Metascore
90

Universal acclaim - based on 89 Critics

Critic score distribution:
  1. Positive: 88 out of 89
  2. Negative: 0 out of 89
  1. 90
    Limbo is an incredible achievement. Very few games are as original, atmospheric, and consistently brilliant as Limbo.
  2. Thoughtful puzzles and striking aesthetics make Limbo a cerebral adventure you must experience.
  3. But in the end, there's something peculiar and odd about Limbo that keeps the attention of the player far longer than it should have. As I said, credit goes to PlayDead Studios – they've created a game that is fantastically weird and pleasant all in its own right.
  4. Hardcore fans of Braid may complain that the puzzles aren't as difficult, but as a cohesive unit, the game is deeply engaging.
  5. A short but engrossing play that will remain with you long after you finish. [Aug 2010, p.110]
  6. 100
    It's inevitable that Limbo will be compared to 2008's Braid, but I think this game's sum takeaway is more in line with Portal -- an intricate and internally consistent world that communicates itself through simple mechanics and a creative, minimalist structure on which to hang events that happen to a vulnerable protagonist.
  7. A game that has very few humans, but a surplus of humanity.
  8. 90
    As a gaming experience, LIMBO succeeds by combining cerebral puzzles with physical 'twitch' actions, but what makes it more than just a cool, artsy indie title is the incredible world that PlayDead Studios has created.
  9. Limbo is one-third a fantastic masterpiece and two-thirds a solid, if unexceptional, game.
  10. Great entertainment for the player. Even with no music, a depressing game world and no weapons or tools to speak of, Limbo is a great game. The only draw back, and the reason that I am not saying that you should stop reading this now and go buy this game, is that the game is extremely short.
  11. Limbo represents a confident step for indie games firmly into the realm of Art, just in case there were any doubters remaining out there.
  12. 75
    Still, while it stumbles to pull everything together, Limbo is short and certainly worth experiencing, if for nothing else, than to see this beautiful, two-tone world yourself.
  13. Twisted, sick, upsetting... Limbo is all these and one other: genius. Unmissable. [Oct 2010, p.75]
  14. Limbo is by far the best Xbox Live Arcade title since last year's highly-lauded Braid, and one of the best Xbox 360 titles ever released, period.
  15. If you like clever game design, intelligent horror, or well-realised artistry, you really have to play through Limbo. It's an immaculate production, as close to perfect as it gets, and it will stay with you for a very long time.
  16. Its unique atmosphere, intelligent design and challenge for the player makes it one magnificent game in the Xbox 360 portfolio.
  17. The only possible flaw I can really find with it is that it is over relatively quickly - it took me about six hours to beat it. However, in that time, LIMBO delivered an incredible experience from beginning to end, had no filler, and provided more memorable moments in that short time than many games of a far greater length.
  18. 100
    Regardless of its brevity, price, or minor frustrations, this is one of the best games currently available on Xbox Live Arcade. It's also one of the most essential must-play experiences this generation.
  19. 85
    After the first hour the initially artful storytelling falls flat. You no longer want to explore or experiment, and why should you? Limbo trains you that curiosity is punished.
  20. Playdead's debut title is a rare thing – a wholly realised place as well as a successfully realised game, and both Limbo and the Limbo inside it are one-of-a-kind places to be stuck in.
  21. It's a game of quiet beauty, scattered liberally with ingenious design.
  22. At approximately four hours in length it's not a long game at all, but while those four hours last they're magical, beautiful and really quite affecting.
  23. And really, what the team at Playdead has achieved here--in their very first game, no less--is just tremendous. [Oct 2010, p.72]
  24. Limbo is worth experiencing for the atmosphere alone, this little child´s world is an amazing place to get engaged. Aside of an obvious lack of complexity in its gameplay side this is one of the most artistic achievements you will see for years.
  25. Limbo does what few games of any genre can do, which is trial and error without any of the actual tedium. It's a puzzle game that is littered with ideas and an artistic eye, but more importantly it understands the frustrations of repetition and makes failure enjoyable.
  26. Simple and light as an idea, LIMBO runs away in a couple of hours, leaving traces blurred and steamy as the world it creates around the player. Easy to play, funny and intelligent, it shows how this industry can still live on simple ideas.
  27. The lack of plot may turn some people off but the excellent puzzles and mood make this a must have for hard core gamers.
  28. Limbo is as close to perfect at what it does as a game can get. It's artistic without being pompous, difficult without being cheap, and violent without being gratuitous. It gets everything just right.
  29. But LIMBO is easily among the best XBLA titles of the year that anybody who plays it won't soon forget for its magnificent art design, tough puzzles and dismally sad story.
  30. Limbo is one of the best XBLA ever created. A simple gameplay meets a complex level design, for an instant classic with a terrific art direction.
User Score
8.5

Generally favorable reviews- based on 423 Ratings

User score distribution:
  1. Positive: 50 out of 59
  2. Negative: 4 out of 59
  1. Sep 14, 2010
    3
    If it weren't for the art direction, this game would have gained little attention. The general vibe is interestingly depressed and monotone,If it weren't for the art direction, this game would have gained little attention. The general vibe is interestingly depressed and monotone, but the implication of the title: that the game somehow explores the concept of being in 'Liumbo' falls apart quickly. It is barely explored in the game itself, and at the halfway mark, the initial interest of being in a real / organic place replete with beats and animals preying on those trapped between worlds falls apart and the game descends into a generic clockwork maze. Filled with turning gears designed to expand the gameplay possibilities, they do not serve the theme or even truly expand the mechanics and show a distinct lack of inspiration and imagination for a game that only last a few hours. Worse, the base mechanics are floaty and imprecise, meaning the character is difficult and annoying to control: problems that were solved in the 90s on the SNES. Full Review »
  2. Sep 17, 2010
    5
    I believe this game is nothing more than hype with its users liking it because of the media induced hype. I completed the game and it wasn'tI believe this game is nothing more than hype with its users liking it because of the media induced hype. I completed the game and it wasn't anything special, very repetitive nothing more than 200 gamer-score. Although this game is unique I just haven't bought into the genre. Although this review is very negative this is just my opinion, try the demo, it shows the game for everything it is. Taking into account the price i believe this game is mediocre. Full Review »
  3. Aug 22, 2010
    10
    Without doubt one of the most beautiful games I have ever played, Limbo blurs the lines between video games and art. The puzzles are reallyWithout doubt one of the most beautiful games I have ever played, Limbo blurs the lines between video games and art. The puzzles are really devious too! But, way too short. I'm hoping they will create another Limbo game, as there are so many ideas here i'm sure they can greatly expand on this great little game. Full Review »