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Generally favorable reviews - based on 76 Critics What's this?

User Score

Generally favorable reviews- based on 80 Ratings

  • Summary: From Dust is a Modern God Game where Nature is the Star.
Score distribution:
  1. Positive: 55 out of 76
  2. Negative: 3 out of 76
  1. 100
    An incredible piece of tech and an even better piece of design, From Dust is a place to lose yourself in. [Oct 2011, p.104]
  2. Jul 28, 2011
    86
    From Dust is something we've never seen in the last years: a wonderful god game with good challenges for the player. At the same time there are several limits with the camera and a gameplay where you can't do too much things.
  3. Jul 29, 2011
    72
    It's a game that's pretty, controls well, and offers enough of a challenge to keep most players occupied for a while at a fraction of the cost of a full retail release title.
  4. Jul 27, 2011
    45
    From Dust is an interesting, original and creative project... unfortunately, it never capitalizes on its promise thanks to too many technical problems and a feeling of unpolished awkwardness. More frustrating and tedious than uplifting and deific, I'd love to see a revamped installment with the kinks ironed out. As it stands, I was all too ready to leave the islands behind and head back to the mainland at the first opportunity.

See all 76 Critic Reviews

Score distribution:
  1. Positive: 24 out of 28
  2. Negative: 1 out of 28
  1. I enjoy every bit of this game. It offers a challenge and it's a great way to get your mind working. The graphics are great and it runs very smoothly. I have yet to have a problem with this game. I recommend this game 100%. I hope you will enjoy this game as much as I do. Expand
  2. 10
    It's a great game pure and simple. It is a bit hard to control with the game pad but after the first few levels you get used to it and its not a problem anymore. Its well worth the money.
    These poor user reviews are whinny BS. They are protesting DRM that doesn't apply to the game on Xbox, and a delay for the PC version. Grow up, seriously.
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  3. 8
    A real surprise. It's basically Populous for the 21st century. Beautiful visuals, grate musical score, fun and clever gameplay. A shame that it was longer and be a bit more than it is, but for an XBLA title its an amazing game, I would have loved to see what they would have accomplished had they decided to do a full game. Overall: A fun, challenging god sim that really does what it sets out to do rather well. Expand
  4. This was a game I had kept my eye on ever since it was first announced, as it seemed to be the very environmental-based sandbox game I had acquired the desire to play within recent times. Now, the important thing to consider is that From Dust is somewhat misleading in this aspect, because it isn't much of a sand-box game at all. Though I was disappointed at this realisation initially, I was still impressed at what the game turned out to be. Perhaps my misunderstanding was due to a lack of research pre-purchase, but From Dust offers a more strategic and linear experience. You start with a small tribe of men and women, and you control 'The Breath', which is essentially a glorified cursor integrated into the game's loose plot. 'The Breath' AKA you, the player, are able to manipulate the land and the sea by taking it and depositing it elsewhere. You use this power to manipulate the environment in order to provide a safe haven for your villagers. For example, your homeless villagers are on an island, and the totem they require to create a village is across a small portion of sea. Using 'The Breath', you extract masses of sand from a nearby beach, and deposit it over the water, creating a bridge for the villagers to cross the ocean and reach the totem on the other side.

    Obviously this is the game at it's most simplistic. As you progress, the complexity increases, and you're introduced a number of things. There's other powers granted by creating villages, such as the ability to temporarily 'Jellify' water, which makes water behave like land, other elements such as lava, manipulation of plant life and natural disasters such as volcanoes and tsunami's that can destroy your efforts in one fell swoop. The primary objective remains to keep your people and villages safe by protecting them from the elements at all costs. There's also a secondary objective of spreading vegetation throughout the land, a process which happens automatically, but will cleverly still require to you to have some input in some shape or form to avoid hazards such as forest fires. The campaign is a lot of fun. However, the main thing about the game though that really, really impresses me is the dynamic nature of the environment. Ubisoft have gone through great lengths to ensure each world almost acts like it's alive. When playing other games, you see land, you see ocean, you may see volcanoes and lava, but they're just for show. You never really stop and think about it. It's this mindset gained from playing other games that will make you almost wonderfully stumble into naive error. Taking land and putting it in water to make a bridge means that the water that was there originally needs to go somewhere else. Blocking a stream in order to cross it means the stream continues to move, but elsewhere. Before you know it, you've made a nice bridge of land, but your water-level village has been destroyed by flooding because that water had to go somewhere! That stream has now relocated to block the path of the levels exit! And don't get me started on the nasty things that lava can do! You've always got to be on the ball and that's what really gives From Dust it's wow factor. From Dust is not without disappointments though. I found the difficulty curve on the campaign to be far too steep for my taste, going from tutorial-level easy to intermediate within a single level or two. While I do enjoy a challenge, I felt the challenge came too soon. I was still learning the controls and basic features while playing a level that should have really been further on in the campaign. I think this steep curve has an explanation in that the campaign itself is very short, another disappointment. I got the impression that Ubisoft rather added in the harder levels sooner, than put the time in to make a more consistent and longer campaign mode. Granted, the game boasts 50 challenge mode levels, but ironically only 3 or 4 provided any significant challenge. While I've praised the dynamic nature of the game, it's also one of it's downfalls in a way that almost can't be helped. Let's be honest, there's nothing more frustrating than all your hard work and progress being wiped away by renegade lava or water flows you took your eye off for a minute or two whilst dealing with another problem. I found some of the harder levels were only able to be completed by following a self-made structure from trial and error as a consequence of the dynamic hazards. I'd restart for the fourth time and know to put this much land here, redirect this flow here etc. It's disappointing as it removes part of the spontaneity the game endeavours. With the exception of a steep difficulty curve, relatively short length and the occasional infuriating hazards, From Dust is a wonderful little game. It looks beautiful, it feels fresh, and the environment mechanics are out of this world. Definitely worth a go.
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See all 28 User Reviews