Generally unfavorable reviews - based on 43 Critics

Critic score distribution:
  1. Positive: 3 out of 43
  2. Negative: 27 out of 43
  1. Jun 12, 2011
    Daggerdale, as these things go, isn't bad, and you do get a lot of game for your money here, particularly if you go through it cooperatively. There are never quite enough co-op dungeon crawlers on the market, and while this isn't a particularly pretty or intuitive one, it allows you to kill a whole boatload of monsters while stealing all their money to spend on ways to improve your ability to kill entire boatloads of slightly tougher monsters, and that's pretty much all you need out of this kind of game.
  2. May 26, 2011
    Dungeons and Dragons: Daggerdale is a fine, if unexceptional, game.
  3. May 25, 2011
    Though it may not be a technical powerhouse or gain any marks for innovation, it's a decent, party-friendly adventure that lasts a good 12 hours for one playthrough and it will likely be patched within the first week.
  4. May 30, 2011
    In the end, Dungeons & Dragons Daggerdale doesn't offer the gamer anything new in terms of gameplay but gives players a classic sword and sorcery experience plus 10 or so hours of gameplay. It may not be the most exciting game of the year but considering the cost, it's actually not that bad either. If you are a fan of the classic Dungeons & Dragons rules and game settings than you really should check out this game, provided you like button smashing.
  5. May 27, 2011
    Perhaps the main selling point is the presence of four-player co-op - especially given its online and local credentials. A bit of Gauntlet-style adventuring isn't something to sniff at, and far more enjoyable than button-mashing solo forays, where death results in having to replay entire missions from scratch. Nein, danke.
  6. Jun 27, 2011
    In the end, Daggerdale is a passable hack and slash that seems like it needed another few months in the oven before release.
  7. Jun 22, 2011
    Unfortunately, the gameplay experience in Dungeon & Dragons: Daggerdale suffers from a lot of gameplay problems including poor music, shoddy voice work, and a whole lot of repetitious combat. All of these issues ultimately take a lot away from this title, which had whole lot of potential when first announced. Although you have the opportunity to save Daggerdale in the game, there is unfortunately not a whole lot to go on to save this title from mediocrity
  8. Jun 1, 2011
    Daggerdale is a lengthy adventure, but most of the monsters and quests start to feel reiterative after the first couple of hours. Nonetheless, there are few other places to go right now for a downloadable fantasy game with co-op included. Someone should really get on that problem, because Daggerdale isn't the solution.
  9. May 31, 2011
    At one point I put the game down and was planning on going to bed, but I soon realized I wasn't as tired as I thought and opted to tackle another quest or two.
  10. Games Master UK
    Jul 25, 2011
    Rather lacklustre. [Sept 2011, p.87]
  11. Official Xbox Magazine UK
    Aug 23, 2011
    A grind in more ways than one. [Sept 2011, p.101]
  12. Jul 4, 2011
    An action RPG based on a classic brand. But this production for digital delivery is not worth it, because of the too many bugs and graphics issues that hamper the experience.
  13. Jun 21, 2011
    A simplistic hack-n-slash game, with various co-op options for local and online gameplay. The basic action/ RPG part works, but overall the game feels unfinished and with many serious bugs.
  14. Jun 16, 2011
    A missed opportunity. The source material is strong, but in this example is executed poorly.
  15. Jun 8, 2011
    By the time you reach the end boss, complete with compulsory quick-time events, you'll be glad it's over. Daggerdale doesn't do anything out of the ordinary – it's a typical plod through the world of D&D, and a stale one at that.
  16. Jun 2, 2011
    A dismal failure. Tedious, slow and repetitious: here is the best way to describe the latest Atari's work.
  17. Jun 27, 2011
    It's not worth its money. It is boring and full of bugs. The only thing that would be an argument for downloading this game is that it is placed in the D&D-Universe. But unfortunately it is hard to find elements from D&D in the game.
  18. May 27, 2011
    Daggerdale could have been at the minimum a great appetizer for those awaiting the launch of Diablo III, especially for D&D fans. Instead, it ends up being a bland and buggy exercise in tedium.
  19. May 25, 2011
    A race to the bottom, buggy and ill-inspired by genre clichés.
  20. Jun 17, 2011
    Dungeons & Dragons: Daggerdale is a game that means to serve the fans, but is a let down in so many areas. With the stellar Torchlight hitting the marketplace as well, the only thing Daggerdale has on it is cooperative gameplay, and it even does that poorly. Only the most hardcore D&D fans should venture forth, everyone else should cast a haste spell and run away...quickly.
  21. Jun 7, 2011
    Dungeons And Dragons: Daggerdale barely has any memorable features to it, as it is nothing more than a generic dungeon crawler. This is worsened by the repetitive missions and a lack of checkpoints. The decent controls and the co-op add a little enjoyment, but cannot save this game from disaster.
  22. May 27, 2011
    The decent hack-and-slash action of Dungeons & Dragons: Daggerdale is plagued by more problems than its heroic adventurers can handle.
  23. Jun 23, 2011
    For fifteen dollars, there are better titles out there to download. Daggerdale will certainly give fans of repetitive combat what they look for, but little else.
  24. X-ONE Magazine UK
    Jul 25, 2011
    Pales next to the likes of Torchlight and the DeathSpank games. [Issue#74, p.102]
  25. games(TM)
    Jul 23, 2011
    Just don't expect it to live up [to] the potential of the D&D license. [Issue#111, p.112]
  26. 40
    Do yourself a favor and download the far superior Torchlight instead. It's not D&D, but it's a heck of a lot more fun to play. [Aug 2011, p.82]
  27. Jun 23, 2011
    Dungeons & Dragon's: Daggerdale starts off well enough, but you quickly discover that this games is a collection of infinite loops. The gameplay, story and setting is unimpressive in what really is an unremarkable action RPG.
  28. Jun 19, 2011
    A disappointing game due to an unconvincing story, repetitive gameplay and environments, bug-ridden online co-op and a generally lacklustre technical production.
  29. Jun 3, 2011
    Dungeons & Dragons: Daggerdale is a very elemental and simplified game. For good and bad. Many of the expected components are there, but the end result is uninspiring. The fact that you can play with three friends over the Internet or in your couch enhances the experience somewhat – but for the most part this game cannot challenge its competitors.
  30. Jun 1, 2011
    This is a game that could have been a lot better than it is. But it is not better. It is exactly as good as it is, and that is not good. It is, in fact, bad.
  31. Jun 1, 2011
    An epic fail on the quest for fun.
  32. May 31, 2011
    For those waiting for the next great dungeon crawler, your ship hasn't yet come in. Take heart though, the future looks bright for the genre.
  33. May 30, 2011
    Unfortunetly, Daggerdale doesnt live up to the Dungeons & Dragons licence at all. It feels rushed, don't offer interesting challenges and is so cliché ridden that even hard core fantasy fans will have a hard time to accept it.
  34. May 27, 2011
    Dungeons & Dragons: Daggerdale is a technical mess. Tons of bugs ruins the experience, transforming a potentially good game in an old chinese torture. The only good element of the package is the multiplayer mode, but some strange lag issues destroy all the fun.
  35. May 30, 2011
    That's no way to exploit an historic license. This is not Dungeons and Dragons, it's more like a buggy and unpolished hack'n'slash.
  36. Dec 12, 2011
    Dungeons and Dragons: Daggerdale could have been a great title if the developers had taken the time to work out the bugs. If you're easily frustrated over games or their glitches, you most likely will be spiking your controller on the floor and walking away in bitter shame.
  37. May 28, 2011
    Ultimately, the one thing that Daggerdale manages to accomplish is providing a proof of concept: Dungeons & Dragons 4th Edition can work well in a video game. Unfortunately, Daggerdale is not that video game. Buggy, flawed, and bland, Daggerdale is the dice without the creativity of the players throwing them. While I'm sure we haven't seen the last of 4th Edition in the video game world, it's safe to give Daggerdale a critical miss.
  38. May 27, 2011
    As miserable a waste of a good licence as we've ever seen and the most bug-ridden and unimaginative download of the year so far.
  39. May 27, 2011
    From UI, to writing, to systems, this feels like an ancient game that was also, tragically, not given enough time in the oven.
  40. May 26, 2011
    At the risk of repeating myself, the game is just broken. And in this age of "eh, we'll fix that with a first-week patch," it's particularly sad to see what feels like so little effort put into living up to what can even objectively be described as a legendary property.
  41. May 25, 2011
    Daggerdale comes across as a careless and sloppily executed venture. Even if such problems are eventually addressed, this rigid and uninspired quest is little more than an adequate adventure, legendary namesake be damned.
  42. May 25, 2011
    It's not just a bad game, it's a terrible use of Wizards of the Coast's timeless license. Even when boiled down to its core combat mechanics, D&D is cerebral, challenging, intense, and infinitely rewarding. Dungeons & Dragons: Daggerdale is just a game about hitting monsters until treasure falls out of them.
  43. Jun 15, 2011
    I am a huge fan of co-op games, and believe very strongly in the notion that a poor game can be made better by having someone else to play it with, but Daggerdale isn't just a poor game, it's a frustrating, shoddy, broken mess of a game that never should have been released in its current state, made even more upsetting by the fact that you have no recourse to get your money back. Do not buy this game.
User Score

Mixed or average reviews- based on 52 Ratings

User score distribution:
  1. Positive: 19 out of 52
  2. Negative: 24 out of 52
  1. May 26, 2011
    What a dissapointment that had so much possibility. From terrible fixed camera, god who doesnt allow you to change the height/elevation of youWhat a dissapointment that had so much possibility. From terrible fixed camera, god who doesnt allow you to change the height/elevation of you camera so as to get a persective your happy with, geesh. To glitches that at times just allows all the Monsters to freeze as you walk around the entire level hacking them down.

    Or the below par dialogue and endless repetive boring smash barrel, 1 gold bla bla bla. But that dwindles to the poor character selection, customisation and wasted potential. D and D is so much about the character and seeing what unique development and power can be created. Daggerdale just brings itself back to the Golden Axe era, that was good in the 80's but is well and truly behind the times.
    Full Review »
  2. May 26, 2011
    Horrible, buggy game. Screen tearing abounds at 1080p, the game is riddled with bugs from the get go with NPCs getting stuck in textures orHorrible, buggy game. Screen tearing abounds at 1080p, the game is riddled with bugs from the get go with NPCs getting stuck in textures or the camera getting stuck in the quest giver/NPC zoom view. Coop is an absolute mess and after several attempts where either myself or my coop partner were booted from the game because it lagged out, we just threw in the towel and gave up trying. The playable characters are absolutely cookie cutter - for a license where customizable characters is a draw, it's terribly disappointing that you can only play predetermined races/classes. Loot was ok, but nothing to write home about. All in all, the game has been, thus far, a buggy, uninspired, grindfest that lost its appeal after only 2-3 hours. Don't lose your money like I did; Save your $15, this game isn't worth it. Full Review »
  3. May 26, 2011
    I was very excited about this release I'm with Game Spy on this one. I should have tried the demo before purchasing the game. I played aI was very excited about this release I'm with Game Spy on this one. I should have tried the demo before purchasing the game. I played a session of local co-op for 5 hours last night and it's a very dry and uninspired game. I expected a bit more complexity to the game play and character leveling since it's based on the 4th edition rules and some of the abilities/feats are pointless to have (example: increased range on ranged attacks when the range is already extends to the edge of the screen from the start.) The camera controls are also horrible and the dungeon ceiling constantly blocked our view of the action.

    This game might be worth 400 points but certainly not 1500 points. Don't waste your money. Single player Torchlight (which is a much older game) is far more entertaining than Daggerdale. Huge disappointment.
    Full Review »