F1 2014 Xbox 360

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Metascore
64

Mixed or average reviews - based on 14 Critics What's this?

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4.0

Generally unfavorable reviews- based on 20 Ratings

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  • Summary: Broaden your F1 2014 multiplayer experience with RaceNet, the free online community hub which boasts over a million members. F1 2014 features two-player split-screen racing and full online grids, with 16-player racing plus 8 AI across a range of game modes.
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F1 2014: Announcement Gameplay Trailer
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Score distribution:
  1. Positive: 3 out of 14
  2. Negative: 0 out of 14
  1. Oct 21, 2014
    90
    F1 2014 may have some graphical flaws, but it’s a fantastic game. Possibly the best F1 game of recent times thanks to the radical changes to the sport itself and the ease of access F1 2014 has to players.
  2. Oct 22, 2014
    76
    I can’t help but hope that Codemasters is focusing already on the F1-premiere on the new consoles instead of focusing on fine tuning this update that still shows a convincing foundation.
  3. Nov 14, 2014
    75
    The attempt at accessibility is welcome but F1, by its very nature, isn’t really a sport for the casual fan. It is extremely technical and the learning curve of not only driving but competing during a full race weekend may frustrate players who just want to jump in.
  4. Oct 21, 2014
    60
    F1 2014 feels like a half-hearted attempt at providing an annual update.
  5. Nov 19, 2014
    60
    The time has come for Codemasters to try some groundbreaking changes and finally move this franchise to the next generation.
  6. Oct 21, 2014
    60
    Despite F1 2014's good points, it's hard to get away from the fact that it's little more than an inconsistent update of a great game.
  7. Oct 20, 2014
    50
    A bland, shallow, lifeless product.

See all 14 Critic Reviews

Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 2 out of 3
  1. Nov 27, 2014
    6
    Please don't be mad, but i think you guys might be expecting too much from Codemasters. Their racers always provide accessibility overPlease don't be mad, but i think you guys might be expecting too much from Codemasters. Their racers always provide accessibility over realism. They always have. I wouldn't expect that to change anytime soon.

    Put simply, they tend to make racing games, not driving games.

    If u want a hyper-real, exclusively open-wheel driving sim, you probably need to look into a desktop computer. That's just how it goes, i'm afraid. When it comes to videogames, open wheel racing just isn't as popular as Touring Car racing. Open wheel cars tend to be an addition, even an afterthought, rather than a focus on consoles.

    I'm not saying it's right, just that it's true. Even rally is bigger draw on consoles than open-wheel. Personally, i'd love an Indycar & F[n] console sim, but they just don't exist.

    However, if you just want a hardcore driving sim (and if you can give up on the F1 fanboy stuff) Simbin's Racepro is available on the 360, it features a fair amount of open wheel racing, and it genuinely expects the player to have some real-world experience lapping real cars on real tracks. Best of all, it works pretty well with a controller, so you can have that "Track-Day-On-The-Couch: experience without buying a $200 wheel/pedal/sequential shifter setup, or a $10,000 computer.

    For me personally, Forza Motorsport does the best job of capturing the feel of driving the actual cars offered in the game.

    I run an '00 S2000 and i test drive cars for fun, (cuz i'm a giant fkn lame-ass and am lucky enough to have very supportive, extremely understanding women in my life) so you can take my word for it, if you're so inclined.

    The whips all feel like they should in FM. The weight is in the right places, the engine and transmission quirks are what and where they should be, the suspension reacts just right, (ie: old 911s shuffle erratically, newer elises' understeer a bit if u don't know how to drive the, the original S2000s are as agile and as twitchy and as telepathic as they are IRL, the acceleration in an M5 feels...almost bizarre in contrast to the weight and size, &c), and even the grip gives out in the right places at the right speeds...provided your tires are comprable to the tires you have equipped in the game.

    You can actually buy a tuner mag and apply the setup, down to the numbers, to yer forza motorsport car and you'll achieve whatever it is yer trying to achieve with your tuning. And the AI is the best in the business. It adapts to you. If you have problems with the AI in FM, it's cuz you don't understand track racing.

    No offense intended. I'll explain what u mean.

    For example, if you play bumpercars to win, expect Forza's AI to PIT you right back. But if you respect racing rules and etiquette, giving way when yer line is lost, not brake checking at every corner &c, the AI will treat you with the same respect. In fact, choosing one driver to hassle is a fun way to create a heated rivalry over time. Simply, the Drivatar system is damn amazing.

    (Note that all this is NOT true for Forza Horizon, which is really good fun, but feels more like a Gran Tourismo or Grid Autosport or NFS Shift, in so much as the cars feel like they OUGHT to, based on the setup and balance and power, but NOT what they actually feel like IRL.)

    But Forza Motorsport is also a very forgiving driving game. Lift-off in a front drive automatic isn't an automatic trip to the wall, for example.

    Now, I don't have the credit score to test drive a Gumpert (if that's even possible...) but as far as a console game that requires you to really understand and be constantly aware of the physics and engineering behind driving a purpose built track car, RacePro is as good as it gets on any console, and you don't even need a wheel, which is amazing, frankly.

    Plus, as i mentioned previously, you get open wheel racing. Not the full on hump-the-leg F1 experience, but...honestly, all the fanboy stuff, (like complaining that the game is balanced just because mercedes had a great year) reminds me a lot of cosplay. Probably best to just go get an SCCA license or some tickets if it's really that important to you. No stay at home experience will ever satisfy that type of obsession. When it's that serious, it's the real deal or medication.

    (Really, not trying to be mean, just realistic. Give RacePro a shot. It has the F3000 license, among others, and that's as close as normal humans can get.)

    If there's a better true sim for consoles, please tell me. I'll buy it tonight.

    In the meantime, this is a cartoon of F1. It's good fun, and i even have the Vita version, but it's not really good enough to make me wanna buy it instead of one of the many other options. It's only because i already have all the other options that this game appeared on my radar at all.

    But i don't dress up as Zombie Senna for Halloween.

    (Best driver ever. Before you make hate-face and say Schumacher, he also thinks Senna is the best driver ever.)
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  2. Nov 2, 2014
    4
    this is the same copy PASTE GAME FROM LAST YEAR SAME BAD GRAPHICS BORING MAPS THERES NOTHING SPECIAL ABOUT THIS GAME F1 2014 WOULD BEthis is the same copy PASTE GAME FROM LAST YEAR SAME BAD GRAPHICS BORING MAPS THERES NOTHING SPECIAL ABOUT THIS GAME F1 2014 WOULD BE FORGOTTEN ALONG WITH ITS PREDCESSERS Expand
  3. Oct 25, 2014
    2
    As an avid f1 fan and a keen online sim racer, i was straight inline to get the 2014 f1 game. Wow. What a load of CRAP. Just my thoughts in noAs an avid f1 fan and a keen online sim racer, i was straight inline to get the 2014 f1 game. Wow. What a load of CRAP. Just my thoughts in no real order:
    1. Its a complete copy and paste of the 2013 game, with a new skin over the car and a new engine noise.
    2. There has been no improvement graphically between the games.
    3. There has be no improvement of real simulation events (Pit stops for eg wind me up, no way to practice with your team to improve your personal pit stop times, and an average nearer to 4 seconds rather than the realistic sub 3 second stops.
    4.DAMAGE This game you can drive into walls hit other players with little or no damage. Its so unrealistic. If a driver cuts across my wing i should loose an endplate atleast, but no. Tyre wear is no were near what it is in the 2014 season.
    5. Team radio. Now i love team radio the concept makes the game more involving the team telling you whats going on in the race, but for eg, i was lapping same pace as alonso for about 20 laps, with a 2 second gap all those laps, then all of a sudden appartenltly im told im 3 seconds quicker per lap than the guy behind...? wtf. And also its tells you irevelivant info. if im battling in a championship for the lead, tell me in the race where my competitiers are. I won a season at the last race bcos my competiter crashed out on lap 3 which i didnt know... grrr.
    6. Get team performance relivant. If your gonna release a game sport related this late on in the season, dont have the fudging lotus f1 cars winning races.... and where is mercedes / williams dominance.

    I bought this game. 2 days of frustration and disapointment later i swapped it for horizon 2.
    If you want a f1 game, get f1 2013 on the pc with all the realism and correct damage mods. Whhyyy stupid game developers when the infos and data is all there for you do you insist on continuing this scam towards f1 / racing gamers + fans. John.
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