• Summary: Amidst a backdrop of worldwide ecological and seismological chaos in the mid-2100s, the United States has been split in two by the "Great Flood". As a result of the polar ice cap melting, the Mississippi River has destroyed the central portion of the United States, causing an ill-equipped Federal Government to fail and literally cutting the country in half. These two halves are left to fend for themselves in the aftermath. The East, now known as the Atlantic Alliance, symbolic of their union with Europe, puts its faith in surviving this new world in cybernetics, an established yet evolving technology now more than 150 years old. On the other side of the flooded continent, the Western states, now called the Republic of Pacifica and having allied with Asia, resort to solving their problems at the genetic level, effectively restructuring the DNA of its inhabitants -- a method the Atlantic Alliance finds morally reprehensible. By 2161, it only takes a hint of unauthorized military preparation in Pacifica for the newly restored president to order a strike in the heart of Pacifican territory -- an outpost in the now dry San Francisco Bay. This strike leads to the unthinkable: an epic conflict with global implications fought on U.S. soil. As a soldier in this struggle, Mason Briggs uses explosive, terrain-deforming weaponry to change the face of battle: He not only destroys the land in his path, he outright transforms it to gain the strategic advantage in completely unscripted ways no game has ever seen. With such a devastating arsenal at hand, Briggs never leaves any battlefield the way he found it. In addition to weaponry that allows players to do things previously only imagined, each side of the conflict, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond those of ordinary men. Genetic augmentations provide Pacifican forces with amazing abilities, while Atlantic Alliance soldiers like Briggs counter the threat with the more "traditional" method: cybernetics. The differing states of superhumanity result in balanced yet stylistically different combat tactics that have never been seen before. [LucasArts] Expand
Score distribution:
  1. Positive: 11 out of 60
  2. Negative: 9 out of 60
  1. Fracture is more than solid. The hook of manipulating terrain to your advantage is used a lot in the game, but it is used in a way that it rarely feels out of place.
  2. Fracture is a good game, despite its flaws; and although it has a lot of lost potential in its story, its distinctive gameplay mechanics allow us to give it enough credit to say it's worth checking out.
  3. LucasArts touted Fracture not just as an exercise in extreme landscaping, but as an new property that would help them break their dependence on Jedi. They just forgot to invest in story, characters, or heart.

See all 60 Critic Reviews

Score distribution:
  1. Positive: 4 out of 9
  2. Negative: 1 out of 9
  1. MoBat
    9
    Some new, fun, and playable. Though you would never realize this from any of the reviews. When I say something new I do not mean "you get a new chainsaw on your gun", I mean this game allows you to manipulate your environment. In ways that I have not see anywhere (save red faction allowing you to dig holes). But this is only the center piece of the game, the weapons have also be redefined. My favorites would include the underground missile launcher, grenade launcher that patiently awaits you to detonate when ready, or a vortex gun that happily pulls enemy's and terrain together (with out overpowering the player). This is a hidden gem I would recommend to any of my friends. Expand
    • 0 of 0 users said yes
  2. Chan
    6
    Another lame game from Lucas Arts. How a company can spend millions of dollars on the most mediocre products in beyond me. You would think somebody at the company would stand up and say, "hey, we should really try and make a good game." Fracture could have been a good game with it's ground deformation gimmick. However, that's all it is, a "gimmick." That singular unique feature is never fully exploited and is lazily integrated in the puzzle solving elements of the game play. As for combat, all you'll be using the deformation tool most of the time is to throw up barriers between you and your enemies. There are also a myriad of weapons to use. However, most of them are completely ineffective and you'll end up sticking to one or two of the least exciting weapons. Those of you who are thinking of playing this game on the "hardcore" difficulty level must be prepared to pull your hair out. Enemies will hit you 98% of the time no matter how improbable the shot or angle while they spam you with infinite grenades that always land by your feet. Oh, but it gets even better! Using the exact same weapons as the bad guys have it will take you a whole clip to take one of these enemies down while a few crack shots from the same weapon will bring your health down to zero in one second flat! That's brilliant game play balance! However, if you love pain and manage to get all the way to the final boss in this game you will be rewarded with the cheapest most frustrating boss battle in the history of video games. Good luck! Expand
    • 0 of 0 users said yes
  3. KevinG
    0
    I have never played a game as bad as this. It's pure torture. The stupid wanna be Star Wars music drives me insane with the same damn thing playing over and over again the whole game! The levels are uninspired and the physics game play is just plain stupid and pointless. And don't even get me started on the hardcore difficulty. I don't care what your made of, it's plain stupid to take 5 head shots on average to die. The game is full of bugs and glitches, and even occasionally corrupted checkpoints that won't load. It's also the only game that I have ever heard the soundtrack skip and freeze while playing. Then you have the cut scenes that skip and glitch out and you can't even watch them without the game freezing. This game should have never been given the green light, let alone been released and sold to the public. Expand
    • 0 of 0 users said yes

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