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Mixed or average reviews- based on 2835 Ratings

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  1. Nov 23, 2012
    So after many spin-offs on Halo we finally got a 4th. Now the graphics are alot more impressive than the other Halos but the gameplay has not changed and the storyline I mean why did a fourth one have to come out so now we have a Quadrilogy and then probably a 5th and a 6th and a 7th, but in the end I will say that Halo 4 is the best Halo since Halo 3 and probably the best FPS game of the year.
  2. Nov 9, 2012
    This is a decent game. If you've never played any Halo games, or are a Call of Duty fan, go ahead and pick this up. However; if you're a Halo fan and you haven't bought this yet, DON'T DO IT. I was very excited to see 343 pick up where Bungie left off, hoping they could add their own flavor and fun to it. There are a few new features that are cool: the aesthetics of the game are great, the shield perk and the jetstrafe perk are pretty cool, the ability to make your hologram teabag is downright genius, players can join games in progress, custom armor is pretty cool. These features, though, do not outweigh the negatives that this game brings. Firstly: Cortana, what the hell? Previously, she was a likable character who was smart and sometimes would provide useful info or witty remarks. She is now a stereotypical damsel in distress who looks like a naked 14 year-old girl. Secondly, the campaign is very generic. It was cool to go to a new planet with a new enemy, but those enemies are incredibly BORING. I played on Legendary, and you literally just shoot, hide, repeat against the enemies. They aim well and hit hard, but have no tactical reasoning and they seem to be leashed to about 100ft of their spawn. Lastly, and worst of all, is the multiplayer. I hoped and hoped and hoped that the game would not turn into Call of Duty: Spartans, but it did. I don't mind borrowing good elements from other games, but 343 brought in what seems like EVERY Call of Duty element they could. 'Press X to respawn instantly,' 'Here's a killstreak drop,' 'Here's a kill-cam,' 'Here are some perks,' 'Spawn with any weapon you want,' 'Here's a killcam,' 'Here's lots of QTEs in campaign.' Multiplayer has no sense of balance with all the perks, ordinance drops (which are weapon/overshield drops rewarded after a random number of kills). There are no longer weapon spawns across the map, just 2-3 'weapon nodes' which spawn random power weapons intermittently.
    I was really looking forward to 343 taking their own spin on Halo, but the sad reality is that it's just a CoD clone in a Halo disguise. I'll say it again: this is not a bad game, but I can only give it a 5 because, to me personally, it took the Halo series too far in the WRONG direction. As much as it saddens me, I'll probably take it back for a refund today.
  3. Nov 12, 2012
    My first Halo game was Halo 3: ODST. I first played I when a friend came over and showed it to me. I was astounded. I had heard Halo was good, but not this good. Since then I've played Wars, Reach, and the Anniversary Edition. I have to say the best out of those three was Reach. With its stellar campaign and it's chaotic multiplayer, I thought Halo 4 would have a hard time beating it. I was wrong, very, very wrong. Halo 4 exceeds all expectations and shatters my idea of a good game. It combines the most emotional story of the Halo series, the best graphics that have been seen to this very day, and exciting new changes to multiplayer, to create the best Halo game that I have ever played, heck the best game I've played to date, which Borderlands 2 had the honor of being before. You hear this a lot, but Halo 4 is really Cortana's story. You see, after 7 years an AI becomes rampant. It's been 8. When an AI becomes Rampant, it literally thinks itself to death. So you can imagine how Cortana feels. Your main mission, throughout the story is to get Cortana to Dr. Halsey so she can be fixed. This goes hand-in-hand with defeating the Didact and getting Infinity off of Requeim. The Promethean enemies are so much fun to fight. I wonder how I stood fighting these Covenant after fighting the Prometheans. The new enemies are tactically smart, and aren't anything like the Covenant. For spoiler related reasons, I will move onto the robust, new multiplayer. Multiplayer is less vehicle based, and more gun based since the guns are now so much more badass. Each gun has brand new sounds, and some of them look different, too. I love the new sound of the Assault Rifle. Now with all these new Promethean weapons, that are extremely powerful and fun to use, I never use vehicles, and this is coming from a person who loved to drive vehicles. Instead of choosing large, expansive maps, like I would in Reach, I choose small, close up maps. I hated the guns and loved the vehicles, Halo 4 flipped that around, and it's a very good thing. Now there are Loadouts, which include Primary, and Secondary Weapons, Grenades, and Abilities. Their are plenty new weapons, both Promethean and UNSC to make the formula feel newer. Now there are more Abilities than ever before. The Run ability has been disabled, instead you can run by simply pressing on the joystick. The Armor Lock is gone, too. In fact, the only ones that they still have is Jetpack, invisibility, and the ability in which you make a duplicate. The new multiplayer is a refreshing new turn for the franchise. This game looks stunning. It feels stunning. Everything about this game is stunning. From its emotional story, to it's groundbreaking multiplayer, Halo 4 is what I dreamt what Halo should be. Looking back at ODST again, I feel like, what was great, is now archaic. 343i has accomplished something no other company could, even Bungie. Expand
  4. Nov 12, 2012
    Got it as a gift and it's garbage. It's Halo: Reach COD-ified. Plenty of bugs (Certain maps aren't appearing in cycle, for one), short story, boring missions abound. I would return it if I could. It stings even worse knowing how far one of my favorite game series has fallen.

    Why not instead of trying to grab fanbases of CoD and Halo, you just make an original and intuitive f*cking game?
  5. Mar 21, 2013
    343 has proved that they can create a product just as good as Bungie's time spent with Halo. However, it's important to address the certain factors that hold this back from being and outstanding title. The campaign is shorter compared to most Halo game's and there are very few moments throughout the experience that can be considered as memorable. I will say that the story and the overall atmosphere of the planet requiem save it from being a forgettable campaign. Spartan Ops could of also been a welcomed addition if it wasn't for the use of repeated environments. When you are trying to tell a story over the use of a competitive multiplayer map (Ragnarok) it doesn't really work. The fmc cutscenes are impressing to watch, but the whole experience suffers due to doing the same trivial objectives such as pressing three buttons to open a door or clear a room of enemies. Multiplayer is a mixed bag. On one hand you get great additions such as Haven and Adrift but majority of the maps suffer from similar design, they are either too massive or are either a giant circle (Longbow, Exile, Meltdown, Wreckage, Complex). The overall product is good, but it certainly isn't game of the year material or deserving of a 10/10. Expand
  6. Nov 14, 2012
    The Halo franchise is certainly in safe hands with 343. The gameplay is varied, fluid and engaging. The narrative, while somewhat convoluted, was mostly captivating. Most importantly though, the game respects your time. Absolute brilliant release!
  7. Nov 13, 2012
    Overall it's a REALLY NICE GAME; however, it's not without its flaws. One being a lack of a classical mode (as I personally hate how everyone and their mothers can grab a heavy weapon), and the other the over-powered binary rifle (something they've believed to be fine if you can see the laser light from the weapon). Yet I'm surprised by the hatred being spewed by some saying it's based off of "Modern Warfare". Do you actually believe each game is original? That they all start with new and innovative ideas? Games follow ideas from other successful games and no real game is original, so honestly, people need to calm down. The graphics are good, the gun audio is amazing, and the vehicles have a nice sound to them, Spartan ops adds more to a fairly short Campaign. Get this game, you will not be dissapointed Expand
  8. Nov 10, 2012
    Halo needs to stay halo. It obvious doesn't work when COD and other fps features are put into it. 343 should know that reach was no received well with the core fan base but yet they took it further. This new game has no identity. It is in the middle of halo and other fps' and it just doesn't play well.

    The campaign is very short. It is the shortest campaign of any halo game. Can easily
    beat the game on heroic in 5 hours which is unacceptable for this series. Every mission has been ripped from other halo games which shows no creativity. Example being the flying falcon mission from reach, only this time its a pelican you fly. The mission plays exactly the same just with a new coat of paint. Also each mission has you pushing a button 3 or 4 times.

    Multiplayer is very unbalanced and is already being hacked by players with aim bot. The game requires no skill anymore. You no longer have to be good to rank up, as everybody will rank up just for playing. The game promotes the player who shoots first most of the time. WIth the glorious aim assist and the big hit boxes this game requires little to no skill.

    Unfortunately halo is on its death bad. While trying to broaden the audience, the developers have lost what has made halo a cultural phenomenon. Unless they fix this the series will die out.
  9. Nov 30, 2012
    All I can say about Halo 4 is that it is probably the best game I have ever played. The story is amazing, multiplayer is SEXY as hell and the Spartan Ops mode is juicy. I can never get enough of this game. If you are not a fan of Halo or have never played a Halo game, I don't care. Get this game. It's worth every penny. Hell its worth more than its retail price! 343i, thank you for this wonderful game and I can't wait for the next installment! Expand
  10. Nov 8, 2012
    This is coming from somebone who has played Halo since 2002 heres the pros and cons. PROS Amazing graphics that get better as you progress through the campaign. Brilliant sound design and musical score. Addictive gameplay. The series is in safe hands. Great story and voice acting. CONS The xbox 360 is starting to show its age (No fault of 343!) No control of audio mix No firefight The multiplayer should aim for 60fps + More player count in slayer in Halo 5 next gen (This is due to the aging 360 again)

    All in all its a great game and im suprised just how good! worth your money.
  11. Nov 7, 2012
    The game has definitely taken a turn, but that doesn't mean that it's been driven into the ground. The improvements in sound and visuals are incredible and alone should be recognized for greatness. Everything is as fresh as can be. But, what I think bothers most people is the change in mechanics and more importantly, the change in developers. True, many elements have been taken from to Call of Duty. However, the core of the game is still Halo and these guys aren't stupid. They know Halo. An incorporated sprint and perks won't destroy the game. It's just something new and different. I'll be honest and say that it'd be nice to see some Halo 2 type of gameplay, again. Guns, vehicles, melee and that's it. But Halo 4 is not Halo 2. And the easiest way to understand that it's not Halo 2 is to observe the cover of the game case. It reads Halo 4. These advancements in gameplay are meant to broaden the horizon of possibilities. The elements set forth into this title may seem clunky and unoriginal, but please do us all a favor; be optimistic.Don't be like many of the butt-hurt die-hard players who will go on to say that 343 killed the series and that their childhood has been utterly devastated. The game that we all love is still there, but the Halo Hipsters refuse to recognize it. It's a fun playthrough with a compelling story and a solid multiplayer. Buy it. Expand
  12. Nov 7, 2012
    well here we go. look at that dichotomy of scores! anytime you have something this partisan, you can bet the haters have other reasons to hate - I don't dare speculate at this point.

    Halo 4 is wonderful in most regards. Graphics, stunning. Sound, amazing. Story, very good. Gameplay, just right... note that point. Yes, it feels more like Halo CE than the others, and I like that.
    Let's get to the roots here people, and enjoy what makes this game great. That said - there are enough improvements to keep it interesting and fresh. Only dislike - too many of the ideas already used by COD and BATTLEFIELD type games for the multiplayer. Lame. But still fun.
    Laters... and don't listen to the haters. THIS IS A GREAT GAME
  13. Nov 7, 2012
    I don't think this game deserves a 10. I don't think it deserves a 0. I think if you chose either, your view is invalid. Pretty much all of these user reviews sadden me. You know what? Looking at all these user reviews, we don't deserve good games. We don't deserve developers working tirelessly to provide us with an entertaining experience. Not when we can't even be thankful for the effort, regardless of if we like or dislike the game. Not everyone that can write is a critic. I'll ask you to think before you write your user review, because I think that's the least that the people who made this game deserve. Expand
  14. Nov 8, 2012
    A story that doesn't make a lot of sense; weapons that aren't as interesting; level design that's boring and repetitive (even by Halo's standards) and lots of small issues add up to a campaign game that just isn't that much fun. A disappointment, and not up to the standard that Halo sets. Multiplayer enthusiasts will undoubtedly get something from this, but for anyone who cares about the campaign this game just isn't that good. Expand
  15. Nov 8, 2012
    Awesome game, and I've loved the Halo Franchise since Halo CE. It's similar to Call of Duty and Battlefield three, their fan's have joined a better game than Call of Duty and Battlefield. The multi-player platforms are great and campaign is fairly entertaining. I love all the new things they added to the multi-player experience! It's excellent. Definitely worth buying Halo 4.
  16. Nov 8, 2012
    I mostly bought Halo 4 hoping to have a fun campaign to play through, however, the campaign feels more like a chore than anything else. If you are going to buy this mostly to play the campaign...just wait a few months, and pick it up for $20 used instead... or rent it. I had to force myself to get through the first 3 levels - it's all the same **** and the whole time you'll be thinking "is this going anywhere?". The story is dull with plenty of crap that makes absolutely no sense. It's like they tried to take what was already a good sci-fi storyline and jumble in a bunch of garbage that's not really entertaining. I'll be glad when I finish playing this game so I can just trade it in. I have no idea where critics came up with the 9.0+ ratings for this game.

    I'll probably try the multiplayer...but I'm not a big multiplayer fan so I'll keep my expectations low.
  17. Nov 9, 2012
    Overall, Halo 4 is a good game. There are many things, however, that make it less than perfect for any Halo fan that has been around for Halo 3 or longer. I'll start with the campaign. The first problem with it is that things happen much too fast without any build up, especially the first encounter with the Prometheans. Secondly, the introduction of characters is done much too fast as well and it never gets time to settle in. The cutscenes are spectacular; but a drop in audio quality often makes me annoyed. The cutscenes also fade too quickly, making the transition from scene to scene almost choppy. The overall problem I have with the campaign is that it isn't as memorable as Halo 3's. With everything redesigned, it almost feels like its not even its successor but an entirely new game of its own. 343's omission of many gametypes and customization options leaves much to be desired. I mean removing features from the game? Are you nuts? The thing that angers me the most is the limitation of emblems from the beginning. For one, there aren't as many as previous games to begin with, but two, there is only a limited selection from the beginning? How am I supposed to look different from other beginning players? Overall, 343 leaves much to be desired. The game feels more like something else than the start to a whole new trilogy. I hope 343 clears this up with updates (which they probably won't, if they follow Bungie's example with Reach) and learns from their mistakes with Halo 5. Expand
  18. Nov 10, 2012
    All I'm gonna say is its shocking the guns are rubbish and if you want a shooter wait till cod on Tuesday I have played all halos and this is by far the most unrealistic one two shots with a single shot bmr rifle kill you it's rubbish 10 out of 10 for the campaign 5 out of 10 for multiplayer
  19. Nov 10, 2012
    Before I get trolled by all those fan-boys let me make it clear I'm not a Sony fan-boy or a COD fan-boy. I'm Xbox through and through but... As much as I enjoy this game - I'm now becoming bored. The campaign is nice enough but the multi-player is just the same as previous Halos but with polished graphics and slightly more class customisation. But after all these years they've not added anything "special" to the multi-player. It's still very slow to get into matches and there are glitches that keep ending multi-player matches before they finish.
    There's a very limited weapons choice. The perks are one-dimensional. The armour is just for show - there's no concept of trading off heavy armour against speed and agility.
    There's no building damage (like BF3)

    Maybe the problem with this game is that they spend so much time, effort and money on the campaign that they don't have much to offer the multi-player other than a graphics polish.

    This game needs to evolve.
  20. Nov 11, 2012
    This review contains spoilers, click expand to view. Allow me to just say this: I've bought and played every single Halo game released since Halo:CE. I have also played the CoD and MoH series, and yet I can say this about Halo 4: it is by far one of the most amazing first-person shooter games I've seen. And that's saying something. In a genre where the basic aim of the game is "point and shoot," it can be amazingly difficult to have the game portray any sort of substance beyond the passing thrill of shooting the enemy in the face or performing trick shots. So when I played through the campaign (admittedly on Normal difficulty), I was absolutely stunned by how magnificent the story they chose to portray shone through. The love story, tragic and moving without being sexualized: brilliant. The graphical display of the rich environment of Requiem: stunning. The suspense, which after the Flood would have had a high bar to surpass: thrilling. Even just the fact that 343 Industries decided to so deeply entangle the game with the novels being published (a concerted effort, if I recall correctly, between the authors and 343 Industries to expand the Halo canon ala Star Wars) made the game so much more interesting and intriguing.

    Now then, what about the similarities, one might ask, with CoD? Now, I don't personally understand the hate between CoD and Halo fans (thinking as I do that it is just plainly stupid, since both series are great in their own separate story frames), but I can also recognize that some of the complaints of long-time Halo players regarding similar motifs is true. The rotating UNSC shield is very reminiscent of the CoD loading screens. A few other things did remind me of CoD, but is that why my score is not a 10? No.

    These complaints are, at heart, irrevelant. FPS games, we must realize, run on the same generic platform framework. You have a gun, there are enemies, so shoot them in the face. Or anywhere else you want to shoot them. Everything else is just polish. Is your radar to the left or right, bottom or top, how the shield bar works, whether you have quicktime events or not...that's all just extras, so the idea that a game is inferior because similarities have cropped up with another game is ridiculous, as they all share the same basic idea.

    So why is the score 9/10 rather than 10/10? For me, it was the end boss. It wasn't the quicktime event, however. If done right, a quicktime event can become just as thrilling as an actual boss fight, particularly as it means the story requires that the boss die in a certain way (usually to later explain how he/she/it survived and is coming back to bite you in the rear for not finishing him off properly). Rather, it was that the entire sequence was so short. Even then, it melded so well with the campaign's story that it didn't even bother me all that much. That's my only real gripe with the campaign, and I've yet to see a problem with the Multiplayer, so I won't even go there.

    In short, 343 Industries have created a resounding success in their first foray into the Halo world. I can't wait to see what they'll come up with next. Hopefully, the 2nd Forerunner-Human War!
  21. Nov 12, 2012
    Halo is back in my opinion. Nothing beats or can compare to the very first Halo which is what I have been chasing fro years now like a drug. I actually enjoyed the campaign and did not skip the cut scenes like every other game in the last few years. I felt invested, I felt it mattered to know what was going on and what my next objective would be. The Spartan Ops definitely adds longevity to this game when you are done with the campaign and you can level up and customize as well. The multiplayer has changed or evolved and is a welcome change for me. Overall this game was a surprise hit for me. I purchased the game off of the Microsoft store with $25 credit. $35 and very well spent, just wow! The new weapons, the new enemies, the new locations, new vehicles. I do feel like I am always finding a new weapon or a way to use it. Must play. Expand
  22. Nov 12, 2012
    As a halo fan I was ready to give 343 industries a chance and looking back now, how wrong I was to even think about buying it. Starting off with the PROS: 1. the game looks very well polished and sleek (a bit too polished) 2. they've brought some old guns back 3. sprint is a standard ability given to everyone 4. master chief talks more That's about it... CONS: 1. the menu screen has been played with too much making it feel odd
    2. possibly the biggest problem, the music. if it's perfect don't change it
    3. boring campaign only consisting of objectives like ' hold the enemy off ' or ' destroy the shields '
    4. forge feels like its been copied and pasted added with a pile of turd stuck on top
    5. boring new maps that are no good for forge and make a bad multiplayer
    6. the mantis is a good concept but the design is terrible
    7. the forerunner weapons look cool but imo aren't good for any situation
    8. people on line are either idiots that camp or people who waste their life devoted to levelling up. It's becoming just like COD is.
    The game is just a let down. Sadly, 343 industries have ruined the halo era.
  23. Nov 12, 2012
    I have invested about 40 hours into this game so far. Let me be clear in stating that Halo 4 is a sum of its' parts. Halo is not just the campaign or the MP. It's all of it together (campaign, music, voice acting, cut scenes, MP, spartan ops, ranking, unlocking, etc.) and it's an experience, not a game. I have been an avid halo fan for the last 12 years of my life and can say with certainty that, in my opinion, Halo 4 is the best Halo yet. I have noticed that many reviewers are comparing the game to bungie's halos and something occurred to me. Many players may be waiting for the next Bungie game, not the next Halo game. For those are waiting for the next Bungie game you're not going to get it. What you're going to get is the next element of Halo. Let's start with the good. Halo 4 as everyone has said is gorgeous...the graphics will put even the most sophisticated games out there to shame. Some cut scenes are pre-rendered which adds just that much more realism to the series. If you've ever played the other games you'll notice that 343 has stepped out of a Halo comfort zone and tested the waters with an all new, more serious approach to the game in terms of character animations, voice acting, and dialogue. Secondly, Halo 4 feels like halo...let me repeat that for all the CoD fans...HALO 4 FEELS LIKE HALO!!!Halo 3 had given me some of the most memorable moments in my gaming career. It was my favorite game of all time. When Halo: Reach came out, Bungie had started experimenting but doing it in all the wrong ways. To many, including myself, Reach felt foreign. It felt different and most importantly it didn't feel like Halo. Halo 4 takes all of the things that Reach did right and mixed it with Halo 3 while casting aside all of Reach's short comings. (No spoilers, don't worry) In campaign Halo 4 goes back to its roots and gives us options on how to tackle engagements. What I mean by this is that when you turn the corner and find yourself in a big valley with a pulsating forerunner structure and hordes of baddies you can bum rush them with all of your Spartan might, hop behind the wheel of a near by vehicle (which are no longer made of DMR vulnerable paper machet) or covert-ops your way up to the nearest elite or knight and go into an stunning performance of grace and death with a combat knife....or brutally ripping arms off. But I digress. Choices are what has made the game so much fun to play for players in the past and it's back with a vengeance in Halo 4 which is something that was sorely missed in all the tight quarter engagements in Reach. The next great thing about this game is the Chief probably has more lines in this game than the last 3 games combined. The relationship between the Chief and Cortana is nothing short of spectacular! Finally the fans who have dedicated hours of their lives to reading the books have finally been able to see that expanded universe of Chief's personality mixed with the quirks that are Cortana. Mixed with her increasing rampancy it gives us loyal zombie fans something more than the previous campaigns ever did.Multiplayer is back baby! And it's better than ever! Halo 4 has taken all of the good things from every game and put it into the multiplayer experience. It learned from the mistakes that came from Halo 3 and Reach and pulled together to create a multiplayer experience that is fun and adds to Halo 4's list of ever growing Pro's. Movement is back to where it was, no more decreased strafing speed like Reach. You're back to usual spartan strength as well so grenades aren't mini nukes landing at your feet. Loadouts are relatively newer as you have to unlock certain items for use but don't worry you unlock the important weapons after the first couple of games. And the magic of Halo is that all the weapons are balanced. (minus the power weapons) meaning that even though you start with an AR and magnum you still have just as good a chance as anyone else for victory. Reticle Bloom is severely decreased to a point of almost non existence so skilled players are no longer taken down by lucky spammings of the trigger. Vehicle friendly maps are now more abundant than ever and feel fun to play! Briefly, Spartan Ops is a great replacement for the monotonous firefighting. Now you have purpose and a goal instead of mindless shooting. Spartan Ops takes place 6 months after the events of Halo 4 and is a whole new story in its own right. As mentioned before the whole game in itself is an experience. It's not just one thing over another and if you truly want to enjoy a game you should consider all it has to offer. Not beating the campaign in one sitting then taking it back.Small cons: Ammo isn't abundant in campaign, constantly switching to promethean and covy weapons.No saved films feature for campaign or s-ops yet.
    and the campaign ending leaves nothing to the imagination or eludes to what Halo 5 could be about. 343 outstanding job! Halo is in good hands.
  24. Nov 12, 2012
    The negative comments are so silly. I went out and bought a xbox 360 primarily just to play this game and it was definitely worth it. The campaign storyline is great and I felt connected with the characters. The addition of all these new weapons was really nice. The game is challenging if you play it on heroic or legendary mode but very rewarding. I honestly can't complain about much, if I had to i'd say the campaign was short. 6 hours, 3 minutes, and 30 seconds for me on heroic mode and I died a lot! Still, the campaign was solid. I like the addition of spartan ops but I hope 343 adds some more interesting levels for it soon. If you have an xbox 360 there should be no questions of whether or not to buy this game! Expand
  25. Nov 12, 2012
    Everything in this game was absolutely spectacular. Multiplayer is better than ever and campaign is just as interesting as previous installments. The only think that I can complain with is the menus that leave a bit to be desired, but you get use to them very quickly,
  26. Nov 12, 2012
    Best campaign since Halo: Combat Evolved and best multiplayer experience since Halo 2. The graphics are amazing, the story is really good and there a ton of awesome moments worthy of the first Halo. My hopes were low for the multiplayer after the disaster that is Halo: Reach, but Halo 4 multiplayer is more than awesome, it really feels like Halo 2, the gameplay is fast and action packed, the maps are awesome and flawless. People who say the game have been CODified, its not entirely false, but what make halo, halo and cod, cod ? its definitely not the small perks here and here. The ordinances push players to rush and not to camp like killstreaks are in Call of duty, perks are a small bonus and are nowhere near mandatory. The scoring system is well made and really reflect players skills. What else can I say ? Expand
  27. Nov 12, 2012
    Best Halo campaign I've played in a long time. Greatest graphics in the series and the most emotional story line I've seen since the Gears of War series. The music, while not Marty's, definitely fits the Halo universe. 343i definitely did this franchise some good!! Love the multiplayer too, new and a step up from Reach's unbalanced mess.
  28. Nov 13, 2012
    There is no doubt that 343 Industries handled one the most famous FPS game of the history almost impeccably as soon as you play the first campaign missions. At the core it's still the same old great Halo we've been playing for years, yet at times, the game can deliver that same freshness the first one delivered as you're thrown in a completely new world against a whole new enemy even more threatening than the Covenant. The sound is still one of the finest you'd find, only this time, the same can be said in regard to the graphics. How beautiful this game looks! The gameplay, in spite of the default sprint, has changed very little and been kept as good as the past games. Last but not least, the multiplayer; well, in a nutshell: EXTREMELY addictive. Beware. Unfortunately, many Halo fans' favorite playlists were not shipped with the game, but it is nothing a patch can't fix. Fan of Halo? MUST buy. Not a fan? Why not join us now? It's a new trilogy, and 343i has proved itself to be more than capable of carrying on the legacy of the series. Expand
  29. Nov 13, 2012
    Halo 4 has taken a new direction in regards of storytelling, and in my opinion it makes the best single player so far since we not only get MC and Cortana back but they have become something more than just a puppet we control. The campaign has some epic set pieces with beautiful graphics and music. Spartan Ops make for a valid replacement for Firefight though could need a scoring system. Multiplayer has changed a lot though, some will like it and some might not. Personally I'm having a blast and probably will be the first in queue for Halo 5. Expand
  30. Nov 13, 2012
    I love this game to death! Sadly, I wish COD did not get so boring to me. Happily, Halo did not become boring to me. The story is an A+, the online A+, the S.O. is an A+. Only thing that is bad, the fact that I wish I have more time to play. :)
  31. Nov 13, 2012
    i can't say anymore than this is an amazing game. the Campaign is STELLAR and i cant say anything else because of spoilers and finally halo has really great graphics the first time i go out of darkness of requiem into sunlight it was the same feeling of being on halo for the first time.

    Multiplayer is SO FUN and even though its diffrent its still halo :)
  32. Nov 13, 2012
    The Best. from being a very avid player of the series. i'm glad they incorporated a lot from the books. a good example would be the relationship between the didact and librarian. It seems that 343i has been doing research on the story. the best part would be the graphics overall since Halo has never seen the daylight of true 1080p Resolution . OVERALL It Is AMAZING. Bungie. the legendary corporation that made Halo handed over there baby to another company no one has ever heard of and improved it beyond reason. Must get? Yes. and it's a must try for any. good investment Expand
  33. Nov 13, 2012
    This is a fantastic game. However, it is a step in an entirely new direction. The campaign is awesome, the setting, characters, and story is great. Graphics are fantastic. Weapons and vehicles sound great and feel powerful. You get to know the Chief and Cortana better, since they actually have a personality in this game. The cutscenes look amazing. 343 has really captured that feel of a new alien world, just like Bungie did with Halo 1. Campaign is a bit short though, it ran me about 7 hours on Heroic. Neon lights EVERYWHERE.

    The multiplayer is great, it is a completely new experience but it still plays like classic Halo. Surprisingly, the perks and abilities are all perfectly balanced. They are each useful in certain situations, but if you rely on them too much you will be at a disadvantage.

    I've seen a lot of people comparing it with COD because of the loadouts. First of all, COD did not invent the system of loadouts; Battlefield, Team Fortress 2, Red faction: Guerrilla, and many other games have classes/loadouts/perks. Just because the two games have something in common does not mean that one copied the other. Loadouts and perks are becoming a standard part of FPS's, and Halo included them so that it could keep up with the pack. Personally, I think that they are a fantastic addition. If I wanted a game that played just like Halo 1, I would go play Halo 1. There is nothing wrong with revolutionizing a franchise, and 343 has done it well. I don't like everyone being on equal footing at the start of the match, it's boring to me. Each person you come against is unpredictable because you don't know what armor ability they have equipped, and I find that really fun. You have to constantly adjust your tactics in order to keep the upper hand. Halo used to be about rushing to power weapons and camping them all game, something that I absolutely hated. Halo 4 takes the focus off of power weapons, and focuses more on player skill.

    A lot of people (myself included) were worried about the Mantis being overpowered, but after having used it for a few hours in MP I can tell you it isn't. If you bring it out into the middle of a firefight, you will die very quickly, unless your team is covering you.

    Spartan Ops is a great addition. You get a new 'episode' of 5 missions every week, which will run you about an hour of gameplay on Legendary. They've only had 2 episodes but they're great so far.

    I kind of miss Firefight, but not that much.

    I personally believe that 343 has out-Bungied Bungie. This a fantastic game, but it is not like the previous Halo's. It is an entirely new trilogy from an entirely new company. If you can adapt to the franchise's new direction then you will have a blast. If you cannot, then I'm sorry for your loss.
  34. Nov 13, 2012
    As a long-time Halo fan, I was admittedly a bit weary that 343 wouldn't be able to handle the Halo franchise. I thought it would be like Halo Wars; big-budget, and well-polished, but just overall lacking in real quality; 343 just didn't have the experience to get it right, especially on their first try.

    Well I'll be damned, they did it. Is it a perfect game? No. But Halo 4 is a labor of
    love, and every corner of this game has been loving crafted by some people who obviously wouldn't give up what they're doing for anything else in the world.

    Graphically, right out of the box, this game blows away anything else that has ever appeared on the Xbox 360. Bungie made leaps and bounds with an amazing graphical engine for Halo's latest installment, but Reach never really had any BEAUTIFUL moments that really took advantage of just what they could do, and Halo 4 really steps up to the plate, combining a brilliant graphics engine with just amazing art direction. There's never a dull environment.

    And as a long-time fan of Marty O'Donnell (heck, I practically worship the guy), I would have to say that by-and-large, Neil Davidge does a pretty damn good job of filling some large shoes for this game's soundtrack. Though he has perhaps fewer pieces that stand out as truly enjoyable stand-alone ones, with a large number simply being atmospheric pieces, and many of his melodies aren't quite as inspired as Marty's, his sound production skills are in a league of his own, with even the most basic pieces made enjoyable by some amazing layering of multiple melodies and rhythms.

    And speaking of sound, this game is almost as much of a step forward as it is graphically. Every gun is an absolute treat to shoot, reload, and bash people's (and ancient dormant alien defense AI's) faces in with. Explosions are beefy, vehicles sound great, and combat is as visceral and intense as ever.

    The written story, however, is likely one of the weaker parts of the game. While it gets the job done, by setting up some amazing gameplay moments and with cutscenes that are brought to life by facial animation easily on par with LA Noire and some fantastic voice acting, especially by Jen Taylor and Steve Downes's interactions, it can be somewhat sketchy and hard to follow at a few points, especially if you haven't read any of the books leading up to this game. But the underlying motif of Chief's (and Cortana's) humanity is a touching, thought-provoking, and emotional one.

    What it all comes down to, however, is the gameplay, and man, did 343 really put some thought into it. As somebody who wanted to love Reach so badly but just never really clicked with it, Halo 4 puts some oil on the gears and gets them turning again. The campaign is chock-full of some amazing moments (the Mammoth ride had me drooling the entire time) and while it can have some repetitive moments inside of the Forerunner structures, it's overall well-paced and plenty of fun. The covenant are their usual selves but feel more responsive and coherent. If you start dropping grunts, elites will duck in and out to draw your fire. Kill high-ranking leaders, and enemies will flee and regroup to take you down.

    And then there's the Prometheans. While there are only three enemy types (the pack-minded crawlers, the floating support-oriented watchers, and the commanding Knights), they all work off of each other to outwit and destroy you. Lone Crawlers will draw you into ambushes where they overwhelm and snipe you, Watchers will put barriers over enemies you are attacking, throw grenades back, and resurrect its fallen comrades, and Knights will do everything they can to obliterate you, teleporting in to slash at you when their heavy armaments don't do the trick. The enemy AI is fantastic, and creates diverse and interesting dynamic encounters where a single enemy can make a world of a difference on higher difficulties.

    And multiplayer is a whole new fare. I was more than skeptical about loadouts, but among every weapon, everything feels balanced. This is nothing like Call of Duty, where you have 30 guns that do the same thing, with everybody racing to unlock the overpowered one that requires you to play a ridiculous amount of time to reach. Here, you have a small amount of distinct but equal weapons, and have to play a minimal amount of time to unlock them. Perks are also a neat addition, taking as little time to unlock as the minimal but neat difference they make. I never lost a gunfight because somebody else could carry an extra clip into the battlefield, and anybody complaining about them wrecking the game has obviously not bothered giving them a chance.

    Overall, Halo 4 is a shining example of a game. 343 has blown away every single expectation for this game, and there's plenty of content to appreciate, from its somewhat short but oh-so-sweet Campaign, to its Multiplayer rich with too many features to list to weekly, episodic, and FREE spartan ops missions.

    Buy Halo 4.
  35. Nov 14, 2012
    This is the best xbox360 game since Mass Effect 2 and the best Halo since Halo 2.

    9/10 Gameplay Feels like an improved version of previous Halos - exactly what I wanted, with a wider range of weaponry but with the classic balance the series is renowned for.

    8/10 Campaign Great way to kick start a new trilogy with a new faction of enemies, my only criticism is that the plot was
    a bit meandering but still was very entertaining. 10/10 Graphics The best graphics ever displayed by my xbox360 so has to be a perfect score.

    9/10 Soundtrack As always the music appropriate for the scenes in the campaign, theyve also updated the gun sounds and battlefield ambience which is real improvement (just compare sound of assault rifle in Halo 3 to Halo 4 to get what I mean).

    10/10 Multiplayer Perhaps the most important aspect of Halo 4. I can only compare it to other first person shooters out there so here goes: I own MW3, BF3, it is much better than these. Camping is punished and like in all previous Halos you cant just repeatedly run around a corner and auto aim no scope someone with a souped-up AWP for an insta-kill like on some other FPS's out there. Hence if you are smart your life expectancy will be much much longer than the average of 7 seconds you can expect from MW3 or any other CoD for that matter. The maps are great, allow for a good range of combat, if you want you can go for up close melee tactics or use rifles against anyone foolish enough to run across an open battlefield without cover. Also, vehicles arent overpowered and are vulnerable if the pilot/driver makes a mistake like flying a banshee too low or crashing a tank into a rock that has 3 Spartans waiting to pounce from behind, it whereas a skilled player will rack up kills with it before the opposing team has had enough and banzai attacks them or finds a suitable weapon (hello mr railgun) to eliminate the threat. I would say that the multiplayer aspect is on a par with Bad Company 2 for entertainment value so it gets a 10.

    Definitely worth £40 I would highly recommend this game to anyone interested in gaming.
  36. Nov 14, 2012
    Halo 4 is another great addition to our collection. But it fails on multiplayer. Even though everything else is enjoyable I mostly prefer the multiplayer i think it gives soul to the game.
  37. Nov 14, 2012
    To all the Halo fans since Halo CE. Favorited game of all time is still Halo. Although Bungie did veer off with ODST and Reach with the game engine and game play it was still an OK spin off but not the best. 343 has blown away the creators of HALO period! 343 are people with passion to provide the best quality and gaming experience possible. Gaming has changed after COD So evolving what Halo 4 stood for was inevitable. Glad it was for the Best. Cheers 343! Expand
  38. Nov 14, 2012
    This game is as much as you can ask for from a revamp in the Halo series. The campaign is about as pleasant any multiplayer focused game can be expected. The Chief is back and on another epic adventure, yet the formula is mixed a little more this time around. Upon playing Halo 3 and Halo Reach's campaign, you can tell there was a clear formula Bungie Studios was sticking to to stay safe. The 4th mission always had heavy weapons and a run through with the Scorpion tank, as does Halo 4. The 3rd mission was always a Sniper mission, etc. It got boring.

    This game actually re-assembles the formula by simply creating a brand new game while throwing a little extra care into the batch. Prerendered cutscenes are used as well as some that use in-game graphics. A slew of new Forerunner weapons have been included, yet most are just rehashes of current Covenant and UNSC weapons. But what's most important to focus when reviewing this game is the multiplayer because that is what most players will spend most of their time with. The game now includes Specializations which include new armor, support upgrades (perks), and weapon skins as they become available when players rank up. This does take some of the CoD flare, yet it is done in a respectable way. The game still maintains much more balance than CoD. After all, we don't have to worry about killstreak rewards giving players free unearned kills, etc.

    The graphics have had a major rehaul and look amazing. The only thing slightly annoying is when the announcer says 'Control the hill to earn points!' or other obvious stuff that makes me feel like I'm in kindergarten. An increased amount of medals may be an issue now, although it's nice they included a Hail Mary medal (killing someone from across the map with a grenade) and a Snapshot medal (a no-scope kill with a Sniper). Another complaint may also be that Team Snipers and Double Team weren't included as default playlists for matchmaking, but I can't mark the game down because I'm sure 343 Studios is just withholding these playlists to give players more to look forward to. I can't wait to play Doubles on the new Impact map!

    As always, Forge has also received an upgrade and it's much easier to build, duplicate items, and snap objects together to form a crisp looking structure. I will not say much more because I've not had much chance to experiment in Forge because the mutliplayer is too fun.

    What's also great about the multiplayer is that players get to unlock the ability to customize their own loadouts. You can unlock 5 and unlock a 5th option for loadouts after reaching level 41, although I don't believe it's too necessary to have 5. I keep a primary loadout and an alternate for the 4v4 and 5v5 gametypes with more close quarters combat, and another for Big Team Battle (8v8). Users are able to choose their primary and secondary weapon, their grenade type (which can be frags, plasmas, or the new Forerunner grenade type, pulse), a Tactical Package and Support Upgrade.

    There are an array of Tactical Packages and Support Upgrades to choose from, but you can only use one per Loadout. Loadouts can be switched after you die so you can switch to another before you respawn.

    Tactical Packages include Mobility, which allows for infinite sprinting. Shield increases your shield recharge speed. Resupply allows you to pickup grenades from fallen friends and foes. Firepower allows you to have a primary type of weapon (such as the DMR and Battle Rifle) in your secondary weapon slot. AA Efficiency increases the rate at which your Armor Ability recharges and Grenadier increases the amount of grenades you can hold. I use Mobility.

    Support Upgrades include Dexterity, which allows you to reload faster. Ammo increases the amount of ammo you carry when you spawn and what's included in an ordnance package. There are others. And new support upgrades are unlocked as you rank up and unlock new Specializations. To be honest, the game has taken the best from CoD and made it its own, and done better. But it's still managed to birth a fresh new love for its campaign.

    What's always been great about Halo, though, is that even if the game turns out to rear its head as a very unbalanced game sometime in the future when people learn how to exploit certain aspects of the game, there is always an enormously intricate customization option if you prefer to play as you wish. And this also goes for map customization, not just for creating gametypes. Halo is back and at least as good as it once was.

    The series took a dive with the release of Halo 3 and slightly improved for Halo Reach, but with the latest installment of Halo 4, the series is as exciting as it once was during the era of Halo: Combat Evolved and Halo 2. I love this game. But one more thing, if you like your shooters fast paced, this game may be for you because it is definitely the fastest Halo multiplayer of the franchise.

    I love this game. Thank you 343 Studios.
  39. Nov 14, 2012
    Within 12 hours of buying my copy of Halo 4, I was already rather bored and quite disappointed. The campaign begins with the Master Chief and Cortana aboard the surprisingly intact UNSC cruiser, Forward Unto Dawn. The player's first battles are against Covenant forces, and are rather simple. From there, you are teleported to a forerunner world infested with "Prometheans". The Prometheans glow orange and like to teleport. Otherwise, they're the covenant. The campaign is extremely repetitive and is simply the same two objectives one after another. It's either "Go hold X on this orange thingy" or "kill all the enemies in the vicinity. After a little while, the player learns that Cortana's AI is deteriorating. Despite the obvious scientific inaccuracy, the player is expected to believe this. Cortana's body looks far less clothed, and far more... Developed than it has in her other appearances in the series. On the other hand, her face looks more like that of a six year old. The health system included in the past two games has been completely dropped, as 343 opted for the tried and true system that utilizes only the shield, and doesn't display your health. After about two hours of the campaign, the gameplay becomes extremely tedious, even when playing co-op. Now, on to the multiplayer. The multiplayer system now includes "Spartan-Ops," 343's answer to Infinity Ward's "Spec-Ops" game mode. The first "chapter" of Spartan-Ops is easily completed within 30 minutes. The mode is simple and boring. It is simply the campaign, but with slightly more variation and constant updates. There is currently only one extemely boring "chapter" of Spartan-Ops available, and the mode doesn't really deserve a second look. Multiplayer follows the same general rule as all of the other games in the series, except for the addition of an official "Griffball" game mode (anyone smell money?) and progressive loadout unlocks. The loadout unlocks are somewhat interesting, but considering the amount of weapons that you can pick up, and the amount of game types that have preset loadouts, the progressive weapon/armor ability unlocks are almost a total waste of time. As for Forge Mode, Forge has been stripped of many of its key components and items. For instance, all of the new vehicles added to the series from Halo 3, Halo: ODST, and Halo: Reach have been removed, all except for the Mongoose and the Rocket Warthog. The only new vehicle is the "Mantis" a "James Cameron's Avatar"-style mech-suit. The Mantis has a machine gun and fires rockets. It's pretty much just a Hornet that's stuck to the ground and moves extremely slowly. It also has a completely useless "stomp" capability. A recap of all of the vehicles dropped: The Hornet, Falcon, Revenant, as well as a few other vehicles. There are many new weapons added to the game, including: The SAW, light rifle, binary rifle, scattershot, and boltshot, just to name a few. The new grenade introduced in the game, the "pulse grenade" is totally useless. I attempted to use the grenade multiple times to absolutely no avail. Forge mode is extremely lacking, and the vast majority of the available maps are bland and small. Last but not least, Firefight. Oh, wait... THERE IS NO FIREFIGHT. 343 decided to take one of the more recent games' biggest selling points and simply **** DROP THE WHOLE MODE. Firefight is gone altogether. It seems as though 343 hasn't learned from any of the previous Halo games' mistakes and successes, and simply attempted to make a Call of Duty game that somewhat follows the storyline of the Halo Series. This is just a repetitive on-rails shooter hiding behind the facade of the Halo storyline. Expand
  40. Nov 14, 2012
    Some say it is wise to end on a high note. 343 Industries says otherwise. This game is not Halo 3, but it is another opportunity to once again step into the shoes of Master Chief. If that's what you're looking for, you've found it. If you're looking for the epic space opera you remember, I've got bad news. When Master Chief's last words in Halo 3 were "Wake me when you need me", he wasn't talking to Microsoft's marketing department. The image of Master Chief, at peace floating somewhere out there in space had found its place in our minds for the last 5 years. It was a beautiful image. Unfortunately, Microsoft is willing to disturb that to make a quick but very large buck. Halo 4 is not a bad game, but it can't escape the air that it is a product more than a work of art as its predecessors were. I want to call it uninspired, but that is too narrow a definition of inspiration. A cattle prod can be inspiring if you happen to be cattle and so can a multi-billion dollar company breathing down your neck when you are a video game developer. "This game needs drama" says Microsoft; 343 adds a commander who's only character trait is getting pissed off. "This game needs conflict"; so fabricates an entirely new villain with motives no more complicated than "destroy all humans". Most elements of the story seem to have been thought up in this manner, right down to the whole "Cortana is dying" subplot, I assume the though process to this was "This story needs to engage the player emotionally" "Alright, lets threaten to kill off a character established by much more skilled writers". This is the only aspect of the story that really connects with you and it only works because they glom off character development done by Bungie for the better part of a decade. As for the multiplayer; it's still Halo, but they seem to have spilled some "Call of Duty" on it. If you like either of those games you'll have fun. This may be were you find your entertainment if the story falls short. This is Halo 4's redeeming quality; it's an all you can eat buffet. You don't like the story? Try war games. Bad at war games? Play spartan ops. Still not entertained? Build something in forge. Have no imagination? Join 343 Industries. Expand
  41. Nov 14, 2012
    Let me start by saying ignore the user score, it is mostly from butthurt CoD/PS3 fanboys. Now, onto the game, when 343i took over the Halo franchise I expected more of the same but what I got was something much better, see unlike Bungie before them 343 actually developed the Master Chief and Cortana something that was missing from the original trilogy and delivered one hell of a story with an awesome villain who kind of reminded me of Darth Vader unmasked. Now for the visuals, the character and gun models may not look as great as something like Crysis 2 but the backgrounds are truly unmatched by any game out there and will have you staring in wonderment with each new outdoor level. The sound is much improved from Reach making guns specifically from the UNSC sound more powerful and Forerunner/Covenant sound very unusual as alien weaponry should. Fortunately, Firefight was replaced for something more meaningful which is Spartan Ops that actually give more to the story and you even get a great CGI episode which each entry. Lastly, the multiplayer, there are a few unbalances specifically with the DMR but overall it's a fair game and the maps are fantastic unlike Reach where it looks like a Hobo got a hold of forge and sold maps to Bungie, now with Halo 4 the maps actually feel like time went into them, like something you would of expected from Halo 2 or 3. Overall best shooter I've played in a long time and I think you would love it. Expand
  42. Nov 17, 2012
    This is a great game, but it is not perfect. First, the cons. The weakest part of this game is the campaign. Although I liked the fact that they are trying to change things up, the story is confusing. I own, and have beaten, all of the previous FPS Halo games. 343 Industries put terminals in the game that you have to find to understand the story properly. Unfortunately, they are not easy to find, so you end up being a little confused about the story plot. Also, you end up either doing "three things" to beat a certain area, or beat a bunch of enemies down a long corridor, hallway, or trench. The level design could have been fleshed out more. The Spartan Ops, are a nice addition, but consist of "kill bad guys, move forward, beat bad guys, and move forward." Some of them are fun, but not at the cost of replacing Firefight. Now the pros. Graphically, this is the best looking game on the 360. The opening cinematic is jaw-dropping. I was amazed that this was a 360 game. The sound is AMAZING. Generally you expect a game to have good sound design. I've never had a game have such good weapon sounds, that it made me feel like it was real. 343 Industries did a masterful job with the weapon sounds. Also, the music is new and refreshing. Some complain that they didn't use the old music. I don't. It sounds appropriate, and has wonderful tracks. Multiplayer. Multiplayer is refined and, unlike previous Halo iterations, fast-paced. Some, again, complain about the change. Halo needed a shot in the arm, and 343i handled it splendidly. I think the only thing I want is more maps, which will be coming down the pipes in a few months. All in all, this is a great new Halo. I think 343i did a wonderful job, will tweak some of the mechanics, and make Halo 5 perfect. Expand
  43. Nov 15, 2012
    343 has managed to bring back the huge scale and epic feeling of Halo 2. They have also managed to make some modern multilayer tweaks to pander to gamers who need innovation and change with new games to make them worth buying. Halo 3 didn't have enough new elements, while Reach had too many and was unbalanced. Here they have managed to strike a good balance between old and new, with how the game feels and the added running, abilities etc. Some would say they are making it like Call of Duty but I would say they are showing a little humility and just taking the best (and most obvious) elements from other popular and successful modern shooters and building on their core gameplay with them. It's still hard to say why I have a 'Halo 2' vibe from this, but I do.

    I'm halfway through the campaign and I'm only level 24 on multi player, but I can already tell I will continue to play for months to come. Fighting the covenant still feels largely the same with the mediocre a.i and same vehicles, but the new Promethean race feels fresh. They are challenging to fight and not mindless like the flood. Multiplayer maps feel instantly better than Reach. They are well designed. They're don't seem to be a lot of them, but Haven among others already feel like instant classics with awesome site lines to explore. This takes cues from all Halo games and builds on them. It's exciting that this is the first game in a new trilogy. When they start doing something really innovative with the match making and have MMO elements included like trading, interplanetary travel etc. I will give it a ten. Nine for now. The real chief is back.
  44. Nov 15, 2012
    This review contains spoilers, click expand to view. I dont always play xbox 360. But when I do I play Halo 4. **** I didnt realize this had to be at least 150 characters or the first two sentences would have been my review. But seriously Halo 4 does not disappoint at the slightest bit. Both multiplayer and campaign deliver what every (for the most part) Halo fan desires. This game helps one remember why he/she loves video games in the first place: Its ****ing fun, it looks amazing, and it transports you into another world where you stay until turn your console off and leave the room. with all **** talking and dumb comparisons to other games aside this game is a must buy/rent/borrow (just ****ing play it) if you enjoy having fun. Expand
  45. Nov 17, 2012
    halo 4 is the best game ive seen until now, its got probably the best multiplayer in my opinion and its the funest game.!........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ Expand
  46. Nov 17, 2012
    Thought it would be a flop, 100%, best game since Halo 2. Brought the series back to life after the total disappointment of Reach, and no Halo games could ever be as good as the first two. Good job.
  47. Nov 24, 2012
    It's decent; not particularly amazing, but not bad either. Campaign is an alright length, but the story isn't particularly amazing. It leaves more questions than it gives answers, and more often than not, it feels like they came up with cool moments and just tried to string them together with an average-at-best story. It's somewhat annoying as well, as even on normal difficulty, most enemies act like bullet sponges, often with promethean knights taking a whole clip of ammo or more to take down. Because of this, ammo runs out quickly, more often than not leaving you with weapons unsuited for the particular occasion you're thrown into. The music, while somewhat interesting to listen to, is much different than past halo games, and none of them left a lasting effect on me. I only liked one song from the entire soundtrack a significant amount, and I don't even know the name of it. The graphics were pretty good, but there were times in both gameplay and cutscenes that it seemed 343 just gave up trying to make it look all pretty. For example, take a look at chief's armor at the end of the first mission: it looks extremely low res despite him being the main focus of attention. And as for the final boss fight that we were all waiting for throughout the entire game that we all expected to happen with the evil of the didact throughout the whole game? A quicktime event. A quicktime event leading to a cutscene that ends the game. Talk about a freakin' tease. On the subject of teases, a halo ring is shown in the game, but we never go on it. It's like they put it there so they could justify the halo in the title and nothing more. Overall, the experience is kind of disappointing despite cool moments, and the story isn't too particularly involving or interesting. It's lacking the magic of previous halo campaigns.

    Spartan Ops sort of makes up for the campaign, but at the same time, some of the locations they take place at are just recycled from multiplayer or campaign. Not to mention, there's only like 5 missions per episode, and they're so short that more often than not you find yourself asking "It's over already?" While 343 has boasted about custom games having more options than ever, they made this happen at the expense of several other options. Entire gamemodes such as race, juggernaut, VIP, invasion, and assault have been all but removed, something that hurts the experience greatly. Theater also remains a one person only ordeal, something that's truly disappointing. Forge has some improvements, but at the expense of previous improvements. You can magnetize objects, lock them, see which item you're hovering over, have dynamic lighting, and can place zones where spartans have specific traits, but in return, can no longer zoom or move an object slowly, both which serve to make forging a much more irritating experience. The 3 maps replacing forge world that are specifically built for forging are hardly even BTB maps in size, meaning you're very limited by size. It would be much more preferable to have forge world back with different palletes and more items at this point, as there's so little that you can do. And now for the big one: multiplayer. The maps are all fairly entertaining, but, again, are lacking something that every other multiplayer map in previous halos had. I don't know what it is, but they just don't play too amazingly well. The ranking system is basically the same as Halo Reach's, but with a new coat of paint. Custom loadouts are alright, but in engagements with them, more often than not the guy who was spotted first is usually the guy who winds up dead. Custom loadouts also allow for the noob combo of plasma pistol and dmr, a tactic I've seen much more of in Halo 4. As for this next part, I guess I can't blame the game as much as the players, but it seems nobody uses vehicles anymore unless it's a gauss hog, a mantis, a scorpion, a banshee, or wraith. Normal hogs and mongeese are often just left sitting there while players make a run for it on foot instead. Ordinance drops are also interesting, but hurt gameplay. There's no map control of the areas with the power weapons, because the power weapons could spawn anywhere, meaning instead of the game focused around map control that we all know and love, it's become a more run and gun game. Halo's multiplayer has definitely changed, and sadly, I don't think it's for the better. At least AA's are more balanced now though.

    Overall, the UI is cluttered and annoying to navigate. The new weapon sounds, while some have enjoyed them, don't seem to fit the experience too well. Everything just For example, the rocket launcher no longer has some meaty launching sound, but instead sounds like a unintimidating "woosh" noise when being launched, and the DMR sounds much more deadly than it is. Most of the armor in general also looks rather silly, and no longer is easily identifiable, as lots of the armor looks similar to one another.
  48. Oct 14, 2013
    I would like to fix my review from a 5 to a 2. I played even more of this disappointment and its horrible multiplayer. Do not buy this game, if you want an FPS go pick up CS on Steam.
  49. Nov 20, 2012
    This review contains spoilers, click expand to view. I'm not the biggest Halo fan out there. As expected this will likely feel just like another Halo game. However, there are vast improvements. Gone are the days of camping weapon spawns. Here now are the days of getting care packages with random weapons. I feel this makes multiplayer more appealing since I don't have to worry about racing to a weapon spawn that someone has camped and timed. Also, the new weapons add an interesting touch. While they do operate the same as already existing weapons, they do add subtle nuances such as how the boltshot reloads. It gets better. The human shotgun, DMR, and battle rifle are all here. The major negative factor for me was the spawn points feeling random and aim assist not allowing me to do my own work.

    As for the campaign, it was short. That does not mean it wasn't good. It provided the continuation of the Halo story but with aspects often overlooked. It very well portrayed the bond and tension between the chief and cortana. Also, it portrays the chief as a human being who is not perfect or emotionless. Throughout the campaign it shows chief's struggle to get jobs done with a friend who isn't operating perfectly and how he deals with tasks going awry and not being completed.

    Other than that, the environments should be noted. While the engine is modified but flawed, the environments are far superior to those experienced by franchises with more clout. (Sorry, call of duty.)

    Also, at the end of the campaign is a little thank you from 343 to the gamers who follow Halo. Overall, it's the small and subtle things that count and there are plenty of them to make this game feel like one of the best Halo games produced with enough differences to consider it something new and polished.
  50. Nov 19, 2012
    Halo 4 is absolutely a visually stunning game. The graphics are completely beautiful, the worlds look and feel real, and the new enemies, though there are only really three, at least interesting to look at. That being said, even on legendary, the campaign is painfully, woefully, short. I would almost classify it an EPIC failure. When you can turn on the Tough Luck skull and complete a board like Requiem in a little over a half an hour, there is something wrong. The odd thing about Halo 4 is that the plot and story line are arguably the best in the series thus far, save the possible exception of Halo: Reach. But the new ancient evil awakened, the Didact does not inspire fear or foreboding and you never truly get to battle him. The re-imagined grunts still look ridiculous, and I want to know what happened to the skirmishers and Brutes. I feel like there was so much of the Halo universe left untapped by the game that I can only describe my feelings about it as disappointed. The game is a rehash of the same boards over and over and over again. Massive boards that you often travel through both ways and face the same enemies over and over and over and over and over and over and over again. the AI (Game level, not Cortana) is weak at best. You can sit in certain spots on certain boards and head shot enemies until they perish without them ever moving. Glitches like this stand out far more than the beauty of the worlds that 343I created. The magnum has returned as a great, and viable option for reeking mayhem both in the campaign, on Spartan Ops and in the multi-player game, so I was pretty stoked about that. Another big disappointment is the score. There are none of the hauntingly beautiful melodies from the original trilogy or driving beats to get the blood pumping for bigger battles. As a Halo veteran whose first game on the original Xbox was Combat Evolved, I was really hoping to get back to the core of why I was a Halo fan in the first place. Halo 2 was a huge disappointment as the focus seemed to shift to the online universe. I truly hoped Halo 4 would get back to that innovation and creativity. The first level, in my opinion, does exactly that and really raised my hopes that whole game was going to be more than just running and gunning. The interactions between Cortana and Master Chief, the different parts of the board where you have to climb or kill an elite made me overly optimistic. If the game continued the way it started, I think it could have been something special. At the end of the day, though, i was as disappointed in Halo 4 as I was with the weak storyline in Black Ops 1. Expand
  51. Nov 20, 2012
    Halo is just awesome ... and Halo 4 really sets the bar for where this genre should go next. Amazing stuff. There are certainly things it could do better ... but, yeah, it's really, really good.
  52. Nov 19, 2012
    This review contains spoilers, click expand to view. I've loved the Halo series since the beginning, and every single one has been great, this one as no exception. I was skeptical in buying it at first, because many game play videos made the game look like COD. Once you step in to the game, it feels much less like that. I agree that they really didn't need to add all of the COD mechanics that they did, but I can see past that. The graphics were stunning, I truly thought the characters in cut-scenes were actual people. The two points I took off of this game were due to the campaign seriously lacking. It was only four hours, and I felt that it was very repetitive. Many, many, many occasions on the lines of "go to each station and disable/activate something". Examples: The two light beams in Requiem, moving the lift in Shutdown, and overloading the shields during the ending. I also feel that the quick time event on the ending was unneeded. I was also excited for the Pelican mission, only to find out that you never even use the Pelican in the mission, you only use it to jump to the different stations in the level. Besides this, the game has been thrilling and enjoyable. Expand
  53. Nov 20, 2012
    Halo your doing it right. What a fantastic game!!! The best graphics in a console FPS period. Killzone 2 looked just as amazing, just lacked COLOR. A story mode that finaly lives up to Halo: CE!!! Don't think about it just BUY IT. The thing I love about Halo is you pay for what you get unlike COD. Halo always changes and isn't the same game every year. Halo does share a lot of elements with COD now. But it still feels like Halo thank god. Expand
  54. Nov 20, 2012
    I've spent hours, days, months, and much time of the last 8-9 years in the Halo universe. Halo 4, in my own eyes, had something special for the player, something that would amaze, and something that would tear apart our old beliefs, and fill it with something new. Like a new muscle, I expected the mass of the community, along with me, to feel some pain before it was built and accepted by us. "I Love Halo!" and that will not change, but I felt, that something was missing, that the Campaign was left with something missing, it felt short to me. But yet in another way, it felt long, but that was only because there were less missions, but each were dragged out longer.

    Graphics, Voice Acting, Animation, it was excellent, along with the barrage of Sounds, Music, and Cinematic Experience, I felt the Campaign dealt a real strong punch to the franchise, setting it up there to be something great. But overall, the Campaign itself, was a bit of a letdown, and not because I'm a die-hard Halo fan. Sure enough, I was one of the unfortunate people who saw spoilers before the game came out, but I don't feel it would have made any difference. Things were easy to predict. The plot, the storyline, was just kind of loosely-knit together. There was only one section of the campaign that created a strong emotional response from me, but that was basically the climax. In other words, I've played the first episode of Spartan Ops, and spent many hours online, only to feel that it's just, not as amazing as it sounded. On pen and paper, it sounded perfect, but when I started my Great Journey to the online world, I experienced many things, including massive lag. Regardless, of whether or not it was my Internet connection at the time, it took it's toll. Spartan Ops, was meant for a Co-Op experience, and was most definitely meant to be played on the harder difficulties. The fact that it was mostly a "cut and paste" of segments of Campaign levels, left me unsatisfied, along with it's inability to create a story, a plot, that seemed meaningful to me. From the views of some friends, I hear the second Episode has added to the plot, and I can only wait and see what is in store for us.

    Multi-player was enjoyable, and the fact that one got to relive memories from Halo 3, in an all new way on "Valhalla" or as it is now known as, "Ragnarok". The fact that armor is no longer credits focused, but rather, you unlock it by achieving some extreme commendation, or you rank up, it feels more open, that you don't need to wait 500 games saving credits to get that one helmet you desire. As for "loadouts" it's nothing new, if anything, it seems to be a Call of Duty rip-off, but in it's own way, it still changes the entirety of the online experience. Then you throw in "Personal Ordnance" and you get the feeling of kill streaks, from Call of Duty again.

    Instead of taking the step in making Halo unique, it's been created this time, to fit in. To pull players from other games, into the franchise. I can only hope that the future of Halo, is less of a disappointment. That being said, I will not give up my Limited Edition copy.

    I didn't hype myself up like others, and I was left wanting more, desiring more, from everything.
  55. Nov 20, 2012
    A bad case of too much hype, I must say it's beyond great compared to Halo Odst and legends, however that's not saying much. And for the name this game represents it could ' ve been a lot, and I mean it, better. I only recommend it to die-hard fans or to people who will only play on-line.
  56. Nov 22, 2012
    The game is good. The singleplayer whilst missed out on some good opportunites **boss battles**, was fun to go through and only the 3 tower type of game missions were boring. A part of the story reminded me of 24 (when a super soldier has saved the world mulitple times and you havent done anything of that magnitude maybe just take his word for it and help the dude out). I wanted to see brutes and some larger enemies to take on. The guns sound and feel awesome well done to 343. Would love some diversity in gameplay though, such as a much slower mission that tries to put you on edge. Overall the game is awesome, well worth buying and playing. Its a fun game and the multiplayer and singleplayer will keep people going back to the 360 to play more. Expand
  57. Nov 22, 2012
    I love the Halo storyline especially Reach. However this Halo 4 campaign was a disappointment. The story was convenient and one dimensional. You might have replaced the words UNSC (United Nations Space Command) with USSC (United States Space Command). Having one black dude and one Asian dude does not count for diversity in the world. At least Halo Reach had Spartans with more exotic names.

    The Game play was very repetitive. and it felt like playing a game of Pacman whereas playing Reach you felt that each level you were playing you were accomplishing a greater goal to the story line. I didn't have the same excitement I usually have will a Halo game. Games are more than just graphics, sounds and lighting. It missed that 4th dimension. Excitement. Despite this the MasterCheif/Cortana relationship was cool in this game. But overall I am very disappointment.
  58. Nov 23, 2012
    This game is incredible. Halo 4's multiplayer is the best that the series has ever offered, with exciting matchmaking and the ability to customize your loadouts to suit your play style. The campaign has an excellent story, fleshing out the relationship between Master Chief and Cortana more than ever before. My only real criticisms of Halo 4 are that the campaign doesn't provide a very wide variety of objectives, and I still prefer Firefight to Spartan Ops. But otherwise the game is fantastic, and well worth the money for both new and old Halo fans. Expand
  59. Nov 25, 2012
    I hate Halo. I've hated Halo for a long time. For me, Halo represents the beginning of mainstream gaming. As more and more people line up for their Halo or CoD releases, a piece of orginiality dies within the gaming industry, which is now dominated by megacorps out to make as much money as possible. (nothing wrong with trying to make money, but they don't seem to care about the quality of the game.)

    I could never attatched to Master Cheif, and I didnt' care about the overarching story. Just hated it. Didn't even play ODST or Reach. Halo 4 gets released, and I'm given a copy by a friend. For a laugh, I load it up, thinking I'll hate it like I hated all the others. 7 hours later I put down the controller having finished the campaign. I may have to go back and give the other games in the series a chance, because Halo 4 has blown me away! Graphically it is gorgeous, the sound design is probably the best of the year. The gameplay is quick and intuitive, but the story.... oh man the story is what has guaranteed a purchase of Halo 5 for me. 343 Studios should be commended for taking a faceless soldier lacking any basic personality, and using sublte (yes subtle in a Halo game) story telling, allowing the player to actually connect to Master Cheif and Cortana. It was brilliant... probably the best story in a game this year, barring maybe The Last Story. Multiplayer is great fun, and Spartan Ops are also great. Don't listen to Halo haters. I know... I used to be one.
  60. Nov 26, 2012
    Halo 4 is an amazing game, and with a great campaign and multiplayer behind it, there's no doubt that I think the game is an exhilarating experience for any Halo fan, new and old.

    The campaign surrounds Cortana more than Master Chief this time around, giving the Halo series a flip on perspective. Cortana has a rare disease, which is running herself into insanity, giving the mission to
    Master Chief to solve her issues. The campaign is a great experience, which I think everyone who hasn't tried it should definitely give it a go. With a fantastic layout of each mission and a great balance of huge fights and small gun fights to banshee hijacking opportunities, it makes Halo 4's campaign the greatest Halo campaign in its series, if not one of the best on Xbox 360.

    The graphics, are as great as ever. Master Chief looks stunning, the guns look realistic, and the locations never see to amaze me, because they blow me away. One thing that I found in the game which created a level of immersion that no other game can give you is the small pieces of the helmet that you can see when playing as Master Chief in the campaign, unfortunately this doesn't continue into the multiplayer, leaving the immersivness as good as it always was, sadly not taking it to the level the campaign has achieved.

    Multiplayer couldn't be better... Than CoD... But it is... In some ways. Graphics far beat CoD, full stop, but I still am not getting that feeling of "The game was amazing, I need to play another". Or "I will play betters than that next round." Unfortunately I only find myself playing Halo 4's multiplayer for the daily challenges, I will play it, complete the challenges, then play maybe one or two more games and then swap to my playstation for Black Ops 2 or Borderlands 2. Although I have to say that the multiplayer is top notch in perspective of its customisation, spartan abilities, weapon load outs and great map designs.

    The spartan ops is one extra which I feel is a very good extra for the game and props to 343 for introducing some new style of gameplay. The forge world, as much as it is good, can be as repetitive as it always was and gets boring quickly as those awesome levels which you see are too hard to make by yourself. Verdict:
    Halo 4 is probably one of the greatest gaming sequels in history, winning me over with the enhanced graphics and the challenging Spartan Ops. Throwing me overboard with joy with an excellent Campaign with big time events and making me feel good about completing challenges in multiplayer. But not enough to make me play the game all day and night.

    A force to be reckoned with in 2012.
  61. Nov 27, 2012
    What... a... game. Considering a new studio developed Halo 4, this is stunning. Kudos to 343 Industries. They have just gained my support. Wonderful multiplayer like always, and the single player is fun and a great challenge on Legendary. The achievements are well set-out and they game is fabulous in each and every way. Halo is the King of Online FPS, this is coming from a COD Fanboy who has been playing COD since the first on PC. This time though, BO2 can do one, Halo 4 is the one. Expand
  62. Dec 1, 2012
    343 industries has delivered. This game is outstanding in many ways. The graphics, for example, has stepped up gigantically. There is a clear contrast between the graphics of Halo: Reach and Halo 4. And it's Halo 4 that has the better side of the contrasting graphics even though both games are based on the same engine. The sound throughout the game is amazing and you can tell the time and effort that 343 industries has put into the sound on Halo 4. The gameplay is great and the AI are definitely much more sophisticated than in any Halo game before. The multiplayer gameplay is also great, the maps are well designed, the forerunner weapons are brilliantly brought into the game yet some gametypes are missing such as VIP, One Flag, Race, Infection, (this was replaced with Flood, of which isn't as good in my opinion). This has a downside to the fun Forge custom game maps that people make. The ranking system could also have reverted to the Halo 3 1-50 skill ranking yet that is believed to be brought in with a major update in January. Overall the multiplayer should definitely keep you playing for many weeks, months or even years. Spartan Ops is a mode which contains small missions which get updated every week (5 missions per week) and you can complete these solo or for up to 4 players. The best part? Every week it's free! Forge is also much easier to build yet there isn't a large scale envionment like Forge World on Halo: Reach. Overall I am loving Halo 4 and I will continue to do I'm sure. Graphics - 9.5
    Sound - 9
    Gameplay - 9
  63. Dec 2, 2012
    Halo 4's story was impressive as Master Chief develops in his personality through his journey with Cortana, while short, it was nothing short of interesting and impressive. However, despite the campaign, the multiplayer seems lack-luster and bland. The old Halo style is no longer there, instead it is mashed up with COD game play style, everyone has sprint, you have support abilities which are "perks", and kill streaks called ordinances, the matchmaking playlists are very limited and there is no "Team Objectives" like in Halo: Reach or Halo 3, you have to pick to what you are feeling now, instead of picking random. The level designs are also boring and there doesn't seem to be enough for release. Some maps are even imbalanced for game types such as CTF where jet packs reign supreme or one team has the better base to defend . The graphics I give an A for consoles, but split-screen seems to cause major fps lag in larger games. Spartan Ops seems to be rehashed every episode and brings rarely anything new to the table except for the standard "kill this, defend this" which last only about 7 minutes each, while it is nice to have a co-op experience such as spartan ops, I feel they could have done better. Overall I give the story a 9/10 (Only because they seem to rush everything at the beginning). and the overall game a 6/10 because of the multiplayer and Spartan Ops. Expand
  64. Dec 4, 2012
    This is no longer Halo, it has been sold out to the CoD kiddies. Its been sped up, sold out and now takes next to no skill to play. 343 have destroyed it

    RIP Halo
  65. Dec 7, 2012
    I rented this game at my local grocery store and only got to play this game for like 6 hours. 2 singleplayer in forever alone world and 4 in multiplayer with friends. My biases here? I fell out with Halo after Halo 2 and never got interested in it again till Halo Reach. So I'm missing Halo 3 and ODST. So when the story started I was rather confused so I had to wiki the story. The thing is even after two hours, the story still seemed a bit unexplained and the designers at 343 assumed that you know and accept everything that happened before Halo 4. Honestly, they could of weaved the narrative better and had a better 5 minute introduction (see Extra Creditz) Alright, that doesn't bug me that much because the game is smooth and controls extremely well. But that this point the combat of Halo has not evolved very much. I swear if there was more time and budget for it, Halo 1 could of had the same armor abilities as this Halo. This game actually is pretty boring playing alone, if I had time for co-op, I assume that I would of had a better time. The multiplayer? I had a lot of fun with. During my first match, when I got my first airdropped rocket launcher my first thought was, this was a hell of a lot like Call of Duty. After I got that feeling I couldn't shake it off, it didn't help there was custom classes, leveling, and unlock tokens. Interestly, Black Ops 2 and Halo 4 were developing at similar times. Were designers at 343 and Treyarch sharing ideas? Not to say this is a bad idea, taking what good design choices from other games and putting it in yours to improve the experience is a good idea. Overall, I don't feel Halo 4 improved much on the template of Halo. I'm probably going to get this during the holiday season, but there was always the feeling of slight disappointment while playing Halo 4. Still you did a relatively good job, 343. Halo 5 should be able to make some improvements...hopefully Expand
  66. Dec 14, 2012
    Although I rated this game a 9 out of 10, which means its an amazing game. If I were to compare it to Halo 3 I would give it a 6. BUT as a new company with a new direction its heading, I think they did an amazing job. First off if you are buying this expecting it to be like halo 3, don't its the polar opposite of halo 3 which in a way sucks. But as its own game it is amazing, the campaign needed 1 more level in the middle to make the transition better, the campaigns ending (NO SPOILERS) is too embarrassing as a halo fan, although it is a really good ending it was extremely pathetic (you'll know what I mean when you beat it) The multi player is a 80% cod clone but still halo. It has specilizations, support upgrades, and armor abilities (3 "perks" like cod) sprint is with everyone and needs some weapon balancing but that can be fixed. With halo 3 having about 7 flawless maps (guardian, highground, pit, snowbound, avalanche, Last resort etc) and halo 4 having 2 (Exile, Haven) the maps aren't something to brag about, ALTHOUGH the maps are nice and exciting they aren't on par with halo 3 maps. With that said lets move onto the gamemodes, these following complaints will most likely be fixed soon so thats why it doesnt effect the score. But there are very few modes for online, no multi team, no rumble pit, no assault, no one flag, no "fun" modes like action sack from halo 3. But there are great modes added such as Dominion, Regicide (the only ffa mode atm) Extraction etc. With halo 4 being Big Team focused and having valhalla being remade there is no shortage of big team maps and gameplay, but with there being only 2 good small maps (haven, adrift) it lacks what halo 3 had that sense of (lets go **** around on guardian with snipers. Haven just doesnt cut it vs guardian. In ctf being able to wield a pistol while carrying the flag is stupid, and not having to HAVE the flag at base to score is stupid. My biggest complaint about this game, and this is half of the reason halo 4 is only a 9/10 not 10/10 is the forge. Oh man oh man this forge is 100% terrible, the features are nice, but the 3 small maps are absolutely trash, small spaces, tons of barriers, restrictions to the max. Forge world was massive, and had about 9 great areas for forging, with the 3 maps you get a crappy small "forge world" type space but it resemble the pinnacle rock from forge world... THATS IT its that small, the space one is the only viable map to forge on, but with unwanted holes in the ground, and an unremovable building it still isnt that great. Also one of the things they bragged about with forge was that it looked different then reachs. NO IT DOESNT instead of having all silver pieces we have all white pieces with shadows. The magnet thing is nice the gravity zones are amazingly cool, the playspaces are trash certain affinity did a horrendous job with forge. Now that I got that off my chest I will say this, although it looks like I have 9000 complaints about this game, I gave it a 9 because its still halo at its core, and thats what we want as gamers, that and most of the stuff I mentioned are fixable as in game type issues weapon balancing etc. But the forge maps im sorry to say but we probably wont get a sandbox type map as dlc in the future which sucks. But overall this game is outstanding despite the sucky forge and 1 level too short campaign with a predictable ending. If you are a ginormous fan of halo 3 and expect this game to be as fun, I'd say pass because this isnt "classic" halo its halo 2.5 (reach being 2.0) it adds alot of features, takes a couple out and overall wont appeal to the oldschool halo fan, it appeals to the casual gamer who wants to mess around and have fun (like me) I hope you read this review and took it with an open mind. In summary this games campaign needed one more level in the middle (hard transition), not for the oldschool halo fan, has stellar multiplayer for the casual gamer, needs a few maps similar to guardian/pit and a sandbox remake and this game will be a perfect 10. Thanks for reading. Expand
  67. Dec 16, 2012
    this game present the best graphics in Xbox 360, the campaign is short but is very amazing, takes the good things the previous Halo is the best halo since Halo CE. This game is essential in any collection of a user of XBox 360
  68. Dec 16, 2012
    First off ill be clear, I have not finished the campaign but am 4 hours in and I have 10 hours in multiplayer and have played numerous rounds of each game type. From my experience here are the aspects that i enjoyed and those i do not. Campagin: BAD Inconsistent difficulty: some areas are boringly easy ( played on heroic) while other areas are controller throwing difficult.

    Beautiful graphics. I died at one point because i walked out of a crevice into an open area and was standing just looking at the amazing scenery.

    BAD: The AI is simple: The enemies generally repeat a simple pattern and dont seem to act as if they have any tactics. ( shoot a grunt in the back and often they wont even turn around)

    GOOD: voice quality. I always felt in the previous games that the voice recording quality was lacking. However the voices in the campaign have been wonderfully crisp.

    BAD: overpowered weapons. It seems as though the method to make the game more difficult is to simply ramp up the enemy weapon damage. This leads to a jackal with a needler being your worst enemy rather than a skillful elite.

    GOOD: Controls: while the control layout has changed the fluidity of the control is such that the controller never feels like a barrier.

    BAD: Vehicle sounds: Every vehicle sound so far has been annoying to the point that I've actually left behind a ghost so I didn't have to hear it. The warthog is a military vehicle not an alcohol dragster. Any enemy within a half a mile would hear it coming. BAD: Checkpoints. Bungie was always careful to ensure that difficult areas had strategic checkpoints that would help you progress while still allowing for deaths. Halo 4 barely has any. If you cant get through a 30-40 minute section without dying, be prepared to see the same area and hear the same dialog, possibly for hours till you can find just the right sequence of maneuvers to get you through. Multiplayer:

    BAD: Locked Loadouts: The fact that those who have been playing longest get access to the best gear is frustrating beyond words. Dont like the jetpack at first? Tough. BAD: Dynamic game joining. More than once it seemed that one team got to start the game 10-30 seconds before the other allowing for advantages that were near insurmountable ( acquiring both mechs in capture the flag on Valhalla)

    BAD: Mechs. Any game that include the mechs regardless of the actual type becomes "capture the mech" these things are so incredibly overpowered its inconceivable they made it into the final game in this form. BAD: Map design. Most of the maps feel cluttered and lack a sense of flow, with many having a "perfect spot" eg. The tree near the crates on Abandon is so easily defended that an oddball match can be won in a blowout if the carrier stands behind it.

    GOOD: Player skill matching. Despite playing against opponents some 20 levels higher the game seemed to balance the teams well. Rarely did it feel like one person won the game.

    GOOD: SWAT. SWAT still plays as vicious and frantic as always and the new instant respawn helps keep the game moving Overall while the game most definitely feels like a halo game it lacks that sense of razor thin balance that made the prior games so much fun. While the new graphics bring a greater feeling of realism failings in gameplay constantly break immersion. A shaky start to a new era of Halo.
  69. Dec 18, 2012
    Ah, Halo, how I love you.
    Master Chief has returned in the new installment of the explosive blockbuster franchise, and I (like so many) am as happy as Larry to see that this game is so fantastic.
    Graphically, this is one of the best looking games on the Xbox 360, and in the first cutscene, I did mistake the CGI for reality. Honestly, it's that good-looking. Although textures are
    sometimes a little on the dodgy side, and explosion effects are rarely just not exciting enough, this is undoubtedly a graphical triumph.
    The sound design is almost flat-out the best you will ever experience. Buy a good pair of headphones and you will drool at the sound of the DMR punching holes in enemies' faces. I actually start shouting "Pew, pew, pew!" in some sections of the campaign, in which voice acting (for most characters) is brilliant. 343 Industries took a leap of faith with an entirely new musical score, and let me tell you that on the way down, they grew a pair of wings and flew up high into the sky! The music sometimes doesn't complement the situation perfectly, but for the most part it was great.
    Let's think about the campaign for a second. This time around, I really began to care for Cortana and John 117 in a way that I never originally had before. Their bond grew so much stronger in the game, and it brought out who Master Chief really was, and what he thought of himself and others. Story-wise, this game is very memorable, with a good (if slightly under-explained) villain. Some of the secondary characters get lost in the thick of it, and the commander of the ship Infinity has some completely unjustified orders, which make you question his competence as the captain of the biggest human spaceship ever. These minor gripes do not affect the overall product, which is a beautiful culmination of everything Halo. A saddening (but definitely satisfying) ending ties things up perfectly, making this one of the best stories ever told in a Halo game. Gameplay-wise, the campaign retains the sandbox mechanics of previous Halos, but only widens the possibilities with the new enemies: Prometheans. These are fun new enemies to fight, as they employ new tactics to keep you on you toes: Crawlers climb around, pounding the player with light arms fire, Knights bring the heavy weapons and blast though Covenant and UNSC personnel alike, and Watchers (spawned by Knights) float about, spawning more Knights and Crawlers, and giving your forcefield something to think about. After a while, the campaign begins to get a tad repetitive, but the objectives can differ enough for it to stay almost perfect throughout, with the last mission putting a wonderful spin on the classic Halo Warthog run. The campaign is, in every sense of the word, incredible.
    A welcome change in Halo 4 is to the multiplayer, which allows players to create their own custom classes, with various weapons, armour abilities and armour mods. This creates the fear of unfairness in multiplayer, but that fear is crushed by how balanced the game seems. Gameplay is now faster-paced, with sprinting now a default for all players, letting the maps get bigger and bigger- some too big. Most maps in this game are enjoyable to play on, but the good-old medium-sized maps have almost completely disappeared, spare two or three that you could class as such. New gametypes arrive, however, such as Dominion, Regicide and Infinity Slayer, which bring the best kind of change to multiplayer, whilst catering to the sizes of maps and mixing things up perfectly. Altogether, multiplayer is wonderful.
    And now, the newcomer: Spartan Ops, an episodic series of missions, updated weekly for insane cooperative play, but replacing the much-loved Firefight. It's great, but there are several flaws. The maps are recycled several times (but are used for different objectives), the story is very basic and hardly exists outside of the eye-popping CGI cutscenes, and some of the characters are completely unlikeable, though to counter that, there are some that you'll like a lot. This was a very bold statement for such an anticipated game, and, overall, it is a blast to play with people online as well as friends.
    Forge remains relatively untouched, but with new (if smaller) Forge environments, making the possibilities for map design even more exciting.
    That just about wraps the review up. This game is an absolute must-buy for all Xbox 360 owners, as it pushes the system to its limits, delivering one of the best games on consoles!
  70. Dec 18, 2012
    Overall 343 did an amazing job at Halo 4.
    Now over a month after release and after I have spent several dozen of hours I can quite well say that I really like this game. The campaign is a little short but still provides a great and enjoyable experience. Haven
  71. Dec 18, 2012
    Absolutely brilliant game. Couldn't ask for more, except maybe a bigger Forge map and a helicopter in multiplayer. But to break it down...
    - The campaign is incredible and has possibly the best story I've ever played. You really feel like Master Chief.
    - The graphics are the best I've ever seen and are the best on the Xbox 360, hands down.
    - The multiplayer is incredibly fun, deep, and
    extraordinarily balanced. Best multiplayer since Halo 2. - Spartan Ops is fantastic, and the cinematic pieces before each episode make the missions have meaning.
    This game is incredible. Games like Call of Duty are laughable in comparison. If you like games, pick this up. Now.
  72. Jul 23, 2013
    Halo 4 might not be THE best game on Halo series but is probably one of the best. 343 Industries made a good job, but the multiplayer has lost a little bit of its essence that you can find on Halo:Reach. 343 Industries made the multiplayer look like CoD, because of the part of the ordnances. The campaign is awesome, it rans out a little from the original Halo theme, because of the Halo Rings, but Halo Reach and Halo ODST didnt follow it, but (in my opinion) theyre the best halo game, but still the Halo 4 campaign is great. It's a good beginning of the new Halo Trilogy with Master Chief being the principal character. The DLC maps aren't so good. The Crimson Map Pack is the worst. The other two you can play 5 or 7 matches on them each, but then you want to play another game mode. It isnice because you can get many other diferent weapons. Some are to OP, like Incineration, that you can destroy EVERY vehicle with ONE shot, even Scropions and Wraiths. I'm a little dispointed because this could be the Halo that has every single vehicle, like Chopper, Falcon, as Brutes guns. Expand
  73. Dec 23, 2012
    This review contains spoilers, click expand to view. Firstly, I can't say I liked ANYTHING about Halo 4. The campaign was drole and boring, and it related to the original story line at the very minimum. The multiplayer is basically just those new Alien weapons and it ruined every game mode that the previous Halo's thrived in. The Campaign, as I said, was far too easy. It wouldn't of even been a problem, really, if the difficulty was too easy or hard if the game itself were fun, but no! You repeat the same cycle of activating switches to get closer to the origins of Cortana to attempt to save her from her decaying demise. The last level in particular was truly a "What the **** moment when you are, yet again, set out to set three different switches that are separated by little bridges and walkways. It's as if they wanted to make the campaign fun, in the aspect of just making you go back and forth to a switch. (Getting the hint?) This was, as you would guess, extremely boring and not challenging, as I beat Legendary Solo in under 6 hours. Now, I guess the best thing about the campaign was how relative it was to all the other Halo series.. Right? Wrong! It just throws some curveball at you where you aren't doing any of the norm. You're constantly being yelled at by Cortana to save her precious life, and I don't understand why they introduce another forerunner, since the ring story was going so well, especially in the books. But NO, it's like making a Family Guy special on Dora the Explorer. I suppose this could be because 343 took over after Bungie, but I don't care, they're paid to supply the best game and dammit this wasn't it. Also speaking, the multiplayer. Absolutely astonished at how much it's changed. I was a huge fan of Halo 2 and 3, so I expected (after a let down when Reach came out) a nice competitive gameplay where I wouldn't feel like I'm in a COD game. But what do you know, they changed it to be nearly identical. The class system is just contradicting to the Halo gameplay! How would you expect Halo to be the same when, instead of the regular weapons on map spawn, you spawn with a weapon of your choice. No, it shouldn't work like that. Also adding to the sour of the online is the killing of any team based games. "What, we're playing CTF? No, I just want to get some EXP to level up my ultra pro spartan." That's what it sure as hell seems like. Without team xp, instead of individual, Halo is at a ruin with the amount of COD players rushing in. It's just horrible now. I suppose the only few benefits are the graphics and maybe possibly the forging, though I was getting annoyed at the constant stoppage of the shadowing. Other than those two, Halo 4 has been the biggest let down yet. Back in Halo 3's prime, I wouldn't of ever assume the series would go the **** Now, well, I guess I thought wrong. Expand
  74. Dec 26, 2012
    Halo has been handed to a new studio. After a decade of producing this franchise, Bungie has handed the reins of Master Chief over to 343 Studios. If you're a Halo fan, you probably already knew that. If you're not, you still probably knew that. Any skeptics doubting 343's ability to make a game handed to it from a top-tier studio should fear, nothing, Halo 4 is the best game I've ever played for the Xbox 360. However, it is not perfect. The single player campaign is one of the best to date. From the very first step out of your cryo-sleep chamber to the end cinematic, you will be amazed. Gameplay (as it always has) revolves around shooting and shooting and shooting. Also shooting. There are few moments in which there is another element to the formula. This doesn't get boring, surprisingly, as (especially through the first half of the game) there are exciting twists to the battlefield or additions to your arsenal that will provide joy and make you stick around until the next one. The story is different from others, in the sense that it is not the story of Master Chief. It is the story of the AI Cortana. Cortana goes through what is called rampancy, defined as an AI deteriorating because of an informational overload, usually occurring after seven years of service. Cortana's voice screws up, and she has emotional outbursts that defy her programming. This is on occasion, mind you, so don't think that this is a continuous annoyance. But you notice it from level one. In past Halo games, Cortana served as the clear-minded one who thought clearly when the Chief couldn't. In Halo 4, this is reversed. It adds a strange reversal effect that past Halo fans will fall in love with. Cutscenes look fantastic, especially the humans. They look real- and it's not live action. The in-game graphics are almost on-par with the cutscenes, with vibrant colors and astounding detail, tapping into what I believe to be the best the Xbox 360 can do. One thing stands out among all the rest: sound. Every sound has been revamped, and for the better. Voice acting is incredible, and the weapons sound beefy and powerful. And they are. Halo 4's arsenal is not amazingly expansive, but it is big enough. Certainly a tad bigger than most shooter games. The only problem I've found is the learning curve. There is a dramatic increase in difficulty from the first chapter to even the third. 343 apparently tried to fit a full game's worth of a difficulty increase into a way-too-short campaign. There are also some moments when I didn't know where to go, but I got through. However, they are minor problems when you get used to them. Single player is excellent. Multiplayer is back for Halo 4, and radically different. Alright, not radically different, but there have been some changes. For example, on the main menu, multiplayer is called "Infinity," supposedly taking place aboard the UNSC Infinity. It took me a while to find matchmaking, now dubbed "War Games." These are just little notes to keep in mind, nothing major. Anyways, there are a lot of new game modes, like Flood and SWAT, as well as a downloadable series of co-op campaigns. Forge mode returns and is changed for the better. A variety of maps are present, a total of thirteen (ten normal maps and three for forge). The multiplayer gameplay is very similar to that of its predecessors, run and shoot at your enemies and use vehicles. Or maybe defend a base. The modes are excellent, down to every last one. This includes classics, like Slayer, or new ones, like Dominion. Everything works well, the loadout system, the "Spartan Hub," the matchmaking... all work just fine; not a single glitch. Finding a game is usually rather fast, and this time around you can join games in progress. Forge mode is better than ever, the primary adjustment being a system of "magnets" that help you attach pieces with smoother lines, for example: two floor pieces together stick on each side perfectly, no small change in elevation or one going through the other on account on the player not centering everything perfectly. There is still no custom game matchmaking, so if you create an amazing map or game mode, you have to find a buddy or two to play.

    When all is said and done, Halo 4 is an excellent game. I gave it a nine out of ten because it is not flawless, but if I could give it a 9.9, I would. The few flaws don't at all remove from the fact that this is a truly excellent game, possibly the best Halo yet and maybe the best game of 2012 across any platform. If you have an Xbox 360, go buy Halo 4. If you don't have an Xbox 360, go buy an Xbox 360 and Halo 4.

    --jedi_khan--PSN: jedi_khan--Xbox Live: Khan Jedi--
  75. Dec 27, 2012
    Sorry to say I was a little disappointed . Visually I thought the game was flat. Graphics too comic book like. Nice drawings but not the real feel we saw in Halo 3. The levels are uninspiring . Felt like I was playing an arcade video game. Sound track ok but not Halo great.
  76. May 15, 2013
    This review contains spoilers, click expand to view. Halo 4 is a masterstroke everyone can and should celebrate, and its two guaranteed sequels instantly make the next-generation Xbox a must-own system, with Halo 5 its most anticipated title. Halo has been rebuilt. It has been redefined. And it has been reinvigorated. The Xbox's original king has returned to his rightful place on the throne. Expand
  77. Mar 9, 2013
    numaiios es retrasado mental
  78. Jan 27, 2013
    The Halo franchise has embedded the perfect dent in the first-person shooter genre, however while 343 has taken the series and knocked the multi-player out of the park the single-player takes a tremendous downward spiral into unavoidable oblivion. Mundane, repetitive, and monotonous are a few a adjectives to describe the campaign experience. Beauty cut-scenes and intriguing story are not a fault. The mere repetition of repeated metal "things" and disconnect from the world was the heaviest boulder to overcome. Halo used to be about expansive worlds and driving the warthog from point A to point B for the sake of; it was just to far to walk. Halo 4 puts the player in a metal box and says "hit that button." While the campaign was a disappointment the multi-player is hands down the highest contender of all prior Halos. Expand
  79. Jan 21, 2013
    Halo 4 is visually extraordinary, but it lacks the emotional depth and exceptional storytelling of it's predecessors. I can't help but call it a disappointment.
  80. Jan 24, 2013
    As a longtime Halo fan, Halo 4 was an excellent addition to the franchise. 343i did a great job taking over for Bungie. The campaign was very well done with an excellent story that actually made you feel more for the characters. The gunplay and levels were all very Halo-esque. I was a little disappointed with the Promethean enemies simply because, while different than the covenant, you can deal with them in similar ways. For example, the Flood in previous Halo games required far different tactics...shotty helped made sure they stayed dead, you could remove limbs, and each "possessed" species behaved differently (i.e. flood humans vs. flood elites). With the Prometheans, you still just pump rounds into them until their shields go down, then you put a few more in until they're dead. The watchers and crawlers add some interesting interplay but aren't handled much differently. The multiplayer in Halo 4 is some of the best yet. Although they pretty much lifted the perks from Call of Duty, it's done very well with a Halo feel. I wish they would have taken it a step further and allowed you to customize your weapon as well. It would be cool to take the light rifle, for example, and make it your own. All in all, an excellent game and certainly a must-buy for any fan of the Halo franchise. Expand
  81. Jan 28, 2013
    My actual review is a 9, a very solid game indeed. My actual score is just in retaliation for the negative reviews 'HaloBestFPS' had left on a variety of games that happened to be made by Sony.
  82. Feb 5, 2013
    I will start of by saying I am a long-time Halo fan, and I do not wish to write a negative review, just a critical review.

    Halo 4 was the biggest disappointment of the Halo franchise, mainly due to the new developer's lack of experience. Before its release, 343 Industries gradually convinced me that they were worthy of continuing the Halo series, by making promises that appealed to
    long-time Halo fans, as well as newer players, which they would ultimately not be able to keep. For the first few weeks after release, Halo 4 entertained players with a basic, but enjoyable multiplayer, an adequate campaign, and Spartan Ops, what seemed to be a fun, unique experience. After about three weeks, I was able to complete the campaign (with little effort, on the highest difficulty), milk the mutiplayer experience for more than it was worth, and suffered through the horribly repetitive Spartan Ops episodes. Although Halo 4 was not a bad game, its lifespan was extremely short. I haven't played it but maybe once in the last month, and I still play previous Halo titles quite frequently. Major problems:
    Halo 4's main problems mostly concern Spartan Ops and multiplayer.
    Spartan Ops: It's quite clear why this part of the game receives so little recognition. Although is has a premise that has many possibilities, 343 fails to take advantage of what could have been the highlight of the game. Spartan Ops is fun for about two or three chapters, and then you realize that you have been doing the same thing, often on the same maps, repeatedly. Multiplayer: By far Halo's weakest multiplayer experience, Halo 4's multiplayer is generic and forgettable. Leading up to the release of Halo 4, 343 employees said they wanted to add features to the multiplayer that would attract new fans, which they did very successfully. They completely forget what is most important in Halo games, and what Bungie always did best; satisfying long-time fans. Halo 4 multiplayer gameplay is completely dominated by the ordinance system, that changes the focus of the game from skill-based gameplay, to a frenetic, unbalanced war of power weapons. It also removes excitement of competition over weapon placements on maps. Possibly the worst aspect of the multiplayer is the ranking system. After all matches, you will receive a predetermined sum of experience points, regardless of how well you performed in the match. This means that experienced players can expect to level just as fast as those who are playing the game for the first time. I have not completely lost faith in the future of the franchise. 343 has acknowledged the mistakes they made, and have promised to work on them. As a long time Halo fan, I am happy to see the franchise continue, but so far it hasn't quite compared to what Bungie left behind. Altogether, Halo 4 didn't meet expectations, but I believe that the remaining games still have great potential.
  83. Feb 16, 2013
    Halo 4 does little to help the franchise, whilst the game itself is enjoyable in the single player mode, the multiplayer is ruined. Halo reach's multiplayer was unique and fun, making gamemodes fun and fair, Halo 4 on the other hand feel too much like the fast paced multiplayer of a call of duty game. Halo reach had you work as a team in most gamemode, searching for weapon around the various maps that were different in their own way, not all of them taken from the campaign and having maps made by the developers themselves, Halo 4 has none of that, there is no heart to this game, 343 Industries has ruined the multiplayer. Forge mode is not much better, there is NO massive open world sandbox, just a collection of small, cramped and just down right badly made maps to be creative in, it saddens me to say this but Halo is now on a slippery slope down hill, unless 343 changes these problems, Halo will be like Call of Duty, old, senseless and just basically a bad game. Expand
  84. Feb 24, 2013
    Halo 4 soap hallway Kinto. In terms of multiplayer game plays very KIllzone 3, and then there is the second best part. Graphically, the game finally reached for Resistance: Fall of Man (even brought 720p) and thus the potential of Xbox 360 over. Gameplay Haltsa-Myltsa sucks the most innovative generation shooter Killzone 2.
    So the drain on all fronts.
    Billiboi comrades, I advise you to
    buy a PS3 and play it in best games. Expand
  85. Mar 5, 2013
    Halo 4 really was a disappointment. After Halo Reach's bad story and ODST's general awfulness, Halo really needed a booster shot to get it back in the game. The matchmaking was a big improvement over previous version, I must admit. However, the campaign was extremely boring, it really did drag. The terminals were actually better than the campaign, but then you can just watch those on YouTube rather than wasting £40. The fact that the matchmaking kept me playing for about a week at most is telling of the games quality, in my opinion.
    Also, people talk about the superb graphics? I have seen no such thing. Just try to tell me that MC's new visor looks better than the old one.
  86. Mar 6, 2013
    There are too many plot holes and inconsistencies in the campaign, and the game really takes the "Halo" feel out of the combat, and shifts it more towards another generic Call of Duty spinoff. With predetermined loadouts, instant respawn, faster kills, and almost no map weapons, multiplayer aims to become a fast-paced experience, but really just ends up as a frantic mess of disorganized chaos. The few redeeming qualities of this game are brought down by the overall negative experience. Expand
  87. Mar 20, 2013
    Good game. From a gamers perspective, the game was shipped before it was complete. Understandably though as the game needed to be sold that early in order to get a high amount of sales. The campaign is fun but short. Great graphics for a console. The multiplayer is ok. The randomness of all the power weapons gets annoying after a while and makes it hard to keep playing. Spartan Ops was fun if you had friends to play with. The first 5 episodes all feel the same. Even using a lot of maps multiple times. Other than challenges to increase your SR rank (which means nothing) there is no real reason to go back and play spartan ops after you've done it. 8/10, fun game but gets boring after you've tried everything. Expand
  88. Apr 28, 2013
    I expected a lot more. You can't just shine a person that was so hyped with new guns and fancy armor and expect them to smile. The story of Halo 4 was a disappointment with the ending experience, I would of just skipped the campaign and wen't straight to multiplayer where the real fun begins. For a person who has played the other Halos, Halo 4s multiplayer doesn't feel like Halo anymore. It's not based on skill often, It's based on who gets the bigger weapon the fastest and kills the most people with it. Though some times multiplayer could be a blast in war games with exciting explosions and rapid fire fights, Mostly if you die, It's your fault. Spartan Ops feels like a filler and the moment I tried it it didn't receive to be much fun, I deleted it afterwards because you have to download it when it should be in the CD. I'm not sure about this one, i'm better off playing Halo 3 because FORGE was 10 times better. I can barely get any fun custom games with Halo 4 because the ability to make maps in FORGE can be more stressful than playing Dark Souls. Even though the chief is back. Is Halo Back? Expand
  89. Apr 30, 2013
    Do YOU love Call of Duty? Do YOU paly Halo? Well, then 343 has news for YOU! Call of Duty: Master Chief! Congratulations 343, you successfully took the best of two worlds, and FAILED to combine them. Wow. The story is mediocre, very much a Deus Ex Machina. The Spartan Ops are fun, but hey, we're only giving you 10, wait till Halo 5 comes out. Ok. The Multiplayer is seriously unbalanced, even with the "new" CSR. Which is BS. The group I play with CONSISTENTLY STILL gets put with players who are either pushovers or MLG bosses. WTF. Balance means EVEN 343, not screw with it till folks give up. Personal Ordnance has a lot to do with this, as you may get rockets in a map and the enemy just sees 'nades. Great plan. OR you get on games like Valhalla and all and the other team ALL pulls Snipes/Beams whilst YOUR team gets Needlers/Shotties. Ok. Smart. If you're going to COPY CoD, at least let US choose our ordnance! Personal loadouts are another big BS thing. Hey new kid, you get any points to level up? No? Ok, enjoy your Assault Rifle while I Stealth Active Camo Plas Nade and DMR you. Really 343? If you continue this crap into Halo 5, expect me to NOT buy it, or any other product you make. Expand
  90. May 2, 2013
    "Halo 4: the epic start of the reclaimer saga" I'm thinking they have lost their zest throughout the games. its a good game, don't get me wrong, but the campaign is a little to repetitive, and (for once) Master Cheif seems a little under powered. That, or the enemies are over powered. I recall having to do the same thing over and over again, multiple times. Kind of defeated the purpose of a FPS game: to kill the enemies and then move! however, multiplayer is great! They often add new game types and the suit customization is great! the specializations aren't anything special, and you need to be something around lvl. 60 (i think) to unlock them. Spartan ops are fun, but, like the campaign, get boring after a little while.

    I would also recommend CoD games (even though you probably already have them)
  91. ERB
    Aug 2, 2013
    A game that is incredibly outstanding and exciting.Killing aliens and more more is very fun.I don't get it why it has a mixed review in the users.This should be high review,It is an excellent game.I am telling you guys go buy this or download this now and try playing It.It will be worth your time.
  92. May 28, 2013
    I come from Gears Of War, Epic games, UT etc. Halo 4 is my 1st Halo, I dont play campaigns except for Gears, so my rating only goes for MP, Multiplayer bored me already and I just started playing it, People spamming weapons with no skill what so ever, COD is better and thats a joke also. Gears of War Judgement is the biggest joke though, hence me trying out Halo. We are all in the same boat, originality is a thing of the past now days in gaming,
    They all just rehash off each other.
  93. May 12, 2013
    343 are armatures they have never made a AAA game yet, and it is something that still needs ticking off their 'To Do' list. Matchmaking (ignoring all the gimmicks and broken mechanics) is a laggy mess! It is broken simple as that. They sold me a game that does not work. Campaign Pathetic Patronising button push sequences stolen from CoD Why? Whole levels based around pushing a button at the end of a map and then going back to the start.
    A Boss you don't fight.
    Stupid enemy AI new Prometheans have no tactical manoeuvres like the covenant.

    Online population has seen a massive drop which makes finding a MM game even more difficult!

    Avoid this game!

    Destiny Awaits!
  94. May 16, 2013
    Lets be honest, although the campaign was fun up until the last few levels, the narrative was absolutely bollocks. The story was as vanilla as it could get. Thankfully multiplayer makes up for that. The combat isn't traditionally what you would find in a Halo game, but it is a fun experience none the less. It is a pity that only a third of the maps are utilized in multiplayer and even then some playlists a plagued with garbage community forge maps. Expand
  95. Aug 2, 2013
    Halo 4 was an easy GOTY 2012. It lived beyond its expectations by bringing a spectacular campaign and a briallantly envigerated multiplayer. The multiplayer features great maps, far superior to the color pallet in Halo Reach, the design exceded as well in these maps. Halo has given custumizeble abilities
    but manages to inovate beyond cod in this but STILL manages to keep the game balanced
    and fun. Forge is great but in my opinion not quite in the glory of Reach. Still the matchmaking exceeds byond any halo except Halo 3 (I dont own an origonal xbox, but have played and loved the first 2 halos.).
    The campaign also brings the best pacing shown in the halo series. The new enemies are great, possibly better than the covenant, but the falcon, revents, drones, and skirmishers (halo reach) are sorely missed But you do take the control of a pelican. My only issue with the campaign was its end, as it brought simple gameplay. Even so the cinematics and story were moving, making me forgive as the very end still delivered. Spartan Ops, another feature of the game, doesnt live up to be as good as firefight, but as there are 50 missions and I will tell many are good. They are not all good, but there is something for everyone. In my opinion, spartan ops is like a jumbe of missions given as a bonus and 343 tells you "here you go, 50 missions, have fun." And you do as spartan ops is great fun with some friends and the generous spawn system allows it to be easy to complete (but not easy in the sense of not dying as the combat's difficulty is on par with the campaign.) In all, Halo 4 comes to be one of the best Halos as a great addition to the franchise and stands as a breath of life into the franchise, bringing
    innovations that shows that Halo is still the king. 10 out of 10/ 9.5 out of 10.
  96. Jun 5, 2013
    might not be as good as it's predecessor but it doesn't fall to far from the tree, although wish it had off been a few hours longer, the games soundtrack gameplay graphics are all spectacular, I did find the story a bit dry but I was just glad to revisit the halo universe again and play as the chief
  97. May 23, 2013
    Firstly, I want to say I LOVE the Halo universe. My brother and I spent many hours playing the first one and it holds a special place in my heart and on my shelf.... That being said, WHAT THE EFF DID THEY DO TO CORTANA?!?!!? OMG! I can't get over it! She went from being a serious side kick with a touch of sexy to just plain dumb, in all sense of the word. I didn't care about her at all in this game. Give me back H3's Cortana!
    They gave her bigger, droopier boobs, more curves and to top it all off, a giant gap toothed grin that just refuses to stay behind her botoxed lips that constantly hang open. ok rant over. Back to the real stuff.
    I am very torn with this game. I want to love it because it's more Halo, more John FORERUNNERS!!; but at the same time, it's bad. You have a busted AI, hopping around this giant "installation" you just found and she's acting like she's the one who built it. I really felt like this was just a game of running around jamming a rampant AI into random holes and just going along for the ride. Turn this off! Go here! Blow that up! Oh, that's the Diadact!... wtf? And did I miss something? Because I thought that the Covenant were no longer against us...Or even a cohesive group since the Prophet's were overthrown.

    Now the Multiplayer. I could be wrong on some counts, I didn't play online since H2 but I much preferred being joined with people roughly my lvl. Not a party of 3 high levels all on the same team, meanwhile me and my last picked losers get utterly obliterated when they finally make full teams and decide to give the good guys, even better ones. Only other complaint is the Theatre. CoD Bo2 keeps several if not all of your games for you to watch and rewatch. It even gives a neat little option where you can see through walls and watch the enemy come to you from afar. I get stuck with only my most recent game and there are not many options for me to choose from to take screens. Which also means I have to back out of que if I had a particularly kick ass game I want to screen before playing again. Frustrating.
    Of course, it's got great sound and graphics, the extras are nice (Spartan Ops), and... it's more Halo, but not really in the direction I was hoping for.
  98. May 25, 2013
    This is definitely the Halo game I was waiting for! I was disappointed with Halo 3, but found some enjoyment in the prequels: Halo Reach, Halo Wars, and Halo 3 ODST. However, Halo 4 will never be better than Halo 2!
  99. May 25, 2013
    With Halo 4, sound design and graphics really shine. Combat controls are still extremely good, tight, and feel that they're controlled by you. Fans of single player and multiplayer will be very pleased with this installment, but should Halo have just been left to die? The story is fast paced with its combat, dramatic with the story itself, beautiful in its presentation, and well paced. Levels don't get stale or repetitive, and the classic Halo enemies are a joy to fight, and the new Prometheans are absolutely terrifying (impossible on Legendary). On the multiplayer side, it is both equally intense and rewarding. You still have the same old-same old FPS leveling up system and the basics of each match, even with an objective, is just shoot people until the match is over. Armor customization options like helmets and chest plates look cool, but are generally pointless other then identity purposes. However, the combat and game modes are addicting and offer a couple of new things to be seen. Forge, the number one draw for me, was lackluster and extravagant at the same time. Forge specific maps are tiny and seem rushed, and the objects are just reskined versions of Halo: Reach and Halo 3. Overall, Halo 4 was exciting, beautiful, and somewhat disappointing. Expand
  100. Jun 3, 2013
    Count me in the minority on this one. I don't know if it's because I was used to the greatness of the Bungie Halo games or what, but I was severely disappointed in Halo 4. It didn't have firefight. The multiplayer is full of glitches. The story is pathetically mundane. And the spec ops missions were the most boring, repetitive things ever. This list of annoyances goes on and on.

    I will
    say the cutscenes had probably the best graphics I've ever seen. And the game overall is a slightly entertaining diversion. But the fact I traded it back in way earlier than all the other Halo games I've owned speaks for itself. Expand

Generally favorable reviews - based on 87 Critics

Critic score distribution:
  1. Positive: 83 out of 87
  2. Negative: 1 out of 87
  1. Dec 17, 2012
    Halo 4 eschews esoteric delivery for a sledgehammer story with a blockbuster aesthetic. Epic, engaging and sensorially awesome. [Jan 2013, p.60]
  2. 90
    In the end, this game is still a fairly conservative and faithful to the original spirit, even with some significant changes.
  3. Dec 3, 2012
    The narrative is outstanding, even in spite of a few plot-point missteps, and the character evolution of Master Chief and Cortana deserves to be further explored with these wonderful storytellers (well, maybe one of them can't happen, but I'll avoid spoilers). However, the gameplay feels jilted, awkward and unrefined, three unforgivable sins in a landscape populated with other quite-capable FPS franchises. As a result, I'm going to average everything out: great story plus bad gameplay equals an average experience. And in this overcrowded FPS genre, "average" is isn't something I'd recommend buying.