- Summary: Ground Zeroes showcases Kojima Productions' FOX Engine, a true next-generation game engine which promises to revolutionize the Metal Gear Solid experience. The first Metal Gear Solid title to offer open world gameplay. Ground Zeroes offers total freedom of play: how missions are undertakenGround Zeroes showcases Kojima Productions' FOX Engine, a true next-generation game engine which promises to revolutionize the Metal Gear Solid experience. The first Metal Gear Solid title to offer open world gameplay. Ground Zeroes offers total freedom of play: how missions are undertaken is entirely down to the user. Unrestricted stealth: Imagine classic Metal Gear gameplay but with no restrictions or boundaries. Players use intelligence and cerebral strategy to sneak their way through entire missions, or go in all guns blazing. Each will have different effects on game consequences and advancement. Multiple missions and tasks - Ground Zeroes boasts a central story mode and Side-Ops missions ranging from tactical action, aerial assaults and "covert" missions that will be sure to surprise. Ground Zeroes users will benefit from a clean in-game HUD that shows the minimal amount of on-screen data to give a more intense gaming experience. [Konami]… Expand
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Jul 15, 2014Im MGS game series fan. This new MGS is awesome. I on 100% will buy Phantom Pain, because i want to know what will be in future (1984 year inIm MGS game series fan. This new MGS is awesome. I on 100% will buy Phantom Pain, because i want to know what will be in future (1984 year in Afganistan).… Expand
Mar 23, 2014I am behind a bit on the Metal Gear games as I just finished Peace Walker recently. MGS1 and 3 are my favorites overall, but I dove right intoI am behind a bit on the Metal Gear games as I just finished Peace Walker recently. MGS1 and 3 are my favorites overall, but I dove right into Ground Zeroes because I heard it followed Peace Walker directly. I downloaded it for $20.00 on XBLA and I thought this price was high to be honest, but there is a good amount of side mission content and I have to say the gameplay is so tight that I have replayed the main mission several times and have found different approaches to be fun...for example finding charges and a shotgun in the armory and having a loud approach instead of stealthing my way through.
I found that the tension level is crazy in this game. I love the binoculars and tagging system overall. Also, the reaction mechanism is nice for a less skilled stealth player as myself. I admit whenever I play MGS I have had my share of running away as I got spotted. The game is great to play and looks awesome, even on 360 in my opinion. It is an indicator of the greatness that I feel is the Phantom Pain to come. I plan on grabbing a PS3 solely to catch up on MGS 4...the hardware has been my only hold back.
I know this release has been getting mixed views, but I think Kojima succeeded in giving his audience a stealth playground. If every mission in Phantom Pain plays this way I am beyond excited to get a hold of it.
In the end it comes down to your opinion, but I say this is game is worth your time.… Expand
Apr 14, 2014I've changed my mind after about week of playing this I find it hard to say its not worth $20. Be warned though; this is not a good buy forI've changed my mind after about week of playing this I find it hard to say its not worth $20. Be warned though; this is not a good buy for someone who isn't a hardcore stealth fan. I found further value in this games replay-ability. With +20 hours of messing around I can't complain.… Expand
May 26, 2014Rich in depth and quality, if not quantity, this prologue provides an exciting peek into a potential classic. Ground Zeroes is excellent, itRich in depth and quality, if not quantity, this prologue provides an exciting peek into a potential classic. Ground Zeroes is excellent, it really is :)… Expand
Jul 12, 2014Okay, first I would like to dispel some rumors.
This game does not take 30 minutes to complete. That is an out-and-out lie. Now, I'm sureOkay, first I would like to dispel some rumors.
This game does not take 30 minutes to complete. That is an out-and-out lie. Now, I'm sure SOME people managed to beat it on the first try in 30 minutes. The main mission anyway. Out of eight. So they completed around 1/8th of the game in 30 minutes.
Now that that's out of the way, let me explain the game. Metal Gear Solid 5 has taken a page out of Far Cry 3's book and has made a somewhat open world stealth game, complete with tagging enemies. While this works for the most part, when AI is left to roam in a base, naturally, you're going to get seen by accident by someone who turned a corner at the wrong time. MGS5 attempts to fix this problem by adding the "Reflex System". Essentially, when seen, you have about 5 seconds of slowed time to kill or knock out the offending person before he manages to shout for help.
This issue here is that you don't always have the ability to control this. All bullets have drop (including your tranq pistol that all MGS fans will know from memory), so aiming at anyone more than ten feet away is annoying and unreliable. On top of this, shooting enemies with the tranq pistol doesn't seem to affect them nearly as much as in any other MGS game. It one point, it took FIVE shots to the chest to incapacitate a guard. Realistic? Maybe. However, MGS rules have always shown that one dart can knock a guard out, it just takes a few seconds. If this is true, then it takes entirely too long for this particular affect to work.
Knocking enemies out as opposed to tranquilizing them seems to have been nerfed. In all of the other MGS games, there was a loading screen between every level. Therefore, if you were moving quickly, knocking guards out in close combat or with sleeper holds was an economical alternative to tranquilizing them with a finite amount of darts. However, because the game no longer has loading screens, knocking guards out seems to cause more harm than good. They get up after only a few minutes at most (and the main mission took me about an hour to get through). When they get up an alert is sounded instantly, for obvious reasons.
This leads to another change that I dislike: the entire Alert system of MGS has been altered. Rather than the Caution (enemies are scared, but aren't sure if you're even there), Evasion (Enemies know you're there and are actively trying to find you) and Alert (you have been seen and are under fire), now there is Caution, Combat, and Alert. Alert has essentially taken the place of Evasion, which was never properly explained to me. Also, this is no longer expressed by color or by a HUD element, but is given by a small subtitle at the bottom of the screen with no timer, meaning that strategizing around your Alert ending is difficult. Combine this with longer enemy sight lines and reflex mode that seems to be actively attempting to infuriate you at times, and you have a recipe for "are you freaking serious" moments.
The game also has added a positively infuriating rating system at the end of each mission, that confused me more than it improved my experience. I managed to sneak through a level, killing no one, never raising an alarm, and performing every single side objective, and it gave me a B ranking. Meanwhile, my friend, who had never played it, killed every single enemy he saw with an unsilenced rifle for an identical ranking. Your rank also goes down if you ever go back to a checkpoint for any reason. On top of this, the game makes you unlock more missions by performing well in previous ones. For a game as short as this to lock out content in such an aggravating way is ridiculous and should have never made it passed the drawing board. I'm all for ranking system in games, but this game seems to go out of its way to irritate and frustrate, and I hope that it doesn't make it into Phantom Pain.
Now the game isn't all bad! Not by any means! The graphics are awesome, the writing is good (if a bit goofy, but it's also Japanese), grabbing enemies now gives instructions on how to perform actions (as opposed to MGS3 and MGS4, where performing CQC, cutting throats, interrogation, etc, were never explained and required memorization for their somewhat complex inputs), performing complicated plans such as hiding in the bed of a truck to sneak into an area you want to go to is freeform and feels amazing when you pull it off, and the controls are...serviceable, let's say.
If it wasn't for the mostly-open map, adherence to realism, insulting ranking system, and reuse of content, Ground Zeroes would have been excellent. However, it's only about 5-8 hours total, and only about half of the missions are even fun, for various reasons such as "destroy the tank, but we won't tell you where the explosives are". If you want to wet your whistle for Phantom Pain, I can recommend it. However, some of you aren't going to like the changes, for sure.
Wait for a sale before you buy, and try to keep an open mind.… Expand
Oct 14, 2015This game was a MASSIVE dissappointment. I was having fun and i was like YEAAAAH ON TO MISSION TWO and then NOPE. HERES SOME DISGUSTINGThis game was a MASSIVE dissappointment. I was having fun and i was like YEAAAAH ON TO MISSION TWO and then NOPE. HERES SOME DISGUSTING CUTSCENES AND SOME CREEEEDITTTS. No mission two. Nothing added to the story. A full-price game for ONE MISSION. SCREW THAT! IT WOULDVE BEEN GREAT IF NOT FOR ONLY HAVING ONE FREAKING MISSION (Big Rigs: Over the Road Racing / 10)… Expand
Mar 18, 2014The gameplay is good as you would expected from a metal gear. but asking for $30,00 to a demo is a shame to konami who just want to cash inThe gameplay is good as you would expected from a metal gear. but asking for $30,00 to a demo is a shame to konami who just want to cash in with their loyal fanbase, i advise to stay out of this game, it should be free, this is damaging the gaming industry, gamers do not buy this game.… Expand
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