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F.E.A.R. 2: Project Origin Image
  • Summary: The sequel to F.E.A.R. continues the original game's spine-tingling supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. At the center of the calamity is the mysterious Alma, whose rage against those who wronged her triggered a chain of events that have spiraled completely out of control. Now that she has free reign, the consequences will be unimaginable. [Warner Bros.] Expand
Score distribution:
  1. Positive: 50 out of 68
  2. Negative: 0 out of 68
  1. 91
    You'll, fire thousands of rounds in hundreds of white-knuckled shootouts facing everything from soldiers to grotesques to specters, and tromp around in a totally bad-ass mech suit. Most importantly, you'll love every minute of it.
  2. I can't recommend Monolith's sequel highly enough. It might not have the jaw-dropping visuals to rival Killzone 2, but it's a hugely satisfying shooter that'll have you clinging onto that controller or mouse throughout its tension-filled campaign. If you like your combat meaty and with a solid dose of supernatural scares, there's every chance this will rank as one of your favourite games of 2009.
  3. Although this doesn't lead from the front in the horror genre any longer, it's still a competent shooter that always entertains but never taxes the player's intelligence.

See all 68 Critic Reviews

Score distribution:
  1. Positive: 17 out of 22
  2. Negative: 2 out of 22
  1. A fantastic delve back into the FEAR universe with far improved visuals and scares. The game features an new arsenal of weaponry, creepy and varied locations and a new host of enemies to boot. The game stays true to the series by keeping the melee combat system and bullet time features which used in conjunction can provide some epic moments. A true winner 10/10. Expand
    • 1 of 1 users said yes
  2. CharlemagneO
    6
    I only played the single player since this is a story driven FPS so this is all my review covers. Also, I never played the first F.E.A.R. game. Well, first of all, it seemed very unnecessarily dark. Is that their method of covering up graphical shortcomings? Okay, I'm over that hump and I adjusted to that fault. Alright, so here is the show stopper for me (and the reason why I never finished the game). The save system is horrible. The game autosaves whenever you finish a level or some significant event occurs. Because of this save system, I was locked out of a room when I decided to turn around to explore the area further. The only means of progressing the story is now in that locked room. Even after exiting to the menu, there is no method of choosing the previous save point. No thanks. I'd expect a more sophisticated gamesave system in place. Maybe when they release this as a platinum game in 6 months they can fix this egregious error and allow you to save as you please like Halo or Bioshock did. Expand
    • 0 of 0 users said yes
  3. RobR
    2
    Little variety of enemy. Same old same old weaponry. Tunnel shooter. It took me 15-20 hours to finish, and I couldn't wait to get done. Boring.
    • 0 of 3 users said yes

See all 22 User Reviews

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