Infinite Undiscovery Xbox 360

Metascore
68

Mixed or average reviews - based on 60 Critics

Critic score distribution:
  1. Positive: 18 out of 60
  2. Negative: 5 out of 60
Buy On
  1. Overall Infinite Undiscovery is a very enjoyable experience and I would definitely recommend it to anyone who is either a Square Enix, Tri-Ace or just an role playing game fan in general.
  2. This is a great action role playing game which will appeal to fans of Japanese RPG gamers and Western RPG Gamers and for a title like this from a traditional Japanese RPG company that is a rare thing. So buy this game if you like action RPG’s, RPG’s or action games.
  3. 85
    While it isn't in the same league as something like Final Fantasy, Infinite Undiscovery offers an enchanting adventure that will keep JRPG's fans more than happy till Final Fantasy XIII or Star-Ocean 4 arrive next year.
  4. Despite the formulaic plot, some of the characters are endearing (a giant bear!), and several dungeons make excellent use of a multi-party mechanic that lets you put all of your ­accumulated warriors to good use.
  5. This whole setup would fall apart completely if the red-headed Capell weren’t so freakin’ likeable. It helps that despite the fumbling voice-acting, each character’s lines — as well as the story itself — are well-written. Every new discovery pulls you deeper into the mysteries and personalities that keep Infinite Undiscovery so involving.
  6. 360 Gamer Magazine UK
    80
    Appealing to a wider audience, Infinite Undiscovery replaces methodical, inventory management and turn-based pondering with action – and is all the better for it. There’s no time to explore, what with all the running and slashing, but there’s endless depth in the game once you’ve got to grips with it.
  7. 80
    The RPG elements, especially item creation and character development, are as deep as fans of the genre have come to expect and the team-play elements are excellent. Despite the numerous short-comings and ridiculous name, Infinite Undiscovery ends up being well worth playing.
  8. 80
    Infinite Undiscovery isn't the epic JRPG for the X360 we have been waiting for, but it's a great stop gap for the expected ones (Final Fantasy XIII and Star Ocean: The Last Hope) and certainly the most fun I have had in a JRPG on the X360 yet.
  9. Infinite Undiscovery is more of a gateway RPG than an all-out epic; real-time combat, less story-driven side activities/exploring and a shorter overall play time allow easy access for the JRPG n00bs. There are a few technical hiccups to get over, but Infinite Undiscovery is still a worthwhile romp for those looking for a JRPG-lite in 2008.
  10. Infinite Undiscovery is a capable console action-RPG with an interesting story and some unique ideas, but other than its excellent battle system, the game just isn’t on the same level as the best games in the genre.
  11. Square Enix’s 360 exclusive RPG is a colourful jaunt that should appeal to an audience beyond its Final Fantasy following.
  12. Even by trying to differentiate itself with a few gameplay extras, Infinite Undiscovery still falls into the average RPG category, but some gamers will still find a great adventure in this one if you're hungry enough for an action RPG.
  13. 76
    If a few niggles had been corrected such as the slightly dull fighting and vague directions, or the off/on voice acting that makes you wonder if the sound has suddenly cut out (it hasn't, for some reason, only bits of conversations have voice acting), this game really could have been something a bit special.
  14. 75
    Despite the badly botched opening segments and frustrating menu and navigational issues, it really won me over with its rewarding combat, kooky charm, and goofy humor.
  15. Infinite Undiscovery isn’t the greatest RPG out there, but with charming characters and an interesting story (despite being dipped in rather an abundance of cliché) it certainly is well worth looking into if you like RPGs.
  16. Some great concepts and even an original feature or two. This is a solid RPG, but ultimately not one you'll remember six months down the track.
  17. I ended up enjoying Infinite Undiscovery quite a bit. It's not the best that Tri-Ace has created, but it's a pretty solid outing for these guys.
  18. It’s a good game – not a great one, but it will definitely keep you entertained for a good amount of time.
  19. In the end, Infinite Undiscovery is in the minority when it comes to providing real-time battles in an RPG setting, but that stand-out feature does not cure the game's far too many mistakes.
  20. Outside of its polished action formula, sharpened AI, and crafting system, the only thing that dungeon crawlers might discover is how finite the experience can unexpectedly feel in so many other ways.
  21. Infinite Undiscovery is a decent game that has the potential to be more than what it is. This is a great weekend rental game, but nothing more than that.
  22. Games Master UK
    72
    Get used to its quirks and it'll make for a perfectly playable distraction until FF13. [Nov 2008, p.75]
  23. 71
    This isn't a game marred with horrendous bugs or unplayable combat. And it's not boring. It's just misguided.
  24. Taken as a whole, Infinite Undiscovery’s a game with a bit of an identity crisis. When it’s acting like a run-of-the-mill JRPG, it feels clichéd, but reasonably enjoyable. When it tries to be innovative, however, its unsatisfying combat, superfluous subsystems and wasted ensemble cast make the whole experience feel half-hearted.
  25. Reasonably deep and enjoyable for fans, but it’s no looker. Not as accomplished as Lost Odyssey. Or Eternal Sonata. But fun... if you like that sort of thing.
  26. It’s complex, yet boring. There is a lot here for JRPG hardcore fans to gush over, but the rest of you will likely tire of the game.
  27. Infinite Undiscovery is your typically average JRPG and even if the flaws were fixed it would still remain average.
  28. 70
    Infinite Undiscovery's greatest weakness is that it feels too much like other, better JRPGs, many of which were also developed by tri-Ace. However, in a strange way, that's also its greatest strength.
  29. It might be a little on the short end when compared to Square’s other JRPGs, but there is more than enough content to extend the game significantly. That said, anyone who isn’t already a fan of the genre will likely grow tired of the cliché locales and repetitive gameplay, as well as not being as forgiving of the game’s many other missteps either.
  30. 70
    Yes, it looks wonderful and, yes, it sounds pretty good too. But that’s about as far as the praise can be stretched.
  31. Infinite Undiscovery is a great addition to the slowly-rising stock of Xbox 360 RPG titles, and a worthy inclusion to the library of Square Enix titles as well.
  32. There’s nothing really outstanding or recommendable about the game. Just like the protagonist Capell, the game itself is nice and well intentioned, but a bit dull and hesitant at following things through.
  33. Good for junkies, but for the less fanatical RPG players out there, or anyone who seeks a more complete and refined gameplay experience, there are most certainly better ways to spend your time and money.
  34. A new JRPG for the Xbox 360, developed by Tri-Ace, nonetheless. You play as Capel, a musician that will end up fighting for the sake of the world, freeing the moon from those chains that bond it to the world. IU has fast real-time combats, a huge roster of characters, easy to play system, and a compelling story; but it can’t avoid the feeling that it’s just a test, a bit hurried and not completely finished.
  35. Infinite Undiscovery treats us to an unusual title but a familiar concept. The world is bound to the moon which unleashed a torrent of monsters onto the world. You set out to save the world in the usual fashion but the story does get interesting after a while and the real time combat system works really well. Some technical issues mar this experience, and overall it's nothing spectacular, but it's a good adventure none the less.
  36. Just about average overall but could have been so much better. The franchise overall is certainly worth another shot in the future however.
  37. Square Enix brings us a long and epic RPG-Action videogame specially designed for pleasing Japanese gamers. Tri-Ace entitles their game as Infinite Undiscovery but it's really a finite discovery as a result of a lack of innovation. It makes an excellent approach but it's only a correct-finished product.
  38. Electronic Gaming Monthly
    69
    It's absolutely recommendable, but it ccould've been so much more. [Nov 2008, p.78]
  39. Xbox World 360 Magazine UK
    68
    Kudos to them for trying, but the action/RPG mix doesn't quite convince. [Dec 2008, p.84]
  40. Infinite Undiscovery feeds your need for narrative, but it's ultimately a shallow, flawed experience.
  41. We really wanted to like Infinite Undiscovery, but it was too much of a case of been there, done that (or more the case of been there, done that, and done it better). It has some cool concepts, yet they never really felt fully hashed out.
  42. 65
    It is hard to place the exact point that Undiscovery got lost. You'll be wondering at times what went wrong to keep this good game be great.
  43. Infinite Undiscovery is a flawed, frustrating but still strong game experience.
  44. 60
    Then there's the slowdown: yes, in this age of high-powered processors and graphics hardware, Infinite Undiscovery suffers from slowdown. The game itself is gorgeous, with detailed character models to neat-o combat animations, but the action tends to slow to a crawl when too many enemies clutter the screen.
  45. It's not every day that Square Enix releases a game for Xbox 360, so we expected Infinite Undiscovery to be an original and exciting action RPG. What we received is a boring, by-the-numbers adventure that once again casts us as a weak and at times clueless young boy that must destroy evil.
  46. Untangling this new world's intrigues, both political and personally for characters, is unreasonably complex. New terminologies and faces are thrown at you at such rapid pace in the first few hours that you find yourself not caring.
  47. games(TM)
    60
    Hopefully tri-Ace will revive these characters for a second game, which can fix the niggling flaws of this imperfect but enjoyable adventure. [Nov 2008, p.106]
  48. Edge Magazine
    60
    The game’s ambition reaches further than perhaps its budget could reach, thus failing to either deliver or explore its ideas as they were no doubt envisioned. [Nov 2008, p.95]
  49. It's got an unforgivable opening, it looks worse than Final Fantasy XII, and that was released a year and a half ago on the PS2 and 70 per cent of the characters may as well not exist. But it does get better.
  50. LEVEL (Czech Republic)
    60
    So complicated is the combat system and character management, one may overlook the excellent story in this unusual JRPG. [Nov 2008]
  51. 60
    While a serviceable action RPG, Infinite Undiscovery seems like a developer experiment before their main project is due to hit.
  52. AceGamez
    60
    Although not quite stuck in the shallow depths of mediocrity, Infinite Undiscovery barely surpasses the mark of decent.
  53. It really is a crying shame that Infinite Undiscovery turned out to be exactly the sum of so many disparate parts that don't even work on an individual level.
  54. At its best Infinite Undiscovery is just another standard action JRPG following a strictly linear route through the same predictable story about another reluctant young hero overthrowing yet another evil empire. In its worst moments, it's an unwieldy collision of ill-conceived ideas and sloppy technical implementation that will test the patience of even the most hardened player.
  55. For a Square Enix title Infinite Undiscovery is almost an embarrassment. The action sequences between chapters is to straightforward an it lacks RPG depth and drive. Fortunatly the game offers just enough to stay on its two feet.
  56. Personally, I think Generic Japanese Role Playing Game # 23 would be more suitable for it. It's average at best and one that should be avoided. Let's hope some of the future Square Enix produced titles turn out much better.
  57. What we’re left with is a reminder that no matter who you are, the most important aspect of a game being successful and enjoyable is what goes into the product, not the names that are on the display case.
  58. Infinite Undiscovery is never particularly awful or broken. The music is excellent, and overall the presentation is pretty solid. It’s just that this is one of those games that seem to drag on even though it’s a relatively short game.
  59. Managing the flaws might not have been a chore had the story been compelling, but this is where the game commits one of the worst sins an RPG can in my eyes: it’s just average, and often it feels forced.
  60. Take away all the mind-numbingly painful design choices and there may be a game deserving of the Square Enix name here, but all the extraneous material makes that nearly impossible. A game that you will soon undiscover… infinitely.
User Score
7.0

Mixed or average reviews- based on 156 Ratings

User score distribution:
  1. Positive: 13 out of 22
  2. Negative: 5 out of 22
  1. jh
    Jan 20, 2009
    10
    This is one of the best rpg's i have ever played. I really like RPG's but they tend to drag out and i lose interest in them. But IF This is one of the best rpg's i have ever played. I really like RPG's but they tend to drag out and i lose interest in them. But IF kept me hooked with the amazing story and maybe the best combat mechanics i have ever seen and not just in the RPG catagory. I can not recommend this game enough it is simply amazing on ever level. Look the game has a low score (even though i don't care for revews) If you are still iffy about getting this give it a rent. The game is worth a try and in my opinion deffinitly worth a buy. Full Review »
  2. Nov 6, 2013
    10
    The reason why everybody don't like this game is because they don't play it fully and immersely the frame rate slowdowns are occasional andThe reason why everybody don't like this game is because they don't play it fully and immersely the frame rate slowdowns are occasional and wont ruin your experience, and the voice acting is very forgivable considering it is first released and developed in Japan. The gameplay is top notched especially if you're looking for a great action RPG skills and attacks are flashy your party's AI is very intelligent and seriously I don't find any boring part of this game Ive been playing Final Fantasy Series, Kingdom Hearts Series The Breathe of Fire series The Star Ocean series etc.. This game is undoubtedly one of those series that will stick with you.. certainly a must play. Full Review »
  3. BlandyB.
    Sep 13, 2008
    4
    Between the retarded time limits on some missions, menu system that leaves you open to getting slaughtered, and being forced to go through Between the retarded time limits on some missions, menu system that leaves you open to getting slaughtered, and being forced to go through the forest maze multiple times (and later on running the risk of party members turning into enemies), I've decided that it's not worth my time and frustration to finish this badly designed game. Full Review »