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Mixed or average reviews- based on 3524 Ratings

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  1. Mar 20, 2012
    If you are here trying to decide if you want to buy this game, then do yourself a favor. Honestly, any review you see that gives this game a 10 and calls it perfection, ignore. That's not realistic. Likewise, any review that says it's utter garbage and a 0, ignore. It to is not driven by reality. The rating system is not complex enough here for me to give a visual score so I will put it here. Assume the game takes 30hours to beat. If I were to score the first 29hrs and 50mins this game would easily get an 7-8. If I curb my desire to have more RPG elements that were closer to the first ME then I could easily give it an 8-9. In a nutshell, the majority of players are going to love those first 29hrs and 50mins. It's a wild and at times emotional ride full of action and loss. The graphics aren't ground breaking, but they are more than enough to carry this game and convey the enormity of it all. The final battle is epic in scale and amazing even if I wanted to see so much more of it and all of those assets that I put into place during the game.

    That said, the final 10mins completely undoes everything that comes before it and that the franchise stands for. You go from being an active participant in the story of -your- Commander Shepard to a bystander. In those ten minutes, they undo almost every important fact that they disclosed and you realize that all of those huge and small decisions you made over 3 games and 5 years brings you to the exact same place as everyone else who played with only very small variations to the same exact ending. And in the process, they have ruined the entire franchise for me. For that, the ending gets a 0.

    Combined, I can't give ME3 more than a 4 even if it hurts my heart. Some are going to say that giving the ending a 0 is ridiculous, but let me ask you this. Ignoring the plot holes, inconsistencies, spurious and circular logic and the rest; does it seem right that I take my "Everyone Lives/Super Paragon Blew Up The Collector Base" ending ME2 Shepard into ME3 and my friend takes his "Man I screwed up and almost every squad member died and I handed over the Collector Base" joke ME2 Shepard and we both get the exact same ending without variation? For a franchise like ME, that's a completely broken end system and doesn't deserve a good or even mediocre score.
  2. Mar 20, 2012
    This review contains spoilers, click expand to view. For those who thinks the endings make sense are either high or being paid by EA/Bioware to thinking that the ending makes sense. I for one experience such a confusing ending for example on my final push to the port to the Citadel, I had Ashley and Garrus with me then in the ending CGI, Ashley shows up in a planet that the Normandy crashed in without getting scratched by Harbringer's beam. What kind of bad writing is that?

    Such a shame for such a great franchise. The ending just negates all what was good in Mass Effect 3. The ending felt like it was rushed to make deadlines as it did not follow what Mass Effect is all about. The game is about choices you make affecting the outcome. No matter what the choices you make in-game and in the previous installments did not matter at all. Its the same ending with 5% variation.
  3. Mar 29, 2012
    Let me preface this by saying that I was a long time fan of the series and of Bioware games in general; I played both ME1 and ME2 dozens of times over the years (no exaggeration!), and KOTOR until my eyes bled (ok, slight exaggeration; but not by much). So it really does pain me to give this game such a low score.

    The short of it is: the game is rushed and incomplete. Corners were
    obviously cut all about, and it shows. Most notably in the classical RPG elements of story and exploration.

    The long of it: in ME3 what you see is that Bioware/EA are quite obviously trying to appeal to the massive consumer base that loves shooter games. Great (and in a sense so was ME1). But the results are that a great deal of time seemed to have been spent copying shooter elements from other games, in an effort to create a fairly mediocre corridor shooter experience, with wonky controls. The glaring thing is what is gone with all this effort. Exploration. Astounding that a game that markets itself as as RPG has so little of it. There are limited hubs, much smaller than those in the previous installments, that provide little interaction for engaging with the world. NPC interaction is either highly scripted, as in, no the player doesn't choose what to say; or it just is a matter of eavesdropping on two people talking in order to get a quest that actually doesn't contain any gaming elements other than go here on the map and press a button. Old RPG standards like equipment and journal logs are streamlined to the point of being non-existent (the journal in particular is totally inept and incomplete; it doesn't update or provide you useful information on the quests - a real step down from the previous games).

    Why? Well, because the game appears to be trying to force you into a linear narrative. In other words, the whole 'choose your own adventure' motif of the brand has taken a backseat for brief corridor shooting experiences punctuated by lengthy cut scenes with limited interaction. Think Gears of War, only worse (and that is saying something!). The plan to do this is so blatant that the game actually has options to switch it from an RPG to a straight story-shooter, right there on its opening screen.

    What is most glaring in this rushed and incomplete experience is the real drop in story telling. Now it is no secret that Bioware was purchased by EA, and that some fans were concerned about how that would effect the culture of the company. But it also is no secret that the people writing this game are not the same ones who wrote the first. And it shows. Lore is forgotten, conversations seem forced, character development can be childish, etc. Its like they inherited a world to write and imagine in that they either didn't understand, or didn't care about. I'm not sure which is worse.

    And don't get me started on that ending....

    OK, DO get me started on that ending. It's here that the evidence of how quickly and with such little care the game was cobbled together is most glaring. Some people have complained that the ending lacks choice (true), and closure (also true), or is confusing (not so much; somebody apparently copied Deus Ex). But the most repugnant aspects of the ending are just how lazy it is. Reused cut scenes, short, simplified conversation options. The whole thing smacks of 'rush it out the door, we have a deadline!' And back to the writers not being the same crop or the same caliber, the ending also doesn't seem to be connected with the rest of the series either in ideas or themes. You remember 'dark energy'? You know, the raison d'etre for Tali's presence on Haestrom, as well as mentioned at other parts of ME2 (like Illium). There was this whole big setup for 'dark energy' throughout ME2, it was foreshadowed as being of some galactic importance. And in ME3. Nada. Nothing. Zilch. The storyline was just abandoned and forgotten. Oops. No dark energy concerns here. This smacks of just lazy writing, and inept plotting.

    (Rumor has it that this was originally to be a part of the buildup for the conclusion - a connection between the middle act of the trilogy and its finale. But was abandoned for.... who knows. Instead you get a series of rushed deus ex machina developments. And then, over.)

    It pains me as a longtime fan and customer of bioware to see how little regard they have for quality here. That was the brand really, immersive RPGs with engaging, high adventure stories. That apparently is not the brand anymore. I don't know what is.

    Finally, I think I should point out the discrepancy between the 'professional critics' and 'user reviews' here and elsewhere. This is amazing. The reasons for the discrepancy are unclear, but I think the ramifications are going to be long reaching. The central question (for me at least) is one of trust: Is there any spirit of consumer protection left in software review or is it just caveat emptor, and have a nice day?
  4. Apr 28, 2012
    sorry 99 percent great game but the ending doesn't just kill one game it kills 3. Also i wanted and rpg like it was intended to be not a fps , fps should have been secondary compared to the game.
  5. Feb 13, 2013
    Well the games 80% off in my local store, but due to the hype by the industry hacks and the real gaping plot holes and micro management payments to get a good ending pointed out by real gamers. First time I have review a game that I have not played, because I am too put off to even buy in the first place!? Oh well it is EA so what can you expect...
  6. Jan 31, 2013
    This game was FANTASTIC all the way to completing the Cerberus base mission. Then, it crashed and burned. It seemed like they poured their talent and resources into this game and ran out of both before they finished it. Both my wife and I played all three games and we both had the same reaction to the end. What interns made this ending? The concept philosophy of the end was right on the mark for a Sci-Fi. But it was poorly poorly executed and the choices you made through out the series were rendered completely irrelevant. My wife and I in 20 minutes could brainstorm a better execution of the ending and still leave their philosophical concept intact. What's their excuse? Expand
  7. May 13, 2012
    This review contains spoilers, click expand to view. This is what happens when a franchise that's going so well goes bad. I loved the first 2 games I really did. I'm not too sure how the managed to make it so bad, first off it's casualised so much that it doesn't seem necessary to even consider thinking tactically, the writing is so dumbed down it feels like a children's book and they constantly refer to the previous games instead of making something original. Your choices don't matter the only ones that do were the ones you made in the previous game. I'm not going to blame the ending for the score i'm giving but slapping the player in the face and introducing a new character at the last second to say "Hey, we built synthetics to kill you because if we didn't you'd build synthetics and they'd kill you" is stupid and to top it off he then says "So nothing you did matters what colour do you like more red, blue or green" They might as well have ripped off my under wear and laughed at me instead of giving me the game as i'm sure that it wouldn't be as bad as this monstrosity. Expand
  8. May 15, 2012
    Gay ass game I regret buying it. Will pirate it 30 times to damage EA.

    This is my last EA Game, Battlefield 3 sucked so hard man I can't believe they can get money with this even CoD was better
  9. May 15, 2012
    Pure garbage, i adored the first game hell i even liked the MAKO the idea of exploring foreign planets in a jumping buggy was an amazing prospect however im going off topic. The series started going downhill with the second game which did improve massively in terms of combat but failed so much on the story front and the grand finale was an utter disappointment full of plot holes crummy voice acting and butch women bioware have gone along way downhill since the days of ME1 and the original Dragon Expand
  10. May 28, 2012
    A good game until the last 5 minutes. The controls are ok but still bugged at cover. Seeing most of the character from the previous game is very cool. But it will be the only mass effect game I don't want to re play: the end is to crappy. The day one DLC is also a slap in the face. As the fact that playing coop as an impact on the solo game (when i play mass effect, i play a solo game!)
  11. Aug 12, 2012
    This game is some of the worst work Bioware has done. For a game focused on decision making, there isn't that many decisions in most cases you are only granted 2 options that are obviously Renegade or Paragon choices and nothing neutral. Very rarely do you even get a 3rd option in dialogue. There are also less RPG elements than before making this game more of a 3rd person shooter than an RPG. The new squad members were not nearly as interesting as the previous ones. Finally the two worst parts the ending which the extended cut did not fix that well you, just get a 5 minute slideshow and of course **** day 1 DLC . Expand
  12. Aug 16, 2012
    A watered down experience with many cut corners, Mass Effect 3 needed to be something better. A rushed production, on disc DLC, and strong handed DRM are not acceptable. The Mass Effect trilogy could have really been more than this.
  13. Aug 24, 2012
    This review contains spoilers, click expand to view. Mass Effect 3: Mass Disappointment
    The game controls and AI are average but this series was living on the story so what have they done...ruined that too, bioware lied time and time again, insted of supporting the fans they spit in face of anyone who gave a damm for the series, the ending does not reflect any choices you have made, if anyone played ME1 and ME2 with imported characters in the end of ME3 it doesnt count for nothing, the choices you made are irrelevant because in the end you have to choose from 4possible outcomes and guess what you die in all of them and you stay witlh more doubts because so much is left unsplained.

    But Bioware seeing this as lauched a DLC ( because everyone in EA belives that everybody who bought de game has the console conected to the internet... ) and guess what insted of making something usefull like adressing what the comunity has said, no...its the same thing but now adicional slides of information without changing nothing...the gamers for whom you made a DLC did not wanted a narration, just a decent closure, and for the users who said they liked the game as it was, the delivering of the DLC proves that bioware realized the crap they did...but even knowing they still insisted on it...

    this is the ultimate insult to anyone who played since the first game and invested hours and hours in it, and for those who play mass effect 3 for the first time without de previous game its mediocre because this series lived on the story and not in the controls, people can say the motion capture is this and sound is that, anyone in this time and after all these years in corrent generation of consoles expects no less...what is to be expected is a good game and a good history from a company that brougt us games like KOTOR almost a decade ago and now fails to provide...a game to avoid
  14. Aug 27, 2012
    The journey over all three games was fantastic. The destination sucked. I loved this game, until I got to the end. I respect Bioware's adherence to their 'artistic vision', but I whole-heartedly disagree with it. The endings felt like a spit in the face to all the hours invested in this series by the consumer. It must be worse for those who worked tirelessly on this series to see such negative fan reaction. Sadly, I believe the negative reaction is warranted. Expand
  15. Oct 15, 2012
    I liked the first installment pretty well; and the second STILL stands as one of the most enjoyable gaming experiences I've had; it showed remarkable improvements from the first in terms of character (richer back-stories, more dialogue), better pacing (no endless roams on the dune-buggy, the mining was maybe tedious but brief), and streamlined game-play (shooting, squad orders; no wonky upgrades/menus). This installment started out ... amiss. By the time I reached Rannoch and attempted FAR TOO MANY TIMES to dispatch the Reaper on even the easiest setting (only doing so as a last and final resort, and dying my first two and final attempts barely getting a shot off). So I've quit. I don't know what else to say about it that hasn't already been said. I DO HOPE that EA/Bioware etc. take the time to carefully look into the feedback they've gotten from the fans regarding this franchise and take it to heart... somehow that seems a bit futile too. Expand
  16. Oct 27, 2012
    It's highly repetitive, has no real values, and doesn't serve a point. I am greatly disappointed. I didn't see a value in the game play, it seemed more of shooting things, end of the world, we need to get a move on it. It tries too hard to imply the severity of the situation.
  17. Apr 10, 2013
    Oh my dear gaming-god(Tex Murphy)!!
    It's like Elvis would announce his greatest show ever, and then came out on stage naked, fat, drunk, balled, and then urinated on the first row people, slung feces on the rest, gave his finger to all, and then shot all the old people.
    Where did all the talent go, that I trusted with my hopes and dreams for Shepard and his friends.
    I mean how is this
    To write arguably the best story in gaming history(ME1), come up with two of the best bad guys in space(Saren and Sovereign)
    Then go on to make ME2 witch fixed all the problems from the previous game, only lacking bad guys with character.
    And then this.....
    Did they have a stroke, are they smoking crack, did someone replace their head with G.W.B's?

    Now it's all ruined. I cant even replay the first two. Shepard is dead to me now. Why you say??
  18. Dec 2, 2012
    I loved ME1 and ME2. The story was superb and the gaming experience was fantastic. However, I recently purchased ME3 and after several days of trying to get the disc to work, I've given up and returned it. My low review is not related to the ME3 content or the ending, I never got that far. I spent hours scouring the forums and web for fixes, but ME3 was simply unplayable on my XBOX 360 even after the Oct patch. I encountered multiple locking and freezing issues on the first night. Then, I was able to get it to work past the intro but the following day, none of my saved games would load. Expand
  19. Jan 20, 2013
    I let my Mass Effect 3 experience sit and gestate for nearly a year before I felt I could properly describe the sensations that it evoked. It was a single feeling, it was like somebody with less knowledge of the source material was telling a condensed ending over mouthfuls of hamburger in a high school cafeteria. True there were parts that ended exactly as they should and it played exactly like I expected it to with multiplayer in the mix. Just felt as though there was more to the story than fist bumps and Freddie Prinze Jr. would allow, Expand
  20. Mar 8, 2013
    It is Mass Effect 2 but with a less interesting story and atmosphere. The dialogue is less intense in this "brighter" conclusion and the character development is simply chaotic. Gatherings forces ultimately doesn't effect the outcome, and your previous game choices that you have saved from two games now end up not mattering at all. The multiplayer is just a horde/zombie type grind with no real interesting mechanics. When I heard co-op where you played a new squad I figured there would be a short side story where your play parallel to the campaign story, but nope. The only good thing was that they added more rpg features when it comes to character skills and customization. All in all, it is a boring conclusion for a nearly perfect series. Expand
  21. Apr 30, 2013
    The game has been out for over a year, long enough for me to recover and think how do I rate this game. To be honest, I want to give this game a 10 before the ending, i still remembered how exciting when playing the last mission on earth and how emotional I got towards the final push. Then the original ending, which is total crap and I want to give the game a -10 after finished the game the first time, it deserved a negative score. the ending made me depressed and lost interesting in playing games for months, the reaction and PR bxx**** from bioware towards ending and fans was just disgusting and made me sick. For me, the ending was just rushed, no excuse, no deep meaning behind it. if a video game can give me so much negative feelings, i can only rate it with negative score, in this case, a zero. Expand
  22. Mar 26, 2013
    My God, this game is so bad. I mean, WTF, is this even real??? Graphics suxxxx monkey balls, no killstreaks, no quick scopez, joke man. This game is garbage PS I didn't play it.
  23. Mar 28, 2013
    Another dumbed down game gone in the wrong direction just to please the masses, this is just unbelievable, I'm tired of companies just ruining great franchises just because they want money. This is just shameful.
  24. Jul 24, 2013
    game never buy it is very gay hfejrbv,mjwnvkci8nrwnjekyvtc hunjekmvfygbnhujkml,fvgybjunh'lvfyghuioklhuyijoklp6rftghuyijko6tyhu7koipl;[6tgy789ui0o-pf6gtyhujiokplhuyijokl
  25. Aug 27, 2013
    A huge disappointment. The game was clearly put together in a rush and EA made it blatantly obvious, if you have been following the Mass Effect series since the first game then you will know that it is a very well written space drama that got you immersed within the first hour of playing the first 2 games yet whilst playing Mass Effect 3 the immersion was destroyed on numerous occasions by various mistakes e.g. sprites that have been placed that have no reason for being there and on one occasion a sprite that just walked around in circles.

    I wouldn't suggest this game to anyone as I know it is a poorly made third-person and its bad enough to make fans of the previous games cry.
  26. Apr 8, 2014
    This review contains spoilers, click expand to view. I'm not going to be like alot of people and sugar coat anything. I rated this game fairly low compared to the first two in the series for multiple reasons which will be described here. The game plays just like Mass Effect 2 with an upgraded melee system which isn't a bad thing. Second thing, which is why I didn't rate the game entirely horrid, is the level system changes. Instead of straight skills you no have more choices in how your skills level, if they inflict higher damage or last longer or even have a larger radius. Now on to the part I'm sure most have heard by now but if like me was still hopeful was wrong. Apparently there are multiple endings to the game, but from what I've seen NOTHING you've done in the game or previous others makes a difference, aside from finishing the crucible. At the end of the game no matter how big of a galactic fleet you've acquired, who you have on your side, the side quests you've finished, who lived in part 1 and 2, you're put with 2 choices(from what I've heard pre update was 3) the choices are destroy ALL mechancal life including yourself, or kill yourself and take control of the reapers. Yes in the previous two games the choices are kind of an illusion, that don't have a direct impact, but in this game the choices have no impact. I don't mind them killing off you're character, ending the series, just so they can't pull a Halo, but it would have been nice to have a game where you can win with a third choice of killing the reapers using your own fleet, since apparently all the reapers moved to earth. The second choice for the ending of taking over the reapers is a mind rape to me because apparently you become the Catalyst which was you're objective to find the entire game, and in doing so remain sentient on The Citadel, yet no one can speak to you or know you're there after that. The issue here is that the original Catalyst, the creator of the reapers, is speaking to you, giving you your two choices. So it telling me that I become it yet can't communicate like it does was a huge let down. Aside from this there are several other major things that could have been an ending to the game that would have worked, part 2 and 3 never happened I'll list them here... The first is part 2 and 3 never happened, at the end of part 3 you awaken after being saved from dying in space from the Collector attack on the normandy in part 2. Second is similar but instead of part 2 also being a dream only part 3 is and you awake in a reaper controlled facility and part 3 is an attempt to Indoctrinate Shephard. Third is this game is a dream that you're having while the Alliance tries to figure out how Cerebus rebuilt you in part two.

    All this being said, Bioware really dropped the ball with this game, which honestly seems to have become a forte of the company with their games, see Dragon Age origins, and dragon age 2.

Universal acclaim - based on 74 Critics

Critic score distribution:
  1. Positive: 74 out of 74
  2. Mixed: 0 out of 74
  3. Negative: 0 out of 74
  1. May 12, 2012
    Mass Effect 3 is an emotional rollercoaster ride with lots of tension and moving moments. The threat of the Reapers make every decision a hard one and your relationship with other characters will be tested. This, in combination with tight gameplay, makes this the complete experience.
  2. Apr 26, 2012
    As a bombastic action-RPG with no previous context, Mass Effect 3 is a dark, engaging game with great combat, a well-written story, and all the epic space-opera you could want. But for those who have played through Mass Effect and Mass Effect 2, it's something much more.
  3. Apr 18, 2012
    The storytelling itself, the more refined combat, the voicework, the visuals, et all, stand as a fine example of some of the best this industry has to offer, and with my minor complaints aside, there's no doubt that Mass Effect 3 will be deservedly at the top of everyone's list come this year's award season.