Metascore
59 out of 100

Mixed or average reviews - based on 13 Critics

Critic score distribution:
  1. Positive: 3 out of 13
  2. Negative: 2 out of 13
  1. It's a fresh idea with decent graphics and gameplay. You won't mistake it for a big-budget shooter or elaborate adventure game, but that isn't what it was aiming to be either.
  2. Given the time and I think folks could come to appreciate this quirky Xbox Live Arcade title … it's unfortunate that being released so close to Halo 3 many have chosen to pass on it.
  3. 68
    Developer Strawdog Studios was clearly aiming for a game that is easy to pick up and play, but in the end made a game that is equally easy to simply walk away from.
  4. The problem with GEON: emotions is that it's over far too quickly. Unless you are trying to get gold in every time trial, chances are you're going to complete the game in a matter of hours. Worse yet, the game has a tendency of getting a little repetitive the more you play it.
  5. The core process of gathering up pellets and delivering them to the goal simply isn't as fun as it should be. For a game built upon this crucial cornerstone, no matter how many ideas are added on top of it, the whole construction remains unstable and, soon enough, un-enjoyable.
  6. GEON is a simple puzzle game that's more generic than its title would lead you to believe.
  7. Otherwise, expect to get bored rather quickly with collecting spilled spheres and waiting for floating cube-movers. [Dec 2007, p.66]
  8. Geon: Emotions is a pretty cute and easy to learn puzzle game on Xbox Live but nothing spectacular or addicting.
  9. The biggest problem is that it just lacks the single-player appeal of a Pac-man, as well as the multiplayer depth and longevity of a game like Bomberman.
  10. An attractive barfly that never really engages. [Dec 2007, p.108]
  11. Innovative, pretty, interesting at first glance... but ultimately: boring, boring, boring. [Oct 2007, p.96]
  12. Here's a list of things that this is less interesting than: rubber gloves, garden peas, Spam and watching paint dry (of course). [Issue 26, p.117]