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Mixed or average reviews - based on 60 Critics What's this?

User Score
6.2

Mixed or average reviews- based on 38 Ratings

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  • Summary: Amidst a backdrop of worldwide ecological and seismological chaos in the mid-2100s, the United States has been split in two by the "Great Flood". As a result of the polar ice cap melting, the Mississippi River has destroyed the central portion of the United States, causing an ill-equipped Federal Government to fail and literally cutting the country in half. These two halves are left to fend for themselves in the aftermath. The East, now known as the Atlantic Alliance, symbolic of their union with Europe, puts its faith in surviving this new world in cybernetics, an established yet evolving technology now more than 150 years old. On the other side of the flooded continent, the Western states, now called the Republic of Pacifica and having allied with Asia, resort to solving their problems at the genetic level, effectively restructuring the DNA of its inhabitants -- a method the Atlantic Alliance finds morally reprehensible. By 2161, it only takes a hint of unauthorized military preparation in Pacifica for the newly restored president to order a strike in the heart of Pacifican territory -- an outpost in the now dry San Francisco Bay. This strike leads to the unthinkable: an epic conflict with global implications fought on U.S. soil. As a soldier in this struggle, Mason Briggs uses explosive, terrain-deforming weaponry to change the face of battle: He not only destroys the land in his path, he outright transforms it to gain the strategic advantage in completely unscripted ways no game has ever seen. With such a devastating arsenal at hand, Briggs never leaves any battlefield the way he found it. In addition to weaponry that allows players to do things previously only imagined, each side of the conflict, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond those of ordinary men. Genetic augmentations provide Pacifican forces with amazing abilities, while Atlantic Alliance soldiers like Briggs counter the threat with the more "traditional" method: cybernetics. The differing states of superhumanity result in balanced yet stylistically different combat tactics that have never been seen before. [LucasArts] Expand
Score distribution:
  1. Positive: 11 out of 60
  2. Negative: 9 out of 60
  1. Fracture is more than solid. The hook of manipulating terrain to your advantage is used a lot in the game, but it is used in a way that it rarely feels out of place.
  2. It offers a unique and entertaining feature (terrain deformation), but doesn’t utilize it in enough creative ways to keep it enjoyable. It’s run-and-gun gameplay with too much run and not enough gun. It’s a title that relies too much on brute force in its opposition, when it could have tested to see if the player could come up with creative solutions when completing objectives and having adversaries cross their paths.
  3. Unfortunately, the enemies lack anything resembling intelligence, something that is poorly remedied up by the common solution to such an issue -- adding more enemies. At least the multiplayer is interesting.
  4. It’s a shame that LucasArts and developers Day 1 Studios did not nail the blend of terrain deforming and first-person combat. The moments out of combat when the terrain is used for puzzles works fantastic and the developers certainly deserve a pat on the back for developing such a complex game mechanic.
  5. Fracture is a mediocre title released at a time of year when that simply is not good enough. It is repetitive, derivative, and often times boring.
  6. 59
    What sucks is that Fracture could've been good. LucasArts and Day 1 Studios have this awesome idea of modifying the terrain to advance through the game, but they never capitalize on it...Fracture isn't a train wreck or anything; it's just generic and forgettable.
  7. The orchestral score is decent, the physics are impressive if not revelatory, and the whole affair is certainly competent, if utterly uninvolving. Is that really good enough though? No, of course not. The one attempt at uniqueness – the Entrencher – is a flop, and the whole enterprise lacks any finesse or charm to transcend influence.

See all 60 Critic Reviews

Score distribution:
  1. Positive: 4 out of 12
  2. Negative: 3 out of 12
  1. Feb 22, 2011
    8
    (Written by AnotherSociety and x Joelene x)

    THE HIGHS AND LOWS
    I was not sure what to make of this game when I first played the demo but I
    knew there was something I liked about it so I purchased the full game on the day it was released. The story line is based on a good idea and the eventual outcome is pretty decent although lacking much needed detail. Without giving away too much basically the world climate change has altered the lives of millions and thatâ Expand
  2. Sep 5, 2013
    5
    This game is a great idea gone terribly wrong. Using terrain deformation to your advantage is pretty fun, but after Act 1 of a measly 3 acts, the game gets boring. The online play is dead, and Jet Brody is one of the worst protagonists ever. Expand
  3. Sep 18, 2012
    3
    Fracture is one of the most uninspired, generic, poorly designed, intellectually insulting, glorified tech demos of a game I\'ve ever played. Take it for what it's worth, I've only finished the tutorial level and the first level after that but already I'm insulted enough by how dull and poor some of the design choices in this game are that I feel I can make an early decision about the overall quality of this game. I've yet to play the multiplayer because and I don't I ever will because I'm playing 3 years after it came out. It's a shame a such neat mechanic is so poorly used and forced into one of the most boring and uninteresting Sc-fi shooters I've ever had the displeasure of playing. Do not waste your time playing it, watching it, renting it, forget it exists. Even the terrain altering gimmick alone is not worth 5 minutes of your time. Even though using it is far more entertaining then anything else this game tries to offer. Probably would of been better off as a puzzle game, instead they forced the most generic Sci-fi characters and story you could possibly think of into it. A missed opportunity in more ways in one, indeed. Expand
  4. Sep 20, 2012
    3
    Short: The ideas were sound, but the execution was sub-par at best. I couldn't bring myself to play past the first two missions. Rent it at your own risk.

    Long: Terrain deformation took center stage in this sci-fi shooter, where you were put in very open environments (conveniently made of dirt, I might add,) and were forced to morph your own cover. However, I found quite quickly that the enemies did not, in fact, care that you were sculpting masterpieces into the terrain with your magical pulsating beams, and decided to instead charge at you with lethal accuracy, all while you are desperately searching for ammunition to put into the pockets that your suit's designers seem to have forgotten.

    If you've ever played Lost Planet, this game is a direct recreation of it. Only this time, instead of giant swarms of monsters, hulking behemoth bosses, varied level design, and the multitude of giant, pilotable mechs, you get the side dish of human infantry.

    Every enemy carries with them the ability to destroy the player, making Fracture frustratingly difficult to play. I encountered one group of enemies that was completely invulnerably, save headshots, who were all toting shotguns, no less. When they charged, they rolled over me. Many times. Without variance. The game was filled with these cheap moments that simply reflected poor design.

    The camera controls are what to be expected from a third person shooter, but it feels as though it's a bit static for the action presented. (Mass Effect 2 nailed the third person camera, IMO).

    I ultimately discovered that once I found 10 of those purple data modules and unlocked the test area, the game had capped out. You will undoubtedly have much more fun in that area than most likely the rest of the campaign combined. Multiplayer was unavailable to me simply because there is NO ONE PLAYING. Servers shut down, perhaps?
    Expand

See all 12 User Reviews