• Publisher: Cave
  • Release Date: Nov 10, 2010
Guwange Image
Metascore

Generally favorable reviews - based on 10 Critics What's this?

User Score

Universal acclaim- based on 6 Ratings

  • Summary: The shooter classic "Guwange" is reborn for a new generation!
Score distribution:
  1. Positive: 6 out of 10
  2. Negative: 0 out of 10
  1. 80
    The super-high learning curve may turn off those not indoctrinated into developer Crave's brand of wicked-hard intensity, but genre fans will find more than enough to love(and die endlessly for)here. [Feb 2011, p.76]
  2. Mar 7, 2011
    80
    Guwange is a first-rate shooter with all the ingredients that make games of its kind tick. It's hard, short, creative, perfectly framed and pithy. Compared to today's games, it might seem like a ghost of the past, but if you don't expect an epic storyline, there really are no arguments against getting this gem of a game.
  3. Nov 18, 2010
    80
    The name and the screenshots have probably put most people off already but this is a classic example of Cave's mastery of the 2D shooter.
  4. Jan 6, 2011
    70
    This core mechanic proves sound. [Issue#67, p.101]

See all 10 Critic Reviews

Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. I've always appreciated Cave shmups for what they are: Inventive but blistering-hard tests of hand-eye coordination with buckets o' bullets to contend with. I'm thrilled to see games like Guwange and DeathSmiles getting releases in the U.S., and I hope they do well so we can see more Cave titles in the future. To be honest, Guwange isn't one of my favorite Cave shmups, though. The basic gimmick of controlling both fast-moving "shikigami" at the top of the screen and the slow moving human(oid?) character at the bottom gets frustrating, especially if you're playing on a big screen, because it requires you to be looking in two places at once. Also, things get way too cramped even for a Cave shmup with the amount of bullets PLUS buildings, bridges and other obstacles that limit the character's movement. It leads to a lot more deaths that feel unavoidable. That said, I applaud the U.S. release of this game, which is a great game despite the flaws I mentioned. I'm keeping my fingers crossed for ESPRaDe and especially Dangun Feveron -- the world's first and only disco shmup -- on XBOX Live. Expand