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Mixed or average reviews - based on 49 Critics What's this?

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7.0

Mixed or average reviews- based on 53 Ratings

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  • Summary: Magnacarta 2 introduces an original new storyline driven by intense themes of love, hate, politics, betrayal and the ultimate question of choosing one’s own fate. Players are immersed in the world of the Lanzheim Continent, a conflict-ridden land deeply divided by a fierce civil war. PoweredMagnacarta 2 introduces an original new storyline driven by intense themes of love, hate, politics, betrayal and the ultimate question of choosing one’s own fate. Players are immersed in the world of the Lanzheim Continent, a conflict-ridden land deeply divided by a fierce civil war. Powered by the Unreal Engine3 and featuring character designs by famed Korean artist Hyung-Tae Kim, the game bears a striking visual style unlike any other RPG through its blend of photo-realism and Japanese manga influences. The deeply emotional story is driven by beautifully rendered CGI cut-scenes featuring fully voiced dialogue to draw players into the immersive experience. Delivering more than 40 hours of gameplay, Magnacarta 2 features a unique battle system which combines strategic turn-based battles and real-time gameplay, creating a fresh twist on the traditional RPG formula. The game seamlessly blends world navigation and battles as everything happens in the same environment with no load screens or abrupt changes in the action when a fight begins or ends. Players can utilize objects found in the environment to their advantage and likewise, creatures and field objects dynamically react to the player’s actions. A free roaming camera further adds to the unrestricted interaction with the world. Players are also given flexible control over their party with the ability to pre-assign attributes for each AI character and freedom to easily switch control between all the characters at any time. Magnacarta 2 features a variety of adaptable options to keep the action fresh throughout the game. By defeating monsters, players obtain Kamonds which can be used to enhance a variety of weapons as well as create new items. When players change their weapon, they take on a different fighting style that adapts all the related moves and skills to that weapon’s attributes. While normal skills can be performed by any player at any time, special moves require skillfully timed actions to exploit the rhythm of the battle to their advantage. The pinnacle of special moves is the over-drive mode where players can use the most powerful combination of skills at one time to perform devastating attacks to defeat enemies. KAN (magic), representing the four elements of nature (Wind, Water, Lightning and Fire), adds another dimension to gameplay whereby players generate KAN for use in battle and to affect environmental objects in various ways. [Namco Bandai Games] Expand
Score distribution:
  1. Positive: 20 out of 49
  2. Negative: 3 out of 49
  1. Magnacarta 2 has all the spectacle, expanse, drama, combat, and nuance of an epic turn-based RPG, and none of the worn out conventions. SOFTMAX’s seamless real-time battle and field systems, great ensemble cast and boundless character development make all the difference.
  2. Still, if you're a fan of Eastern RPGs this is likely to appeal deeply to you, whilst the more westernized gamer will probably steer clear despite the obvious Western influences that Softmax has bravely taken on board.
  3. Magna Carta II is a pleasant surprise. The title does not revolutionize the genre, nor try to establish itself as a new landmark, but it can really offer a solid gameplay, vast and multifaceted. What's more, the unique combat system manages to be original in its own way and certainly is engaging. This also applies to the plot and especially the characterization of the characters, who will be able to absorb you in the magic world designed by Softmax. Never mind if technically we are back a few years of the competition, Magna Carta II is an enjoyable and durable game, that JRPG fans will certainly find rewarding and engaging enough, waiting the eternally delayed masterpieces.
  4. 70
    Magna Carta II is a lot better than it's predecessor. Still, it is a pity that the quality of some factors, like the voice acting, differs so much. Because of this the game hasn't become what it could have been.
  5. A old school jrpg with some new features that makes it one of the best in the genre for the Xbox 360. For example, the fighting system is great and creates a flow in the game. With a better story and a main character that wasn’t a boy that looks like a girl and has amnesia, it would have been even better.
  6. Magnacarta 2 has ups and downs through all the game, and those tarnish the result of a promising game which doesn't fulfill its potential.
  7. There's just no thrill to the combat and no spark to the characters or story, which ultimately makes Magna Carta II a step backwards in an already static genre. [Dec 2009, p.103]

See all 49 Critic Reviews

Score distribution:
  1. Positive: 5 out of 7
  2. Negative: 1 out of 7
  1. Jul 4, 2013
    9
    This is THE BEST RPG on 360, hands down. When I say best rpg, I mean real RPG, not shooters where you can level up your armor, gun, andThis is THE BEST RPG on 360, hands down. When I say best rpg, I mean real RPG, not shooters where you can level up your armor, gun, and powers... or hack n slash, watered down action titles (action rpg's). Just because a game has a progression system doesn't make it an RPG, it just means more things open up and you go through game so it doesn't get boring as fast... Lost Odyssey comes close, but the combat of MC gives it the little notch it needs to be above LO. Seriously though, if you're a fan of old good story based, turn based fighting (this game is not necessarily turn based, really, but it mixes the genres of turn, strategy and action into an interesting hybrid and one of the best combat systems IMO) with fleshed out characters with backstories (not 1 dimensional chars like the latest FF series, or many actionrpg titles), multiple sidequests (many of which will give you a clue to a character's back story or personality), this is the game for you! I seriously wish this would become the new RPG franchise to keep producing, since FF has sucked since X, Shadow Hearts got killed by the third installment being too childish, and Star Ocean just pretty much fell apart on the 360 release. Giving it a 9, if the cutscenes were better, it would be a 10 in my book,. Expand
  2. Nov 23, 2014
    8
    Surprisingly (sometimes even shockingly) awesome, much like the PS2 Magna Carta. The similarities between MC1 and MC2 are relatively few,Surprisingly (sometimes even shockingly) awesome, much like the PS2 Magna Carta. The similarities between MC1 and MC2 are relatively few, apart from both games having quick and addictive combat engines & a well known Korean character designer who's really, REALLY into scoliosis inducing breasts. I bought MC2 on release day, 500,000 years ago, and i'm playing through it again as we type. It still looks good and it still plays good. I'd quite like to kick a man-chicken in the face, but otherwise score one for staying power. The classics are classic for a reason.

    Calling MC2 the 360's best RPG is-- kinda like saying, psychopathic business practices aside, that Thomas Edison was a smarter man than Nikola Tesla. There's a...passable theorhetical argument to be made in a room full of high school sophmores or at a conference on shock & awe marketing techniques, but in a world where Hironobu "Gooch" Sakaguchi, Tri-Ace, Square Enix, Aksys, & NIS (among many others) all make games for the 360, a declaration like that goes beyond simple preference or opinion and ultimately requires the declarator to personally dislike or ignore far too much objective information.

    In the case of XBox360 JRPGs, that information comprises a dozen or more frkn amazing games.

    I'll spare u a full list of JRPGs that can drop kick MC2 across the DMZ, but for those of you who are collector/gamers swimming the end-of-gen waters for future classics to pass on to your grandkids (for when they need a retro-break from Lobe-Projection Goggles and Direct-to-Amygdala survival horror pornography) i'll briefly say this:

    Lost Odyssey's story is far superior, and actively heart-rending. I've even heard that Gooch's epic tearjerker is notorious in Japan for driving grown men to tears. It's okay to cry, big man. *sniffle*

    Tri-Ace's Resonance of Fate has the coolest turn based combat engine since Gooch brought us ATB in the late renaissance. (Helpful hint: if yer having trouble consistently nailing yer attacks, equip the uto-trigger on everyone till you get yer timing down.)

    Namco's Tales of Vesperia is one of my favorite examples of the "Tales of [insert apparently random english...ish word here]" series of games. I especially love the 'press-select-for-mini-cutscene' feature. Every RPG with wandering in it should have that.

    And in much the same way that Shadow Hearts 1 & 2 or Xenosaga1-3 are basically looong single JRPGs released in installments (in case you thought TellTale invented episodic gaming), FF13-2 & FF13-3 not only makes up for the tutorial pace and confined feel of FF13 pt.1, they show FF13-1 for what it truly is. A lengthy prologue to two of the best RPGs since the word "Playstation" meant "videogames" to the shrinking population of people who believe that children make up a meaningful percentage of gamers. They do not. Gamers grew up and videogames have grown with us.

    (Moreover, if you're obsessive enough to have immediately recognized the reference responsible for my username, you'll likely adore FF13-2. I sure do. In fact, the relative time travel relationships in FF13-2 are more mathematically accurate than one normally sees in mass media entertainment. Presumably because "sense" and "common sense" rarely have much in common, re:

    (On paper, acceleration and deceleration are the same force, just as addition and subtraction are the same function.

    (Simply put, if changing the past effects the future, changing the future must also change the past. This can be a difficult thing to manage in a narrative, and time consuming to explain at the top of every episode of a television show, so i'm not complaining. I'm simply praising one of the many accomplishments of the FF13 trilogy. Just add bowties. Bowties are cool.)

    To conclude, if you're looking for a very solid, engaging, and most importantly fun JRPG with a nice comfortable learning curve for Xbox360, and you already have the big ones (most all of which can be recognized by their availability for DL on XBL), this is yer game. It should have been paid more respect and attention on release, by gamers and media alike.

    Now, i must return "into the digital fever".
    Expand
  3. Nov 5, 2010
    7
    The graphics are decent, the music is decent, the characters are decent, the voice acting is decent, and the story is decent. The story isThe graphics are decent, the music is decent, the characters are decent, the voice acting is decent, and the story is decent. The story is not told very well though, as the character models are brought to the front of the screen, with one on each side, and they talk to each other. In the back ground you can see a scene depicting where everyone is actually standing. I gave this game a 7 because nothing really stands out except the gameplay. This is where MarnaCarta 2 shines. Fighting is in real time and is a lot of fun. This is a linear JRPG with lots of optional sidequests. I really enjoyed this game and got 1000 gamerpoints and it was very easy to 1000 point this game. Expand
  4. Dec 31, 2011
    7
    Strange to say...but this is one of my favorite RPGs on the xbox 360, and I'm not kidding. I've heard things about this game beingStrange to say...but this is one of my favorite RPGs on the xbox 360, and I'm not kidding. I've heard things about this game being "clichè", and let me tell you: it is all true. But why do i like it?! First of all, the battle system is hard at the beginning since you'll use only one character for about 20-30 minutes (circa?), but once you'll control 3 party members...then the party can get started, because it's fun! It's action style so you'll move around while attacking (which reminds of World of warcraft...and it's not the only thing), building up your stamina gauge; once it's filled, you'll then switch to another member and will unleash a stronger chain of attacks and, if you do it right, you'll clear the stamina bare and restart from the beginning. It sounds repetitive but it's actually needed on the bosses which are hard (but not THAT hard), and in general it's interesting to try out new combos; also, every character (6) has 2 speccs of fighting, with their own tree talents and spells to learn (sounds familiar?), giving a total of 12 different fighting styles (but only 2 can heal). Another good thing is the gemming (Take a guess?), which lets you customize the status of your character (more stamina, more attack, more defense. Guess what it reminds me off?). There are also subquests which, actually, are kinda nice and relaxing to do: most of them are done during the main quests so, for example, you have to go somewhere, surely one quest's destination is around there: it's handy and it's extra exp for you. And for the story/characters...I actually liked them! They are clichè, they are totally copied from other characters/games/etc, the story is as old as ever...but it actually hooked me in, and that's what it matters sometimes! I liked that they were not original but they at least tried to make them likeable, which many games don't even attempt to and just leave the stereotypical characters as a boring character. In general, I just liked this game and I played through it straight to end: maybe it's too subjective but, seriously, the combat is fun and the characters decent and I just don't get how people are so hard on this game...well I have 2 main reason to hate this game: 1) it's extremely short (finished in 34 hours with 90% of quests done...). 2) Some major bugs can freeze your game time to time. And that's why I'm giving it a 7: probably it's going cheap so I suggest to check out for this decent rpg: you might like it like I did! Expand
  5. Mar 23, 2012
    7
    Magna Carta 2 is a magna sorprise, with incredible elements, the music, graphics, story, all are amazing. But the biggest problem is theMagna Carta 2 is a magna sorprise, with incredible elements, the music, graphics, story, all are amazing. But the biggest problem is the replay, is poor, and its same like the first Magna Carta. Expand
  6. Jun 14, 2012
    6
    This game suffers from several major cliches that make its story laughable. 1. A teenager with a mysterious past and amnesia. 2. His new homeThis game suffers from several major cliches that make its story laughable. 1. A teenager with a mysterious past and amnesia. 2. His new home is destroyed by a army and he joins an opposing force for revenge? 3. The enemies know/recognize him? SO MUCH INNOVATION! Bet you cant guess the plot twist.... throw in some decent game play and music with a mildly interesting skill tree system and you get a generic rpg. The game simply doesn't have any really unique qualities to stand out from the crowd. Expand
  7. May 3, 2011
    4
    Magna Carta 2, what can I say about this game? It was cheap to buy, but still a horrible value for $20. The story is okay, the voice acting isMagna Carta 2, what can I say about this game? It was cheap to buy, but still a horrible value for $20. The story is okay, the voice acting is horrible, the dialogue doesn't make sense a lot of the time, and the music is alright, except when in cutscenes where it gets ultra cheesy, sounding like ditties from an old music box that your parents or grandparents own. The combat in the game is sometimes exciting and a lot of fun, and is likely the reason why my rating is as high as a four. Expand