- Summary: Dungeons & Dragons Daggerdale centers on the desperate struggle to defeat the evil Rezlus and his Zhentarim in their attempt to invade and conquer the Dalelands. Dungeons & Dragons Daggerdale is an engaging multi-player experience that introduces a riveting narrative and treacherous new characters. Players are charged with the task of restoring order to Nentir Vale by unlocking the secrets of the Mines of Tethyamar, defeating the evil within the treacherous Tower of the Void, leading to the final confrontation with Rezlus himself.… Expand
Jun 12, 201180Daggerdale, as these things go, isn't bad, and you do get a lot of game for your money here, particularly if you go through it cooperatively. There are never quite enough co-op dungeon crawlers on the market, and while this isn't a particularly pretty or intuitive one, it allows you to kill a whole boatload of monsters while stealing all their money to spend on ways to improve your ability to kill entire boatloads of slightly tougher monsters, and that's pretty much all you need out of this kind of game.
May 30, 201170In the end, Dungeons & Dragons Daggerdale doesn't offer the gamer anything new in terms of gameplay but gives players a classic sword and sorcery experience plus 10 or so hours of gameplay. It may not be the most exciting game of the year but considering the cost, it's actually not that bad either. If you are a fan of the classic Dungeons & Dragons rules and game settings than you really should check out this game, provided you like button smashing.
10I've played better and less buggy Dungeons titles, however I wouldn't pay much heed to the 3/10 and 4/10 scores on here. The game deserves at very least a 6/10, but I would say 8/10 for its replay value. You can tell the game will last you forever if you put in some time and effort.… Expand
The game has its bugs but don't let the reviews fool you into not trying this awesome game. Its diablo in 3d with 4 players online. If they iron out the bugs then it will be great all around game. The only thing I didn't like was the fact that you couldn't customize your character like diablo, but the team oriented play is great. Already maxed a cleric. Battle clerics own all lol.… Expand
This review contains spoilers, click expand to view. As far as action goes, I found that Daggerdale is a good old hack and slash. As a mage, you can let loose some pretty decent area effect attacks. As a fighter, you can absorb a lot of punishment and deal a fair bit out too. In online play, there is no matchmaking service, but if you can get a game with good ping you can expect a more challenging game than if you played alone.
There are some serious bugs though.
Regeneration. Basically if you have an item which is supposed to heal you over time, it can stop working and need to be re-equipped. Fighters who use their Victorious Charge ability (I may not have the right name, sorry) will notice this happen.
Poor accounting of resists. You can in some cases get the resistance bonus on your shield twice by unequipping it and re-equipping it. Switching to a different shield and then back fixes this, but it''s tempting to just leave the bug in place.
Sometimes doors will just not open after you throw the lever. You will then be unable to progress without using the chapter select function. Fortunately, any quests you've turned in will stay completed, but...
But chapter selecting is also kinda bugged because it does not automatically save your character, or give you the option. You have to manually save, then do chapter select, if you want to keep any newly-acquired stuff.
Pathing is just terrible in places. There are some lovely multi-level areas which are spoiled by the AI tendency to want to try and climb up the walls instead of taking the ramp up to try and get you, for crying out loud it's all of five feet away. Any game developer should look at other games which have failed horribly in this regard, and look for a way to avoid pathing problems. Put in waypoints at the bottom and top of ramps so the AI knows to use them, like starships use wormholes in Star Trek. See, that wasn't so hard!
The end-game is a series of horrible encounters with mages that shoot lots of purple missiles at you and make things generally irritating unless you pick them off with a ranged weapon. They respawn as frequently as a newbie playing Unreal Tournament. I haven't been able to finish it, but thanks to chapter select I've been able to collect lots of fancy items that might help.
Online play tends to suffer from the respawning problem as well. It does get to the point sometimes where you have to run in order to get away from all the respawned critters and finish your quest.
As I mentioned, there is no matchmaking service. But as well as that, you can't tell anything about the game you're joining except for who's running it. It would be really helpful to know just what characters are in the game already, what level they are and what chapter they're on. The ball's totally been dropped there.
At a cost of 1200 points on Xbox Live, it needs a lot more polishing to be worth it. Don't get me wrong, it's a lovely game, but I cannot recommend it unless the commitment is there to fix it.… Expand
3What a dissapointment that had so much possibility. From terrible fixed camera, god who doesnt allow you to change the height/elevation of you camera so as to get a persective your happy with, geesh. To glitches that at times just allows all the Monsters to freeze as you walk around the entire level hacking them down.
Or the below par dialogue and endless repetive boring smash barrel, 1 gold bla bla bla. But that dwindles to the poor character selection, customisation and wasted potential. D and D is so much about the character and seeing what unique development and power can be created. Daggerdale just brings itself back to the Golden Axe era, that was good in the 80's but is well and truly behind the times.… Expand