Prototype Xbox 360

Metascore
78

Generally favorable reviews - based on 83 Critics

Critic score distribution:
  1. Positive: 62 out of 83
  2. Negative: 0 out of 83
Buy On
  1. Prototype is a game of riotous, gore-splattering ultraviolence. That's all it wants to be, and in many respects it does a solid, and often spectacular job.
  2. That joy can turn to frustration later on in the game when your powers lose some of their excitement from the relentless amount of obstacles thrown your way, but there’s enough variety in the missions beforehand to keep you interested till the very end. It’s just a shame there wasn’t a bigger focus on the direction of the game and the graphics engine, otherwise this could have been a real gem.
  3. Prototype is something of a mixed bag. It's not quite the empowering experience we hoped it would be, but there is something satisfying about leaping off the Empire State Building and slicing a man in half as you land with a giant mutant arm-blade.
  4. There's plenty to do, with the core story missions and plenty of optional side activities making Prototype a game that you won't clock in a few sessions, and the upgrades and abilities are plentiful, but it just doesn't quite come together well enough to create a really great game.
  5. Thanks to excessive fog and pop up, we struggled locating collectibles. As for the upgrade system, there's so much to level up/moves to acquire that we quickly became overwhelmed and abandoned it. In addition, missions eventually grow repetitive, the story failed to hold our interests and cheap computer opponents killed us more times than we care to admit.
  6. Keep in mind that Prototype is foremost a hack-&-slash-game and not, as some might expect, a free-roamer. Making it a game with not a lot of variation, even though you can unleash a lot of different attacks. The action is fast and chaotic, but may get frustrating because of the overload of enemies and high difficulty setting. Only a must-buy if you're looking violent action and a fast paced hack-&-slash game.
  7. It can become horribly repetitive as you progress through the game. As cool as that idea is they didn’t bother to take the concept any further leaving you doing the same thing over and over again.
  8. In 2009 it is not possible to publish a game such this, especially with the hype built around the new Activision production. We could give you 100 reasons to not buy it.
  9. The initial feelings of power and freedom hide another badly designed and unimaginative superhero sim.
  10. From its old school design to its gameplay struggles, Prototype resembles a superhero who leapt off a building only to realize he doesn’t possess the power to fly. I hate to say it, but picture a frustrating Spider-Man game, and you have a good idea of what this experience has to offer.
  11. Although it has everything you'd want from an intense, action-fuelled open-world title, the overall feeling with Prototype is that it tries a little too hard.
  12. The shape shifting abilities of the games protagonist are fun to experiment with but the story campaign has an all too familiar feel to it.
  13. Prototype could have been amazing, and in some ways it is, but it just doesn’t come together in the way we’d hoped. It’s scattered, confusing, and finicky, and lacks a depth of detail to go with its ambitious reach. Yes it is fun for a while, but lacks the sort of replay value we’d hoped for, and that’s a shame.
  14. Although Prototype sports several great ideas and a main character that wows, imagination, inspiration, and a strong guiding hand were lacking in every other aspect of the game.
  15. Prototype is a dumb, irritating but gratuitous toy. It appeals to the 14-year-old within all of us, but we really deserve something more mature to play at this point.
  16. 60
    I just can't get over how cheap a lot of the game feels. Whether it's the dated looks, its frustratingly difficult latter portion, or its awkward storytelling, Prototype often feels like a budget title that unfortunately doesn't have a budget price.
  17. 67
    On a theoretical level it achieves a significant design accomplishment in pulling everything together into a cohesive package. As the person holding the controller, though, it stumbles too often on its inability to turn its potential into a consistently fun game.
  18. Prototype’s gameplay is non-stop super-powered amoral fun, but is held back by nearly every other aspect of the game.
  19. When the camera isn’t doing funky things during melee combat, when you sneak into a base disguised as a soldier, when you’re soaring from building to building for the pure joy of it, or when you’re hitchhiking on a passing helicopter just because you can, Prototype momentarily feels fresh and fun.
  20. games(TM)
    70
    Prototype's huge setting and impressive characters-on-screen tally is testament to Radical's engine but it's incredible how hackneyed many of its missions and boss fights are. [Aug 2009, p.124]
  21. Despite all the neat game play elements offered in Prototype they just don’t manage to come together to form a truly compelling package that would put it amongst the elite games of today.
User Score
7.8

Generally favorable reviews- based on 359 Ratings

User score distribution:
  1. Positive: 57 out of 83
  2. Negative: 7 out of 83
  1. JoshM
    Jun 22, 2009
    10
    This game is fantastic. However, definitely for the hardcore gamer. There is so much to do control wise, chaining everything together, that This game is fantastic. However, definitely for the hardcore gamer. There is so much to do control wise, chaining everything together, that when you really have it down and the combat flows...wow, just amazing. So Much Fun. But, if you are not "good at gaming" you will likely become frustrated. Full Review »
  2. Oct 20, 2010
    10
    Im always very wary about giving a game 10 out of 10 because sometimes it can seem like a knee jerk reaction,something new and exciting comesIm always very wary about giving a game 10 out of 10 because sometimes it can seem like a knee jerk reaction,something new and exciting comes along and blows you away and for that brief moment its the best thing since the last best thing which blew you away and has now become a 7 out of 10 and ready for trade in.I bought prototype on its initial release and i loved it,the freedom,the violence,the graphics,sound and story all came together beautifully and crafted an amazing game with so many new features and extras it was sometimes hard to keep up.After finishing the game i did the inevitable and traded it in,i always had good memorys about prototype and that feeling i got when falling from buildings(you know the one).Having seen the game for a good price i re-bought it and i am loving it. Its suprising how the way you approach and play games changes over a couple of years, and i can now say i am enjoying this game more then the first time i had it-the graphics may have aged slightly but the gameplay remains as sharp as anything on the market.Its definatley a game that rewards exploration and doing that little bit extra ends up giving so much more.This gets the heart pumping and still has that wow factor.A definate classic and maybe a genre defining one....until prototype 2. Full Review »
  3. TomB
    Sep 6, 2009
    1
    Prototype is undoubtably one of the worst games I have played in a long, long time. I simply can't understand the critic reviews. 78% Prototype is undoubtably one of the worst games I have played in a long, long time. I simply can't understand the critic reviews. 78% average good reviews? Clearly not. Were we playing different games? Everything in Prototype is badly designed, badly executed, and offensive to play. The 'parkour' button sees Mercer spazzily animate over cars and glitch up the side of building with no visual or audio feedback. This is still about as much fun as it is possible to have in the game. Combat is a mess, dragging every button on the pad into play in a desperate bid to add some variety, dragged down further by a terrible lock on system (the autolock will give an enemy tank and a parked car the same priority, and is slo-mo really necessary EVERY time I manual lock?) and clunky animations. Combat boils down to charging everywhere hammering your murder button of choice and hoping that noone hits you with a missile, because if they do, you are stuck in an endless knockdown-loop until you die. Mission structure is similarly terrible, boiling down to running across the city and punching things to win. Punch some tanks. Now punch some helicopters. Now punch some mutants. This seems to be all the game has to offer, aside from some horribly misjudged stealth sections, which simply don't work, and have to be passed with a stroke of luck and falling back on the games stupidly buggy mission/respawn system. I could go on for a long time about how bad Prototype is. Conceptually, it's a 14-year-old's wet dream, but in execution it is simply awful. I cannot understand the critics giving this mess a free ride. One of the best games to release this generation, Cheat Code Central? 98%? Honestly? Full Review »