Mixed or average reviews - based on 60 Critics What's this?

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Mixed or average reviews- based on 39 Ratings

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  • Summary: Amidst a backdrop of worldwide ecological and seismological chaos in the mid-2100s, the United States has been split in two by the "Great Flood". As a result of the polar ice cap melting, the Mississippi River has destroyed the central portion of the United States, causing an ill-equipped Federal Government to fail and literally cutting the country in half. These two halves are left to fend for themselves in the aftermath. The East, now known as the Atlantic Alliance, symbolic of their union with Europe, puts its faith in surviving this new world in cybernetics, an established yet evolving technology now more than 150 years old. On the other side of the flooded continent, the Western states, now called the Republic of Pacifica and having allied with Asia, resort to solving their problems at the genetic level, effectively restructuring the DNA of its inhabitants -- a method the Atlantic Alliance finds morally reprehensible. By 2161, it only takes a hint of unauthorized military preparation in Pacifica for the newly restored president to order a strike in the heart of Pacifican territory -- an outpost in the now dry San Francisco Bay. This strike leads to the unthinkable: an epic conflict with global implications fought on U.S. soil. As a soldier in this struggle, Mason Briggs uses explosive, terrain-deforming weaponry to change the face of battle: He not only destroys the land in his path, he outright transforms it to gain the strategic advantage in completely unscripted ways no game has ever seen. With such a devastating arsenal at hand, Briggs never leaves any battlefield the way he found it. In addition to weaponry that allows players to do things previously only imagined, each side of the conflict, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond those of ordinary men. Genetic augmentations provide Pacifican forces with amazing abilities, while Atlantic Alliance soldiers like Briggs counter the threat with the more "traditional" method: cybernetics. The differing states of superhumanity result in balanced yet stylistically different combat tactics that have never been seen before. [LucasArts] Expand
Score distribution:
  1. Positive: 11 out of 60
  2. Negative: 9 out of 60
  1. Fracture is more than solid. The hook of manipulating terrain to your advantage is used a lot in the game, but it is used in a way that it rarely feels out of place.
  2. It offers a unique and entertaining feature (terrain deformation), but doesn’t utilize it in enough creative ways to keep it enjoyable. It’s run-and-gun gameplay with too much run and not enough gun. It’s a title that relies too much on brute force in its opposition, when it could have tested to see if the player could come up with creative solutions when completing objectives and having adversaries cross their paths.
  3. Unfortunately, the enemies lack anything resembling intelligence, something that is poorly remedied up by the common solution to such an issue -- adding more enemies. At least the multiplayer is interesting.
  4. It’s a shame that LucasArts and developers Day 1 Studios did not nail the blend of terrain deforming and first-person combat. The moments out of combat when the terrain is used for puzzles works fantastic and the developers certainly deserve a pat on the back for developing such a complex game mechanic.
  5. Fracture is a mediocre title released at a time of year when that simply is not good enough. It is repetitive, derivative, and often times boring.
  6. 59
    What sucks is that Fracture could've been good. LucasArts and Day 1 Studios have this awesome idea of modifying the terrain to advance through the game, but they never capitalize on it...Fracture isn't a train wreck or anything; it's just generic and forgettable.
  7. The orchestral score is decent, the physics are impressive if not revelatory, and the whole affair is certainly competent, if utterly uninvolving. Is that really good enough though? No, of course not. The one attempt at uniqueness – the Entrencher – is a flop, and the whole enterprise lacks any finesse or charm to transcend influence.

See all 60 Critic Reviews

Score distribution:
  1. Positive: 4 out of 12
  2. Negative: 3 out of 12
  1. MoBat
    Nov 12, 2008
    Some new, fun, and playable. Though you would never realize this from any of the reviews. When I say something new I do not mean "you get a new chainsaw on your gun", I mean this game allows you to manipulate your environment. In ways that I have not see anywhere (save red faction allowing you to dig holes). But this is only the center piece of the game, the weapons have also be redefined. My favorites would include the underground missile launcher, grenade launcher that patiently awaits you to detonate when ready, or a vortex gun that happily pulls enemy's and terrain together (with out overpowering the player). This is a hidden gem I would recommend to any of my friends. Expand
  2. JG
    Dec 31, 2009
    This game is WAY better than the reviews - very much a Gears of War + Halo + original shooter. Fun! Through ACT 1 (I got it for $5 at a Blockbuster closing down in our area) and excited to play more tonight. Surprised I don't agree with the majority of reviews here. Odd. Expand
  3. Feb 22, 2011
    (Written by AnotherSociety and x Joelene x)

    I was not sure what to make of this game when I first played the demo but I
    knew there was something I liked about it so I purchased the full game on the day it was released. The story line is based on a good idea and the eventual outcome is pretty decent although lacking much needed detail. Without giving away too much basically the world climate change has altered the lives of millions and thatâ Expand
  4. ApocalypseBrown
    Oct 8, 2008
    Fun for 30 minutes, forgettable the rest. Further evidence by the reviews that GamesTm are on the take.
  5. Sep 5, 2013
    This game is a great idea gone terribly wrong. Using terrain deformation to your advantage is pretty fun, but after Act 1 of a measly 3 acts, the game gets boring. The online play is dead, and Jet Brody is one of the worst protagonists ever. Expand
  6. jefframonej
    Jan 10, 2009
    Fun game, but over way to quick. Not nearly hard enough. It seems like each boss or end stage had the exact same difficulty level as the one before. Instead of getting progressively harder, it was about the same. I finished it in about 6 days. Expand
  7. KevinG
    Apr 7, 2009
    I have never played a game as bad as this. It's pure torture. The stupid wanna be Star Wars music drives me insane with the same damn thing playing over and over again the whole game! The levels are uninspired and the physics game play is just plain stupid and pointless. And don't even get me started on the hardcore difficulty. I don't care what your made of, it's plain stupid to take 5 head shots on average to die. The game is full of bugs and glitches, and even occasionally corrupted checkpoints that won't load. It's also the only game that I have ever heard the soundtrack skip and freeze while playing. Then you have the cut scenes that skip and glitch out and you can't even watch them without the game freezing. This game should have never been given the green light, let alone been released and sold to the public. Expand

See all 12 User Reviews