LIMBO Image
  • Summary: [Xbox Live Arcade] Uncertain of his sister's fate, a boy enters LIMBO.
Score distribution:
  1. Positive: 88 out of 89
  2. Negative: 0 out of 89
  1. 100
    Dark and disturbing is something that is a running theme throughout Limbo, it isn't a nice game, it isn't one that will leave a smile on your face but it is engrossing and it will have you suckered in from start to finish.
  2. If you like clever game design, intelligent horror, or well-realised artistry, you really have to play through Limbo. It's an immaculate production, as close to perfect as it gets, and it will stay with you for a very long time.
  3. Limbo has brilliant details and some intelligent puzzles, but it has many things that will end up being boring as they're the same as always.

See all 89 Critic Reviews

Score distribution:
  1. Positive: 36 out of 43
  2. Negative: 3 out of 43
  1. Without doubt one of the most beautiful games I have ever played, Limbo blurs the lines between video games and art. The puzzles are really devious too! But, way too short. I'm hoping they will create another Limbo game, as there are so many ideas here i'm sure they can greatly expand on this great little game. Expand
    • 4 of 4 users said yes
  2. When all's said and done, it's the art style and atmosphere that made this game a success. The puzzles are generally above average for games of this type, although they mostly use rather vanilla mechanics that have been seen before in countless other games (push blocks around, swing on ropes, pull levers to change states of machinery etc. etc.) They do get repetitive, and after about halfway through the game the puzzle design becomes far too reliant on precision timing, and frustration tends to dominate. What I found was that you fairly quickly work out *what* you are supposed to do, but the act of *actually* executing the sequence is bogged down with endless trial-and-error as you have to constantly micro-adjust the positions of things, and re-adjust your timing until you hit that split-second and pixel-perfect "sweet spot" that allows progression to actually occur. When it takes 30secs to figure out the solution, but 10 minutes of repeating the same sequence over and over until you hit that jump just right (for example), then there is something obviously wrong with the design. Best way of summing it up - it's a bit like how Braid would have played if you we're allowed to rewind time. Ouch. Expand
    • 0 of 0 users said yes
  3. If it weren't for the art direction, this game would have gained little attention. The general vibe is interestingly depressed and monotone, but the implication of the title: that the game somehow explores the concept of being in 'Liumbo' falls apart quickly. It is barely explored in the game itself, and at the halfway mark, the initial interest of being in a real / organic place replete with beats and animals preying on those trapped between worlds falls apart and the game descends into a generic clockwork maze. Filled with turning gears designed to expand the gameplay possibilities, they do not serve the theme or even truly expand the mechanics and show a distinct lack of inspiration and imagination for a game that only last a few hours. Worse, the base mechanics are floaty and imprecise, meaning the character is difficult and annoying to control: problems that were solved in the 90s on the SNES. Expand
    • 6 of 20 users said yes

See all 43 User Reviews