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Mixed or average reviews- based on 3551 Ratings

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  1. Feb 13, 2013
    Well the games 80% off in my local store, but due to the hype by the industry hacks and the real gaping plot holes and micro management payments to get a good ending pointed out by real gamers. First time I have review a game that I have not played, because I am too put off to even buy in the first place!? Oh well it is EA so what can you expect...
  2. Jun 3, 2012
    this is dumb dumb even with total bad ending the even more problem to it the kinect feature on 360 does not do what we ask it when you say player name advance to attack stay back etc then when u use words like ok let go say it sometimes it pick it up
  3. Sep 9, 2012
    I score reviews based on how I feel about the game after finishing it, and it is very, very difficult to see past the terrible ending, multiple plot holes, and the utterly stupid "big reveal" of the Reaper's motives in Mass Effect 3. The ending, coupled with the Day 1 DLC (which is wrong no matter how you spin it) really leaves a bad taste in my mouth. The way it's presented makes no sense whatsoever and runs completely counter to the idea that your choices throughout the game matter. The ME series spans 5+ years of generally excellent media, and for it to end in a three way deus ex machina like it did is just mind blowing. It sucks saying that, because the 90% of the game leading up to the end is really, really good, even if it played more like a 'best of' compilation than a completely new game. A quick note about the multiplayer: it's *kind of* good, but in other ways it's really, really bad. Gameplay wise it's a fun (if overpowered), Halo-esque shooter, but the community is beyond terrible, kicking players who are just starting out or have a low N7 score, and verbally berating those who either do too well or too poorly. Also, based on what happened to Mercenaries 2 when EA shut down it's servers, I have little hope for the future of ME3. Expand
  4. Mar 15, 2012
    This Game needs a couple of lable warnings MULTIPLAYER AND PURCHASED DLC REQUIRED FOR THIS GAME. The final chapter of a very endearing series, to me, left me mostly disappointed. There is no transition in the beginning of the game from ME2 to ME3. You are given a huge plot hole to start the game that took me about ten hours worth of game playing to move on and get over it. The graphics are the same except that it has a much darker look closer to the original ME1. . The weapon's inventory system is mostly about giving you different benefits and not so much on upgrades. Just like ME2, you can only add upgrades to Shepard's armor and it is also all about having different benefits. The rest of the game plays out like what you expect from Mass Effect; get missions, blast away enemy, have some engaging cutscenes for the conclusions. Combat is definitley better. It finally ranks up there with the other top third person shooters. As far as story goes, Bioware still shows why they make the best "interactive cinematic experiences with a more intricate storyline backed up by great voice acting. But in this game, interactive takes a back seat to watching more cinematic cutscenes. The Love Interests don't make an emotional connection in any meaningful way. And the ending? There isn't any that will revel to you your final decision. I feel for the other fans to have to end the series like this. For me, it was disappointing. Expand
  5. Nov 18, 2012
    Very few times in gaming history has a title received so much controversy, so much vitriol, and been the subject of the undiluted ire of so many gamers. The source of the fury? The ending to a five-year, three-game story arc that had, by that point, drawn in so many gamers that it had transformed from game series into had literally undergone the Halo Effect, where an under-the-radar game ends up being such a huge franchise and dynamo of its own that it begins eclipsing itself. But the difference lies in the games: where Halo is a shooter with a lot of story laid into it, Mass Effect is fundamentally a story with a game built through it. Halo would have to try hard to screw up; as long as it provides the action and the intensity, it wins. Mass Effect never had it so easy. But that doesn't forgive what happened with the finale. Mass Effect 3 is, and may well end up being the textbook example of, a game that was set up to be great, only to be destroyed by the marketing department. The original ME laid the groundwork of a story where the player's actions MADE the story, DECIDED the plot, and were the end-all and be-all of the game. There were so many directions for the plot to go, all decided by the player. ME3 was the original ME's evil twin: a game that started off with hundreds of possible threads, only to ultimately file down to a single possible outcome, a game where all of the player's decisions, past and present, were rendered irrelevant. A great game was sacrificed on the altar of Marketing, as they tried to turn Mass Effect into something it wasn't: a mass-appeal shooter. The mutation began in the second installment, as shooter elements began overtaking role-playing elements. We gamers took this in stride, accepting the changes as some streamlining and minor changes (and, truthfully, some of the elements removed or changed were never our favorites). But something else happened: the storytelling began to be streamlined and dumbed-down as well. ME3 just finished ME2's trajectory -- straight into the dirt. In the quest for money (by trying to appeal to the largest audience), they converted Mass Effect into a nearly-brainless shooter, one which was loosely tied together with story in the game, and required story-seekers to look outside the game for real content -- they turned it into Halo: a game with a massive backstory that is only visible in the game if you know to look for it. Of course, all of this was prior to the Extended Cut DLC -- the amazing concession the gaming industry made to the Voice of the Gamers...which, really, was just placating enough to keep the masses of gamers from taking their beloved money elsewhere. EA knew it was in danger of alienating millions of money dispensers, and sought to make enough amends to avoid losing that cash. Overall, however, after all the changes the game has undergone, while it's still not particularly worthy of the Mass Effect mantle, ME3 is no longer the total pariah it had been. Decisions are back to having some value, and the previously-mandatory mobile game's value has been decreased, bringing fate back into the hands of the game...mostly. I held off on writing a review of this game when the Extended Cut was announced, otherwise it would've been another "boycott EA" pitchforks-and-torches rant. Now, while I'm still not pleased with the game's conclusion, it's not horrible, either, and at least does enough of a job to warrant a mediocre rating. Taken on its own, perhaps it would be considered a better game. But that's not possible. ME3 is part of a series, and a heavily connected series at that. If one of the Halo games had been a dud, it wouldn't significantly impact the others or the series as a whole; they just fix it next time, and judging it against its peers is unnecessary. But ME3 has to be held against the standards set by its predecessors...and it doesn't. Compared to the games that came before, ME3 just doesn't have what it takes to stand alongside. No matter what changes they made to the ending, it will always be a step behind. Thanks, Marketing department. Next time, stay out of the development process. Expand
  6. Apr 30, 2013
    The game has been out for over a year, long enough for me to recover and think how do I rate this game. To be honest, I want to give this game a 10 before the ending, i still remembered how exciting when playing the last mission on earth and how emotional I got towards the final push. Then the original ending, which is total crap and I want to give the game a -10 after finished the game the first time, it deserved a negative score. the ending made me depressed and lost interesting in playing games for months, the reaction and PR bxx**** from bioware towards ending and fans was just disgusting and made me sick. For me, the ending was just rushed, no excuse, no deep meaning behind it. if a video game can give me so much negative feelings, i can only rate it with negative score, in this case, a zero. Expand
  7. Jun 4, 2012
    To sum its all up as neatly as I can think of it this way, the game isn't based totally on graphics and game mechanics. Its always been about story and choices you make for the story so the ending really needs to be held to the same standard. Yes leading up to the ending it was a great game but the ending just wasn't up to the quality of the rest of the series so that's why it leaves people feeling upset. Expand
  8. Mar 12, 2012
    The only hint people need is NOT to buy the game. Only way you will get Bioware to take notice of all the crap that is wrong with their series..creatively and technically. Ending terrible..Engine framerate terrible on PS3. No excuse for these companies anymore..its the greedy people at the top of the food chain taking advantage of the consumer by cutting back talented people. Heck I even loved the terminator boss in ME2..what happened to that? Gamers, consumers, unite and stay clear of anything Bioware puts out in the future.

    Save your money and buy the art book instead. It will be worth something down the road..more then this game ever will be. Only praise goes to the artists who did a magnificent job in creating the universe..hell even Bioware didn't credit them in the book.
  9. Mar 20, 2012
    Can the ending ruin the journey? Well Mass Effect 3 attempts to give a definitive answer to that question, and it is a resounding yes. The ending violates everything Mass Effect stands for (i.e choice) and needs to be changed, but for that to happen you need to get the message through to Bioware, and this is a way to contribute. This saga deserves a better ending than what we got :)
  10. Apr 29, 2012
    I am tired of being nickel and dimed by greedy companies. They should have just added ten bucks to the price of the game. Although I enjoyed the ending I would have liked it ten dollars cheaper.
  11. Mar 6, 2012
    I will start by saying, if this was a new IP the score would be in the 5-6 range, but it is the final game in a trilogy and therefore I have certain expectations going into it.

    First, the endings are just awful, so rage inducingly awful, like throw my controller through the TV for playing through 3 games to end with this awful. The dialogue is hilariously poorly written, as if they hired
    the lead writer from MW3 to write it. The choices made through the first game barely matter because everything plot important comes back regardless of previous choices. There are a bunch of shoehorned unnecessary characters such as **** McGee (Jessica Chobot) and meathead mcmulligan (Freddie Prinze Jr.). The game play itself is littered with terrible design decisions such as arbitrary timers, the scanning mechanic where you die, and the killing off of characters for unexplainable reasons. There is the stolen artwork for the ending sequence and Tali's real face. The DAY 1 DLC! I could go on for a long time, but I am tired from typing so I will end with this: I feel Bioware has betrayed me and the series by this atrocious bomb of a game and by selling out the franchise to EA. I was devastated by this game, and before it came out I thought Bioware could do wrong, but now I know to never buy a game from them again. Expand
  12. Jul 26, 2013
    Casey Hudson ruined Mass Effect. The ending is terrible, but the combat mechanics are simply awful. Tapping a button to get into and out of cover is buggy and more often than not doesn't do what you need it to. The third person camera does a terrible job of maintaining a clear view and often clips into the wall. Mass effect 3 is a perfect example of how EA ruins games. It is no wonder the founders of BioWare quit during the resulting Mass Effect 3 outrage from the players. It is silly really a game marketed as allowing you to tell your own story was ruined because an egotistical (seriously, go look at his web page), childish Casey Hudson wanted to end the story his way denying players what they loved about the game. Like a petulant child, Casey Hudson locked out the other writers to make his own ending and as an EA employee put it, "it shows". Couldn't agree more. Way to alienate a core fan base, tarnish what was a successful IP, and further prove to players why EA cannot be trusted. Even the extended DLC content doesn't fix the plot holes in the ending. It is simply a few more lame slides, that don't really improve anything. Expand
  13. Apr 13, 2012
    Oh, man. So bad. The ending is horrible, but you already know that if you haven't been living under a rock. I couldn't have been worse if "it had all been a dream", it couldn't have been worse if everyone spontaneously broke into song for the grand finale of ME - the musical episode. Or if they'd just had the wisdom to cut out the last 20 minutes. That said, that's not why I am rating this a 0.

    The gameplay suffered badly from ME1 and even ME2: the main story skeleton is an unbelievable gimmick, and off that hang side missions that are at best so-so, with no choice in dialog and pretty bad animation (I mean, really, the running female Shepard?!)

    The side missions frequently have inconsistencies (characters appearing/disappearing, physically unlikely scenarios (someone should educate the writers about mass and energy, and how if I spent half an hour defeating a mech that can kill me with one shot, a cutscene that shows everyone standing in an open shuttle looking at said mech pointing his guns at me but not shooting for a minute is pretty stupid).

    I won't whine about how this could have been a great game, but it's sad to see how cheaply and easily this game could have been ten times as good.

    It's a testament to how bad management can ruin great properties by killing what makes the teams that produce them good.
  14. Mar 30, 2012
    This game could have been a masterpiece but the final result is only a forgettable mix of bugs, holes in a childish plot with the "wish" to be serious, a ton of shadows and emphasis everywhere, no exploration, no puzzles, flat dialogues and the worst ending in videogame history. In certain things it could deserve a 11 but in others not more than a -20 so my balance is 0. Nothing more than a "project" of a game, an interesting project never terminated and poorly done, or at least that's not good to be released like this. Expand
  15. Mar 6, 2012
    Ignore the critics. alright guys mass effect, i'm sure everyone is going to get it one day. but reviews should be based on the retail price at release so here we go. ME3 is just like ME2, you get the goodies of character interaction, voice acting, and the awesome story. the combat has gotten a little clunkier as seen by the demo, but its not too bad. the reason mass effect is getting such a low score is how long it is.. you can do it all in 30-40 hours after that might as well sell the game compare that to skyrim's 170 hours, or dragon age origins 70 hours.
    do yourselves a favor, save $ and wait until this hits the $20 price it should have started at. personally i'l be picking up batman arkam city since it is a good price now (30)

    side note, didn't do multiplayer yet, but from the demo it will be boring in a day just play Horde in gears and you get the idea.
  16. Mar 8, 2012
    Welcome to the future of Bioware.. It really seems that all those guys which know what they were doing left Bioware and were replaced by characters inspired by the movie "Ideocracy". There is that otaku women responsible for the romances which probably is a virgin and who seems to have a yaoi (gay male romances) fetish. Than there is that crazy dude I saw in a DA2 video and who came up with the "awesome button". And there is probably one EA suit dude who is never without his statistics why call of duty is so successful and who spams his opinion in every meeting that more explosions are needed. And with those 3 responsible for game design, ME3 is what we got. Lots and lots of gay romances, just as much explosions, and the evolution of the "awesome button", the "awesome does all button"! And it really is awesome when you try to run away and instead take cover with your back exposed to the enemy! Yet just like with DA2, the most "awesome" button is the one which removes this **** from your hdd! Expand
  17. Aug 26, 2012
    Space gay waifu simulator 2012 edition.
  18. Mar 16, 2012
    This review contains spoilers, click expand to view. Apparently, after DA2 and TORtanic, BioWare have now pinched-out another classic game, enhanced with Day-1 DLC, linear gameplay, ORIGIN for the PC, and a tripartite ending choice that makes many gamers, after having invested dozens upon dozens of hours of gameplay with the franchise, want to commit hari kiri. . . . Apparently, eschewing much player-choice in this latest sequel to the MASS EFFECT series, BioWare have included their "awesome-button" with this dreck, which might be better named MASS APPEAL 3, due to limited exploration, near-complete disregard for historical player-choice and odd design implementation. Aside from some XBOX technical guffaws, such as my femShep falling through the world during the Tuchanka Eve series with the Hammer activations, extensive plot-changing cutscenes with minimal player-input have derailed a MASS EFFECT series that was originally a player-driven RPG and not a combat-heavy, awesome-button homage to stilted dialogue choices with nearly-identical outcomes. How BioWare's continuity department envisioned MASS EFFECT 3's wrangling with philosophical, social and moral issues such as implied xenophobia, homosexuality, interspecies coupling and the biological-species-rule, while omitting or ignoring coherent closure with a myriad of player-driven endings is mind-numbing. Simply put, it is apparent that more design and interplay have been woven into the story arc regarding Shepard's "top or bottom" status than the ending of the entire trilogy. In other words, BioWare had the will, the time and energy to craft homosexual plot threads and allude to interspecies sexual trysts throughout the subtext of MASS EFFECT but could NOT be bothered to make any ending that had consistency with lore, player-choice, the intrinsic MASS EFFECT experience? This following observation might be simplistic; BUT, what kind of DLC should I buy for a universe that no LONGER EXISTS? -In other words, shall I play the game AGAIN and see if it turns out any differently? /facepalm. Expand
  19. Mar 31, 2012
    The ending of this game ruined over 5 years of Mass Effect gameplay. The developers are dishonest, deceitful, and have done an enormous disservice to their fans. The people who say they like the ending are not objective or smart enough to see the enormous plot holes and inconsistencies with ANYTHING pertaining to this game.
  20. Mar 6, 2012
    #1 No controller allowed for PC
    #2 The grfx suck balls for a game released in 2012
    #3 The story is boring by THE FIRST CUTSCENE (in other words it starts boring)

    EA ate this developer (BioWare) and they turned the good things going on there into mush. Mass Effect 2 and now Mass Effect 3 are crap and it is a damn shame because any real gamer who played Mass Effect knows how cool it was and
    knows how awesome it would have been if BioWare had just been left alone to do their thing. If EA never came along with their whore money then we'd probably just be seeing Mass Effect 2 right now and it would be epic, but instead we've already had 2 sequels and a Dragon Age game in the amount of time it used to take BioWare to make one real game. Add to that, Dragon Age 2 was as appetizing as cold puke.

    Well, that is what you get when EA comes around with their whore money. You get sold out. You get a game like "The Simpsons". This game sucks and I hate EA, like every other real gamer out there. Killzone 3 was far better than this drivel, this crap fest, and Killzone 3 wasn't the best showing.

    ME3 is a masquerade of a dead developers old ideas. ME was awesome, but it is dead and EA has been wringing money out of a corpse, much like a record label does to its dead artists. And, that is exactly what EA does, it buys talent and then whores it to death using only the name of something that was once great. EA may have a hundred thousand talented developers but it doesn't matter one bit. It is well known that EA rushes their games to the market in order to get cash. Their MO is buy a popular game and whore it out. That's what you have here ME3 is an ugly whore of pimp daddy EA, just wants your cash, doesn't give a crap if you come back for more ME4 or 5 because they'll have new whores soon.

    And, BioWare can kiss my ass too. Sellouts.
    Enjoy your yachts and whatever else you bought.
    I don't care. You aren't getting anymore of my money.

    You can feel in every corner of this game from the menu to the action that this is not a BioWare game. ME 3 is ME2 with a different story, there is absolutely no difference between the two. If you liked ME then you will hate this, just like ME2.

    Why are you so tasteless EA?
    Why can't you make a game that does more than taste like stale cardboard?
    I've got nothing against you except for the fact that you just SUCK at making anything fun.
  21. Mar 6, 2012
    Mass Effect 1 was an exciting, innovative new type of Action-RPG. It had an epic story in a unique, diverse universe, very good writing, great characters and real choices for the player. Little is left of that. In their desire to cater to the fans of shooters and casual games, BioWare has reduced the RPG elements, trivialized the dialogue and taken away much of the character development and choices that make a proper RPG. The story that started in Mass Effect 1 as an interesting and mystic space opera has been transformed into a predictable soap opera with mostly mediocre, sometimes outright terrible, writing. It might still be better than most of the other stories in video games these days, but that's of course not very difficult, and it's nowhere near the quality that BioWare used to deliver. Probably the worst example of the inability of the writers are the endings. On the other hand, perhaps they too were imposed by EA, to reduce the required work and costs. One complaint against Mass Effect 1 was the somewhat uninspired combat system. This had already been replaced in Mass Effect 2 with a clone of the usual cover-based shooters. Not very innovative and in my opinion still quite repetitive and not very challenging, but many players seemed to enjoy it. So in that regard, Mass Effect 3 certainly delivers the expected. But that's of course not nearly enough to make it a great game, and it's also not the reason why I play BioWare games or RPGs in general. Expand
  22. Mar 9, 2012
    Takes the best parts of Dragon Age 2 and combines them with Mass Effect 2 to give you this five-star lesson in why people will read through ANYTHING to finish a story they enjoyed the beginning of, even if they thought the last 2 thirds were...lacking. combat and story feel like 2 seperate games, as if one was thrown in to space out the other, while both being sub-par. 0 replay value.
  23. Mar 6, 2012
    Repetition, repetition, repetition, talking, talking, talking, cut scene, wonky gun fight, cut scene, rinse and repeat. Save your money and buy Mass Effect 2 for a third the price! ME3 is practically the exact same game as ME2, besides the new online multiplayer "horde mode", but even this new multiplayer mode loses it's appeal quick, and i mean QUICK. Wait for ME3 to drop in price, or run out and buy ME2 used. Expand
  24. Mar 7, 2013
    I'm not here to rip on ME3 just for the sake of doing so or because its what's cool to do on the internet like so many others.

    Basically ME3 is the worst of the series in every way possible compared to the other 2 games because it doesn't build or improve anything. It simply just tries to hurriedly finish the series for the sake of a cash in on the title.

    1- There is no sense of
    exploration. The game as efficiently as possible holds your hand every step the way and has you actually being on the ground doing things the least amount possible. Side missions are carried out by quickly scanning a planet ala ME2 and then firing a probe. That's it. You don't explore, you don't get to check out uncharted worlds simply for the sake of curiosity or anything. Scan, shoot probe, side mission done all without even leaving the galaxy map. This tactic accounts for the majority of side missions. ME1 you could explore the galaxy drive around in that horribly handling buggy and had a sense of discovering things, ME2 you could land on planets and explore doing side missions with some not even firing a single shot like the crashed cruiser balanced on the mountain peak but all of those things are gone in 3. The game just holds your hand and ushers you from mission to mission.

    2- You don't get to actually chose anything, everything is pre determined for you. Even if you chose the renegade or paragon path you get the exact same result and no one treats you differently and you get no alternative paths depending on your karma scale which makes it all incredibly pointless and just window dressing for the fact the story is entirely linear and so is your character.

    3- The characters are all the same ones, only less compelling. There are a couple new characters but they are highly disposable and not even worth messing with. James for instance is basically just a guy who talks 90% of the time like a generic white guy, 10% of the time he throws out some Mexican phrases like saying "loco" a lot in his generic white guy trying to impersonate a Mexican guy and he looks like he was taken from the show jersey shore. When a old character returns you can see it coming a mile away. For instance you go into a area where the mission briefing talks about geth then you can see 45 minutes before which old character is going to come back. All the characters themselves seem hollow and rushed, they lack the personality that made them endearing in the other games and most are there only long enough to be overly obvious in a very specific mission or they simply show up for 3 minutes of camera time practically winking at the player with a nod and then are gone.

    4- The story compared to the others sucks. The other games had side stories, character stories, side missions with their own short stories and so on. ME3 on the other is basically this "Everything is going to be destroyed". That's pretty much it because no matter where you go or what you do its always about the war specifically and nothing else. I also got sick of hearing phrases like "were here to save lives", "were doing this to save lives", "this weapon will save lives", "we need to stick together to save lives", "billions of lives are on the line and were here to save them", etc and after about 8 hours I was sick of hearing about the war and saving lives.

    5- The game play was basically just one big shooting gallery and hiding behind chest high walls. Every single fight is basically you hiding behind chest high walls to peak out and fire a few rounds only to hide back behind said wall. It was incredibly boring and has been done to death in dozens of other games. The combat was mindless and mediocre. It felt like they put absolutely no effort into the combat at all and rushed you through it in order to get to the next scene of hearing Sheppard say "saving lives".

    6- The ending was atrocious. This is a series that prides itself on story, characters and dialogue. We all spent over 100 bucks playing all 3 games and spent over 100 hours playing all 3 games but bioware seemed to say "This is the end of the trilogy so who cares about the ending". The ending is the most important part of any story of any kind because its the very last thing you leave the person with and its supposed to be a reward, the climax to everything leading up till then, basically the ending is the most important part of any story. But the ending of ME3 was over in just a minute or so despite the dozens of hours of dialogue, cut scenes and story in the rest of the series they got lazy at the end. It gives no satisfaction at all. I can honestly say it is the laziest segment of the series. I did like though they had the balls to do what they did with Sheppard, but the ending still sucks and doesn't make you glad to have finished the series.
  25. May 27, 2014
    This game RUINED 3 games, time invested into the choices of my characters, my xbox 360 and entire videogame console experience. I will for now stick to playing MMO's.
  26. Mar 14, 2012
    This game starts out well but finishes terribly. I didn't think it was possible for a story to have such powerful momentum and crash miserably into a wall. Aside from that, the game has some serious bug issues. I played ME2 on day 1 and never encountered anything quite as awful as the bugs in this game. On top of that, the side missions are a joke and I think are there just to distract you for a few minutes at a time, essentially forcing you to stick to the main story. This wouldn't have been so terrible, if the main story didn't end so terribly and lose all credibility. Expand
  27. Apr 13, 2012
    Mass Effect 3 presents a text book example of "Just finish it so we can sell it." The game is riddled with cut corners; Be it sprites in the game, stock photos, plot holes deep enough to fit the Reaper Armada in, and content cut from the finished product, everything combines to paint ME3 as a sloppy, unfinished product. The gamplay is the average coverbased shooter that ME is known for. The RPG elements for the game are surprisingly better since ME2, more reminiscent of those found in ME1. The writing in the game is, like I said earlier, riddled with plotholes but still offers fleeting moments of genuine goodness which makes me wonder if someone else was in charge of them. And of course, there's the ending. Pre-release comments stated that ME3's ending wouldn't be just "an A, B, or C choice" and that "player choices would really matter", these statements are completely false. The game ends based on a final A, B, or C choice resulting in virtually identical endings, differing only in color. Mass Effect 3 dies not with a bang but a slow whimper that begs to just be forgotten. Expand
  28. Mar 6, 2012
    It's a shame that Bioware couldn't end this trilogy on a high note. The game is an absolute mess both in story and basic design. The Day 1 DLC is just salt on the wound. They also managed to remodel existing characters and model new characters using the likenesses of Jersey Shore cast members which look horribly out of place. Don't waste money on this!
  29. Mar 10, 2012
    From start to near finish, probably the best ME out of the trilogy, minus a few annoying characters (the Jersey Shore wanna be Freddy Prinze Jr. jerk Jame Vega and the horribly voiced acted Jessica Chobot look a like Diana Allers). And right there, you'd expect it all to mesh nicely and finally end on a high note. The thing is, it doesn't end on a high note. Or a mediocre note. Or even a note that makes any lick of sense whatsoever. There's absolutely nothing that makes me believe that this is how the ME universe was supposed to originally end. If this is what they added in at the last few months that they asked for before releasing earlier this month, then it was the biggest mistake they could have made. Because basically it invalidates everything you've done from ME1, ME2 and most of what you've done through ME3. So you'll excuse me if I think that, despite the overwhelming number of good things in this game, the 90% so to speak, it's that last very heavy and very important 10% at the end that ruins not only the entire franchise/trilogy for me, but the game here as a whole. Now, if you'll excuse me, I'll be leaving this negative review score here. P.S. I'm not a troll. But I am a very disappointed fan. Expand
  30. Mar 12, 2012
    I loved Mass Effect 1&2, but it ends there. Mass Effect 3 has got to be the biggest letdown in video game history. This game is nothing like the first 2. It's actually pretty straight forward, zero to no exploration, the mini games are gone & forming a space crew has gotten stale. The only thing this game has is great graphics, other than that it's garbage. BORING.
  31. Mar 6, 2012
    what happened to bioware?i used to love them but after dragon age 2,star wars and mass effect 3 i am really starting to hate them.i am really dissapointed by this game.
  32. Apr 8, 2014
    This review contains spoilers, click expand to view. I'm not going to be like alot of people and sugar coat anything. I rated this game fairly low compared to the first two in the series for multiple reasons which will be described here. The game plays just like Mass Effect 2 with an upgraded melee system which isn't a bad thing. Second thing, which is why I didn't rate the game entirely horrid, is the level system changes. Instead of straight skills you no have more choices in how your skills level, if they inflict higher damage or last longer or even have a larger radius. Now on to the part I'm sure most have heard by now but if like me was still hopeful was wrong. Apparently there are multiple endings to the game, but from what I've seen NOTHING you've done in the game or previous others makes a difference, aside from finishing the crucible. At the end of the game no matter how big of a galactic fleet you've acquired, who you have on your side, the side quests you've finished, who lived in part 1 and 2, you're put with 2 choices(from what I've heard pre update was 3) the choices are destroy ALL mechancal life including yourself, or kill yourself and take control of the reapers. Yes in the previous two games the choices are kind of an illusion, that don't have a direct impact, but in this game the choices have no impact. I don't mind them killing off you're character, ending the series, just so they can't pull a Halo, but it would have been nice to have a game where you can win with a third choice of killing the reapers using your own fleet, since apparently all the reapers moved to earth. The second choice for the ending of taking over the reapers is a mind rape to me because apparently you become the Catalyst which was you're objective to find the entire game, and in doing so remain sentient on The Citadel, yet no one can speak to you or know you're there after that. The issue here is that the original Catalyst, the creator of the reapers, is speaking to you, giving you your two choices. So it telling me that I become it yet can't communicate like it does was a huge let down. Aside from this there are several other major things that could have been an ending to the game that would have worked, part 2 and 3 never happened I'll list them here... The first is part 2 and 3 never happened, at the end of part 3 you awaken after being saved from dying in space from the Collector attack on the normandy in part 2. Second is similar but instead of part 2 also being a dream only part 3 is and you awake in a reaper controlled facility and part 3 is an attempt to Indoctrinate Shephard. Third is this game is a dream that you're having while the Alliance tries to figure out how Cerebus rebuilt you in part two.

    All this being said, Bioware really dropped the ball with this game, which honestly seems to have become a forte of the company with their games, see Dragon Age origins, and dragon age 2.
  33. Apr 7, 2012
    Yea, I'm gonna blast it. Hopefully Bioware will get the message, and in two years when their revenues are shot, they will for sure get it then, because I am done spending money on any of their products. ANY, including SW:TOR. This game had DLC day one. You had to play multiplayer to max war asset multiplier. Same engine, same graphics, nearly same gameplay--so all that would improve or stay status quo is plot/story, where they failed miserably. False advertising in that "choices would matter. Ending would not be A, B, or C." Bioware asked for feedback, then ignored it and will release free DLC extending the ending, yet fixing nothing. I cannot recommend this game to anyone. Go buy Bethesda products (Elder Scrolls/Fallout) or Anet (Guild Wars/Guild Wars 2, or heck, even Aion). Expand
  34. Apr 9, 2012
    What a joke. Mass Effect 2 was easily my favorite game this gen and I couldn't have been more letdown playing through this game the first time. I'm working through my second play through and I just can't make it. I'm selling it back and never buying a Mass Effect game again. Easily the worst and most disappointing ending of a game I've ever seen and I refuse to pay EA for a better ending. They ruined it for themselves and I'm not letting them get any more of my money. Expand
  35. Mar 12, 2012
    Well all the hopes i had for the 3rd game, after the dissapointment of the second, were for nothing. Instead of going back to what made the first game in the series great, Bioware created an even more dumbed down version of the game in an attempt to wow the masses. Cutscene, Cutscene, Cutscene, dull combat, rinse and repeat. Add to that a co-op mode that you are almost forced to play if you want the "best" possible ending in the single player and it's clear that Bioware just wants to keep copies out of the second hand market. This game has gone down the path of Dragon Age. a great concept, but a bad implementation. Expand
  36. Mar 17, 2012
    I'm not even mad that the ending sucked. I'm mad that it sucked and DIDN'T MAKE ANY SENSE! It was like if Francis Ford Coppola died right before shooting the last scene of The Godfather. Then some idiot hack came in to take over and scribbled a final scene together by finger painting his feces on a canvas. And to top it all off Bioware has the goddam nerve to TELL US TO BUY UPCOMING DLC IF WE WANT TO LEARN MORE! Tell you what Bioware, you can come over here and suck on MY DLC. Expand
  37. Mar 15, 2012
    Where do I begin? As a big fan of Mass Effect, seeing this game and what it has become from the masterpiece of the original is saddening. BioWare and their EA Overlords first had day one dlc that they claimed was made after the fact but it has been emperically proven that the character is on the disk and can/could be unlocked simply by moving coding around. It was a lie. Emperically demonstrated, yet for some unknown reason the 'objective' gaming media pays it no fact...they have the audacity to tell us to stop complaining. More on that in a bit. When I purchase something and enter into a legal contract, i expect full content for what I paid for. First and foremost. The gameplay itself is a complete transformation into Gears of War, and as an rpg fan who does not like shooters, cause if I did I'd play them, its frustrating seeing that genre completely destroy gameplay in Mass Effect 3. Didn't that genre have enough sci-fi games? Exploration is non-existent, level design is linear and uninspired, although variety in theme setting is good. But its point A to point B, all of the time. Or hold a certain position while getting swarmed by wave after wave of enemies. Which is ok as a part of gameplay, but without open exploration to counteract and balance this it soon becomes an extreme bore. Biotics are good, particularly the sound of Singularity when it dissapates, but overall shooting non-stop at baddies is super boring. Weapon upgrades and modifications are much welcomed, yet far too simplistic to truly appeal to the vast amount of gamers who like the customization of The Elder Scrolls V: Skyrim, a robust and epic rpg that sold amazingly well. The loot system is an absolute joke and an insult...most loot is lying right where you can see it in the middle of the floor or highlighted across the room so you'd be a moron if you couldn't find it. As a result, finding items is way too easy, yet it is surprisingly and frustratingly hard to keep track of what you got because there is zero inventory. Zero. And its ridiculous. Sure, the Normandy stores that info, but I'm only on the Normandy half the time, if that. The loot system is a complete insult to rpg vets. Technical issues abound, and while some can be overlooked as natural flaws, some are inexcusable. Face importing didn't work (or was intentionally neglected), faces vanished completely from cutscenes for the entire cutscene, and at times lip syncing was off completely. But where this game falls on its face, and this is contributed a lot to the departure of the Mass Effect IP's true writing talent, Drew Karpyshyn, was the writing. To appeal to the masses, Mass Effect's writing is dumbed down considerably, witholding player dialogue options from scenes, auto-dialogue from Commander Shepard much more prevalent, and eye-roll worthy 'dudebro' one liners that made me feel like Shepard evolved into Keeanu Reeves. The plot had some interesting aspects and there were some emotional scenes and nice touches sprinkled in that triggered emotion, but as a whole the plot is incoherent, poorly written and not enough focus or dialogue is given to the main antagonist. Too much tried to be done at once, and it made for a sloppy mess. The ending....honestly....may have been one of the worst pieces of literature I have ever seen, let alone in science fiction. For a video game, if you never played Mass Effect, you might like it. But for an intelligent individual who knows what Mass Effect is and knows a good ending (Mass Effect 2's ending literally being perfect), this one was wo bad that you want to grasp at anything you can in your mind to justify its drivel. It's that bad. And I understand the It was horrendous.

    Let's not forget the lack of choices affecting anything, either. You will throughout the game wee choices you made, major ones, in previous games mean absolutely nothing as you see the canon version streamlined back in, with weak writing supporting the negation of your choice. It's a slap in the face, and a lie told by the developer. Also, none of your choices mean anything whatsoever. In the end, Mass Effect 3 was a downright bad and disappointing game, crippling the entire franchise with it because of its failure if epic proportions in the climax and writing, boring, repetitive gameplay, lack of polish and the lies told by the developer to fans everywhere. And gaming and demand is a two way street....customers can say what they want, how they want,when they want. Do an article how developers aren't entitled to customer money.


    Avoid this game at all costs. Do not buy, you WILL regret it. Garaunteed.
  38. Mar 19, 2012
    Mass effect is my favorite next gen console series.
    but mass effect 3 is a middle finger to the fans who have loved the series since day one.
    unless something is seriously done to fix this game i will never buy from bioware again.
    they were my favorite company and now they are my most hated.
  39. Mar 6, 2012
    I feel awfully betrayed that the series went from and expansive sci-fi space opera with consequential choices; to a fairly streamlined action adventure with RPG elements. Its attempts at emotional manipulation are slightly hamfisted, not ineffective but very clumsily implemented and unrelated to my character's background - which I imagine Bioware has forgotten about at this point. The writing and designs for some characters also seems out of place, Vega is expected to be a bulky man but not to the extent that he's a jersey Shore cast member, the addition of Jessica Chobot and redesign for Ashley also complement this lovely little tan-orange motif. My largest qualm is with the Day 1 DLC - which I strongly oppose - by all means create new characters that are not plot-integral. But when you create a squad member who is heaily tied to the universe's lore and mystique and then aim to charge an extra $10 for it on top of the game's already hefty pricetag you know you fit a stereotype.The romance system is fine, although I'd like to be able to talk to my companions without the intention of making out with them. I won´t claim this is a bad game, however compared to the first installment it has lost much of its former glory. Buy it if you want, but if I were you I´d either rent it first or wait for the price to drop. Expand
  40. Dec 3, 2012
    The first 95% of the game is good, and the last 5% is so atrociously bad and out of character for the series that it will have you going "WTF was that crap?" for months after you finish playing - if the reason you've played Mass Effect has anything to do with its story or characters, that is.

    The only element up to par with ME2 is the combat, which has been further streamlined and
    polished. The sidequest system is a step back from ME2 - you just wander around until you overhear somebody give you a mission. The quest log/journal system is as poor as ever, and planet scanning is still a lousy mechanic. Strangely, there are also fewer and less interesting characters to interact with or have in your party than there were in ME2.

    Also, the plot is formulaic and boring. The plot overall is basically just a rehash of what Bioware already did in Dragon Age: Origins, and the overall mission/character structure is monotonously identical to previous ME games (if you pick a romantic interest - even if it's an old one that you ALREADY had a relationship with - you can't really do anything except get a PG sex scene right before the final mission).

    And oh dear God the ending. Wow. It's bad enough that I'm giving this game a LEGIT 0/10. This is NOT a troll score. The ending quite literally RUINED the entire series for me - I doubt I'll ever play a ME game again, and this is coming from someone who has played at least 6-8 times to completion on ME1 and ME2. I don't want to go into extended detail about why the ending is so awful, so here's the abbreviated version (not a comprehensive list):
    - It's a Deus Ex Machina ending of the worst kind
    - It basically has nothing to do with your actions earlier in the game or earlier in the trilogy
    - It radically alters the entire framework of the narrative within a span of about 30 seconds, without any apparent reason to do so or any explanation
    - In a series about relationships with characters and a grand story where your choices matter, the climactic ending to the entire series has basically nothing to do with character relationships or your previous choices AND the final choice you are given is not explained and seemingly inconsequential.

    It's not hyperbole to say that the climactic ending to this series is simply you being asked the question "Do you like Red, Green, or Blue better?"

    Horrible, horrible, horrible. Yes, it's Bioware's artistic right to make an awful ending. But the fact that Bioware made it and calls it "art" doesn't mean it is good. It's not. It's as far away from good storytelling and writing as you can get. It's just nonsensical.

    Without the ending, this game is probably an 8/10. With the ending, it's utter trash that spoils a great 3-game story arc for no reason.
  41. Mar 7, 2012
    I liked everything about this game overlooking many downsides until the end. Last mission with game ending were one of the worst things that happened to me ever. I just don't get it how an ending to 100+ hours beautiful experience of 3 great games could be so bad and uninspired.
  42. Mar 14, 2013
    I... What... This is... I can't... (adopting James Earl Jones voice) NOOOOOOOOO!!!! There simply aren't words that can adequately describe how incredibly disappointed I was with this title. The sheer dumbing and scaling down and utter contrived nonsense of this game simply defies belief. To summarize: The conversation wheel is reduced to mostly two choices, which most of the time are just verbal variations of the very same choice. The Citadel has been reduced to four very small "rooms" which make you feel like you're in a dorm rather than a huge construction floating in space. The story makes little to no sense what so ever (and that's well before one of the worst, most contrived, horribly written, and senseless endings in the history of writing). Side missions consists primarily of Shep playing UPS-guy. Here's how it works: Eavesdrop on total stranger, go to system, scan planet, find object, go back, deliver found object to total stranger, the end. And if you thought Bioware couldn't make scanning planets more absurdly boring than it was in ME2 (where it actually served some kind of purpose), then you're in for a surprise. Imagine playing Tetris with only square blocks which take up the entire grid. That's scanning planets in ME3. You don't really do anything. The shooting levels are extremely linear and makes the whole game feel more like an attempt at a Gears of War clone with longer cutscenes (and a still dysfunctional AI) than Mass Effect. Oh, and did I mention the sheer amount of auto dialogue? Then there's Tali's face... Oh God, how lazy can you get? Then there's the IGN chick. WHAT!? And then there's the ending... You know, the one where all the decisions you made throughout the three games come together and gives you a plethora of different endings? Well, no! No choices you ever made make even one iota of difference. Everybody gets the same three completely ridiculous, contrived, senseless, and grotesquely illogical choices of endings. Remember we were told that the Reapers were beyond human comprehension? Well, it turns out they were right. Noone can possibly comprehend the assenying, senseless stupidity which is the Reapers and the Catalyst (or smurfboy aka deux ex machina).
    To sum up: Mass Effect 3 is a boring 3rd person shooter with long cutscenes and a completely senseless story and one of the worst conclusions ever in gaming history. The only reason I can swing my way up to a four, is the production value which is excellent and the fact that there is actually two missions in this game that has the old Mass Effect feel of choice and consequence. But twice simply isn't enough when we consider that was the whole premiss of the game.
    The story of the Mass Effect franchise is the story of how game companies all now seem to aim for the lowest common denominator (aka "as long as I can shoot stuff and don't have to actually think or do anything, I'm happy") rather than aim for excellence.
  43. Jun 14, 2012
    The ratings separation over this game tells you where the critics allegiances lie... ALL POSITIVE REVIEWS???? Give me a break - even if the ending would have been fantastic, there were still a lot of issues with the game. My biggest issue is that Mass Effect is a game of choices that all lead up to different outcomes. Both of the first games had them and that was what fans came to expect. The fact that this one opted for the easy, tacked on ending just shows how rushed it was. So sad to see a stellar franchise end on such a tragic note, sacrificing creativity and quality in the face of corporate greed. It wasn't even just about the story of the ending. There is a scene where Shepard and Anderson are supposed to be looking out at a view of Earth and Anderson says "what a view" and it is literally the WORST low resolution bitmap image that I have ever seen in a game. In the ending sequence... How is that not rushed and a slap in the face to all of the people who gave them their money and trust. I truly feel sorry for the employees that worked on Mass Effect 3, knowing that it was such a bomb of a game. They likely wanted to speak up, but like many people in this economy, didn't jeopardize their jobs. Well, they have to live with that now - It probably won't be the first thing that they mention when someone asks what they worked on... Then, looking at the user reviews, you see a very different picture. Split right down the middle, with an incredible amount of negative reviews. I wonder if EA employs a division to write positive reviews to offset this. Expand
  44. Mar 7, 2012
    This game is nothing but spamware that infects your hard drive. It then tempts you into spending more money to "fix it". Disgraceful. Bioware used to be a great game company. No more...
  45. Mar 22, 2012
    As I write this review I am watching the credits roll after finishing my first play-through of Mass Effect 3. I am a huge fan of the series, having logged hundreds of hours in the first two installments. In those games I followed every story arc to it's end, had every conversation I could. I became invested, and I loved the universe of the Mass Effect series because my actions created the experiences I had there. For these reasons I am disappointed in this latest installment. Disappointed because the decisions of the first two installments take minor roles, and new game play options take center stage. This is a game that should have been made for the fans, not to garner support for Kinect and lay claim to a new multiplayer audience.

    This (supposedly) final installment feels like a slap in the face to the fans of the series. There is no soul, no investment in the story line. Each "priority" mission feels like a chore instead of a journey, and the story as a whole is simply swiss cheese; full of holes. Take the opening sequence, for example. (This is not a spoiler. It was in the demo. Just a heads up.) Reapers descend on Earth, and Commander Shepard just strolls over to the only Mass Relay in the solar system and simply flies off into the sunset? Are the followers of the immaculate story telling from the first two installments meant to believe that the Reapers wouldn't even post a guard at the Relay? Nothing? Even knowing that Commander Shepard, the constant thorn in their paw, would be trapped if they block his only escape route? I think not.

    The bottom line is this: the combat is engaging, dynamic and very fun, but the story is utter trash. My disappointment is so strong that I can't even allow my love of the first two games to influence this negative opinion at all. Multiplayer is a decent addition, and Kinect audio functions are novel, but as a whole this game is forgettable. I never thought I'd describe Mass Effect this way. I'm sure that other (former) fans feel the same way.
  46. Apr 27, 2012
    This review contains spoilers, click expand to view. I am so sad I had to do this, I never thought I would have to. Mass Effect WAS an epic series. However I cannot condone what they have done with this game. If you don't buy this game new you will have to pay more to access the tacked on multiplayer. Yea, you heard me. There was Disk Locked Content that you had to pay $10 to unlock, which most people were going to given that the character was a Prothean. They promised you would not need to do multiplayer to get all the endings, however the best ending (a five second scene of Shepard taking a breath) is not possible to obtain without doing the multiplayer currently. Excluding 2 or 3 the side quests are atrocious. The gameplay is improved and the characters are great, Garrus being the stand out, but all this is forgotten as you try to figure out what happened in the last 10 minutes and realized it wasn't written by the same people who did the rest of the game. It's a disaster I won't even bother to go into detail as I'm sure every other review hits on it. This is the single worst ending in the history of gaming. It's like Bioware doesn't want anyone to buy from them again. Giving me a terrible ending and adding the text "Buy more dlc" isn't going to make me happy. Expand
  47. Mar 15, 2012
    Subpar all the way, the boys and girls at Bioware went out to the back shed and slapped this garbage together in their spare time. Instead of investing time and effort into making it a great RPG they tried to make it a shooter, an RPG and a movie to widen its appeal and give them more money. In places ME3 has its moments, but they are few are far between, the graphics are nothing to get excited about, the plot detached and the choices you can make have little or no overall impact regardless of play mode. They have forgotten thier roots and the established lore of thier own game. I would rather pay for and be forced to read all of the twilight novels than play this dreadful game. Expand
  48. Mar 16, 2012
    The game is absolutely top notch until the ending is reached and you're presented with 3 choices. 3 choices which completely dismiss any decisions you've made prior in any of the 3 games. There are 3 ending scenes with no closure and a convoluted, out of character plot which disregard the franchises key themes. This destroys any motivation you may have to replay this game-or any of the other ME games. Expand
  49. Mar 6, 2012
    this game is not good an very bad desighn is copy to mass effect 2 story is very bad and etc One of the melee bosses you will see can run in a wall for 5 seconds straight, and just walk around spouting the most ridiculous ridiculous and stupid words that made me feel dirty from how amateurish the game felt, and because of some bug or "skill" he's able to swallow bullets with no damage sometimes, it is the worst combat concept I have ever seen. This game is flawed in its core, the story's foundation is flawed from the beginning Expand
  50. Mar 12, 2012
    Please note that my score is on a purely subjective basis. It's my gut feeling about the game. That said, I was almost ready to call this my favorite game ever until the last 10 minutes rolled in. The ending was so bad, so cheap, so poorly written, and such a shock to the mind; that it basically ruined the entire series for me. I simply cannot imagine how they could have ended it on a more sour, bitter, depressing note. And for that, I am TRULY sorry. What a waste. Ugh... Expand
  51. Mar 15, 2012
    i love mass effect 1 and 2, but i am saddened by this one and not just because of the ending. this game feels like they looked at mass effect 2 and said "i think we put too much effort into that." and then some EA executive said "yeah who needs a variety of companions, diversity in enemies and good writing; and you know what, lets scrap that whole free dlc for people who bought the game ****
  52. Mar 10, 2012
    While I enjoyed everything about Mass Effect 1 (and to a lesser extent, 2) it is really disappointing to see Bioware put so little effort into the conclusion of what should've been their next Baldur's Gate. The writing is childish, the illusion of choice is offensive, and the homosexuality and DLC is shoved in our face. There is nothing wrong with being homosexual, but when it's done badly it needs to be said. You did not paint homosexuals in a good picture, Bioware, even my gay friend was offended when he saw some of the scenes. This wouldn't be such a large issue had you not made relationships and sexual intercourse such a large part of the game's presentation. The $800 DLC is also unforgivable, when we buy the game we want the full game, not some shabby half-done piece of crap reaking of your laziness. Oh, and while I'm at it, I might as well tell you guys; Your choices in the previous game DO NOT MATTER. If you didn't make the choices they wanted you to make they are instantly retconned and replaced with what they wanted you to choose.

    For shame, Bioware. For shame.
  53. Mar 28, 2012
    What a sh**y ending. No chance of a good ending, even if you have make only correct choices over all 3 games. Bioware has lost all his skills. First gameplay and now storytelling. Nothing more is left of a once great development studio.
  54. Jun 12, 2012
    Before anyone calls me a "troll" for giving this game a zero, allow me to explain. Originally I thought this game deserved a 5/10. I found about half the content enjoyable, if a little bland. The music was lacking in atmosphere, the dialogue is ropey and the graphics buggy! (my characters head revolved like an excorcist moment!) Then came the gameplay, removed almost completely from anything remotely RPG and lacking depth. The A.I are atrocious, constantly glitching through walls and running backwards into enemies. Despite this, I was enjoying an average 5/10 game. Then came the release day content that was included on the disc, pointless multiplayer, ridiculous flirting for no reason, massively boring sections of corridor shooting monotony, and the fact I had to swap disc four times within 40mins!!! This is yet another over-hyped and over-rated lazy effort from bioware. I waited and only paid £15 for it and still felt cheated. If this is the supposed "natural evolution of the RPG" I worry for the future of decent, in depth games. My last grievance, that really dropped the score, was the blatant copying of Gears Of War. The cover system I can accept, but now add roady-running, rolls, jumps and melee. Also now a hammer of dawn impression! Give it a rest Bioware and get your own ideas. Expand
  55. Mar 6, 2012
    Overall, the game is disappointing, the writing is sloppy, the game play isn't perfect, the graphics are dark, dull, and bland, which wouldn't have been a problem, but I know that's not what this game should have been going for the immersion is also terrible, almost feeling like you're being forced to do something rather than having it be your decision
    the first two games are definitely
    worth it, however, this one, may have been better off back at the game store, your money spent on something better of course... Expand
  56. Apr 3, 2012
    This is a true disappointment. It would be easy to blame a generic deus ex rip off ending for my disappointment or day 1 DLC that was poorly handled. Or even the insulting ABC choices that lead to the same cut scenes. In reality, the problems come from a shift in design and goals of a company that once triumphed the greatest RPG's the world has ever seen. It's a problem of sacrificing what you're best at not for the sake of innovation, but for the sake of being more appealing. When this happens, the little things that make a game great get missed. For instance, Mass Effect moved from twelve squadmates to six (unless you bought the DLC so I'm not counting it). This was supposed to give greater conversation in the mission and lead to a more intense interaction. But that was not the case. Further, when you do re-encounter old squadmates, they don't even join you for a single mission. They may follow you around the citadel, but never do you get the full interaction; it feels rushed and forced. Another major loss is that of actual side missions. Where once I traveled to planets and few to the surface to retrieve key items, I now scan a planet while reaper chase me like the ghosts from Pac-man. There's no exploration. Multiplayer was obviously tacked on to prevent us from selling the game back. But most insulting of all is the fact that Bioware lied. Straight up, unmistakably lied. They promised no ABC ending and that's what they gave us. They promised complete resolution and they left thing purposefully cryptic. It's not the fact that they did these things; it's that they lied. "There are many different endings. We wouldnâ Expand
  57. Mar 9, 2012
    This review contains spoilers, click expand to view. i've had some time to reflect and punch a few holes in the wall to get my frustration out and i think i'm ready to put into words how i feel 24 hours after the "good" ending in mass effect 3

    to start, my RI was Tali. once i killed the reaper on ranoch i opted to upload the reaper code to the geth via legion. despite tali not wanting me to, i felt this was the best course of action for her, her people, the galaxy, and even the geth. i was able to talk the fleet out of counter attacking the geth while the code was being uploaded and tali still loves me. whew. this got me thinking however, what if my paragon was too low and the quarians did attack the geth. what would happen? i pulled up youtube to find out.

    this was the most moving and emotional punch in the gut i've ever seen in a video game. assuming this had happened in my playthrough, i'd have been devastated. moments earlier tali told me she loved me and i have just wiped out her entire people. heartbroken, she jumps over the edge. thought i was going to cry.

    where the hell was this level of emotion and effort in the ****ing end game bioware? as far as voice acting/ performance go, the quarians being wiped out and tali dying was so difficult to watch, yet so well done, i was completely blown away. that level of devastation and pain should've been put into the endgame and i don't know if i can ever forgive bioware for it. they took maybe the greatest game ever made, at least for me, and complelty half assed the last 5 minutes.

    now, i'll be clear, i wanted a happy ending, but if that's not how it was going to be then fine. i'll get over it. but to do it the way that they did, i, just, uuuuughhh. ......
  58. Mar 16, 2012
    I have never seen a game of this quality botch an ending so badly. This ending single handily brought the game down from about an 8 or 9 to 4. It
  59. Mar 6, 2012
    Repetitive Gameplay, little has changed since ME2 gameplay wise; don't know why reviewers have given this game such praise when it's clearly no different innovation-wise and more of the same The only reason I even bought this game was for the Story and so far it's alright but I regret buying it since i could of easily of watched a let's play on youtube, saved my money and avoided this outdated mess of a cover system Expand
  60. Mar 13, 2012
    I thought ME1 it was a brilliant start to a great new franchise with loads of potential. ME2 was watered down to the point where I barely wanted to play it. I hoped it was just the sophomore slump so I slogged my way through it. But ME3 I just cannot play. It runs rough around the edges and is really just an even more watered down version of the game I was hoping for overall. Think back to ME1 think about your experience with ME3. Ya, it's not good for ME3. IDK what else to say that hasn't been said, and I can't think of anyone I'd recommend this game to. Expand
  61. Mar 10, 2012
    I really didn't like this game. I don't know what else to say. The writing was mediocre at best, the gameplay was worse the first two, and it was generally bad.
  62. Mar 26, 2012
    Well, game is not that good like ME1 and ME2 was (even worst as a ''RPG'' game), and that... ending, haha BioWare is gettin' even better after DA2 ;-)

    Just rent it :-/
  63. Apr 10, 2013
    Oh my dear gaming-god(Tex Murphy)!!
    It's like Elvis would announce his greatest show ever, and then came out on stage naked, fat, drunk, balled, and then urinated on the first row people, slung feces on the rest, gave his finger to all, and then shot all the old people.
    Where did all the talent go, that I trusted with my hopes and dreams for Shepard and his friends.
    I mean how is this
    To write arguably the best story in gaming history(ME1), come up with two of the best bad guys in space(Saren and Sovereign)
    Then go on to make ME2 witch fixed all the problems from the previous game, only lacking bad guys with character.
    And then this.....
    Did they have a stroke, are they smoking crack, did someone replace their head with G.W.B's?

    Now it's all ruined. I cant even replay the first two. Shepard is dead to me now. Why you say??
  64. Dec 8, 2012
    This review contains spoilers, click expand to view. All the choices you made in previous games, all the heartbreaking decisions, the entire Mass Effect lore got flushed down the drain with this disaster piece. Nothing you did in the trilogy mattered because in the end, it was all a story. Nothing really happened. Bioware not only betrayed their loyal fanbase, they spit in their face. Expand
  65. Jan 2, 2013
    This game is everything Mass Effect wasn't. No exploration, now you slowly scan a planet and hope the game will allow you to land on the thing. Combat difficulty is no longer determined by player skill, but enemies who have infinite ammo, immunity to player attacks and can kill the player in 3 hits regardless of level. The storyline seems contrived... The whole game seems to be about collecting resources and trying to bed down one of your teammates. Virgins will get a kick out of that. FPS fans will enjoy the fact that there are little to no RPG elements that require them to use more than .006% of their brains to play this game. RPG fans will dislike this game's lackluster character development system. Me? I hate this game.

    That's right, I used the exact same review from Mass Effect 2. Why? Because if Bioware can't be bothered to improve the game in any way, then I can't be dithered to waste time pretending that I care enough about this abortion to write an all new review.
  66. Apr 24, 2012
    This review contains spoilers, click expand to view. So BioWare has decided to show us yet another big fat middle finger, aye? You know, when Dragon Age 2 came, sure it was an atrocity RPG wise especially after a great revive to its genre in form of DA1, I still enjoyed it somewhat, at the very least it didn't kill the franchise. But Mass Effect 3? I'm gonna need some time and space here to successfully describe the depth and seriousness of my emotional distress caused by ME3. In the beginning, there was ME, new well written sci-fi RPG that we had craved for so long, the game offered us freedom of choice to some degree and to this day it's kept its value and replayability. Then came ME2 which to me was even better news because I kinda liked a bit more action paced style we were given while at the same time we also got the same freedom of choice (oh there could have been SO MANY dead characters at the end if you wanted...). The classes were more distinguished and more original in the way they played and even the side-quests on various planets were rather refreshing and not as repetitive as they were in ME1. Safe to say, I've played and finished both ME and ME2 quite a few times (ME twice and ME2 5 or 6 times actually) and I certainly loved the series. I anticipated ME3 fiercely like any other real fan of the franchise. I pre-ordered collector's edition of course so From Ashes wasn't an issue for me, I played through the game and there it was... all that love I had for the previous games, for the franchise... was gone. 90%... neigh 95% of the game is great, amazing even. All the plots tie up nicely and I enjoy most of the characters (although the newcomers aren't anything special and I'm terribly pissed I didn't get to spend the last game with Miranda...) but then it all gets thrown out the proverbial window... What does it matter that I not only saved most of Quarian race AND Tali AND convinced them to coexist with the Geth!! when at the end it doesn't have any impact at all? Giving us three identical sterile endings and marooning everyone in the galaxy at Earth's doorstep is not only an illogical ending, but the worst step that BioWare has ever made in their history of designing games. Pathetic attempts of Ray Muzyka to "defend" this excuse of a proper ending to the series are laughable and heretical at that. So, guys, you gave us the middle finger, now it's our turn. Thank you for ruining what could have very well been the three best consequent RPG titles ever made. Seeing as you gave us no choice in the end, I don't think I have any choice now with the rating either. Expand
  67. Mar 22, 2012
    We all know the ending was bad but my complaint is about the actual game bugs and there were bugs in this game. The very foremost is that the Shepard importer does not recognize Mass Effect 1 created Shepards so if you have a character that you have used since the first game the third game does not recognize it and you have to start a new face from scratch. I consider this a DOA critical error. How did this get past QA!? From the very start before the game even begins you have a broken line of code. That is unforgivable. During game play I encountered other problems such as party members getting frozen in ladders leaving you to fight the rest of the mission alone, invisible faces on Shepard, Garrus dissapeared more than once while talking to him, if you chose a specific plot arc and a character dies that character if they are your love interest the game pulls them back from the dead to have sex with you on the Normandy and then ending has more than one inescapable plot holes. I mean dead characters reappearing as if ressurected from the grave plot holes so big you could drive a Mako through them. This game felt over all rushed and I cannot recommend it to anyone unless you are someone who enjoys a bad game like some people like bad horror films. And yes I found the ending to be fundamentally in contrast to the advertising of this game. Choices ment nothing what so ever in the long run and that is just sad. Expand
  68. Jun 28, 2012
    I'm changing my previous review in light of the new Extended Cut. I'm changing it to ZERO!

    Despite the Extended Cut this game still has the worst ending in the history of video games. They actually took the time to polish the turd instead of addressing the numerous and serious flaws in the game. Bioware has completely lost all credibility in the last few years. Not only because their
    new games are rushed and come nowhere near the level of excellence they used to, but because they treat their fanbase like **** and lie to them. Expand
  69. Mar 11, 2012
    This review contains spoilers. I loved the game and there are many emotional parts to the story but the ending is not one of them.

    It broke the game's reality so bad which is why the score is tentatively set to 0.

    The big bad's logic works like this (You must choose between Red, Green, Blue options that I have setup for you)

    Their whole reason to kill all organics and "uplift them" is to prevent organics from making synthetic life that wipes out organics. (Logical failure is that by uplifting the organics they are making them into synthetic lifeforms that go about every cycle killing all the organics...)

    There is also a lot of space magic where the mass effect itself apparently can rewrite dna to be cyborg, needed to give reapers instructions, hyper selective anti-tech disintegration
  70. Mar 23, 2012
    This game is excellent...until the last 15 minutes or so. The ending (there is only one with different colors) destroyed one of my favorite video game franchises. Mass Effect appealed to me because the choices that you made had weight, they affected the story in a tangible way, but no matter what you did in any of the games you always get the same choice of endings. Red, blue, or green.
  71. Apr 28, 2012
    sorry 99 percent great game but the ending doesn't just kill one game it kills 3. Also i wanted and rpg like it was intended to be not a fps , fps should have been secondary compared to the game.
  72. Jun 28, 2012
    I really love the original game,but magazines and online gaming sites were saying things like" no one like the exploration,no one likes the Mako,no one likes the huge Citadel and elevator" rides,what they should have said is none of the newcomers to mass effect the gears of war and Halo fans like these things,I love them although some needed tweaking,then when ME 2 came along Bioware chose to appease these gamers by streamlining this game by getting rid of the ground vehicle,making the area's much smaller,simplifying everything and changing the combat,which I was more than happy with before,but they kept a good if flawed story,likable characters and mostly good dialogue options(although sadly had some auto dialogue) then comes 3 with Multi-player even less exploration,now you no longer visit the planet in side quests now you fire a probe to the surface and bizarrely you've just rescued a load of people,less dialogue option loads of auto dialogue plot holes galore and a crappy ending which they just put a sticking plaster over,so for me this game rates very poor the worst by far out of the 3 there are many more issues I have with it and I certainly won't be wasting my time playing it again unlike the original and to some aspects ME 2 which I have played 20 odd times each,this game is a very poor attempt by a once great company made to appeal to the mass market and not it's original once loyal fans,for me this franchise is finished,but one day I hope all 3 games are re made as they were meant to be and I don't give a stuff what the Halo or COD fans think. Expand
  73. Aug 1, 2012
    Save your money and don't make the same mistake I did buying this game. If your a fan you will rip your hair out after playing this game, but if you are a newcomer play ME1, ME2 and imagine that this game never existed. If you have bought the game DO NOT BUY From Ashes DLC. It isn't worth the price and if you play this game on PC you can unlock the character from the ''From Ashes'' DLC with notepad.

    Reasons you will hate this game:

    1 - It turns away from Sci-Fi and goes to space magic.

    2 - All the decisions you made in previous games won't matter.

    3 - Too much auto dialogue from start to finish.

    4 - Boring side missions, those side mission are all the same and pointless.

    5 - No more than six or seven crew members.

    6 - Reapers look and function differently than in previous games.

    7 - Major plot-holes.

    8 - No original missions.

    9 - Multiplayer that is worth playing long as it gets dlc's every month.

    10 - Duologue options are useless, people will often answer the same way to your all duologue options, same with Shepard.

    12 - The ending is very unoriginal, contradicts the franchise and contains a lot of space magic.

    In a nutshell this should have been called Little Effect 3 and the Extended Cut DLC doesn't make a difference.
  74. Jan 22, 2013
    First off, i would like to point out that the ending has been talked about to death. So instead of pointing out how it committed story telling suicide (which it did), i`m going to focus on the rest of the game. 1. The Intro. Seriously, WHY would shepard, the renegade badass (in my playthrough) just sit around WAITING for the reapers to arrive for those few months in between ME3 and arrival? That doesn`t seem very shepard like. And why should i give a sh-- about some random kid?

    Verdict: bad writing.

    2. Cerberus. So, a rogue terrorist organization goes from having only a hundred and fifty members just a few months ago to being the empire of star wars with almost limitless troops.......

    Yeah, sure. tell me another one, casey.

    Verdict: bad writing

    3. Kai-lang. I have never been so annoyed by an emo prick of a video game character as i was by Kai-lang. As razorfist, my favorite youtube reviewer put it: if for the past decade the illusive man had access to a gravity defying emo space ninja with a katana that slices through mother f---ing planets, and with magic plot device powers that allowed him to track the movement of every sentient being in the galaxy, then why in F--K would he resurrect commander shepard?!

    Verdict: bad writing

    4. Harbinger. Did harbinger just say screw it and go on a fishing trip when it came time for the invasion? Why was he portrayed as the ultimate badass reaper in ME2 only to be given a rediculous cameo in ME3?

    Verdict: bad writing

    5. The ''arrival'' of the reapers. Okay, stop me if you`ve heard this one: Why did the reapers cross the void? To get to our galaxy, you gleefully respond. But HOW did they get to our galaxy? That`s right: They couldn`t have. Remember ME1? Remember when we stopped saren from activating the citadel so that the reapers could pour through? Remember the arrival DLC, where we blew up an entire solar system to stop them? So answer me this: if all the posible relays the reapers could have used were destroyed: HOW. IN. FU-- did they get here? Answer: they didn`t. Verdict: laughably bad writing

    6. So the quariens go to war whether you pushed them towards it or not in ME2.

    And the point of having the option to say: good luck in the war, or: The reapers are coming, i`m going to need every ship i can get was.......?

    Verdict: far too heavy an emphasis on the illusion of choice, and not enough emphasis on MEANINGFUL choice.

    7. The god d--n kid. I know this has been voiced at least a million times, but i`m going to say it anyway: why should my character, who has seen hundreds of innocent men, women, and children being liquified into a human reaper give even a marginal sh-- about ONE KID? They might as well have had giant flashing letters on my screen that said: FEEL SAD NOW.

    Verdict: atrocious writing

    And my verdict for the entire game is: Terrible. The most badly written game in the series with the most badly written ending in the history of video game trilogys.

    Don`t buy it. Not even if it`s in the bargain bin. EA doesn`t deserve your money or your time.
  75. Mar 12, 2012
    The game was absolutely perfect, until the ending. With that ending, they essentially negated every decision you've ever made on any of the three games. Your choices became ultimately pointless. The ending not only didn't make any logical sense, it also contradicted that Bioware promised they'd deliver on the game. There is NOT 16 endings. There are 3 endings. Even that is a generous approximation, more like there is one ending with three different versions. If Mass Effect 3 was a standalone game, then this wouldn't be an issue. Sadly, it isn't. This is a colossal disappointment of an ending to a trilogy that garnered critical acclaim from fans and critics alike. The current ending ruins the entire trilogy. No, I'm not being melodramatic. Mass Effect is about choices, and Casey Hudson has even personally claimed that Shepard (aka, the player) decides the story, thus, there is no canon. However, this is entirely contradicted by the end of Mass Effect 3, there is no choice, no closure and no real 'ending' in the full sense of the term. More questions are raised than answers, there's innumerable plotholes and definite pilfering from other games. The game itself is absolutely incredible, let there be no doubt. UNTIL the ending which essentially brushes the entire series that predicates it aside. Disappointing from Bioware. I, for one, expected better. Expand
  76. Mar 24, 2012
    After putting 200 plus hours into this franchise i feel like i just got the finger from bioware. The ending is bad...any way you put it. Everyone around the internet keeps on saying that "just the last ten minutes were bad" not just the last ten minutes...the entire ending in its entirety is just terrible
  77. Mar 6, 2012
    Strike 1: Adding multiplayer (oh come on really?) to a beloved SINGLE player series of games. If I wanted a multiplayer shoot em up I would play Counterstrike (don't even get me started on MW3). Strike 2: From Ashes DLC fiasco . Seriously? you're charging for DAY 1 DLC because you gave us multiplayer that we didn't even want in the first place? Strike 3: Boy am I glad I saw the leaked script and videos. "Yo dawg we made synthetics to kill organics, so organics wouldn't create synthetics to kill organics!" It's painfully obvious that the writing talent that made the first game so compelling is no longer involved. Maybe Bioware should think about hiring writers who, ya know, actually enjoy playing the games too. EA/Bioware, you have broken my heart for the last time. Multiplayer and Day 1 DLC I could *just* about have lived with, but the lack of choices carried over, and the contrived, lazy endings are a step too far. I will not be giving my hard earned money to you ever again. Fortunately I played a friend's copy of ME3 on PC (it's still the same game as X360 and PS3 - arguably the "best" version.. lol) and can get my online version refunded (thanks Origin 14 day return policy!). Oh yeah, don't even bother pirating. Expand
  78. Mar 9, 2012
    Seeing the HUMONGOUS disparity between what users are rating this game and what critics rate the game CLEARLY exposes the fraud of some game review sites via bribes. I have seen the instances of these bribes for high profile games increase severely over the past few years. I basically agree with Sheprdlovr's review, this game is very poorly put together overall. The graphics look terrible compared to any decent titles in the past few years. I feel robbed of my 60 bucks for this game, with the Star War's mmo being even worse. Expand
  79. Mar 10, 2012
    This review contains spoilers, click expand to view. Terrible endings destroy Mass Effect 3, destroy the series.

    I'm a huge fan of the Mass Effect series, Kotor, SWTOR, and Dragon Age. As I was playing through Mass Effect 3 I thought that this would shape up to be Bioware's best work. The combat is improved and you finally see some conflicts from the first two games resolved. However, all the buildup in this game, indeed all the choices you make in all the previous games are rendered moot. The climax of this game is deterministic, there is no opportunity to make a choice in line with the Shepard that you have developed over three games, this is why I must give Mass Effect 3 a 0/10. The entire series is built on allowing the player to make choices, Mac Walter the lead writer for Mass Effect 3 said in numerous interviews that we would have the opportunity to get a satisfying conclusion. I assure you that if you complete this game the last thing you will feel is satisfaction.

    At the end of the game you encounter some kind of god like figure. It explains that organic life will always create synthetic life, and that synthetic life will always kill their creators. To prevent this from happening the god figure created the reapers to kill all advanced organic life every 50k years or so. I can't comprehend this, the god figure's solution is exactly what it wants to prevent synthetics killing organics. Depending on your war readiness you are given up to three paths to take.

    1. Destroy all synthetic life. This destroys the reapers but will also destroy EDI and the Geth. If you have made any connection with EDI, or made an effort to help the Geth this ending obviously is not in line with your character. To be fair I could see a renegade shep choosing this option.

    2. Synthesis: Sacrifice your life to fuse organic and synthetic life together at the molecular level. This has been described by numerous players as "space magic", it seems apt. I got the sense that this was a "good ending" in that it resolves conflicts between organics and synthetics. However, a recurring theme throughout the series is that forcing people to evolve along a predetermined path is wrong - this is how the reapers/god figure control organic species. Here Shepard would merely do the same thing, what right does he have to molecularity alter every being in the galaxy? It is totally out of line with the Mass Effect series encouraging independent behavior.

    3. Control - Shepard can sacrifice his corporeal form to control the Reapers and become the next god figure. I haven't thought much about this ending so I won't comment on it.

    However, the real kicker is that regardless of what choice is selected Shepard will die (unless destroy is selected with over 4k war assets), your crew is inexplicably stranded on unknown planet (including crew members in your squad on your final mission), and all the mass relays are destroyed.
  80. Mar 12, 2012
    I have been looking forward to this game for two years, I have never been so disapointed with a game ending. As the end of a trilogy I expected the resolution of the reaper plot, and Commander Shepard's story. This story has captivated me for at least 100 hours over the past several years. In fact, I bought my Xbox 360 to play this series. The ending of this game invalidates all the choices the character/player has made over three games. Not only that the resolution deviates from the theme of the series in a strange presenting choices that seem to contradict the message about the power of individuals to shape their own future. Characters and entire alien races we've grown to love over the course of the games are then summarily railroaded into a convenient ending with not further exposistion on their ultimate fate regardelss of what the player has done over the trilogy. Expand
  81. Mar 12, 2012
    None of my friends have liked the ending. I wish I could meet in person some person who did like the ending and really get a good explanation to how anyone could think how the game ended was a good idea.

    It ruined the franchise for me and now I do not want to touch anything ME related.

    That being said the gameplay was fun, so ya if you do not care about story (which why would you play ME
    then) I guess you can like the game Expand
  82. Mar 14, 2012
    ME1 is alot better, got to the ending and my jaw just drop..... plus day one DLC should of been added in game, if your new to ME just play the 1st and 2nd game
  83. Mar 30, 2012
    Hrm.. I would have given mass effect 1 and 2 around a 9 out of 10 but this final instalment is a real dissapointment. I feel like I have lost hours of my life which can never be reclaimed, It is and it is'nt the ending that spoil this game, i feel as if all of your decisions in 3 are incosiquential as everything towards the end is almost fixed, you can't go wrong or right. Also you are presented with many less choices than before, you know just get the good / evil choice and both lead to the same result. Seeing as this game was always about narrative, the story seems to have thinned out ten fold with the most important aspect of the game now seemingly being the shooter, i never played mass effect to kill hordes of the enemy, that always bored the hell out of me, but that is all this game throws at you, I found that i would often change from hardcore to casual just because of the length of time it was taking to fight the hordes, i wanted a well writen story not a shooter. If i had wanted to aimlessly kill hordes of enemy i would have played dead island or some other shooter. Now the ending ruined the previous 2 games for me i feel like it makes everything a bit pointless and futile because realisticlly you had no chance of changing anything meaning all of your previous decisions are void as such. I am yet to play multiplayer all though I hear it is good so fingers crossed it will make up for one of the worse and most dissapointing narratives of a single player game for the last many months. Expand
  84. Apr 5, 2012
    Mass Effect 3 is the culmination of all your adventures as Commander Shepard. Unfortunately, Bioware screwed the pooch with the worst ending to anything ever. All your choice in the first two games? Irrelevant!

    Did you want to feel a sense of triumph? Too bad, you get to choose between lime, blueberry and cherry flavors.

    On top of it all, the hacks at Bioware defend this steaming
    pile with claims of "artistic integrity". EA (the worst company in america!) lets its PR dogs out, to get companies to call gamers entitled. The only positive to come out of the fiasco of this game is the farce of gaming "journalism" has been exposed

    Multiplayer is designed to frustrate you into spending money, unlike other games where you choose your unlocks, or are rewarded for play style , you're at the mercy of a random number generator here. And when you really think about it, since nothing in SP matters, MP doesn't matter either

    Never has being a gamer been more detestable
  85. May 28, 2012
    The story is recycled, often repeating the same sub-narratives over and over, the ammo and weapons are largely pathetic, you'll never have a reason to switch weapons. Most of the "Quests" are fetch quests that involve pressing a button near a planet, and then pressing it on the planet again. There's very little choice with dialogue, and most of the time you don't even get a choice it's just auto-dialogue.

    It's obvious this game was designed around marketing initiatives and not with the intent of creating a good game.

    Not worth $60. Maybe at $20.
  86. May 20, 2012
    Suppose I told you a story: Big bad guys invaded the galaxy, alone hero struggled to unite the galaxy in opposition to the baddies. The baddies weakness is discovered. There's a final showdown with the baddies above the hero's home planet. The baddies lose. Suppose I told you this story: Big bad guys invade the galaxy and no one can stop them. But in the darkest hour plans for a super weapon is discovered. Now our heroes must race to complete the weapon, before there's no galaxy left to save.
    The first one's probably a little better, but each is a decent story right?
    Now suppose I told you they were the *same* story. Wait, what?
    And suppose I told you that this story was made by a developer that prides itself on making "Story-based gaming." "Ha!" you'd say "that would be a terrible story. Each story gets to the same conclusion, so putting them together renders half of the story useless."
    "Besides, the stories are really incompatible. The first is more about a single character. The second is more about teams of scientists and engineers and the soldiers who buy them time. In the second the bad guys are unstoppable in the first they're just hard to stop. In the second the galaxy would be throwing everything they had at the enemy, just to slow them down for a bit. In the first, those troops need to be saved for the final battle."

    And now you'd realize this isn't hypothetical. Forget what you've heard about the ending. Mass effect 3's story just isn't any good.

    (And if you're wondering the half that you *play* is the half that gets rendered useless.)
    Toss in the facts that:
    -31 of the 68 ME3 missions are fetch quests (For comparison ME1 had 5 fetch quests and ME2 had 11)
    -The ending you get depends on how many of these fetch quests you do, though not in any narratively coherent way (you get a better ending the more you do).
    -It is impossible to get the best ending without playing multiplayer (YES, that's right. The ending to a three game single player story depends on whether you want to play multiplayer.)
    -Of the 15 possible surviving squad mates you get no more than 4 back.
    -Most of your decisions in ME1 and 2 are irrelevant, including some of the biggest decisions in the game.
    -Your dialogue options are more limited, often including only a top and bottom choice and Shepard sometimes speaks without you having any control over what he says.
    -None of Cerberus's interactions with Shepard make any sense. What's their endgame? Why do they care if Shepard unites the galaxy?
    And of course,
    -The terrible ending.

    To be fair, ME3 did have much better combat than ME1 or 2 and some of the missions (Rannoch and Tuchanka) are among the best in the series, but those two points do not a good game make. Combat's a side issue in Mass Effect and those missions are part of a larger story that utterly fails.
  87. Oct 27, 2012
    It's highly repetitive, has no real values, and doesn't serve a point. I am greatly disappointed. I didn't see a value in the game play, it seemed more of shooting things, end of the world, we need to get a move on it. It tries too hard to imply the severity of the situation.
  88. Mar 8, 2013
    It is Mass Effect 2 but with a less interesting story and atmosphere. The dialogue is less intense in this "brighter" conclusion and the character development is simply chaotic. Gatherings forces ultimately doesn't effect the outcome, and your previous game choices that you have saved from two games now end up not mattering at all. The multiplayer is just a horde/zombie type grind with no real interesting mechanics. When I heard co-op where you played a new squad I figured there would be a short side story where your play parallel to the campaign story, but nope. The only good thing was that they added more rpg features when it comes to character skills and customization. All in all, it is a boring conclusion for a nearly perfect series. Expand
  89. Mar 28, 2013
    Another dumbed down game gone in the wrong direction just to please the masses, this is just unbelievable, I'm tired of companies just ruining great franchises just because they want money. This is just shameful.
  90. Apr 4, 2012
    This review contains spoilers, click expand to view. I wish I could score this game twice. Once would be for the gameplay, options, dialogue, and general playability. That score would be very high; I am a big fan of the Mass Effect series, and I thought that this one was pretty good, considering. The second would be for the ending, and it would be negative. Dear Game Developers, please read this. I don't want you to try to leave me thinking at the end. I don't want to turn off the game and say, "well, that sucked." I want to end happily riding off into the sunset with my lady (Tali, in my playthrough). I WANT TO SURVIVE THE END OF THE GAME. WHAT IS WRONG WITH THAT? Why can't I be the conquering hero? Why can't I use my paragon points to change the outcome? I know that I am not completely representative of the gaming community, but I want a happy ending. Bioware took three games to utterly fail to give me that, and left me feeling deeply unsatisfied. I am disgusted by the shoddiness and sheer badness of the ending. In fact, I would suggest that all video game writers consider the seven year old test- would a seven year old be happy with at least one of the endings?
    On an unrelated note, I add my voice to those that have spoken about the shoddy, tactless attempt to add in different sexuality and gender options. It seemed utterly forced. In the end, the ending made it feel like Bioware didn't care about me. It didn't care about how I felt after I played.
  91. Mar 6, 2012
    EA claimed that free, day-one DLC for new owners and online passes were meant to reclaim revenue "lost" to used sales. I never really agreed with those tactics; if EA thinks used sales are a problem, they should persuade the consumer to buy their games new, not twist their arms. However, it was never about used sales, it was about control. Their enemy isn't just the aftermarket, it's consumer choice, and the way they handle DLC for ME3 proves that. If you don't pay extra for the deluxe edition of Mass Effect 3, you have to shell out ten bucks ON DAY ONE for what seems like significant and interesting portion of single-player content for the game. New, used, doesn't matter, if you didn't spend extra up front, they'll juts try to squeeze it out of you later. EA are extremely anti-consumer, and as much as I love Mass Effect I'm glad they won't be able to use the series to bend me over a barrel any more. EA, you may make a little extra money now, but the customers you mistreat wish for you to fall apart and make way for better, more innovative publishers who will treat them right. Expand
  92. Mar 11, 2012
    Really enjoyed the game. Spectacular ending. Amazing grande finale to a series I've come to cherish. I'm starting my second play through. After that I'll probably play it 4 more times for good measure.
  93. Jun 12, 2012
    I know that this score my seem harsh to some of the hardcore Mass Effect gamers out there, but i was so disappointed with Mass Effect 3 that in my opinion it doesn't deserve a better rating. I have way to many complaints to list here, but the things that really annoy me about this game are simple. Bioware have gone from ripping of other sci-fi tv shows, games, books etc to ripping of Gears of War and badly at that. Also, why do they feel the need to do a Dragon Age 2 and overly sexualize the characters. For a female gamers such as myself, I dont need to see Miranda's bum when I am having a conversation and dont want to play a game that degrades women. Therefore I have marked Mass Effect 3 down from the score I gave it and was highly disappionted as I like the other Mass Effect games. Expand
  94. Mar 6, 2012
    At time of writing a major feature of this game(the ability to carry over your character from a previous game) does not function. The vast majority will play this game to continue the story with THEIR character making it arguably the most important feature in the game. How this made it through QA or was never tested is beyond rational thought. This is tantamount to selling something you cannot deliver. Expand
  95. Mar 7, 2012
    Absolutely horrible, the first Mass Effect was good, I actually enjoyed it. The second one was a sinking ship. Now look what we have. Some space dating sim with shooting abilities. Is this the future of modern RPG's? (it's a rhetorical question, don't answer that). It's linear and the conversations are dull and boring . Can you imagine this game had a multimillion dollar budget? Look what they made. It's a disgrace and it makes me sad. And what about the first day DLC? What is this **** If you pay 60 dollars for a game you pay for a complete version of the game! I don't want to pay for a 56kb file to enable content in a game. At least the graphics are nice. Expand
  96. Mar 7, 2012
    Painful. I loved the Mass Effect saga, but this installment utterly ruins it. It's an insult to gamers worldwide. Bioware approaches the story telling as if they are attempting to make a brain damaged turtle comprehend. Consequently, it is HIGHLY flawed, simplistic and lacking. An awful result. Addtionally, they have taken a break from anything that made the previous installments interesting and unique(choice-based storytelling; intriguing plot turns; emotional commitment) and replaced it with blatantly ostentatious cinematics that would only impress the aforementioned ''turtle-minded''. It's not just a shame, it's an insult. Bioware has gravely insulted and disappointed me by ruining what used to be such a great story. Don't go look for it and don't buy it. The only thing this game has to offer is a lesson in how blatant greed can ruin absolutely anything. Expand
  97. Mar 13, 2012
    This game was so not what I wanted Mass Effect 3 to be that I was actually shedding tears of frustration by the end of it. As the story unfolded, I lost control of the Shepard I'd spent hours and hours creating through the first two games as he continually did and said things my Shepard would never have done, without any input from me. The narrative has a couple of really good highlights, but is weak on the whole, and the available endings are not only dissatisfying, but in many ways nonsensical. The visual and sound design are strong, but aren't enough to carry the rest. Were it not the conclusion to one of the most promising video game franchises of all time, I'd say this game was simply unremarkable. But it is, and it's beyond disappointing, offering me nothing of what I loved from ME1 but lip service. Mass Effect 3 will be remembered in infamy, if at all, and it's release definitely heralds a truth I've been fearing: the death of the Bioware I'd relied on for exceptional games. Expand
  98. Mar 13, 2012
    This review contains spoilers, click expand to view. I was set to give this an 8, maybe higher, but the ending destroyed not only all the hard work and sacrifice my Shepard made over the first two games but my love for this series as well. To remove the choice mechanic from the very end of the game is ridiculous as it is the very thing that the series is based on. I described how it worked to people as being that with the combination of choices that could be made over the first two games then my combination was, I would hope, as unique as could possibly be in a game of this generation. That the only person playing the game I was, with my Shepard's own appearance and morality, was me. And to have that removed at the very end felt like a betrayal, like an insult, like a heartbreak. The game mechanics are fantastic, the way Shepard moves now with his combat rolls and ladder slides and his roadie-run removed my over reliance on the Adrenaline Rush power that dominated ME2 combat for me and combat felt fluid, rapid, and truly lethal when you had a kill streak running and got up close for a heavy melee move with the new omni blade. The graphics are simply beautiful. Glossy, polished and detailed in a way that gives each race a unique look and feel, not just physically but in their technology and weaponry and architecture (who wouldn't want to live on the astounding Thessia?) . The characters have never looked so good and their development over the three games is noticeable, Liara especially who went from a naive archaeologist to a hardened information broker to the Good, the Bad, and the Ugly of the galaxy (and with who I may be a little bit in love with). I've never played a game in 20 years of gaming that made me feel such a connection with the world and the characters. I didn't like Ashley, I felt protective of Tali, wanted to go drinking with Garrus, and wanted to just see Liara smile. It's sad and strange and weird, but it's high praise to the people who made this engaging world that people loved to spend time in and around the characters they filled it with The voice acting is top shelf again, hats off to everyone who raised the bar compared to other games like this (there aren't many). The run up to the end is one of the most exciting I've ever played, every running battle of Earth is amazing, and brings the weight of what is happening and what your fighting for right home. The interlude to talk to and say various goodbyes to your squad carries notes of finality (in retrospect I should have seen what was coming next) as they all say their goodbyes to you and leave you to fight the last big fight that up until this moment is set to be the best action set piece of the trilogy, equal parts rousing and draining where you as player and as Shepard himself have to give everything you have to finish this fight and win the day. It starts promising, running full speed towards the conduit, in an almost carbon copy sequence from ME1 before the last level. Harbinger lands in front of you and starts lancing death rays at you. Tanks and men are brushed aside with equal force leaving you running for all your might, dodging, rolling, moving ever forward towards your goal with heart pounding in chest and a yell of defiance in your throat lost among the clamour of battle you're ready to bring it all to bear on your enemy. And then the world turned upside down. The epic conclusion to the what should have been, what could have been the greatest series of games in the modern era is stolen from you. There is no face off with Harbinger, there is no gruelling fight to get to the light of morning where victory awaits, just a watered down version of the end of Dues Ex; Human Revolution where all the choices you have made over a hundred plus hours are swept aside and completely ignored. DX;HR gave a fourth option to refuse the choices given and blow it all up. ME2 killed off squad mates you couldn't keep loyal, ME1 gave the option to have Saren kill himself if you played the game right. ME3 offers you no such victory and leaves you feeling hollow and as I said earlier , betrayed. There is no way to "win" Mass Effect 3, you get no closure on your story or those of the people you've fought, sweated and bled with over the past two games and five years, no indication of who lived or died. That was the most frustrating part of the ending, I didn't know what happened to my squad and that hurt, a lot. Mass Effect is a series of games proud of it's emotional investment that it inspires players to have in the characters. Liara isn't real and doesn't love me, but she loves my Shepard, Garrus isn't my friend, but he is my Shepard's. The universe they live in isn't my home, but it is my Shepard's, and the destruction of the Mass Relays and with it them the future of the franchise is a crass move by Bioware to kill any future it might have had. Expand
  99. Mar 17, 2012
    The game would have been better if I waited until it was $10 because DLC is getting expensive. They made a pretty interesting platform for a game, but EA/Bioware have only a good concept of a game. After playing the 3rd of this trilogy I understand the concept. The problem without good closure for a concept is that unlike a book or movie I would not pay for an incomplete cinematic ending in an interactive game. The plot holes are not what a player should use to write his/her ending. As a dedicated fan I trusted the vision of the writers so much that I completed the first 2 games numerous times. Honestly they should have been shorter. How many times was I lead to believe my choices would matter? Before ME3 there was a lot of buzz from Bioware that I should believe my choices would matter. The choices, replays, times I wanted to engage myself with fictional moral choices were numerous, and it was that much time my life and money was wasted on these hacks. Expand
  100. Mar 11, 2012
    This review contains spoilers. I loved the game and there are many emotional parts to the story but the ending is not one of them.

    It broke the game's reality so bad which is why the score is tentatively set to 0.

    The big bad's logic works like this (You must choose between Red, Green, Blue options that I have setup for you)

    Their whole reason to kill all organics and "uplift them" is to prevent organics from making synthetic life that wipes out organics. (Logical failure is that by uplifting the organics they are making them into synthetic lifeforms that go about every cycle killing all the organics...)

    There is also a lot of space magic where the mass effect itself apparently can rewrite dna to be cyborg, needed to give reapers instructions, hyper selective anti-tech disintegration

Universal acclaim - based on 74 Critics

Critic score distribution:
  1. Positive: 74 out of 74
  2. Mixed: 0 out of 74
  3. Negative: 0 out of 74
  1. May 12, 2012
    Mass Effect 3 is an emotional rollercoaster ride with lots of tension and moving moments. The threat of the Reapers make every decision a hard one and your relationship with other characters will be tested. This, in combination with tight gameplay, makes this the complete experience.
  2. Apr 26, 2012
    As a bombastic action-RPG with no previous context, Mass Effect 3 is a dark, engaging game with great combat, a well-written story, and all the epic space-opera you could want. But for those who have played through Mass Effect and Mass Effect 2, it's something much more.
  3. Apr 18, 2012
    The storytelling itself, the more refined combat, the voicework, the visuals, et all, stand as a fine example of some of the best this industry has to offer, and with my minor complaints aside, there's no doubt that Mass Effect 3 will be deservedly at the top of everyone's list come this year's award season.