Metascore
77

Generally favorable reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 23 out of 28
  2. Negative: 0 out of 28
  1. Jun 20, 2013
    90
    Welcome back in the 80s with one of the best action arcade games of all time... next-gen can wait a little more!
  2. Jun 21, 2013
    88
    With multiple paths to take, tons of hidden areas and an endless barrage of cool boss fights, Dungeons & Dragons: Chronicles of Mystara is one of the best brawlers on the Xbox Live Arcade. Throw in online multiplayer, fun challenges to complete and plenty of extras to unlock, and suddenly you have an old school arcade compilation that is tough to put down!
  3. Jul 2, 2013
    85
    A bundle containing refreshed and expanded versions of Tower of Doom and Shadow over Mystara. It’s hard to find better representatives of the beat’em up genre. [CD-Action 08/2013, p.83]
  4. Jun 26, 2013
    85
    A great package. The replay value is extremely high thanks to a diverse cast of characters, unlockable content, and online multiplayer. Visually the game is impressive, with various levels to explore and enemies to fight.
  5. Jun 18, 2013
    85
    We would have loved an actual remake or having more extras, but the quality of these classics is undeniable. A great choice to relive the arcade experience at home.
  6. Jun 27, 2013
    83
    Chronicles of Mystara’s long-awaited English-language home debut has been handled with great care, bringing us an experience that’s virtually identical to the arcades and successfully tugging at nostalgic heartstrings.
  7. Jun 20, 2013
    81
    Iron Galaxy, once again, dishes up a really interesting HD remake of one of the lovely Capcom beat'em up classic franchises.
  8. 80
    The best D&D experience on console. [Sept 2013, p.91]
  9. Aug 7, 2013
    80
    Beat-'em-up fans should pick up Dungeons & Dragons: Chronicles of Mystara based on obscurity alone.
  10. Jul 15, 2013
    80
    Chronicles of Mystara will appeal to D&D enthusiasts, beat-‘em-up fans, and anyone feeling misty-eyed about the disappearance of arcades from our towns.
  11. Jul 9, 2013
    80
    As a retro revival, Chronicles of Mystara does a commendable job of raising a fondly remembered arcade game from its grave.
  12. Jul 8, 2013
    80
    All in all, you get exactly what you can expect from Chronicles of Mystara: An excellent, old-school brawler that won’t necessarily please younger gamers, but that will almost certainly delight older, nostalgic fans.
  13. Jul 6, 2013
    80
    Dungeons & Dragons: Chronicles of Mystara reiterates the immortal charm of the original titles, presenting a collection that will certainly be appreciated by those who want to relive nostalgic or simply the pinnacle of fighting arcade of the nineties.
  14. Jul 2, 2013
    80
    You’re buying the Chronicles pack for Shadows Over Mystara, with Tower of Doom as a sort of optional curiosity. It’s a fun way to pass a couple of hours and the online play is generally solid (at least, it is on XBLA; I’ve heard nothing but bad things about the Steam version), so this would be a great pick for those of you who’re looking for a four-player party game.
  15. Jun 30, 2013
    80
    A bundle of two cool beat 'm ups that are still worth playing. Although the second part is the classic that you can keep playing over and over again, the first is more of a fun addition to the package. The online and offline co-op work perfectly, and the new vault point system with which you can buy game-additions is a nice bonus. If you want to play one of the best beat 'm ups ever, you should play Chronicles of Mystara.
  16. Jun 26, 2013
    80
    Chronicles of Mystara is at its best with co-operative play, as you'd expect from any side-scrolling beat 'em up. It may not have aged as fine as wine, but nevertheless, it's still enjoyable.
  17. Jun 20, 2013
    80
    At the end of the day, Dungeons & Dragons: Chronicles of Mystara packs together two splendid side-scrolling brawlers that have withstood the test of time.
  18. Jun 18, 2013
    80
    A brilliant remake of two classic, underloved arcade brawlers.
  19. Jun 24, 2013
    78
    Nonetheless, flashes of brilliance are in evidence throughout these Dungeons & Dragons adventures, and both games were far enough ahead of their time to hold up to scrutiny. Four friends could have a great time blasting through both games in an extended evening get-together.
  20. Jul 31, 2013
    75
    Capcom's work doesn't add much important to the original games, and probably it's a good thing: if you're nostalgic, love retro gaming or are simply curious about video games' past, this will be an enjoyable experience.
  21. Jun 24, 2013
    75
    This collection is a little gem capable of telling a piece of forgotten history of our beloved Videogame and give, even in the comfort of your living room, the original experience of Capcom's original title.
  22. Jun 21, 2013
    75
    Two of Capcom's best arcade beat-'em-ups get HD ports worthy of their heritage, providing a good, if easy, co-op experience.
  23. 75
    Chronicles of Mystara isn’t going to set the world on fire, but it nonetheless offers quality multiplayer fun with plenty of razzle-dazzle behind its vintage veneer, making it a worthy addition to any retro fan’s game library.
  24. 70
    The pinnacle of arcade scrolling beat ‘em-ups and still amongst the best the genre can offer today, despite some change-chomping difficulty spikes.
  25. Jun 28, 2013
    70
    Chronicles has loads of content, faithfully translates the arcade games to home console, and does it all with stylish, deep gameplay. I just wish those bosses didn't feel so soul-crushingly cheap today.
  26. Aug 25, 2013
    65
    The Dungeons & Dragons titles were some of the most evolved side-scrolling fighters of their day, with design and gameplay concepts that made them stand out from their contemporaries. However, a $15 price-tag makes it tough to recommend the package to anyone who wasn't already a big fan back in the day.
  27. Jul 29, 2013
    62
    No amount of shiny achievements can take the 'dung' out of these dungeons. [Sept 2013, p.71]
  28. Jun 27, 2013
    60
    It is a nice trip down memory lane, but against modern competition like Castle Crashers or Odin Sphere this multiplayer brawler shows its age.
User Score
5.8

Mixed or average reviews- based on 19 Ratings

User score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. Jun 26, 2013
    0
    OK before i start with the rant, here is a short disclaimer for anybody in new generations of gamers who have not been blessed with seeing and playing this game on Arcade Machines at the time of its release. This title has been EPiC among all gamers and Arcades in the world, a fight against a necromancer withstanding a trial of time, a game offering a great visceral gameplay and beautiful hand drawn sprite graphics. D&D unmatched by name, by TSR brand and definitely unmatched by all "new xbox-live indie games" (i own xbox and buy all the titles on marketplace as well as PS3 so i have an easily comarable cross-platform experience). if it has not been, it would not have been re-released by CAPCOM right? right?

    Well, not really. This release is one more out of countless examples that show how little thought the corporations give to "porting" the old games. This blatant outrageously sloppy release (many thought to be Capcom's reaction to coming soon Dragon's Crown) has not even minimum but absolutely NO effort being put into it.
    Capcom is already renown among ios users for hideous ports of his games while at the same time demanding for them prices high above itunes average. These games have worse joystick emulation EVER (coming from the arcade games corporation of long standing history mind you) and look hideous on ipads and iphones alike absent of any filters and special effects.
    The temerity of Capcom is incomprehensive as they release afterwards a "vip" versions of the previous failures at even higher prices supposedly promising a better performance and looks (the most important thing in such a game namely controls is still pitiful, take example from CAVE or TAiTO who put great effort into creating a home brew touch controls system which perfectly emulaties joystick controls).
    Needles to say, after witnessing years after years of games which clearly only purpose is to MiLK the audience and suck a few more out of their pocket with NO effort from the corporate machine whatsoever, still i think that Capcom's "D&D" is the one which so brutally showcases these shady dealings.

    Back to the subject i brooded about in the disclamier. I had hUUUUUge expectations toward this game, but don't misunderstand me i would be happy with anything if properly done. My expectations were rather coming from my belief that in spite of witnessing a sh!tstorm of blatant ports this one will be special, MUST be special and will not be mistreated by Capcom. There were also 2 more facts behind my reasoning:
    1. this incredibly expensive retail special edition of the game http://www.play-asia.com/Dungeons_Dragons_Mystara_Eiyuu_Senki_Limited_Edition-paOS-13-49-en-70-6ml3.html
    2. the name of the games itself being a mix of names from two original games: "chonicles of mystara". i had some wild hope of Capcom creating a special "black label" of D&D combining two games into one monstrous mashup version...

    Nothing of that sort. We receive the original two games looking hideously bad on nowadays screens, devoured of any filtering available on MAME which would make a world of difference to this release. Whould it be so hard to add some reasonable graphic filters?! MAME can run this game on old Pentium 200 with shadowmask and make it looks great, lets customize controls and be amazingly playable. Whats hard in letting players SET CONTROLS instead forcing me to use arrow keys?! It's worse port EVER!
    The game looks indigestable on Playstation 3 and Steam alike. The final straw are the FiXED controls and the player being forced to play with ARROW KEYS. (for fvkcs sake!!!!)
    This is a sad day but also important one marking my awakening to the realisation of corporate greed. The recipe for success taking the old game and branding it as a remake after slapping some "achievements" on it has just stopped working in my case. And hopefully also in yours. Thats also a reason why i give this "port" a zero, because of zero effort put into creating it and "innovating" the release in a blandest way imaginable achievements.

    vote with your wallet and let capcom rot in hell
    Full Review »
  2. Aug 10, 2013
    8
    This is a pretty decent compilation of 2 RPG-style beat-em-ups (D&D: Tower of Doom and D&D: Shadows Over Mystara) that have never graced North American consoles until now. Shadows Over Mystara is the better of the 2 games, with more balanced gameplay and more characters. Both games are traditional beat-em-ups with RPG elements such as a loot system, shops, leveling up and branching story paths. However, both games are clearly designed for multiplayer, as playing solo can be a real challenge (especially in Tower of Doom). All in all, this is a pretty good couple of beat-em-ups. Just bring some friends along for the ride. Full Review »