Prototype Image
  • Summary: You are Alex Mercer, the Prototype: a shapeshifter with amazing powers of combat, destruction, and deception. Consume targets for their form and memories to assume a perfect disguise, or instantly transform your body into an array of deadly biological weapons, cutting your way to the heart of the conspiracy forty years in the making. Stalk the streets of New York City, searching for the life you lead before. Take the form of anyone in your path, using an arsenal of identities to confound, exploit or annihilate your enemies. Mankind is your mask. Wage a secret war against factions with complex agendas of their own, out to capture or kill you. They are your greatest threat and the key to the secrets of your past. Confront them, find those responsible and make them pay. Shapeshifting: Attack with brutal and devastating powers; instantly triggering hundreds of power combinations (Attack, Defensive and Sensory). Disguise: Assume the perfect disguise by transforming into any character and assuming the victim's powers, skills and abilities. New York City is your hunting ground! Jam-packed, vibrant, fully interactive city filled with thousands of people and enemies out to destroy you. Delve to the bottom of a conspiracy that has haunted the American government for decades. Who is responsible for your condition? Expand
Score distribution:
  1. Positive: 62 out of 83
  2. Negative: 0 out of 83
  1. One of the best games to release this generation and is definitely the best game to drop in 2009 (so far). Outside of the lackluster stealth and disguising mechanic, the brutal combat, huge open-world, varied challenges, and utterly satisfying gameplay makes this a must-have title for any serious gamer's collection. Get ready to put your life on hold!
  2. The insane amount of strength, skills and powers you get in the game is amazing and the game does a great job of making you feel like you're really in control of a truly powerful being.
  3. From its old school design to its gameplay struggles, Prototype resembles a superhero who leapt off a building only to realize he doesn't possess the power to fly. I hate to say it, but picture a frustrating Spider-Man game, and you have a good idea of what this experience has to offer.

See all 83 Critic Reviews

Score distribution:
  1. Positive: 60 out of 76
  2. Negative: 7 out of 76
  1. JoshM
    10
    This game is fantastic. However, definitely for the hardcore gamer. There is so much to do control wise, chaining everything together, that when you really have it down and the combat flows...wow, just amazing. So Much Fun. But, if you are not "good at gaming" you will likely become frustrated. Expand
    • 4 of 4 users said yes
  2. Prototype tells the story of Mercer, a normal guy that was infected with some kind of strain that allows him to shift his body in many different forms, one can't help but wonder how you could take such an idea and still manage get a 6/10 from me. Well, let me explain: Mercer is a pretty interesting guy and I simply love to make him run on walls and jumps down sky-scrapers, the way you move in this game is just so fast and amazing that it looks like a Triple A movie from Hollywood. I also don't have any problems with the story that is told completely through eating people (thus also consuming their memories), it's a very clever way to tell a story that is so complex and full of conspiracy in a way that makes it easier for the audience to follow. What does annoy me is the complete lack of variation in pretty much everything else, especially the combat is just the same mindless button-mashing over and over again. You got a huge arsenal of weapons, but there is no point in being creative and switching between powers was just an ass to do, so I ended up relying on a weapon that was both efficient against infantry as well as vehicles and never had to switch again. Every once in a while the game tries to be interesting by introducing a new mechanic such as controlling helicopters or tanks, but you never really need those outside of **** missions because Mercer can take multiples torpedoes to the face without showing any signs of pain and running is always faster than vehicles. Other sandbox that take place in big cities like Grand Theft Auto and Saint's Row know that if you want to have a bit city you should have locations that the players will remember, these serve as way-points and give the town a little identity (for example the big mansion in Grand Theft Auto: Vice City). Everything in Prototype is just a load of generic skyscrapers and smaller buildings with nothing really interesting, it's even less interesting since you're always above the buildings instead of looking up to them. This leaves us with the question: "Did I have fun?" and yes I did, I had fun for a few hours before the game got boring and repetitive, it's the same "fun" I have when I play games on the Atari 2600, you do the same thing again until you are bored after which you just shut it down. You could rent this game for a while, but buying it and going for a full play through is not recommended. Expand
    • 0 of 0 users said yes
  3. VikP
    2
    1) Graphics - This has been a pretty big annoyance for me so far. They're a bit too washed out, I'm not sure if this is because they may have just built on the engine they used for Incredible Hulk. The cityscape is pretty bland and there's also texture pop-ins. When I'm standing on top of the empire state building and look below, the city completely greys out and all I can see is silhouettes. 2) Controls - Super janky. It's difficult to keep the character going in the direction I want, especially when I'm running around city streets and on top of buildings. You have the ability to run up any building you want, you can also climb but that function is so busted I don't even know why Radical even added that in. They make no mention of the fact that you can climb and I think it's because they knew it was a useless function. A tell-tale sign that this game was rushed out the door. They've got time trials similar to rootop races in Crackdown but I found it next to impossible to finish them in time because the chracter is jumping all over the place. 3) Powers - You're able to purchase different powers whenever you want using experience points you gain by killing enimies, collecting XP orbs scattered throughout the city. I managed to get a crapload of them after just 2 hours which for me, leaves little incentive to continue playing if my character is completely maxed before I've completed 25%. Well that's impression anyways, there may be cooler powers to have down the line but it doesn't seem that it would be too difficult to get them. inFamous' method was way better where you actually had to complete missions in order to achieve powerups. There isn't a lack of powers in Prototype, which is cool but you're gonna have to learn button combos to use them effectively. Situations like that I tend to forget which powers I have and never end up using 4) Story - I really could give a crap about whats happening when I'm playing a sandbox game like Prototype. Crackdown did a great job of giving a basic premise without forcing you to pay attention to whats going on. In Prototype you actually have to collect clues about how you became infected by tracking down key NPC's and putting the story together using the 'web of intrigue' feature, which is just stupid. Expand
    • 1 of 2 users said yes

See all 76 User Reviews