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79

Generally favorable reviews - based on 51 Critics What's this?

User Score
7.0

Mixed or average reviews- based on 384 Ratings

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  • Summary: Don the suit of the ultimate assassin, you have the ability to hide in plain sight, cause death with your bare hands and fashion a weapon from almost anything. You are Agent 47, the world's deadliest assassin.
Score distribution:
  1. Positive: 38 out of 51
  2. Negative: 2 out of 51
  1. Nov 20, 2012
    100
    A study in pure, unadulterated excellence.
  2. Nov 18, 2012
    90
    Like Dishonored before it, it's actually a true pleasure to play a game that lets you tackle it from multiple angles.
  3. Nov 20, 2012
    90
    If you're new to the series, there's plenty of warm water here to sink into, but franchise stalwarts need not worry. Agent 47 is as cunning, deadly, and silent as you want him to be; it just so happens that purist players will also be the most rewarded. Regardless your level of experience, Hitman: Absolution scratches a very specific itch, one that involves a butterfly knife or possibly an accidental electrocution.
  4. 85
    Absolution has the pacing and exotic set-piece locations of a James Bond film, which seems appropriate given that 47 is essentially Bond stripped of his smirk, gadgets, and vices.
  5. Nov 18, 2012
    80
    Hitman: Absolution does have a few flaws, but these certainly don't take away from what is a polished and in-depth package that turns killing into a fine art. Hitman purists may decry the latest title, but in our opinion the balance between stealth and action is just right. Most importantly, you feel that you always have the freedom to bring death in any way you choose. The world is your oyster; now go kill in it.
  6. Nov 18, 2012
    75
    Not every method of murder is as satisfying as you'd want, but Absolution plays well and looks sumptuous.
  7. Dec 4, 2012
    35
    While there are a few sequences that thrill the way a proper Hitman should, like stalking a dark cornfield or combing Chinatown without being dressed as a chef, these brief glimpses of 47's predatory roots are outnumbered three-to-one by kludgey segments more about duckwalking towards exits than they are about killing professionally. I would imagine that the goal of Hitman: Absolution was to take Agent 47's detailed, methodical gameplay and make it appeal to players more familiar with modern action/stealth hybrids, but all the devs have done is eviscerate their unique franchise with poorly-implemented mechanics and left him to die an awkward, humiliating death.

See all 51 Critic Reviews

Score distribution:
  1. Positive: 80 out of 135
  2. Negative: 40 out of 135
  1. Nov 20, 2012
    10
    This is hitman. There are so many paths to assassinate your target and if you were to step back and look, you would see all the hard work that has gone into designing the levels. Hitman's only downside is the disguise system, police officers should not know everyone in the whole police force and because of this it gets a 9.5. I love hitman and if you decide to play this stealthily, you will find it quite a challenge and most games today lack challenges. Expand
  2. Mar 12, 2013
    9
    Silent, gritty, dark and funny. IO Interactive have hit the nail on the head, with this great stealth/shooter, although the formula has changed in some way which may alienate some fans, but those who have been there from the beginning like us and many alike, will know this was the best direction for the series to go. With the same stealth mechanics from blood money with a few missing this is still 'One of the best!' stealth games we will see in this lifetime with great attention to detail. Agent 47 is back with a vengeance Expand
  3. Nov 27, 2012
    9
    I am registering to metacritic to write a review for this game - just because there are too many weird negative reviews that do no justice what this game is. Have people lost their minds?

    The game is excellent. I recently bought and played Dishonored, Max Payne 3, Mass Effect 3, Skyrim and Fallout 3. Max Payne 3 was a boozed-out slugfest, and very formulaic. The game missed the spirit of the earlier Max. But still, not a disaster. But not great. Mass Effect 3 - I had fun playing it. Don't care for the save the galaxy crap, but like a true fan, liked the first few levels, especially the one on the Turian planet, and a few characters. Wasn't 'outraged' by the ending. Skyrim - didn't care for the dragon crap, but had some fun playing the main mission. Fallout 3 - was too grey and monotonous. Dishonored - was the game I liked the most of the lot, but thinking back, there are parts which didn't move me much. What was great about Dishonored were the character models, the artwork and the level design esthetics. I liked the climb-back from Corvo's downfall, where he gets dumped in the Flooded district amidst the Weepers.

    Hitman, I would place at the top of this entire pile. As a gamer, you'd always think how unrealistic many of 3D FPS settings always have been. How most worlds we saw shorn of detail, had no objects you could interact with, had all kinds of HUD hand-holding interface elements. In short, the lack of realism that would cruelly distract from the gameplay one enjoys as a gamer, but can yet not convey to the casual onlooker because what confronts him or her is the stark unconvincing unrealism. All that is gone with Hitman. Imagine bustling crowds as far as the eye can see, or imagine rustling corn shoulder-high in a field, or a mid-western US small town junkyard - you'll be there. One can only imagine a Deus Ex set in such a world.

    Of course, there are small glitches and distractions. But you have throw yourself into a game and enjoy it first. Your rating score is useless otherwise. That is what most of these low scoring reviews here represent. Bunch of insincere, complaining seekers of nostalgia, if anything else at all.

    Hitman is a landmark game that deserves gamers' appreciation. It has its flaws - perhaps the weird save system (can be downright frustrating if you goof up and get yourself killed) and the structuring of the story narrative where control is taken away from the player on occasion. But who gives a damn if the game works? The 'cinematicism' does not, and cannot detract from the game.
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  4. Dec 31, 2012
    7
    This review contains spoilers, click expand to view. I have been expecting this game since its announcement. The previous Hitman game in the series, Blood Money is one my favorite games of all time and I consider this series as being a mythical one in the gaming industry. So obviously, I pre-ordered Absolution even though the first footage I saw of the game made me a little skeptically as the only things we were able to see from the game were some intense shooting moments or the Agent 47 killing everybody simply using what he could find on the field (electricity cables, etc.) without having any plan for approaching the target. Fortunately, the game is not like that on the hardest difficulties (let's be honest, a Hitman game is meant to be played as a hardcore stealth game, on the hardest difficulties possible). The possibility to use random objects that you find during the curse of your mission is a really good adding to the game, it gives the Agent 47 an extra bit of intelligence which is never a bad thing, he can now adapt a bit more to his surroundings. I also have to say that the "new" shooting system is way better than in the previous episodes as the feeling of shooting has never been such rewarding for a Hitman game, the ability to switch the camera from the left shoulder to the right one makes it easier and more realistic than before. However, with the more modern shooting system comes a new cover system which doesn't feel really finished. When you get behind cover, the game considers you as being harder to spot than if you are not, meaning that even if a NPC cannot directly see you, he might still be able to spot you if you don't use the cover system which really alters the realism of the game. Why is that a problem you would ask, one just has to use the cover system and he won't get spotted. Well, the thing is that it is a lot harder to move while being under cover than if you just walk normally like we used to do in previous Hitman games. But this is not the biggest concern about the new cover system, the real big problem about it is when you use the "go to the next cover" thing where 47 performs an acrobatic move to next cover : even if an enemy ten inches away from your position sees you doing one of these tricks, he will not be alerted because the game considers this move as being silent, which is really not the case, it should only be a faster way to from a cover to an another without being noticed by far-away guards. Moving on to the story. I feel like the fact that the Agent 47 decides to help the only person that he has ever had confidence in is a pretty good idea. In order to do this, he has to save and protect a young girl called Victoria which is someone responding perfectly to the biological tests that are made to her. These tests are the ones that 47 had to suffer while the doctor Ort-Meyer was training him to become the perfect assassin. That's also why the cold blooded Agent 47 accepts to protect her from the doctors. I fell like this is the only real way that the developers could bring emotions to 47 and I have to admit that it is pretty well done in this episode. The story mode is divided into 20 missions which are themselves divided into several parts. That kind of division of the story line fits perfectly with the story itself where there are some clear separated parts but there are a few flows. You can no longer choose your preferred set-up for the missions as the story basically features 47 on the run and him trying to protect the girl. This is a little disturbing for the Hitman fan that I am but if the story benefits from it, why not giving us an "equipment naked" 47 (even though you almost always end up with a gun coming out of nowhere). The other big problem to me in the story line is that the Agent 47 gets captured twice in very stupid ways which, for a person like him, very intelligent, physically extremely powerful, etc., it feels really absurd. He is meant to be the perfect assassin and because of those moments, he looks vulnerable which is something he has never been before, counting out the end of Blood Money. To make up for that lack of freedom in the missions, IO created a new mode called Contracts where you can create a contract or play others' contracts. This is probably the best thing that Absolution as brought to the series because it offers a really big replay-ability to the game which the other episodes kind of lacked of. But it is less fun than before because you can only equip one weapon at the beginning of the contract. Finally, I would say that the game lacks a lot of animations and realism, 47 makes weapons pop in his hands rather than taking them from his suit, he also now can hide an entire sniper riffle in his vest as well as an assault riffle at the same time. Forget the briefcase, 47 can make weapons become smaller. 47 no longer has an animation when going up and down the stairs. The game is still good, but better for the ones who are new to the series, I don't now how long Absolution will last... Expand
  5. May 2, 2013
    6
    Overall this is a pretty decent game. Unfortunately the last game in the series (Blood Money) was as close to perfect as you can get. All they had to do was make a game exactly like Blood Money and this game would have been a 10/10 but unfortunately they decided to completely break the stealth aspect in favor of run and gun style play in an attempt to appeal to a wider audience. Make no mistake the stealth is completely broken in this game, it come down to luck much of the time. If you want to run and gun through this then by all means pick it up and you'll love it but if you're looking for a stealth game then do yourself a favor and go buy an old copy of Blood Money and you'll be playing a game that is leaps and bounds better. Expand
  6. May 5, 2014
    4
    I got this game free on Xbox live gold and so frustrating.
    The AI is either brain dead or super smart.
    The levels are super short and you
    can basically run all of them and don't give damn about the enemies and still get a good rating. I'm sure some people will like this game but it's not for me.
    P.s the story is super and you lose it about 1h in to the game.
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  7. Jun 28, 2013
    0
    I've created this account specifically to give Hitman: Absolution a ZERO. If you would like to know why just read any of the yellow and red reviews on this site. I'm not at all being childish. I feel obligated to go out of my way and give this the harshest score I can, and it makes me feel like I'm doing my part.

    I feel the need to join all of these disappointed, loud, and saddened voices of the people who were utterly hurt by the turn and betrayal of a great franchise because this is as close as I can get to having the developers hear me or any of us.

    Recently we saw enough middle fingers in the air to show how powerful a collective group of people could be. Microsoft backed down from imposing its ugly restrictions to the new gen because we universally laughed at them and threatened not to give them any money. It was great. It was cool to feel victory for the little guys for once.

    I know I'm late to the party, but IO has their back to a corner, being forced to lay off 50% of their work force, not only making The Hitman their sole purpose now, but maybe their last hope as well. I don't know enough about whats going on with them, but I have to assume they are in a desperate situation, a bit like Microsoft was. What I'm saying is they seem like they barely have a leg to stand on and they are about to lose the money of an entire fan base because of what the Kane and Lynch team pulled when they took on reinventing The Hitman. This is the part where they had better start coming up with some bright ideas if they want to survive. No more frivolous spending on beautiful shallow graphics, not unless they give us the gameplay we want to boot. Did anyone else feel the soul of Hitman dying this time around? Or do most of you consider him dead already?

    I said to myself "YES, I CAN FORGIVE THIS". To me personally, Hitman: Absolution, or Hitman: Conviction, etc, is 100% FORGIVABLE if they pick it back up and redeem themselves during their next performance. The numbers don't lie. They've p1$$ed off a large group of people and from what I've put together they already didnt fair well this time around. They were looking to make around 6mil, but instead sold 3.6mil according to what I've heard. Don't quote me. If they can pick it back up, and pull it off, it would completely change the way I look at Absolution.

    Right now Absolution is looking like Yoko Ono, the one who killed The Beatles. Absolution is looking like Splinter Cell: Conviction, the Video Game that took everything the franchise was building up to, over some years of slow evolution, and completely disregarded it as if it was dysfunctional, obsolete, or unimportant. It almost seems like once you give a franchise your trust they make the 'Money Grab' and sell out hard because they know they have you in their pocket. Maybe thats rule 1 in their playbook. I don't know... NO... I'm just being cynical.

    However if they were to redeem themselves, I could look back at Absolution and say "oh, yeah; that game was a great spin off" or that was a very flattering impersonation of the hitman games. Nice little side quest of the franchise if you want to play an origins type of story." Absolution to me is a gorgeous homage, an ode to the hitman series. It's like a good portrait or an outstanding caricature. For It very much is, but I'm long from calling it a part of the family just yet.

    So maybe, with a stroke of luck, IO is done taking liberties, conducting experiments with the glacier 2 engine. As a show of goodwill it can be said that it's admirable that IO took a risk with their 6 year investment. Absolution gave us many good things that we otherwise may not have ended up with, but damage was done to The Hitmans good name and some bridges were burned down in the process. It is my hope that it might just be a blessing in disguise.

    Now IO might be in a unique position since they are putting all of their chips on The Hitman franchise to carry them through the next gen. I think they are operating from a position of necessity and survival. I think IO is desperate and in a pickle Because THEY HAVE NO OTHER CHOICE, but to make a very specific Hitman. One that is a link between the old games and ABSOLUTION. I'm happy to feel that THEY HAVE NO OTHER CHOICE. They MUST make a product that pleases both the original fans and the new recruits or else they will go under. It doesnt have to be a Michael Angelo, but one we can stand by. lol they wont survive another Absolution.
    Maybe you could say they were so proud of their amazing Glacier 2 engine that they felt bullet proof and got arrogant just like Microsoft did. In the end they were forced into an epic down size. So now would be one of the best times to start slamming forums with demands and expectations, giving more user reviews of what went right and wrong, and throwing around words like "boycott". It would be great if we were loud enough for them to hear exactly what we want. Micrsoft did.
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See all 135 User Reviews