• Summary: Overlord II is the sequel to the warped fantasy action adventure that had players being delightfully despotic. In Overlord II, a new Overlord and a more powerful army of Minions take on an entire empire in a truly epic adventure, inspired by the rise of the Roman Empire. As the Glorious Empire conquers kingdoms and destroys any sign of magic it finds, it's time to go Minion Maximus and send in the horde. The Minions return smarter, deadlier (and funnier) and are ready to fight in large scale battles that will see their wild pack mentality squaring up to the organised legions of the Glorious Empire. As ever, they'll do anything and everything the Overlord commands of them, especially now that they can run ravage and wreck buildings and scenery. They've also learned how to ride: In Overlord II Minions mount up and ride wolves and other magical creatures around the landscape and take them into battle, making our band of merry fighters faster and fiercer than ever before. [Codemasters] Expand
Score distribution:
  1. Positive: 39 out of 60
  2. Negative: 0 out of 60
  1. There was several times during the game that I laughed out loud and that helped make this already enjoyable game much more fun. Certainly a must buy for fans of the original or just action fans in general but if you did not like the first game make sure you try out the demo first because the innovation from the first game is not that noticeable until you are well into playing it.
  2. While it has base instincts at its core, Overlord II works as a whole because it knows where to exercise restraint. The sound design is crafted with care, so the Minions' battle cries harmonize in a mayhem that stops short of cacophony. And the story is informed by a surprisingly literate sense of humor that's more tongue-in-cheek than hand-in-armpit.
  3. A decent effort that will need a few tweaks here and there to perfect it.

See all 60 Critic Reviews

Score distribution:
  1. Positive: 1 out of 3
  2. Negative: 0 out of 3
  1. KhristianRainford
    8
    For me, I've always liked Overlord. Sadly when the first game came out 2 years ago, it got overshadowed and deserved much more recognition. For those who've never played Overlord or a demo of it, think Dungeon Keeper 2 and Fable for the choices and especially the style mixed with the attitude of Gremlins and the puzzle solving side of Pikmin. Overlord is a refreshing change from all the samey titles on the market. Its nice to get a game which you can relax to and most of all its fun. Running around sending your minions to do as you please, whether you want to trash a village, loot some gold or even get them drunk. In the sequel, after the events of the first game you play a mini-Overlord to begin with, basically this is a clever way to teach the user the controls and then the first level cuts in where you play a taller darker brooding overlord, looking to be as successful as the one from the first game. The graphics although nice on the first one look richer on this. It really makes use of the 360 not to mention the moreso intericate details, such as when you start upgrading your tower and some of the minions have wigs or fans. Also the minions can have spells not to mention you can take one of them over and use them in your own way. What was good on the first game has been made even better on this. Also the Discworld-esque humour is still there, especially some of the dry, typically English comments. Personally I think its the best underated game on the 360 and it deserves a lot more praise. Its a refreshing change, total fun, the humours good and its..in all its just a fun game. The addition of a two player co-op and versus modes adds to the replay value to. It deserves way more than the 6s and 7s its getting, I can't help but wonder whether some people have played it all the way through There seems to be a snobbery about certain genres, or to the extent if a games not serious it can't be good. Try the demo, you'll get addicted. Overall : 85% Expand
    • 0 of 0 users said yes
  2. JustinMiller
    5
    This game just barely doesn't epically fail, and really the only thing that keeps it that way is the minion humor. Horrible sweep/camera control setup, pathetic "save system" (limited to autosaves unless you are in your Netherworld Tower looking at the map), several bugs/glitches, etc. Too small a world to play in (you'll be seeing the same areas over and over for the most part) Draw distance is pathetic (GTA3 did better). Seems very rushed. Sadly, the demo was more entertaining/fun. Expand
    • 0 of 0 users said yes
  3. Story: 4 Characters: 6 Graphics: 6 Setting: 7 Multiplayer: N/A Technical: 6 Audio: 6 Gameplay: 5 Re-Playability Value: 4 Fun Factor: 5 Score: 5.4/10 = D Expand
    • 0 of 0 users said yes
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    • Release Date: Jun 26, 2007
    • Platform: X360
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