After meeting Ulysses and bringing Lonesome Road to a close, I had nothing but admiration for the mysterious, exciting, brutal and beautiful trek I took through the ravaged remnants of the Divide. I greatly appreciated the change of pace and shift in tone away from the core content, and the events which transpired were a great way to cap off a massive, top-tier RPG like New Vegas.
An expansions with a lot of new content and a solid Fallout feeling. It lacks those really memorable scenes but still entertains, especially through the robot characters.
Viewed and played as a single chapter in the game's main story-arc, Lonesome Road is fairly enjoyable, but its blandness, lack of new enemies and uninspiring quests let it down.
Considering its poorly paced adventure, Lonesome Road will only appeal to real fans of the series that will surely appreciate its narrative. If you're not among them, look elsewhere.
A great endgame DLC for a great game. Only issue I can think of on hand is how tricky it can be to get Ulysses to recognize you as Independent. I love dialogue and thought provoking discussion, and this DLC had it. It wasn't easy as well, some of those nasty tunnelers almost got the drop on me. If you own Fallout, there's no reason not to. At it's best, it's a DLC that challenges the choices you make-one that isn't common in the industry. Ulysses will oppose your line of thinking, making you think who you are fighting for. At it's worst, it's a more expensive Gun Runners Arsenal with 5 extra levels.
I must first state that I am a big fan of Fallout: New Vegas and I own all of the DLC for it. Lonesome Road is the final DLC out of four, and ties up the story of the Courier. Gameplay (7/10): Don't expect much different from the Fallout Universe, it plays the same exactly the same as the other DLCs and the maingame so there is nothing different there. However, one would argue that you shouldn't fix what isn't broken. The story of Lonesome Road is an impressive one indeed, and does a wonderful job of linking the Courier and Ulysses together. Having purchased all of the other DLCs before Lonesome Road, you do pick up slightly more information about Ulysses than you would simply playing Lonesome Road, but most of it is quirks and trivia. Simply playing Lonesome Road provides you with sufficient information to understand the plot with Ulysses and the Courier without needing prior backstory.
Graphics: (6/10): Of all the DLCs released for Fallout: New Vegas, Lonesome Road is the DLC that suffers the most from 'Sepia syndrome'. Pretty much everything you're going to see in this DLC is a shade of brown or grey. It adds to the overall dilapidated feel of The Divide, which in some ways works in it's favour, thus why I gave it a 7. However, if you're looking for a DLC with a bit more colour, leave this and head towards Old World Blues or Honest Hearts instead.
Sounds (8/10): I would argue that the sounds in Lonesome Road are perhaps it's best feature. The Divide is not a nice place to be, and the chilling silence and small noises here and there, combined with the dark landscape only work to give you the overall feeling that The Divide is hell on Earth. In this sense, Bethesda outdid themselves. This is the most chilling Fallout has ever sounded.
Multiplayer: N/A
Lasting value: (6/10): Unfortunately, like most DLCs within Fallout, once the main story has been completed and the side quests cleaned up, there is little in the way of continuation. During the main storyline of Lonesome Road, regardless of how lonely the overall DLC sounds, there is a constant feeling that you aren't alone. Ulysses, the other NPCs and enemies make the area feel like it's inhabited - infested, almost. However, once the DLC is finished, the Lonesome Road almost feels empty, like there's very little left to 'find', as it were. While the warheads do offer some continuation for those completions like me, past that you'll find little to hold out for here.
Final comments: The Lonesome Road is what it is: DLC that will continue and sum up the story of Fallout: New Vegas in a way that only Bethesda know how, and in that way it is brilliant in it's own right. However, just like so many DLCs not just in Fallout, but the world over, their longevity is short. Enjoyable, but unless you're a big Fallout fan, perhaps worth a miss.
One of the best DLC's for Fallout New Vegas. The DLC adds a full games worth of content, it is also one of the most challenging DLC's I've played so far. Unlike the rest of the DLC's Lonesome Road is linear, but you can leave and come back at any time you want.
The new weapons are very good, and my only concern is the high cost of purchasing these weapons.
I didnt like it that much compared to Honest Hearts. You get about 6 hours of gameplay but you will spend about an hour or so of that getting the one collectable in the DLC. This DLC is also insanely hard and should be tried unless you have a lot of powerful weapons (for Deathclaws and the final boss) and armor, Also a ton of health packs too. Also the map for this is terrible and chances are you will get lost numerous times while playing.
Overall, Its ok but I wouldnt buy it unless you wanted the challenge or you want to 100% the game.
SummaryLonesome Road, available in July, brings the courier's story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you i...