Dragon's Lair retains its charm, and it's in no way a bad game, but unnecessary Kinect controls make it a hard sell to someone like myself who's already bought the game a dozen times for multiple platforms.
Yet another release of the classic Dragonʼs Lair game. This version remains as charming as ever for older gamers, but it is highly unlikely that it can attract new crowd.
This is an incredible port on par with Daytona USA. It's actually better than the arcade! If you get stuck you can turn on hints to see which way to move. It's Kinect compatible, but you can play with a controller or arcade stick. If you have fond memories of playing this in a dark, smoky arcade (was there any other kind?) $10 is an absolute steal. Best version I've ever played.
When it comes to re-releases of classic games, the most important aspect is ensuring that the original experience is preserved. While Dragon's Lair gets it mostly right, the sloppy Kinect controls and odd issues with the UI make it feel rushed. At 800 MSP ($10 USD), it's not the most expensive purchase, but it's also not a definitive version of the game. There are better ports out there
Without the nostalgia factor, it's just a very short and dated experience with a glimmer of the wonder that once gripped the arcade world. That's really not enough to compete with what's out there now.
Dragon's Lair is a classic game of the 80s, which was played in Arcades, is actually an interactive cartoon, where the objective is to control the protagonist, a knight named Dirk through various scenarios for the final attempt to rescue Princess Daphne. It was a great success at the time (83) and was known for its difficulty, which is transmitted to the Xbox 360 - the difference is that here, instead of getting lost countless arcade tokens, here you can play until the end. The graphics are the ones of an animation of the time (actually a former Disney animator made â
I remembered jamming quarters into this game at the Arcade, when it came onto XBox gold free game My headed exploded. Great looking animation, playing without the arrow guide is intuitive and challenging. It was nice to finally beat it. It's the experience I had in the arcade. If you don't remember it or didn't enjoy it then, you won't enjoy it now.
A really frustrating game, i found myself ripping my hair out when i died at the same spot numerous times. I know this is an old arcade game, so i will take that into accounting. I took me half an hour to play through the game, but many have spent a whole hour on it, but i just wanted to finish the thing. I could see this game me much better if there where some nostalgia involved, but not in my case.
The controls where also extremely confusing at times.
Dragon's Lair's game play was designed back in the days when computer graphics were in their infancy. What it did was give you the only way to have stunning graphics, by hand drawing them out as a cartoon. This left no "free choice" for the game players' movement, but instead relied on timed joystick movement or pushing a single button. If successful in your timing the cut-scenes would play out in a semi- continuous way until the end of the story. When I was growing up, I was always fascinated by this arcade game; however, after dropping in $1.00 and only having thirty seconds of game play, I left it mostly alone, wondering what type of storyline would unfold but forever out of my reach. Well, after just purchasing this game online, I've gone through the whole story and, considering how games have evolved todays, I was left very unimpressed. The cutscenes are poorly edited together, the flashing signals used in front of you, sort of blend into the background leaving you to have to view the game using your peripheral vision instead of enjoying the animated art work, the sound system and music is poor, the same scenes get played over repetitiously but in a opposite view to make you think you are advancing to a different part of the dungeon (Maybe this is were Dragon Age II received its inspiration from?) and in the end, the game is just extremely short. I finished it in less than twenty minutes. The only good thing about it is that I can now feel good about myself from avoiding putting more coins into this arcade when I was a kid. I probably saved myself $40 worth.
I just threw away $10. I know that is not a lot, but I usually don't just drop a tenner into the waste basket. There is not enough time to complete the desired actions, sometimes the arrows blend in the background, and sometimes even if I did do the action in time, it didn't matter. God I'm irritated.