply trying to insure the survival of his family, only to find himself thrust into the role of a hero. Not only does the main character have a personality this time around, but also a voice. He/She also has to face some very human situations as the years pass by. Some situations you might find yourself not knowing what the right thing to say is. This isn't because BioWare doesn't know what they are doing, it is more along the lines of them shying away from "Light" and "Dark" decisions and simply adding a shade of gray. Sometimes it comes down to choosing the lesser of two evils. Just because you don't see an immediate reaction to your choices, does not mean that they won't play a role later on in the game either. To sit there and say that DA2 is completely linear would be saying the same for every other BioWare game ever made, which most of you can't honestly do.
I understand that quite a few of you might be frustrated by the lack of locations, but then again we go back to my argument over the scale of it. Your rise to power makes you the "Champion of Kirkwall" not the "Champion of the Free Marches" so it is understandable that you are only set to the amount of areas presented to you. Don't even try and say that Dragon Age: Origins didn't recycle locations either. That was one of the first things my roommate griped about when playing DA: O for the first time.
Ah, on to the classic "RPG/Not an RPG" argument. Correct me if I'm wrong, but RPG stands for "Role Playing Game". The game allows you to customize your character's appearance, stats, abilities, and class. This seems to be something you do in just about EVERY RPG. People fail to realize that RPGs aren't becoming more like Action Games, it is actually the other way around. More action games are implementing more RPG elements. Also RPGs give you an option that most Action Games, if any at all, don't... Choice. Your actions and choices affect the storyline, even if it is only to a small degree. Most Action Games have you follow a very linear storyline and don't have a lot in the way of story or other forms of immersion.
The combat hasn't changed, other than the fact that the A button now has to be pressed repeatedly rather than hitting it once and then walking away until your target is dead. Potions can't be spam consumed constantly throughout a fight, which makes you think a little more about when the proper time to use one would be. Your special attacks and abilities are even set to the same style as the first one! Combat that is more fast-paced doesn't make it simply a hack and slash. I love Star Wars: Knights of the Old Republic and Dragon Age: Origins. Their combat works well for me too, but just because DA2 decided to be less traditional, doesn't make it any less an RPG.
I especially love the little things that BioWare decided to do. The little nods, references, and cameos from the first game. It was nice to see some familiar faces and hear of the exploits of my hero from DA: O and DLC. Unlike some of the people who claim to love BioWare, but refuses to support their product, the day-one DLC was also in DA:O, not to mention it was also free to those who actually BOUGHT the game. If you pre-ordered the game you were even bumped up to a Signature Edition for free! We're talking close to $40 of additional content at no charge. So please don't be mad that you actually have to pay for something else since you decided not to buy the game. I'm broke, so the whole "I can't afford to buy a game from a developer I really enjoy" is a pretty invalid argument if I can still manage to do so.
All in all, Dragon Age 2 wasn't the best game BioWare ever made, but it was very much enjoyable and an improvement (and welcomed addition) to an already amazing franchise.… Expand
8. Not a 10. Not a 9. 8. Just saying so that y'all who loved Origins so much don't think I'm just gaga about the game. About Origins. I give it a 4 at best. I don't see why everyone liked it so much. Sure, you have your die hard RPGrs who will love just about anything. But really, why didn't Origins pass off into obscurity? The only reason I can think of is that there weren't enough other RPGs at the time of its release and that it had the stamp "BioWare" on it. Barring those two things I don't see how Origins ever made it off the shelves.… Expand
This game will get a 5 or a mixed review from me. The game was such a mix of good and bad. On the one hand, the characters were awesome,( perhaps a little too exaggerated at times) the quests were fun and actually had a story behind some of them, the combat was greatly improved from the first game, and Bioware did something different, not the standard four to five main missions before confronting th final boss. The bad side is something that could have been fixed if the 'EA Overlords' allowed this game to become more than a cash grab: development for a couple extra months. Seriously, how hard is it to release a *finished* game? The game itself is so buggy, the last quarter of the game convinced me it was rushed out the door, no polish or final testing. I pre-ordered the Signature Edition, and enthusiastically looked forward to a game from the best developer of rpg's out there. They did put out a great story,but they also put out a mess of a game. As a college student/casual gamer, this game convinced me to put down the video games for awhile. I have sadly never been more convinced what a waste of time video games can be.… Expand
Even without comparing it to the previous title, it's not a good game. But taking into account it being a sequel, 2 is a generous rating. Really.
Let us begin with story. Entirely forgettable, detached from the former title, it didn't keep me playing at all. The certain... decision in its presentation actually detracts much from the experience than adds anything. Characters were bland and forgettable to the point I only remember one of them. My own "avatar" behaved stupidly, mostly because of bad representation of dialogue options that always seemed to mean the opposite from what I've planned.
The graphics were good. But! Level design... Ugh. Reusing the same and same and same dungeons over and over is a crime in AAA title. That alone is simply insulting. Not that there were any breathtaking sceneries out there, mind you - the locations are horribly limited. And I mean - horribly. Another stupid decision was to remove the option of giving your companions armors. No, they are instead limited to QUEST UPGRADABLE ones! So no giving them latest loot - that would brake IMMERSION. The fool who thought of this idea should be fired on the spot. Immediately.
Combat. While having nice moves, combat is surprisingly dull. Really. Enemies appear out of nowhere, you usually get waves of them. Tactics are nonexistent, magic is weak, skills are boring, the only battles that require you to actually think are the bosses - but this doesn't save the game much. Whenever a combat occured, I thought: oh, another Generic Combat Filler.
I would consider this game a refund fodder. It feels rushed, looks rushed and is rushed. If this is the direction future RPGs will go, I am out of this train.… Expand
Published: May 4, 2011The release of Portal 2 exposed a divide between game critics and users. While that title's user scores have rebounded, others haven't. We take a look at the games with the biggest score differentials between professional reviewers and gamers.