• Summary: More than 150 years in the future, the world has transformed into an unrecognizable state where all that remains are a dwindling human population and merciless robots left over from wars long past. In Enslaved, players take on the role of Monkey, a strong and brutish loner, and his AI partner Trip, a technologically savvy but sheltered young woman from a peaceful community. Both become captured by a mysterious slave ship, which are rumored to harvest people and take them out west never to return. As they each attempt to escape, Trip realizes quickly that Monkey, with his raw strength and power, is the only hope she has of making the perilous journey back home. She hacks into a slave headband to enslave Monkey and link them together - if she dies, he dies. Her journey has now become his. Players must make sure both Monkey and Trip work together as they skillfully navigate through the world and survive against the dangerous enemy obstacles that lie in wait. Monkey will deftly wield his trusty staff weapon to attack and defend against enemies, using a combination of melee attacks, blocks and counters. He will also be able to perform spectacular takedown moves, allowing him to rip an enemy apart piece by piece, take its weapon for his own use or destroy it in one final blow. [Namco Bandai Games] Expand
Score distribution:
  1. Positive: 66 out of 72
  2. Negative: 0 out of 72
  1. Oct 27, 2010
    100
    It's easy to overlook the technical problems of Enslaved, simply because everything else is so damn compelling. This is not a checklist of what makes a game great, but taken as a whole, it IS a great game.
  2. Dec 19, 2010
    95
    Enslaved: Journey to the West is definitely a contender for game of the year.
  3. Oct 20, 2010
    70
    With the gameplay being such an unwanted distraction, the story is the only attraction. The plot delivers a cool science fiction twist in its final moments, but ultimately serves as a slave to mediocre gameplay for eight to nine hours.

See all 72 Critic Reviews

Score distribution:
  1. Positive: 56 out of 64
  2. Negative: 5 out of 64
  1. 9
    Graphics: 10 Gameplay: 9 Story/characters: 10 (after thinking :P ) Music: 9 Overall: 9.5 VISUALS/WORLD: Not since Beyond Good and Evil have I been simply flabbergasted at the quality of the world I found myself in. The vistas are comparable in awe inspiring quality to Red Dead Redemption. I've read a significant deal about pop up in this game, but for me, I didn't notice it once. GAMEPLAY: is my only gripe and what keeps this from a 10. Whilst the fighting is fun, the combos are extremely limited with respect to the animations. Also, when fighting multiple enemies you have to know where they are so that the spastic camera doesn't hide them. This isn't so much of a problem once you get past the first few hours. The climbing mechanic is fluid and the un-lockables for fighting and movement later on are simply awesome. STORY/CHARACTERS: Is to an acquired taste. For me the monkey/trip relationship was executed brilliantly as was the ending... though please, please, don't dismiss it at face value like so many on the forums I've read... and that's all i'm saying without spoiling anything :P The voice acting is sublime. Nothing more needs to be said about this really. The set piece action is also something that has the be experienced as it doesn't overcompensate ala Call of Duty but finds the sweet spot between repetition and pure unadulterated fun. MUSIC: Perfectly orchestrated. Fits the mood of a post apocalyptic world, but playful at the same time. Overall: Small, and may I emphasise: *small* gameplay gripes are what hamper this otherwise masterful example of game design. I don't give it a 10 because a 10 is reserved for games I believe don't break the immersion and are, for lack of a better word, perfect. This game, if metacritic allowed for it, would easily be a 9.5. Expand
    • 4 of 4 users said yes
  2. Enslaved is a vibrant, colourful game with characters you'll come to love along the journey. The story and colourful world are definitely the highlights, with an intriguing sci-fi twist towards the end, but unfortunately the gameplay isn't exceptionally exciting. Nonetheless, it is fun to put combos together to destroy robotic enemies and there are enough types of them to keep you guessing; the boss sections are good and the hover-craft is easy to control and fun to use when you're allowed. Unfortunately, there isn't much to go back and do in a second play through. Overall, Enslaved is a game built on its story and setting, with gameplay apparently tagged in; it's a very good game if you like a good story in a game, but for others you may find the uninspired mechanics tedious. I enjoyed it, 3/5. Expand
    • 2 of 3 users said yes
  3. Enslaved is honestly a really fun game and I want to recommend it. However, I will not for one simple reason: You can get killed during cutscenes. This is by far the worst design decision I have ever seen and it should be patched immediately. You'll be playing along killing your enemies then a cutscene occurs and the enemies keep hitting you and no button you press can stop them. I've tried and it's the most lame thing I've ever seen. On multiple occasions i've had one enemy pinned to a wall, near death when another attacks Trip. The game shows a cutscene with her EMPing the enemy and when the cutscene ends the enemy I was fighting is now pushing me into a guard rail and somehow I lost 3/4 of my life and can't block because he's in the middle of an unblockable combo. It sucks and I don't even want to play anymore. Which is sad because otherwise it's a really fun game. Expand
    • 2 of 9 users said yes

See all 64 User Reviews