• Summary: Prey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and eventually his planet. [2K Games]
Score distribution:
  1. Positive: 61 out of 80
  2. Negative: 2 out of 80
  1. Prey is touted as having an adaptive difficulty system -- the better you are, the better it gets -- and it really did seem to get harder as the game went on. As a result, there are just two difficulty settings, Normal and Cherokee, and I'd advise that even vets might want to give Normal a try on the first run out, letting the game's artificial intelligence pick up the pace to a comfortable level.
  2. The spirit-walking and the gravity-changing was a great idea. For a week rental, this one is great but unless you're the type of gamer that loves death matches, most will play it once, beat it and then let it sit for awhile before wanting to play it again.
  3. Because the new elements have very little purpose other than to make your life in the game more difficult, it's hard to support them as a viable, gameplay-enriching feature in their current form. Instead the portals, wall walking, and gravity rooms feel very gimmicky.

See all 80 Critic Reviews

Score distribution:
  1. Positive: 25 out of 36
  2. Negative: 6 out of 36
  1. BrettS.
    9
    So, this is a rarity, I have finally found a game for the 360 that does not suck (Oblivion, battlefield are two other fantastic games). This game was visually spellbindingly awesome. For all those who say this game was like DOOM or other 1st person shooters, yes you are right, but what do you expect from a 1st person shooter, the whole idea of a 1st person shooter is to shoot things. Really, the only thing you can change is the background, and the concept just like PREY did with the way it twisted dimensions and gravity. I really enjoyed the opening level where you could actualy make all the things in the bathroom and bar work, unlike so many other games where they don't. The 3 dimensional concepts and gravity concepts in the game were awesome, for me that is taking a 1st person shooter to new levels, i have never seen a game with that sort of design,(eg were entering into one portal makes you 2 feet tall etc). Well done Human Head Studios!!! Online wasn't so much fun, but you can't be perfect. Expand
    • 1 of 1 users said yes
  2. GregM.
    6
    Sadly I can't help comparing any xbox 360 game to Oblivion, which is entirely unfair as these are two different types of games. Still, as a shooter, this one is lacking, and seems to play the same tricks & treats as Doom, Half-Life, etc. Short games bother me--to spend fifty nine dollars on a game that lasts a mere 8 hours with no replay value is a complete rip off. It may be time to retire the FPS--or perhaps let the creators of Oblivion give one a shot? Expand
    • 0 of 0 users said yes
  3. RobertJ.
    4
    a step up from doom 3 definatly, but same tired old gameplay not fit for the next gen corridor shooters have long since had there day , multiplayer is a bore lags ridiculously even though i play on a t3 connection at work , this one had promise in multiplayer which would be the only reason to purchuse this game when u can fly through the single player in a weekend rental but with the network problems that plauged the demo id give this one a miss an wait for unreal torniment 2007. Expand
    • 0 of 0 users said yes

See all 36 User Reviews

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