Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Dragon Age II: Sir Isaac of Clarke Trailer
Autoplay On Off
Mar 7, 2011The advancements in RPG mechanics would be enough to set it apart, but the real achievement of Dragon Age II is in the story-telling. I could point out the improved combat and graphics till there's blood covering my face, but BioWare is one of the few companies that uses the advanced computing power available to modern game designers to let you actually play a role.
Mar 8, 2011It really seems like the biggest mistake is calling it "DA2," as it's just different enough from Dragon Age: Origins to not feel like a sequel, but more like a reboot. The different main character, the faster and more streamlined combat, and the overall structure makes it feel like a fine Dragon Age adventure, but not a direct follow-up to DAO.
Mar 8, 2011A flawed, repetitive, and wholly derivative Western RPG, but still manages to be a vast improvement over the original and should greatly please fans of Origins. Fans of Mass Effect may also find enough satisfaction here to hold them over until ME3 releases, but make no mistake: if only one Bioware title is nominated for awards this year, it will not be this one.
Mar 12, 2011Dragon Age II is an astoundingly good game. Having now played for around 10 hours I can say with a measured opinion that it has met andDragon Age II is an astoundingly good game. Having now played for around 10 hours I can say with a measured opinion that it has met and surpassed all my expectations. I completed Origins and poured over 112 hours into the game. I am by no means a simple fan boy and would have been bitterly disappointed had I not thought Bioware had put the same level of skill and commitment into the sequel. I have not been disappointed and I fail to see where and why all the user criticism spawns from on this page. I loved Origins and I feel no hesitation in stating that I believe DA2 is a much improved game.
The pacing is much faster and more exciting, whilst keeping the focus of the narrative throughout - something Origins failed to do at times (there's a Blight going on?).
The action and fighting dynamics have seriously been improved. Remember people this is the Xbox 360 version we are reviewing and as a console version, it's fighting mechanics have been vastly improved. It's fluid, it's faster and ultimately, it's more exciting. There seems to be a theme arising that people believe it is more like a button basher now. Can I remind you that the sole difference there is that now rather than simply pressing A once and having the character automatically attack, you now do so yourself. I fail to see why this is a negative.
The story is gripping and the character dynamics and interaction is as superb as it was in the original but with the vast improvement of a fully voiced character. Furthermore, the characters are equally as funny, original and likeable as they were in the original - with the exception of maybe Morrigan (a favourite of mine).
The graphics are, as expected, a considerable improvement and the scale of Kirkwall is impressive. Another complaint stems from the fact that the majority of the game is played within it's boundaries but this is by no means a bad thing. In fact, it makes perfect sense for the story which is being portrayed.
Please, if you are considering buying this game, do not be put off by the overtly harsh criticism on this site and do so. If you are a fan of rpgs and most particularly if you enjoyed the first game, I implore you to play this game: you will not regret it.… Expand
Mar 17, 2011I don't know why people are being so harsh on Dragon Age 2. All i wanted from this title was to feel that i was really THE CHAMPION OFI don't know why people are being so harsh on Dragon Age 2. All i wanted from this title was to feel that i was really THE CHAMPION OF KIRKWALL! And it did! The history isn't as epic as the first one, there isn't a great threat to humanity. Instead we have a deep history about a human and his family. It tells how he rise to fame and fortune. I really loved this game! I played KOTOR, Dragon Age Origins and i also loved them all. Dragon Age 2 has a special place in my heart, it was the first game that i completed 100%, i really wanted to feel that i was Hawke and never wanted his 10-years-long adventure to come to and end... But it did and now i want Dragon Age 3 as bad as ever!… Expand
Mar 8, 2011You can really tell that the developers wanted to follow in the footsteps of ME2. The game is streamlined and the inventory is cleaned up aYou can really tell that the developers wanted to follow in the footsteps of ME2. The game is streamlined and the inventory is cleaned up a great deal. It is by no means a bad game, and i'm finding it very enjoyable and worth the money I spent on it. If you're looking for a direct expansion of DA:0 then you may be left wanting; but if you're looking for a new experience it's definitly worth your time. Bottom line is, you have to ask yourself, has Bioware let you down before? If you answer yes, you might want to pass on this title. You really have to look at it as a completely new game, rather than an expansion, or even extension of DA:O, and if you can do that, then you'll have fun with it.… Expand
Apr 23, 2011Negatives: Dumbed down combat. Consists of mash this button till that guy dies, now do it again here. Simplistic level design. Honestly, I wasNegatives: Dumbed down combat. Consists of mash this button till that guy dies, now do it again here. Simplistic level design. Honestly, I was insulted that they pushed this half-finished game onto us. Terrible.… Expand
May 28, 2011Very bad game following DAO. The combat is too flashy without any substance, animations are overexaggerated and trash mobs are everywhereVery bad game following DAO. The combat is too flashy without any substance, animations are overexaggerated and trash mobs are everywhere making you wonder "Just how many people do live in Kirkwall? I must've slain a thousand by now" . The level design is bland, dull and poorly done, with Bioware reusing the same dungeons at least 5 times(I did every sidequest hoping it would affect the main story.. big disappointment there as well). And I'm a real die-hard perfectionist/completionist in games and honestly... this game left a severely bad taste in my mouth. The story was meh really, no sense of scale and though some scenes were well done, the hundreds of enemies exploding from handblade strikes ruined the moment. Slash enemies with a dagger, they explode. Bash em with a large sword, they explode. Shoot em with an arrow, they explode. Blow em up with a fireball and guess what happens? These fights in between story missions are just NOT fun(nor are the enemies materializing out of the void) and the isometric camera is sorely missed, or the slightly free roam one to effectively survey the battlefield. It was watered down completely to the point it lost everything that DAO shined for and replaced with generic rpg drivel. It was the biggest disappointment of the year and I am definitely NOT getting DA3 anymore... ME3 is still a might since ME2 wasn't butchered THAT much, and at least there... combat wasn't this garbage.… Expand
Mar 17, 2011This sequel reminds me of the disappointment I felt when I played CoD3, after loving CoD2. Same game engine, but a completely different takeThis sequel reminds me of the disappointment I felt when I played CoD3, after loving CoD2. Same game engine, but a completely different take on the game and game world. Not so much a sequel as a homage or reboot.
DA2 really feels like it was made by a different studio, one with no regard for stylistic continuity.
I'd argue DA2 is more linear than past incarnations of this genre and doesn't shape up to offerings like Mass Effect that continue plot and character decisions across sequels. Mass Effect and DAO made me want to play them again to see how things would have turned out had I made different decisions. My choices in DA2 felt inconsequential, at least individually. The world itself is fairly linear as well, rather than the story or action pushing you forward - the maps / landscape forces you to move in a specific direction.
Perhaps my biggest disappointment was when I realized I could not import my character from DAO, I had to be a specific new character. I could pick my gender and class, although they all looked very similar, but there were less options than DAO which went beyond the typical 3 classes and 2 genders to offer up different races and unique back stories. I really think RPG fans expect more from this genre than a choice between Mage, Warrior or Rouge. I loved DAO and to be honest was hoping for more of the same with DA2. I played DAO through as three different characters - each experience had enough unique elements to keep me coming back for more. I especially liked that I could import my characters into the expansions packs and really enjoyed Awakenings (which in my opinion felt more satisfying as a sequel than DA2).
DA2 does allow you to import key plot points from your save game, although considering the first character I met in DA2 from DAO was one I killed in DAO - I'm not sure what impact this actually had. To be fair I think the part of DA2 I'm referring to is set before I killed said character in DAO (yep it's a kind of parallel story line as opposed to a continuation), but even so the character looked completely different. Had the name not been mentioned several times, I would not have guessed it was the same character.
DA2 also has none of the detail or depth of DAO.
It's highly stylised compared to DAO, icons replace images of weapons and armor in the inventory for example. Part of the fun of DAO was considering the look of the character as much as the features of items - but in DA2 with items represented by icons and the wider camera, you tend to just pick items purely on their stats like an old school Ever Quest game. Icons are a lot more abstract / stylised as well, so aren't always obvious what they represent - particularly the spells and skills. Likewise many back story elements and cut scenes are highly stylized 2d flash style animations. Similar to the flashbacks in the cartoon Mulan. The abstraction / style comes across as an animation cheat rather than an artistic decision.
The camera perspective is higher and wider than DAO, which has the effect of taking you out of the action and makes the battle field look more like Dynasty Warriors or Warriors Orochi - it's often confusing and the wider view means you see less detail in the charters and models. This is compensated for by the inclusion of non-interactive elaborate "finish him" cut sequences when you kill a boss. Combined with the faster pace and the single action button for attack that triggers combo / attack animations - the fighting feels very much like the Samurai button mashers I mentioned. The combat in DAO was always pretty basic compared to other RPGs, DA2 has simplified it further. The speed of the action also means less detail and more animation cheats for things like spells. Again this more realistic timing has been replaced by stylistic animation loops. Action is broken up by the turn based system, but even this doesn't feel as rewarding as DAO, with the wider view effecting enemy selection. There seems to be more enemies as well, but you seem to be able to take more damage and dispatch them faster than DAO as well. The gaps in the enemy waves allow you to regenerate, so all these aspects combined mean there's less reliance on the turn based tactics and more button mashing. The specialization system is similar to what was on offer in the DAO Expansions, but the layout isn't as clear. With specialization groups displays as trees rather than in a matrix with prerequisites. AI tactics seem better, but probably because combat is less complicated. In terms of visuals, you won't be having any Red Dead Redemption moments.
Bottom line is it really doesn't feel like a sequel. It feels more like a poor copy or a stylistic re-imagining… Expand
Jul 7, 2014I love DA: Origins and win the game in nightmare 10 times, with full Achievement.
Este juego es por mucho uno de los peores RPG que me tocóI love DA: Origins and win the game in nightmare 10 times, with full Achievement.
Este juego es por mucho uno de los peores RPG que me tocó jugar. Ni siquiera es un RPG, no tiene el menor sentido, usaron algunos elementos del Origins (que si es un buen juego) sin siquiera usar la atmósfera del primer juego.
Nada de lo que uno espera. Agregar variantes y cambios en la mecánica puede ser "Excelente" (Biohazard 3 - Biohazard 4) pero en este caso fue patético. El juego es extremadamente fácil en "Pesadilla", el 90% del tiempo tengo a mi equipo atrás, lejos de la pelea y a mi personaje pegando y curandose cuando necesita.
La dificultad y la inteligencia artificial es patética. Hay 2 formas de jugar: pegar, pegar y pegar o pegar, pegar, usar habilidad, pegar, pegar. Si por algún misterioso motivo llegas a perder suficiente vida como para morir, solo tenes que correr en circulos, en solo 2 horas de juego ( las 2 más aburridas) tenes todo el dinero necesario para comprarte los primeros items, que sorprendentemente dado lo facil del juego, sirven hasta la mitad sin problemas.
MALISIMO. Es tan malo que tuve que loguearme luego de años a metacritic a criticarlo y salvar a cualquier latino que llegue a tirar dinero en esta basura. :D… Expand
Published: May 4, 2011The release of Portal 2 exposed a divide between game critics and users. While that title's user scores have rebounded, others haven't. We take a look at the games with the biggest score differentials between professional reviewers and gamers.