Generally favorable reviews - based on 47 Critics What's this?

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Generally favorable reviews- based on 71 Ratings

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  • Summary: [Xbox Live Arcade] Monday Night Combat is a class-based, third-person shooter ... and the most popular lethal sport of the future! It blends intense combat, finishing moves, and gameshow-like challenges and rewards to produce an action experience unlike any other. Why fight for "honor" or "duty" when you can fight for the real American dream - cash, fame and endorsements? Expand
Score distribution:
  1. Positive: 42 out of 47
  2. Negative: 0 out of 47
  1. 90
    It can be too easy to write something off merely as a combination of popular ideas, but Monday Night Combat handily outstrips the sum of its parts, presenting a fresh, fun take on class-based shooters. There are so many variables -- twelve players, numerous bots, turrets, unique map features -- that it's hard to imagine a match playing out the same way twice.
  2. Overall, Monday Night Combat is yet another gem to arise from the Summer of Arcade promotion. The brilliant development of the game and the unique concept sets the bar for future Xbox Live Arcade titles. Even at 1200 Microsoft Points, this is a must purchase.
  3. 80
    Team Fortress 2 addicts should definitely enjoy the very obvious similarities at work here, while the average gamer will probably appreciate the genuinely unique atmosphere that Monday Night Combat brings to the stage.
  4. Get yourself a good team, and you're in for a lot of fun.
  5. As enjoyable as Monday Night Combat was, if I was to remove the factor that I was often playing with friends and/or colleagues, I'm sure that enjoyment would've plummeted. The single-player is, as expected, a throwaway and easy for achievements.
  6. Don't expect the same longevity from Monday Night Combat as you would a game in a similar vein from Valve or Epic. [Issue#63, p.103]

See all 47 Critic Reviews

Score distribution:
  1. Positive: 20 out of 24
  2. Negative: 1 out of 24
  1. Aug 12, 2010
    Colin MacCabe is a British writer and film producer. He is distinguished professor of English and film at the University of Pittsburgh and professor of English and humanities at Birkbeck, University of London, and a visiting professor at the University of Exeter.
    MacCabe was educated at St Benedict's School and the University of Cambridge where he began his academic career. He came to public prominence in 1981 when he was denied tenure, apparently in consequence of his position at the centre of a much publicised dispute within the faculty of English concerning the teaching of structuralism.[1]
    He has published widely on film and literature with particular emphasis on James Joyce, Jean-Luc Godard and topics in the history and theory of language. He has served as chairman of the London Consortium, which he co-founded with Mark Cousins, Paul Hirst, and Richard Humphreys.
  2. Oct 23, 2010
    First of this game is 15.00 a steel when you think about it... actually not relay this game isnt pixel junk monsters but its no Black Ops either. This game wins buy combining tower defense and 3rd person shooters but fails by only having 2 modes and only one where you playing against someone instead of bots. The first mode Blitz is where there are 2 Bot spawning points and 1 money ball you and your teammates will work together to fend of all of these bots. The bots getter bigger stronger faster and come in bigger waves throughout each round. On the 10th round though the bots get sheilds and such. you dont have to do this alone though you can buy turrents with the money you earn. You can also use this money upgrade your character. The other mode which theres to teams the hotshots and the icemen. you copete to kill each others money ball. I enjoy this mode better than Blitz but wish they had a mode more focused on killing eachother rather than prtectiong your bots so that they can go terrorize the other teams money ball. Variety would of been nice but ill take this game perfectly for what it is. Expand
  3. Aug 11, 2010
    Despite some issues regarding a somewhat unstable framerate, Monday Night Combat provides you with an endlessly entertaining class-based shooter/ tower defense game. Expand
  4. Aug 21, 2010
    It's simple and repetitive aspect and objective of the game is both the game's weakness and what makes it irresistible to go back to over and over. I think it's one of those games I'll find myself playing 6 months now, even with all the new releases expected by the end of this year. Technical glitches, like choppy framerates, do dampen the overall experience playing the game when there's a lot going on in the game, but nothing that should hurt your chances of survival. MNC is just pure, careless, silly fun, with enough depth for some players to really get into and understand how the game works, from the variety of classes and perks each character can have, to strategies on how to use those classes and how to work yourself around the map and do what you need to do. For $15 with an online mode that will hopefully update itself with new content regularly, you definitely get your money's worth for this stellar Summer of Arcade multiplayer hit. Expand
  5. Aug 13, 2010
    Monday night combat is like two delicious candies wrapped in trash. The basic core gameplay involves a team fortress like setup. Six basic classes all of which highlights a different aspect of gameplay. You have offense with the shooter, defense with the tank, stealth with the assassin, support with errmmm... support, sniping with the sniper and the middle ground class assault. These classes are decently balanced for crossfire mode, and while the classes are each set to represent a certain section of gameplay it does not shackle you to it. A tank can rush and still have success, giving you the options to find your style which you will enjoy if you put the time into finding your groove. Furthermore the gameplay is set up so that you can experience amazing moments. As an example, the other day I was assault and got knocked off the map by a gunner. I hit my jetpack in time and fleew back on to the map and rushed the gunner who had wrote me off as dead, and I got an upper cut kill. Really a great sequence. Further depth is provided by the custom classes. You get very direct perks that modify your core gameplay stats. Nothing crazy there, once again you can use them to fine tune the gameplan to suit your style.

    The first candy is blitz mode. Blitz is 1 part tower defense and 1 part bunker down shooter. Not surprisingly it works very well. Even when it gets hard it doesn't feel cheap, so that makes the tower part work. If you are a fan of nazi zombies or onslaught modes you will find yourself at home here. Also the game is a great way to introduce fans to tower defense games. For those that haven't played a tower defense game the learning curve isint as steep, on the other hand veterans will find the game very easy and will probably blow through even the tougher defense modes.

    The second candy is crossfire. A 6 on 6 game tower defense game. The best way to win is to protect your bots, and the best way to protect your bots is to kill the other team. So it basically turns into a deathmatch game. With any deathmatch game it comes down to balance and response time versus time it takes to kill. As mentioned balance is good, and the second factor is taken care of by having the average kill time to about 3 or 4 seconds. After getting shot you can generally get to cover before you die. Very rarely do I feel I was cheated, especially after increasing my armor.

    If the rest of the game was as good as the gameplay I would consider it the best arcade game of the summer (and I loved limbo). Unfortunately nearly everything else is complete crap. Getting into a match is easy, but after the match you have a 50/50 to just get booted. Most people don't feel like waiting the minute 45 seconds in between games (including scoreboard and loading times). A game lasts an average of eight minutes, thus that minute 45 is very significant. With the booting you have about 3 minutes of wait time on average for an 8 minute game. It can be very frustrating. Next for a game that has an amazing amount of potential in terms of team play it has an amazing lack of clan support. This is something I feel may be a major drawback for the game. Long term without clan support there isin't much for longevity. Instead the game will continue to be a game that you play just to have fun. While that may sound great at first, don't expect to be playing this game hardcore in two months. On the other hand you can expect to pick up the game in two months just to have a little fun.

    Thus my score of 8, core gameplay works very well minus 1 for interface, minus 1 for no long term longevity.
  6. Nov 23, 2012
    An awesome game for the price, this game has been around a few years and its not going anywhere. I find a match within seconds. I would recommend this game if you like Arena Shooters. Expand
  7. Sep 23, 2010
    This game has potential, but however fails to deliver and ultimately is a waste of 1200 points. I was very keen to see how MNC would copy and add to the Team Fortress gameplay, the result was a generic and somewhat confusing mess that is fun for ten minutes only! I brought this on impulse, so don't make the same mistake and give it a miss! Expand

See all 24 User Reviews