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Mixed or average reviews - based on 49 Critics What's this?

User Score

Mixed or average reviews- based on 45 Ratings

  • Summary: Magnacarta 2 introduces an original new storyline driven by intense themes of love, hate, politics, betrayal and the ultimate question of choosing one’s own fate. Players are immersed in the world of the Lanzheim Continent, a conflict-ridden land deeply divided by a fierce civil war. Powereded by the Unreal Engine3 and featuring character designs by famed Korean artist Hyung-Tae Kim, the game bears a striking visual style unlike any other RPG through its blend of photo-realism and Japanese manga influences. The deeply emotional story is driven by beautifully rendered CGI cut-scenes featuring fully voiced dialogue to draw players into the immersive experience. Delivering more than 40 hours of gameplay, Magnacarta 2 features a unique battle system which combines strategic turn-based battles and real-time gameplay, creating a fresh twist on the traditional RPG formula. The game seamlessly blends world navigation and battles as everything happens in the same environment with no load screens or abrupt changes in the action when a fight begins or ends. Players can utilize objects found in the environment to their advantage and likewise, creatures and field objects dynamically react to the player’s actions. A free roaming camera further adds to the unrestricted interaction with the world. Players are also given flexible control over their party with the ability to pre-assign attributes for each AI character and freedom to easily switch control between all the characters at any time. Magnacarta 2 features a variety of adaptable options to keep the action fresh throughout the game. By defeating monsters, players obtain Kamonds which can be used to enhance a variety of weapons as well as create new items. When players change their weapon, they take on a different fighting style that adapts all the related moves and skills to that weapon’s attributes. While normal skills can be performed by any player at any time, special moves require skillfully timed actions to exploit the rhythm of the battle to their advantage. The pinnacle of special moves is the over-drive mode where players can use the most powerful combination of skills at one time to perform devastating attacks to defeat enemies. KAN (magic), representing the four elements of nature (Wind, Water, Lightning and Fire), adds another dimension to gameplay whereby players generate KAN for use in battle and to affect environmental objects in various ways. [Namco Bandai Games] Expand
Score distribution:
  1. Positive: 20 out of 49
  2. Negative: 3 out of 49
  1. Magnacarta 2 has all the spectacle, expanse, drama, combat, and nuance of an epic turn-based RPG, and none of the worn out conventions. SOFTMAX’s seamless real-time battle and field systems, great ensemble cast and boundless character development make all the difference.
  2. Bottomline, it's a great game that is certainly worth your attention.
  3. It’s great to see more traditional styled RPGs find their way to the Xbox 360 console, and even though MagnaCarta 2 is a fairly standard affair, it has its enjoyable moments.
  4. 42
    Sometimes, stereotypes exist for very good reasons. Korean role-playing games have a reputation as low-rent incarnations of their more polished Japanese counterparts, and Magna Carta 2 does nothing to combat that perception -- instead, it embraces it wholeheartedly.

See all 49 Critic Reviews

Score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5
  1. Magna Carta 2 is a magna sorprise, with incredible elements, the music, graphics, story, all are amazing. But the biggest problem is the replay, is poor, and its same like the first Magna Carta. Expand
  2. The graphics are decent, the music is decent, the characters are decent, the voice acting is decent, and the story is decent. The story is not told very well though, as the character models are brought to the front of the screen, with one on each side, and they talk to each other. In the back ground you can see a scene depicting where everyone is actually standing. I gave this game a 7 because nothing really stands out except the gameplay. This is where MarnaCarta 2 shines. Fighting is in real time and is a lot of fun. This is a linear JRPG with lots of optional sidequests. I really enjoyed this game and got 1000 gamerpoints and it was very easy to 1000 point this game. Expand
  3. 7
    Strange to say...but this is one of my favorite RPGs on the xbox 360, and I'm not kidding. I've heard things about this game being "clichè", and let me tell you: it is all true. But why do i like it?! First of all, the battle system is hard at the beginning since you'll use only one character for about 20-30 minutes (circa?), but once you'll control 3 party members...then the party can get started, because it's fun! It's action style so you'll move around while attacking (which reminds of World of warcraft...and it's not the only thing), building up your stamina gauge; once it's filled, you'll then switch to another member and will unleash a stronger chain of attacks and, if you do it right, you'll clear the stamina bare and restart from the beginning. It sounds repetitive but it's actually needed on the bosses which are hard (but not THAT hard), and in general it's interesting to try out new combos; also, every character (6) has 2 speccs of fighting, with their own tree talents and spells to learn (sounds familiar?), giving a total of 12 different fighting styles (but only 2 can heal). Another good thing is the gemming (Take a guess?), which lets you customize the status of your character (more stamina, more attack, more defense. Guess what it reminds me off?). There are also subquests which, actually, are kinda nice and relaxing to do: most of them are done during the main quests so, for example, you have to go somewhere, surely one quest's destination is around there: it's handy and it's extra exp for you. And for the story/characters...I actually liked them! They are clichè, they are totally copied from other characters/games/etc, the story is as old as ever...but it actually hooked me in, and that's what it matters sometimes! I liked that they were not original but they at least tried to make them likeable, which many games don't even attempt to and just leave the stereotypical characters as a boring character. In general, I just liked this game and I played through it straight to end: maybe it's too subjective but, seriously, the combat is fun and the characters decent and I just don't get how people are so hard on this game...well I have 2 main reason to hate this game: 1) it's extremely short (finished in 34 hours with 90% of quests done...). 2) Some major bugs can freeze your game time to time. And that's why I'm giving it a 7: probably it's going cheap so I suggest to check out for this decent rpg: you might like it like I did! Expand
  4. Magna Carta 2, what can I say about this game? It was cheap to buy, but still a horrible value for $20. The story is okay, the voice acting is horrible, the dialogue doesn't make sense a lot of the time, and the music is alright, except when in cutscenes where it gets ultra cheesy, sounding like ditties from an old music box that your parents or grandparents own. The combat in the game is sometimes exciting and a lot of fun, and is likely the reason why my rating is as high as a four. Expand

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